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    Default Sword Art Online

    Sword Art Online:

    Sword Art Online (ソードアート・オンライン Sōdo Āto Onrain?) is a Japanese light novel
    series written by Reki Kawahara and illustrated by abec. The series takes place in the near-future and focuses on various virtual reality MMORPG worlds. The light novels began publication on ASCII Media Works' Dengeki Bunko label from April 10, 2009, with a spin-off series launching in October 2012, and are licensed in North America by Yen Press. The series has spawned five manga adaptations. A television anime series produced by A-1 Pictures aired in Japan between July and December 2012. The anime has been licensed in North America by Aniplex of America and an English-language version began airing on Adult Swim's Toonami programming block on July 27, 2013. A video game based on the series was released on PlayStation Portable in March 2013.[1] The novels and two of the manga adaptations have been licensed for release by Yen Press.


    Sword Art Online light novel volume 1 cover featuring main characters Kirito (left) and Asuna (right)
    ソードアート・オンライン
    (Sōdo Āto Onrain)
    Genre Action/Adventure, Science fantasy, Romance
    Light novel
    Written by Reki Kawahara
    Illustrated by abec
    Published by ASCII Media Works
    English publisher
    NA
    Yen Press
    Demographic Male
    Imprint Dengeki Bunko
    Original run April 10, 2009 – ongoing
    Volumes 13 (List of volumes)
    Manga
    Sword Art Online: Aincrad
    Written by Reki Kawahara
    Illustrated by Tamako Nakamura
    Published by ASCII Media Works
    English publisher
    NA
    Yen Press
    Demographic Shounen
    Imprint Dengeki Comics
    Magazine Dengeki Bunko Magazine
    Original run September 2010 – May 2012
    Volumes 2
    Manga
    Sword Art Online 4-koma
    Written by Reki Kawahara
    Illustrated by Jūsei Minami
    Published by ASCII Media Works
    Demographic Seinen
    Imprint Dengeki Comics EX
    Magazine Dengeki Bunko Magazine
    Original run September 2010 – ongoing
    Volumes 1
    Manga
    Sword Art Online: Fairy Dance
    Written by Reki Kawahara
    Illustrated by Hazuki Tsubasa
    Published by ASCII Media Works
    English publisher
    NA
    Yen Press
    Demographic Seinen
    Magazine Dengeki Bunko Magazine
    Original run May 2012 – ongoing
    Volumes 1
    Anime television series
    Directed by Tomohiko Itō
    Music by Yuki Kajiura
    Studio A-1 Pictures
    Licensed by
    AUS
    Madman Entertainment
    NA
    Aniplex of America
    UK
    Manga Entertainment
    Network Tokyo MX, tvk, TVS, TVA, RKB, HBC, MBS, AT-X, Chiba TV, BS11
    English network
    US
    Adult Swim (Toonami)
    Original run July 7, 2012 – December 22, 2012
    Episodes 25 (List of episodes)
    Light novel
    Sword Art Online: Progressive
    Written by Reki Kawahara
    Illustrated by abec
    Published by ASCII Media Works
    Demographic Male
    Imprint Dengeki Bunko
    Original run October 10, 2012 – ongoing
    Volumes 2 (List of volumes)
    Game
    Sword Art Online: Infinity Moment
    Developer Namco Bandai Games
    Publisher Namco Bandai Games
    Genre Action RPG
    Platform PSP
    Released
    March 14, 2013
    Manga
    Sword Art Online Girls Ops
    Written by Reki Kawahara
    Illustrated by Neko Nekobyō
    Published by ASCII Media Works
    Demographic Seinen
    Magazine Dengeki Bunko Magazine
    Original run June 10, 2013 – ongoing
    Manga
    Sword Art Online: Progressive
    Written by Reki Kawahara
    Illustrated by Kiseki Himura
    Published by ASCII Media Works
    Demographic Seinen
    Magazine Dengeki G's Magazine
    Original run June 30, 2013 – ongoing
    Game
    Sword Art Online: Hollow Fragment
    Developer Namco Bandai Games
    Publisher Namco Bandai Games
    Genre Action RPG
    Platform PlayStation Vita
    Released
    2014
    ----------------------------------------------------------------------------------
    Plot

