~Still accepting new people, will fit you in, either as a new person warped late or in another way!~
History
Long ago in the country of Psrima there was a band of creatures that roamed around terrorizing all creatures that lived there. Finally, a group of four heroes who were considered the Heroes of Light came to fight them one by one.
Only they couldn't defeat Myutaen, but they captured him in a tower and enfused light around it to keep him trapped inside forever.
Four-hundred years later, the last decendant of the Heroes of Light travels to check on the barrier of the tower. A small child, a girl, is found talking to the wall. No one had ever seen this child before, and no one had dared go near her.
The last decendant was the only one who had came closer, watched the child's red eyes look upon her, saw the flicker between the child like smile and a murderous face. Before she could defend herself, the child struck her and removed her soul.
When the last decendant finally came too, her body gone, the child missing, she used her very own essence to pull new Heroes of Light over to her world to save it once again.
The balance is in their hands.
Races:
Miqo'te
Cat people, but don't point that out to them. The Miqo'te split up long ago into two seperate groups for both the moon and the sun. They prefer living in the forest and avoid most confrotation.
The Keepers of the Moon are the Miqo'te who live during the night and live FOR the shadows, they tend to have longer canine teeth, bushier tails, and lighter fur. Their eyes are are noted down at birth perfectly clear and tends to see poorly at night.
+20HP +15MP +10CCI +2ATT +3DEF +4EVA +7MAG +1CSP
The Seekers of the Sun are the Miqo'te who live during the day and have small canines, slim tails, and darker fur. Their eyes are well rounder, and sees poorly during the the day.
+20HP +15MP +10CCI +10ATT +13DEF +10EVA +5DFM
JOBS: Thief, Archer, Dancer, Warrior, Blue Mage
Hume
Hume is another more modern term in this day and age for humans. You mostly find them in in large cities, no real true description. They all have their own looks. Long to short hair, wide to small eyes, big chested to small chested, light skin to dark skin. Some even wear jewelry. You may just find yourself watching their own kind quarl with themselves.
+10HP +10MP +5CCI +10ATT +8DEF +2EVA +10MAG +8DFM +2CSP
JOBS: Thief, Warrior, Archer, White Mage, Black Mage, Blue Mage, Arcanist, Summoner, Dancer
Bangaa
Bangaa are NOT lizard folk, actually, lizard folk do not walk amongst this land. They are tall (though they averagely slouch and still tower over MOST things) with tails that touch the ground. Their skin is scaley and of a range of greens and browns (Tan is a brown!). They lack in magic so be careful.
+25HP +5MP +20CCI +15ATT +9DEF
JOBS: Warrior, Archer, Blue Mage
Nu Mou
Nu Mou look like pups, elongated faces and tails. Their ears are long and very thick. Sometimes you can see holes or earrings in their ears. Though they are short, they look aged. They lack physical fitness so magic is their go to.
+10HP +25MP +5CCI +5DEF +10MAG +8DFM +4CSP
JOBS: White Mage, Black Mage, Red Mage, Blue Mage, Arcanist, Summoner
Lalafell
Lalafell are the shortest people you have a choice of becoming. They tend to stay near the sea side and are mistaken as Hume toddlers. Some tend to enjoy working with lands and animals while others tend to venture more into a far more hands on with people. Just like hume, they tend to look many different ways. But they are very fast compared to others.
+10HP +10MP +5CCI +2ATT +5DEF +15EVA +2MAG +5DFM +3CSP
JOBS: Thief, Archer, White Mage, Red Mage, Blue Mage, Arcanist, Summoner
Viera
Viera tends to look like extremely tall bunnies. All Viera who live in their villages have long silverish white hair. Though in most placse Viera split themselves up, the two parts live as one, the Veena Viera(light skinned) and Rava Viera(dark skinned). Feol Viera are forbidden to enter their town though. The city is split in half, one side for females, the other side for males.
+15HP +20MP +15CCI +4ATT +8DEF +10EVA +5MAG +7DFM +1CSP
JOBS: Archer, Black Mage, Summoner, Dancer
Other
Chocobo!!!!!
RIDE ME!! RIDE ME!!!!! If you can catch me Not playable but you can find them in select locations (if you can catch AND train them) or buy in CITIES!!!!