    See also: List of Sword Art Online characters
    Sword Art Online (SAO) is a Virtual Reality Massively Multiplayer Online Role-Playing Game (VRMMORPG), released in 2022. With the Nerve Gear, a virtual reality helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.
    On November 6, 2022, the players log in for the first time, and later discover that they are unable to log out. They are then informed by Akihiko Kayaba, SAO's creator, that if they wish to be free, they must reach the 100th floor of the game's tower and defeat the final boss. However, if their avatars die in-game, their bodies will also die in the real world. One of these players is Kazuto "Kirito" Kirigaya, a skilled player who is determined to beat the game. As the game progresses for two years, Kirito eventually befriends a female player named Asuna Yuki with whom he ultimately falls in love. After the duo discover the identity of Kayaba's avatar Heathcliff in SAO, they confront and destroy him, freeing themselves and the other players from the game.
    Upon being sent back to the real world, Kirito learns that Asuna and 300 other SAO players have still not awakened yet. Following a clue about Asuna's whereabouts in another VRMMORPG called Alfheim Online (ALO), Kirito also enters the ALO's mainframe. Helped by his sister Suguha Kirigaya, known as Leafa in the game, he learns that the trapped players in ALO are part of a plan conceived by Nobuyuki Sugō to perform illegal experiments on their minds to put them under his control, including Asuna, whom he intends to marry in the real world in order to take over her family's company. After Kirito foils Nobuyuki's plans, he finally reunites with Asuna back in the real world.
    Soon after, Kirito plays another game called Gun Gale Online (GGO) to investigate the mysterious connection between it and deaths occurring in the real world. Assisted by a female player he meets in the game called Sinon, he identifies and exposes the culprits, who include some former members of a murderous guild he had previously encountered in SAO.
    Kirito is later recruited to assist in the development of a state-of-the-art game, UnderWorld (UW), which has an interface that is far more realistic and complex than the previous games he had played. In the UW mainframe, the flow of time proceeds a thousand times faster than in the real world. However, he ends up falling into a trap set by one of the murderers from GGO and wakes up inside the game, unable to log out, with his real self left in a comatose state. Eventually he starts to question if he is the real Kirito or an artificial intelligence modeled after him.
    Setting

    The light novel series spans several virtual MMORPGs, not exclusively the eponymous world of Sword Art Online.
    Sword Art Online (ソードアート・オンライン Sōdo Āto Onrain?)
    The first virtual game world, as well as the setting of the first arc of the story, known as SAO for short. The world takes the form of a giant floating castle called Aincrad, with 100 floors in it. Each floor has a medieval-themed setting and a dungeon with a boss, which has to be defeated before players can advance to the next higher floor. Like most RPGs, it implements a level-based system. However, the game is altered in a manner in which players are unable to log out, and if players die in-game, their real life body dies too.
    Alfheim Online (アルヴヘイム・オンライン Aruvuheimu Onrain?)
    The setting for the second arc of the story, known as ALO for short. All players in the game have wings and are capable of flight. It is a large world, divided into separate 'homelands' for each of its fairy races. In Alfheim's center is a very large tree called the World Tree, and the goal of the game is to reach the top. It implements a skill-based system with players increasing their stats by developing both their combat and non-combat skills. Aincrad, the castle of the first game, is later accessible to ALO players as well.
    Gun Gale Online (ガンゲイル・オンライン Gan Geiru Onrain?)
    The setting for the third arc of the story, known as GGO for short. It is a virtual game world with a main focus on guns, although melee weapons like lightsabers and knives also exist. From all the games it is the most competitive one as the money earned there can be exchanged for currency used in the real world, drawing high-tier professional players to make a living from it.
    UnderWorld
    The setting for the fourth arc of the story. According to Kirito, it is graphically the most realistic of all VRMMOs to date. The flow of time in UW is variable and can be much faster relative to the real world's. Even so, it seems that even Kirito was misled as to the actual rate of UW's time flow, so it is still unknown. However, in the as of yet canon "There is but one ultimate way" side story, the rate is said to be safely up to 1,000 times faster than that of the real world, just like Accel World's Brain Burst.
    Media