Moogle
Not much is known about moogles, some say that they are creatures not bound by time. Others state the Moogle is just a wild animal who became too intellegant and surpassed all other creatures. Though you can not play the Moogle, there is only ONE where you are going. That Moogles name is Mola (Molulu's cousin). Maybe you will find her chapel and hear her out for what she can do for you.
Map unmarked (will see marked map as SOON as the RPG begins xP no cheating!)
Jobs:
Physical
Thief
The Thief job deals in speed and attempts to steal goods from players and/or enemies and is sometimes lucky enough to make a surprised attack.
+40HP +35CCI +2ATT +8EVA
Job Upgrade Ninja
As a Ninja, you are one with the shadows, you do twice the damage you originally done, your speed increases as well quite a bit.
x2ATT +11EVA
Job Upgrade Gambler
As a Gambler, you take chances with both true gambling in Casinos as well as in the battle field when bribing people to just up and walk away and knows when to run.
+12DEF +10EVA
Warrior
The Warrior job are a type of front line defense who go head first towards a player and/or enemies with a weapon.
+50HP +10MP +20CCI +7ATT +10DEF
Job Upgrade Knight
As a Knight, you are honorable, well defended, pure frontline, and represent all that is good (Unless you are a Dark Knight..)
+20ATT +15DEF +5DFM
Job Upgrade Samarai
As a Samarai, silence follows you as you step, your sword is fast and your feet just as much. You take nothing, you are one with nature.
+12ATT +20DEF +5MAG +8DFM
Job Upgrade Dragoon (requires warrior and blue mage)
As a Dragoon, your mind works in two different ways: Human, dragon. You wings can take you up three feet off the ground, the lance is your choice of weapon.
+15ATT +15DEF +10MAG +10DFM
Job Upgrade Paladin (requires warrior and blue mage)
As a Paladin, your defense is powerful, you are basically a grand second defense for magic users, your task takes you to a watchful eye and quick action.
+10ATT +25DEF +5MAG +25DFM
Archer
The Archer job tends to veer in the back, they are best suited for distance work when attacking players and/or enemies.
+15HP +15MP +5CCI +5ATT +3DEF +3DFM
Job Upgrade Machina
As a Machina, you deal with true metal that is not a sword, it hurts worse to the enemy but you lack the respective defenses.
+20ATT +5DEF +12EVA +5DFM
Job Upgrade Ranger
As a Ranger, you are true long distances killing machine. If there is a group of monsters or enemies you can attack up to three of them at once as long as they are close together.
+15ATT +10DEF +12EVA +10DFM
Magical
White Mage
The White Mage job deals in white magics such as healings, white magic spells (ex: Holy, Shining Light), and buffs.
+10HP +40MP +5CCI +8MAG +2DFM +2CSP
Job Upgrade White Wizard
As a White Wizard, you deal with white magic attacks, and small healings and protections.
+10DEF +25MAG +20DFM +10CSP
Job Upgrade Cleric
As a Cleric, you are purely there to heal, protect, and ressurect the dead. I would not go out alone if I was a cleric though.
+5DEF +30MAG +10DFM +15CSP
Black Mage
The Black Mage job deals with elements (ex: water, earth, fire, wind) and dark magic.
+10HP +40MP +5CCI +8MAG +6DFM +2CSP
Job Upgrade Black Wizard
As a Black Wizard, you are powerful in dark magic attacks. Though you can touch the four elements, they are nothing compared to the darkness you can unleash.
+30MAG +30CSP
Job Upgrade Dark Knight
As a Dark Knight, you hold a sword filled with dark magic, though it should be considered a Blue Mage job, the darkness clings only to Black Mage jobs.
+25ATT +10DEF +25MAG +10DFM +2CSP
Job Upgrade Water Master
As a Water Master, the element water is the key to winning for you, making downpours or light sprinkles. Weak against wind, strong against fire.
+25MAG +10DFM +10CSP
Job Upgrade Earth Master
As a Earth Master, the element earth is the key to winning for you, making rockslides or earthquakes. Weak against fire, strong against wind.
+25MAG +10DFM +10CSP
Job Upgrade Fire Master
As a Fire Master, the element fire is the key to winning for you, making a small light to guide your way through dark tunnels or causing an inferno to destroy towns. Weak against water, strong against earth.
+25MAG +10DFM +10CSP
Job Upgrade Wind Master
As a Wind Master, the element wind is the key to winning for you, making a gentle breeze to beat the heat or causing a storm to rip apart the land. Weak against earth, strong against water.
+25MAG +10DFM +10CSP
Red Mage
The Red Mage job deals in that which twists time (ex: haste, slow, rift).
+10HP +40MP +5CCI +5MAG +2DFM +2CSP
Job Upgrade Red Wizard
As a Red Wizard, you deal in time. You can cast on a single person for a deal of time.
+25MAG +15DFM +10CSP
Job Upgrade Time Mage
As a Time Mage, you deal with short periods of time effecting a huge group of people.
+10HP +40MP +5CCI +25MAG +15DFM +10CSP
Blue Mage
The Blue Mage job handles more in a semi physical magical attack (ex: ).
+15HP +35MP +5CCI +3ATT +4MAG +2CSP
Job Upgrade Dragoon (requires warrior and blue mage)
As a Dragoon, your mind works in two different ways: Human, dragon. You wings can take you up three feet off the ground, the lance is your choice of weapon.
+15ATT +15DEF +10MAG +10DFM
Job Upgrade Paladin (requires warrior and blue mage)
As a Paladin, your defense is powerful, you are basically a grand second defense for magic users, your task takes you to a watchful eye and quick action.
+10ATT +25DEF +5MAG +25DFM
Arcanist Mage
The Arcanist job is a mixture of all mage jobs (except summoner and dancer) but can never go very high in their skills.
+10HP +40MP +5CCI +7MAG +5DFM +2CSP
Job Upgrade Arcanist Wizard
As a Arcanis Wizard, you can tap into any mage skill (except summoner and dancer) but can not max any out.
+20MAG +15DFM +10CSP
Summoner
The Summoner job deals with dieties that come forth to fight for the caster (ex: Sylph, Chocobo (if caught one already)) but are volunerable while summon is out.
+15HP +50MP +5CCI +10MAG -3DEF +4CSP
Job Upgrade Conjurer
As a Conjurer, you can summon the creatures of trapped souls or those who were originally trapped by the original Summoner Eidolon.
+40MAG +5CSP
Dancer
The Dancer job effect the emotional bonds and health of players and/or enemies (ex: lure). +25HP +15MP +10CCI +2MAG +4DEF +1CSP
Job Upgrade Lady Luck
As a Lady Luck, you inflict small damages but are quick on your feet, still effection emotional bonds and health. +15ATT +10DEF +10EVA +20MAG +15DFM +5CSP
JOB SKILLS! (including advanced jobs):
*is auto chance
-one time use per rest period
Thief
Steal-1MP (10max thief)-A chance to can take sellable items, cristals, or potions.
Sneak Attack-5MP (4max thief)(6max ninja)-Surprise attack from behind the enemy.
Flee-5MP (4max thief)(6max gambler)-50% chance of helping the group leave a battle without losing anything.
*Gilfinder (5max thief)(5max gambler)-Wanted to change the name to Cristalfinder but then it wouldn’t be the same. This works for cristals only, finding mounts that will be shared with your group.
*Duel Wielder (5max thief)(5max ninja)-When the person attacks, has a chance to double the damage.
Bribe-10MP (10max gambler)- If the enemy is a talkable person, can bribe them from fighting.
Assassin's Charge-10MP (10max ninja)- Triples average damage. 6x if Duel Wielder goes into play.(5 posts)
Warrior
Provoke-5MP (10max warrior)-Causes enemies to pay attention to you. (lasts 15-25 posts)
*Defender (4max warrior)(6max knight/samarai)-Defense raises x10 times. (lasts 5-15 posts)
Restraint-5MP (4max warrior)(6max knight/dragoon/paladin)-Doubles damage.
Double Strike-15MP (3max warrior)(7max knight/samarai/dragoon/paladin)-Hits twice.
Jump-15MP (1max dragoon)-Flies into the sky, anyone who looks are blinded by the sun (if day), and can come down to do 2x the damage. (2 post wait til landing)
Archer
Sharpshot-5MP (4max archer)(6max machina/ranger)-Raises damage by 20%.
Barrage-20MP (2max archer)(8max machina/ranger)-Hit multiple enemies, half the damage.
*Recycle (5max archer)(5max ranger)-Chance to find used item and it not be used.
Dead Aim-10MP (2max archer)(8max machina)-Thrice the damage to 1 enemy.