    Light novels
    Reki Kawahara wrote the first volume in 2002 as a competition entry for ASCII Media Works' Dengeki Game Novel Prize (電撃ゲーム小説大賞 Dengeki Game Shōsetsu Taishō?, now Dengeki Novel Prize), but refrained from submitting it as he had exceeded the page limit. He instead published it as a web novel under the pseudonym Fumio Kunori.[2] Over time, he added three further volumes and several short stories.[3][4] In 2008, he participated in the competition again by writing Accel World, this time winning the Grand Prize. Aside from Accel World, he was requested to get his earlier work, Sword Art Online, published by ASCII Media Works.[2] Kawahara agreed and withdrew his web novel versions.[4] The republication as a paper novel began on April 10, 2009. The paper novel excluded chapter 16.5 of volume 1 of the web novel, due to its explicit nature, which was originally a fan fiction of his own work. On October 10, 2012, the first volume of the Sword Art Online: Progressive series was released. Progressive covers Kirito's adventures on the first and second floors of Aincrad, and includes a rewrite of two side stories: "Aria in the Starless Night" and "Rondo of the Transient Sword". At their Japan Expo USA panel, Yen Press announced the rights to publish the light novels; the first volume is scheduled for April 22, 2014.[5][6]
    No. Title Japanese release English release
    1 Sword Art Online 1: Aincrad April 10, 2009
    ISBN 978-4-04-867760-8 April 22, 2014[6]
    ISBN 978-0-316-37124-7
    2 Sword Art Online 2: Aincrad August 10, 2009
    ISBN 978-4-04-867935-0 —
    3 Sword Art Online 3: Fairy Dance December 10, 2009
    ISBN 978-4-04-868193-3 —
    4 Sword Art Online 4: Fairy Dance April 10, 2010
    ISBN 978-4-04-868452-1 —
    5 Sword Art Online 5: Phantom Bullet August 10, 2010
    ISBN 978-4-04-868763-8 —
    6 Sword Art Online 6: Phantom Bullet December 10, 2010
    ISBN 978-4-04-870132-7 —
    7 Sword Art Online 7: Mother's Rosario April 10, 2011
    ISBN 978-4-04-870431-1 —
    8 Sword Art Online 8: Early and Late August 10, 2011
    ISBN 978-4-04-870733-6 —
    9 Sword Art Online 9: Alicization Beginning February 10, 2012
    ISBN 978-4-04-886271-4 —
    10 Sword Art Online 10: Alicization Running July 10, 2012
    ISBN 978-4-04-886697-2 —
    11 Sword Art Online 11: Alicization Turning December 10, 2012
    ISBN 978-4-04-891157-3 —
    12 Sword Art Online 12: Alicization Rising April 10, 2013
    ISBN 978-4-04-891529-8 —
    13 Sword Art Online 13: Alicization Dividing August 10, 2013
    ISBN 978-4-04-891757-5 —
    No. Title Japanese release date Japanese ISBN
    1 Sword Art Online: Progressive October 10, 2012 ISBN 978-4-04-886977-5
    2 Sword Art Online: Progressive 2 December 10, 2013 ISBN 978-4-04-866163-8
    Manga