Decoy Shot-15MP (3max archer)(7max ranger)-Makes teams attack speed rise. (15-20 posts)
*Scavenge (1max archer)(9max machina)-High chance to find items laying about after a fight.
White Mage
Cure-5MP (10max white mage)-Heals up to 40 HP.(1 post)
Paralyze-5MP (2max white mage)(8max white wizard)-Stops enemy in tracks (lasts 3-10 posts)
Protect-10MP (2max white mage)(8max cleric)-Raises defense 2-5x normal. (2 posts lasts 10 posts)
Shell-5MP (2max white mage)(8max cleric)-Raises magical defense 2-5x normal. (2 posts lasts 10 posts)
Cura-15MP (3max white mage)(7max cleric)-Heals up to 80HP. (1 post)
Holy-25MP (10max white wizard)-Blinding light that causes damage. Three times damage for undead.
Curaga-45MP (10max cleric)-Group heal up to 130HP per person. (2 posts)
Raise-50MP (10max cleric)-Fallen comrades come back from the dead with 30HP. (7-8 posts)
Esuna-20MP (1max white mage)(2max white wizard)(9max cleric)-removes any negative status. (4 posts)
Silence-15MP (10max white wizard)-Enemy can not cast or use skills.
Black Mage
Stone-5MP (3max black mage)(7max Earth Master)-Small stones appeared and crashes into enemy.
Poison-5MP (3max black mage)(7max black wizard/dark knight)-Causes poison effect. (5-20 damage per enemys post. 2 posts lasts 5-20 posts)
Water-5MP (3max black mage)(7max water master)-Droplets of water arise and spears at enemy.
Aero-5MP (3max black mage)(7max wind master)-Gust of wind slices the enemy.
Fire-5MP (3max black mage)(7max fire master)-A flame arises under enemys feet .
Aspire-5MP (2max black mage)(8max black wizard/dark knight/water master/earth master/wind
master/fire master)-Choking black mist.
Stun-10MP (4max black mage)(6max black wizard/dark knight)-Stopped in place. (2 posts lasts 3-10 posts)
Stonga-20MP (10max earth master)-Groups of stones barrage multiple enemies.
Waterga-20MP (10max water master)-Groups of water droplets barrage multiple enemies.
Aeroga-20MP (10max wind master)-Wind pockets barrage multiple enemies.
Firega-20MP (10max fire master)-Flames erupt under multiple enemies feet.
Thunder-15MP (10max black wizard)-Bolt of lightning strikes an enemy.
Thunderga-35MP (10max black wizard)-Multiple lightning bolts strikes multiple enemies.
Gravity-40MP (10max dark knight)-Dark binding force that forces an enemy immobile. (5 damage per enemy post, lasts 2-5 posts)
Blizard-15MP (10max black wizard)-Frigid ice pelting enemy.
Blizzage-40MP (10max black wizard)-Frigid ice pelts that hit groups of enemies.
-Flood-55MP (1max water master)-5x the damage of normal water skill, water smothers enemies.
-Eruption-55MP (1max fire master)-5x the damage of normal fire skill, catches enemies in flames.
-Quake-55MP (1max earth master)-5x the damage of normal earth skill, earth swallows and smashes enemies.
-Twisted Slice-55MP (1max wind master)-5x the damage of normal wind skill, suffication slices.
Red Mage
Haste-10MP (4max red mage)(6max red wizard)-Does twice as much in one post for 1 person. (lasts 5 posts)
Hasta-40MP (6max time mage)-Does twice as much in one post for full group. (lasts 5 posts)
Slow-10MP (4max red mage)(6max red wizard)-Slows down how much you can do in a post for 1 person. (lasts 5 posts)
Slowga-40MP (6max time mage-Slows down how much you can do in a post for full group. (lasts 5 posts)
Fast Cast-25MP (2max red mage)(8max red wizard)-Can cast twice as fast for one person. (Lasts 5 posts)
Fastra Castra-75MP (8max time mage)-Can cast twice as fast for full group. (Lasts 5 posts)
Attack Speed-25MP (2max red mage)(8max red wizard)-Can attack twice as fast for 1 person. (lasts 5 posts)
Attackra Speedra-75MP (8max time mage)-Can attack twice as fast for full group. (lasts 5 posts)
-Seconds Reverse-125MP (1max time mage)-Can reverse a single enemy turn if something horrid happens. (10 posts)
Blue Mage
Foot Kick-5MP (3max blue mage)(7max dragoon/paladin)-Just like a rabbit, you form magical legs around yours to kick the enemy.