    There are five manga adaptations of the series, which are serialized in Dengeki Bunko Magazine and Dengeki G's Magazine. Sword Art Online: Aincrad, illustrated by Tamako Nakamura, ran from September 2010 to May 2012 and consists of two manga volumes. A comedy four-panel manga titled Sword Art Online 4-koma and illustrated by Jūsei Minami, was serialized in September 2010 with one manga volume published thus far. A third manga titled Sword Art Online: Fairy Dance and illustrated by Hazuki Tsubasa, began serialization on May 2012 after Sword Art Online: Aincrad ended with one manga volume currently published. A spin-off manga starring Lisbeth, Silica, and Leafa titled Sword Art Online Girls Ops and illustrated by Neko Nekobyō, began serialization on June 10, 2013. A manga adaption of Sword Art Online: Progressive illustrated by Kiseki Himura began serialization on June 30, 2013 in Dengeki G's Magazine. The Aincrad and Fairy Dance manga have also been acquired for release in North America by Yen Press.[5] The first volume of Aincrad will be published on March 25, 2014.[6]
    Anime
    See also: List of Sword Art Online episodes
    An anime adaptation of Sword Art Online was announced at Dengeki Bunko Autumn Festival 2011, along with Reki Kawahara's other light novel series, Accel World.[7] The anime covered the first four volumes of the light novels. The anime is published by Aniplex, produced by A-1 Pictures and directed by Tomohiko Ito with music by Yuki Kajiura.[8] The anime aired on Tokyo MX, tvk, TVS, TVA, RKB, HBC and MBS between July 7 and December 22, 2012, and on AT-X, Chiba TV and BS11 at later dates.[9] The series was also streamed on Crunchyroll and Hulu.[10] The opening theme song for the first 14 episodes is "crossing field" by LiSA[11] and the ending theme song is "Yume Sekai" (ユメセカイ?, lit. "Dream World") by Haruka Tomatsu.[12] From episode 15 onward, the opening theme is "Innocence" by Eir Aoi and the ending theme is "Overfly" by Luna Haruna. The anime has been licensed in North America by Aniplex of America[13] and an English-language dub premiered on Adult Swim's Toonami programming on July 27, 2013.[14] The series will be released by Aniplex of America in four DVD and Blu-ray sets, with special extras on the BD sets, between August 13 and November 19, 2013.[15] Manga Entertainment will release the series on BD/DVD in the United Kingdom in December 2013,[16] whilst Madman Entertainment will release the series in Australia.[17]
    A year-end special, titled Sword Art Online Extra Edition, is set to air on December 31, 2013. The special will recap the previously aired anime series and include some new footage.[18] The special's opening theme is "Niji no Oto" (虹の音 Sound of the Rainbow?) by Eir Aoi.[19]
    Video games
    A video game adaptation, titled Sword Art Online: Infinity Moment (ソードアート・オンライン -インフィニティ・モーメント- Sōdo Āto Onrain: Infiniti Mōmento?), was developed by Namco Bandai Games for the PlayStation Portable.[20] The game follows an alternate storyline, in which a glitch causes Kirito and the other players to remain in Sword Art Online despite defeating Heathcliff, and players from other VMMORPGs such as Leafa and Sinon get sucked into the game themselves.[21] The game was released in both regular and limited edition box sets on March 14, 2013.[22]
    Asuna and Leafa will appear in the upcoming Dengeki Bunko Fighting Climax, a fighting game featuring various characters from works published under the Dengeki Bunko imprint.[23]
    Sword Art Online: Hollow Fragment is an upcoming game for the PlayStation Vita, due for a 2014 release.[24]
    Reception