Power Attack-5MP (2max blue mage)(8max dragoon)-Adds 20ATT to a single person.
Headbutt-10MP (3max blue mage)(7max dragoon)-Causes damage and effects stun on enemy (lasts 2-5 posts)
Self-Destruct-25MP (10max dragoon)-Uses full HP to damage enemy x3.
Regeneration-15MP (1max blue mage)(9max dragoon/paladin)-Recovers 10-30HP per post (lasts 10 posts)
*Attack Speed (1max dragoon/paladin)-Two times the attacks per post. (8-15 posts)
Spiral Spin-10MP (10max dragoon)-Causes damage as well as lower evasion by 25 points. (Lasts 5 posts)
*Magic Barrier (1max blue mage/dragoon/paladin)-A chance to absorb magic attacks, no damage.
Blood Drain-20MP (1max dragoon)-Like a vampire, you drain them of their life. Up to 100HP.
Fracture-20MP (10max paladin)-Causes enemy to unconcentrate.
Bloodbath-25MP (1max paladin)-
Stoneskin-30MP (1max paladin)-Physical defense raises x2 for a single person. (lasts 5-20 posts)
Jump-5MP (1max blue mage)(9max dragoon)-Flies into the sky, anyone who looks are blinded by the sun (if day), and can come down to do 2x the damage. (2 post wait til landing)
Dragon Spirit-30MP (1max dragoon)-Brings forth a spirited Dragon who has half your ATT. (lasts 5-10 posts)
Arcanist
*Cast Chain-10MP (3max Arcanis)(7max arcanist master)
Cure-5MP (5max Arcanist)(5max arcanist master)-Heals up to 40 HP.(1 post)
Paralyze-5MP (5max Arcanist)(5max arcanist master)-Stops enemy in tracks (lasts 3-10 posts)
Protect-10MP (5max Arcanist)(5max arcanist master)-Raises defense 2-5x normal. (2 posts lasts 10 posts)
Shell-5MP (5max Arcanist)(5max arcanist master)-Raises magical defense 2-5x normal. (2 posts lasts 10 posts)
Holy-25MP (5max Arcanist)(5max arcanist master)-Blinding light that causes damage. Three times damage for undead.
Esuna-20MP (5max Arcanist)(5max arcanist master)-removes any negative status. (4 posts)
Silence-15MP (5max Arcanist)(5max arcanist master)-Enemy can not cast or use skills.
Stone-5MP (5max Arcanist)(5max arcanist master)-Small stones appeared and crashes into enemy.
Poison-5MP (5max Arcanist)(5max arcanist master)-Causes poison effect. (5-20 damage per enemys post. 2 posts lasts 5-20 posts)
Water-5MP (5max Arcanist)(5max arcanist master)-Droplets of water arise and spears at enemy.
Aero-5MP (5max Arcanist)(5max arcanist master)-Gust of wind slices the enemy.
Fire-5MP (5max Arcanist)(5max arcanist master)-A flame arises under enemys feet .
Aspire-5MP (5max Arcanist)(5max arcanist master)-Choking black mist.
Stun-10MP (5max Arcanist)(5max arcanist master)-Stopped in place. (2 posts lasts 3-10 posts)
Thunder-15MP (5max Arcanist)(5max arcanist master)-Bolt of lightning strikes an enemy.
Blizard-15MP (5max Arcanist)(5max arcanist master)-Frigid ice pelting enemy.
Haste-10MP (5max Arcanist)(5max arcanist master)-Does twice as much in one post for 1 person. (lasts 5 posts)
Slow-10MP (5max Arcanist)(5max arcanist master)-Slows down how much you can do in a post for 1 person. (lasts 5 posts)
Fast Cast-25MP (5max Arcanist)(5max arcanist master)-Can cast twice as fast for one person. (Lasts 5 posts)
Attack Speed-25MP (5max Arcanist)(5max arcanist master)-Can attack twice as fast for 1 person. (lasts 5 posts)
Summoner
Chocobo-10MP (10max summoner)-Brings forth a wild chocobo (Hope you can tame it!)
Fenrir-25MP (1max summoner)-Big silver wolf who can cause fear in the heart of some enemies. (10 posts lasts 1 post)
-Titan-35MP (1max summoner)-A primal servant who causes three times the damage that is harmed to his summoner causing earth damage. (10 posts lasts 1 post)
-Leviathan-50MP (1max summoner)-A serpant of the seas who does three times the damage that is harmed to her summoner causing water damage. (10 posts lasts 1 post)
-Shiva-60MP (1max summoner)-Goddess of ice and cold who does three times the damage that is harmed to her summoner causing blizzard damage. (10 posts lasts 1 post)
-Ramuh-80MP (1max summoner)-God of thunder who does three times the damage that is harmed to his summoner causing thunder damage. (10 posts lasts 1 post)
-Cait Siths-110MP (1max summoner)-Though he is rare to have, those who do use his special ability to effect 3 different people/enemies in random ways. (5 posts, lasts 1 post)
Fire Spirit-25MP (5max summoner)-A being of fire to aid in the fight. (lasts 10 posts)
Ice Spirit-25MP (5max summoner)-A being of ice to aid in the fight. (lasts 10 posts)
Air Spirit-25MP (5max summoner)-A being of air to aid in the fight. (lasts 10 posts)
Earth Spirit-25MP (5max summoner)-A being of earth to aid in the fight. (lasts 10 posts)
Thunder Spirit-25MP (5max summoner)-A being of thunder to aid in the fight. (lasts 10 posts)
Water Spirit-25MP (5max summoner)-A being of water to aid in the fight. (lasts 10 posts)
Light Spirit-25MP (5max summoner)-A being of light to aid in the fight. (Lasts 10 posts)
Dark Spirit-25MP (5max summoner)-A being of dark to aid in the fight. (lasts 10 posts)
-Atomos-250MP (1max conjurer)-A being of nothingness who can drag 1 enemy into nothingness with it. (20 posts, lasts 1 post)
-Odin-250MP (1max conjurer)-A noble night of the skies who does three times the damage that is harmed to his summoner causing air damage. (10 posts lasts 1 post)
-Anima-250MP (1max conjurer)-Brought up from hell to cause terror who does three times the damage that is harmed to his summoner causing fire damage. (10 posts lasts 1 post)
Dancer
Trance-5MP (1max dancer)(4max lady luck)-Lowers an enemies MP (1 post lasts 3-10 posts)
Saber Dance-10MP (1max dancer)(4max lady luck)-Doubles persons attack speed. (lasts 4 posts)
Fan Dance-10MP (1max dancer)(4max lady luck)-Reduces physical damage taken (lasts 4 posts)
Drain Samba-20MP (1max dancer)(4max lady luck)-Soothingly takes HP from enemy. (lasts 2 posts)
Haste Samba-25MP (1max dancer)(4max lady luck)-Allows speed to enter people. (lasts 5 posts)
Curing Waltz-30MP (2max dancer)(3max lady luck)-This soothing sad dance gives life to friendly watchers up to 75HP. (lasts 2 posts)
Quickstep-10MP (1max dancer)(4max lady luck)-Between spinning kicks and twirling arms, can attack an enemy up to 2-10 times in one shot with the finale. (3 posts)
Feather Step-25MP (1max dancer)(4max lady luck)-The watcher rocks back and forth til they fall into a deep slumber. (lasts up to 8 posts)
Chocobo Jig-1MP (1max dancer)-Lures and tames a close by chocobo. (not a battle skill)
Lure-20MAG (5max lady luck)-Causes close by enemies to come to fight. (not a battle skill)
Character Sheet:
Name: (Certain races like certain way the name is but go for it)
Age Range: (based off of race and which age you literally wish to have)
Gender: (male? female? not a clue? xD)
Race: (Hume, Viera, Miqo'te, Bangaa, Nu Mou, Lalafell)
Job: (Where they begin)
Future Job: (Their end goal job)
Stats: (a way to base everything out. 5+ to all to begin with, then additional 20 points)
HP(health points) 100 MP(magic points) 100 CCI(carrying compacity of items) 30
Physical- ATT(attack) DEF(defense) EVA(evasion limit 1/10 points exception Thief/archer 3/10)
HP(health points)-the essence of your life.
MP(magic points)-the essence of mana. This is what is used for your skills
CCI(carrying compacity of items)-the max amount of items carried at one time.
ATT(attack)-ranges the damage that can be done to a enemy.
Ex:
5-25 =Able to leave bruises
26-40 =Can leave cuts and aches
41-60 =Plunge into small things with no issue
61-80 =Wrestle a wild boar!
81-100 =Smashing small boulders!!!
DEF(defense)-How well you hold up against a physical attack.
Ex:
5-25 =Full on damage from a weakling attack.
26-40 =¼ chance to defend a weakling attack. Full on damage from average.
41-60 =½ chance to defend against a weakling attack. 1/3 chance for average.
61-80 =Roughly ¾ a chance to defend against a weaklings attack. ½ chance for average.
81-100 =Absolutely no chance a average attack can harm you.
EVA(evasion limit 1/10 points exception Thief/archer 3/10)-How often you can avoid any damage.
Ex:
5-25 =Extremely rare to dodge attack.
26-40 =Rare to dodge attack.
41-60 =30% chance to dodge attack.
61-80 =45% chance to dodge attack.
81-100 =75% chance to dodge attack.
MAG(magic)-This is equivalent to physical attacks only with magic.
Ex:
5-25 =Small tiny bursts.
26-40 =Lay you flat on your buttocks
41-60 =Knock out weaklings.
61-80 =Can make holes in pure hard rock.
81-100 =Massive damaging explosions
DFM(defense magic)-How you fair against a magical attack.
Ex:
5-25 =Always hit.
26-40 =10% chance to avoid. 1/20 reduction of damage
41-60 =15% chance to avoid. 3/20 reduction of damage
61-80 =20% chance to avoid. 7/20 reduction of damage.
81-100 =25% chance to avoid. ½ reduction of damage.
CSP(cast speed limit 1/10 points exception mages/summoners 3/10)-Every spell needs concentration to cast, this just determines how fast you can cast it out when you are not disrupted. (basing this one on post time)
Ex:
5-25 = Takes lots of time to cast. 5-7 posts.
26-40 =Takes a wee less time to cast. 4-6 posts.
41-60 =Half time to cast. 3-5 posts.
61-80 =Pretty fast casting. 2-4 posts.
81-100 =Very close to instant. No to 2 posts.
Magical- MAG(magic) DFM(defense magic) CSP(cast speed limit 1/10 points exception mages/summoners 3/10)
Spells/Ability: (Limit 1 summon for summoners to begin, 4 spells for mages, 4 skills for others)
Backstory: (Tell me, what is it that made you who you are?)
Appearance: (what is your exact look? Picture allowed)
ECT: (anything else you wish everyone else to know)
Basic Example Sheet:
Name: Mia Fell
Age Range: 17
Gender: Female
Race: Lalafell
Job: White Mage
Future Job: Cleric
Stats:
HP 100+10+10 MP 100+10+40 CCI 30+5+5
Physical- ATT 5 DEF(defense) 5+2 EVA(evasion) 5+7
Magical- MAG 5+2+8+8 DFM 5+5+2+1 CSP 5+3+2+2
Spells/Ability: Cure 1
Shell 1
Protect 1
Backstory: Came from a small farming location, assisted with pulling the wagon to towns to sell fruits and veggies, and always gave some to the homeless.
She isnt an only child, but she is the youngest of seven brothers. Her mother disappeared after her birth, her father tough but caring. She had to toughen up to get a word in edge wise as well as get something to eat when it came to eating at home.
On the down low, she would go to the local witch to learn the way of healing.
But on the very last day home, she felt some what ill, no magic touched it. Once she woke up, she wasn't home any longer.
Appearance: http://media-cache-ec0.pinimg.com/23...c384379460.jpg
Personality: Chipper and doesn't take no for answer when she truly wants something, anger reminds people of a mad kitten.
Posting Stat/Skill Edit Example During RPG:
Post GM: OOC: Character Mia Fell (@ ) had earned 20hp, 40mp, 1ATT, 4MAG, 2DFM, 1CSP, 8 point locations, 1 Skill upgrade point
Post Mia Fell: OOC:[color=]HP 120+20 MP 150+40 CCI 40
ATT 5+1 DEF 7+1 EVA 12
MAG 21+4+4 DFM 13+2 CSP 12+1+1
Skill added: High Cure [/color]
After this, you can add up and leave it on top of your posts. Just a small reminder not only to yourself but to everyone else as well. You can put your full list of skills up as well if you choose to. Coloration up to you or none at all.
Special Items Bought from Stores+prices (locations vary):
- Potion-Recover 50hp(20 cristal)
- Hyper Potion-Recover 200hp(100 cristal)
- Mega Potion-Recover 400hp(500 cristal)
- Mana Apple-Recovers 40mp(30 cristal)
- Silver Mana Apple-Recovers 150mp(125 cristal)
- Gold Mana Apple-Recovers 250mp(550 cristal)
- Chocobo-Ride(1250 cristal)
- Chocobo Carrier-Ride(5000 cristal)
- Moogle Portal Opener-Few hours of a safe place at Moogles Chapel(15000 cristal)
Question? ANSWER!!!
Why all the spoilers on this page?
I am adding so much detail that I am giving you time to process it in their own special places. That and no one likes a mile long post where everything seems squished together and unreadable. ^-^
Hey, I don’t like the future job I chose, can I change it before it is time to job up?
Yes, you can, just inform me of your decision to do so before changing it, please and thank you!
Why earn stats? How to earn stats?
Yes, stats dont ultimately matter but it shows improvement in each person and how a person progresses through the land.
As for earning? Fight random monsters that surprise you. Defeat bosses that stand in your way. Work as a team. Collect 'quest' items and return them. Go through special training in 'certain' dungeons. And surprise give away from GM when in good mood.
Why no armor or weapons?
It is complicated enough as it is, so I am basing it off of stats is all. So no worries about UPGRADING.
No levels?
Nope, just random stat points.
How do I know where to put stat points?
You can either ask in the OOC, contact a GM, or save them til you feel safe posting them. In that case, when putting your new stat and until you post them up, you put right below the stats and above the skill add on 'Reserve:??' replacing the ?? with how many are left. The same goes for the skills.
Why a carrying capacity of items(CCI) limit?
No one is invisible, if you carry to much then it weighs you down. I am not including what you wear, though that wont really change, and it will not change coinage for you. It can and will go up though with time passage.
How to increase my CCI?
Randomly given to you, find a ‘bigger bag’, or by stats/
What is the Moogle Chapel for?
Well I am glad you asked! Do you regret the class you are? Moogle will assist you with that. Have you lost your way in this realm? For a small 'chore' Moogle shall make sure you reattain all items lost if you have lost in a fight against someone. Lost and need to rest? Maybe you will be lucky enough to find rare moogle portals to take you there to do just that. (Though.. I heard he likes making people pay fees for a lot of things unless he owes you one.) Moogle luck chances of changing are semi high every time I post so best of luck to all of you!
Can I play a villian?
SURE! Just PM me and we shall discuss a few things.
What if the person I am interacting with stops playing?
I am glad you asked. I am giving a time where if people do not reply and many other 'scenes' are moving ahead, I have the right to write for that person. (THANK YOU sunnyside FOR THAT IDEA!!!)
What are Cristals? Can I earn Cristals?
Cristals are the currency, imagine the paper bills, imagine them small, the side of a post-it note, 1 of those equals 1 cristal. Light weight money means no added item to be placed in your bag! You can find cristals, earn some from having fought, or quests.
Is there any secrets you wish to spill Miss GM?
MAYBE!
Do I got to tell?
Have the patince to continue?
Honestly, you don't want to know!
You're persistant, aint you!
OKAY!!! There are chances that you could run into some 'goods'. If you successfully deliver it then you could possibly recieve big bonus point locations and maybe a skill thing or two. But you only have 2 times PER character. That's all I am telling you.
If I am a black mage and I wish to learn the four elements but I decide to choose ONE of the elements, what happens to those other skills?
POOF!! SKILL POINTS BACK!!
Why are there only limited skills? Why not the full list from the games?
I am shortening the skills because not all the skills were on every game from what I have seen. That and less chaos!
Since Dragoon needs blue mage and warior, does that mean it will take a lot longer to play for them?
No, honestly without it having been pointed out I would not have pay much attention into it. Basically youd post your beginning job first on the job portion of the character sheet and put the second youd begin later in brackets.Neither have to be complete.
How do you get your advanced job?
After a certain quest I shall announce the training locations open for the advanced job quests.
Any other questions? Ask them on this forum or PM me.
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