    Richard Eisenbeis of Kotaku hails Sword Art Online as the smartest series in recent years, praising its deep insight on the psychological aspects of virtual reality on the human psyche, its sociological views on creating a realistic economy and society in a massively multiplayer online game setting, and the writing staff's ability to juggle a wide variety of genres within the series.[25] Eisenbeis particularly noted how the romance between Kirito and Asuna is explored bringing "definition to exactly what love is like in a virtual world." However, at the time of this preliminary review, he had only watched the first 12 episodes of the series. He has since gone on to review the second half of the series, lauding its excellent use of plot twists and praising its well written and believable villain. However, he felt that some of the initial positive aspects of the series were lost in the second half, such as the focus on psychological repercussions and social interactions that could be realistically seen in an online game. Criticism was also levied on the aspect of turning Asuna into a damsel in distress, stating that a female lead as strong as her was "reduced to nothing but the quest item the male lead is hunting for." Eisenbeis closes his review of the series by stating in regards to the two halves, "Both, however, are enjoyable for what they are."[26]
    According to Oricon, Sword Art Online was the top selling light novel series of 2012, with eight volumes figuring among the top selling light novels.[27][28]

  2. #2
    Too kawaii to live, too sugoi to die Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear has a reputation beyond repute Albear's Avatar
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    Default Re: Sword Art Online

    Was a good anime.


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    Default Re: Sword Art Online

    its a really GREAT GOOD ANIME! i LOVED it! but i think you copy pasted the whole wikipedia

  4. #4
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    Default Re: Sword Art Online

    I loved the anime series. I highly recommend it.
    "You laugh because I'm different, I laugh because you're all the same, the gods laugh and celebrate the differences."


  5. #5
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    Default Re: Sword Art Online

    Oh how I've been waiting for this opportunity... LINK START!
    "Kill a man, one is a murderer. Kill a million, a conqueror. Kill them all, a god."

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    Default Re: Sword Art Online

    Quote Originally Posted by ~OTAKYU~ View Post
    its a really GREAT GOOD ANIME! i LOVED it! but i think you copy pasted the whole wikipedia
    You have to be careful with Wikipedia. They give away spoilers. Also, anyone can post anything there, so it is not a reliable source.

    I did like most of Sword Art On-Line and SOL 2. But the last half of the second series was a bore. Nothing really was at stake. The first half of series 2 was better than series 1.

  7. #7
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    Default Re: Sword Art Online

    @PictureGuy

    Ditto.

    Kirito as a character was so overpowered and quite frankly very generic as a hero. Asuna was a par for the course heroine, and I really hated how she became a captive in season 2. And there wasnt much chemistry between the two. I find it kind of sad that the anime didnt approach any interesting avenues or make statements using gaming as a medium. Are video games addicting? Are there there physical side effects from gaming too much? Or even just the simplest one of all: can you find someone to love through gaming?

  8. #8
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    Default Re: Sword Art Online

    Quote Originally Posted by Vintniv View Post
    Asuna was a par for the course heroine, and I really hated how she became a captive in season 2.
    Actually, that was still part of the 25 episode season 1. Each season has two story arcs.

    Season 2 begins with Kirito being recruited to go into another game to hunt down an assassin who apparently can kill in the real world by killing that person in the virtual world. This story is better than season 1, and you have no Asuna.

    But the second arc of season 2 has Asuna joining another SOL player, who is dying in the real world, on an SOL quest. Nothing is really at stake here in that there is no real danger. No one's life in the real world is threatened, and if you die in this game, you can always log in later. It was an attempt at a tear jerker with a dying girl who can only achieve her dreams on-line. It did not work out too well.

  9. #9
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    Default Re: Sword Art Online

    Quote Originally Posted by PictureGuy View Post
    Actually, that was still part of the 25 episode season 1. Each season has two story arcs.

    Season 2 begins with Kirito being recruited to go into another game to hunt down an assassin who apparently can kill in the real world by killing that person in the virtual world. This story is better than season 1, and you have no Asuna.

    But the second arc of season 2 has Asuna joining another SOL player, who is dying in the real world, on an SOL quest. Nothing is really at stake here in that there is no real danger. No one's life in the real world is threatened, and if you die in this game, you can always log in later. It was an attempt at a tear jerker with a dying girl who can only achieve her dreams on-line. It did not work out too well.
    I only went through the first season: with them being locked in the game and Elf world conversion. I found that to be awkward as well, how that one story suddenly breaks in the middle and we get something out of nowhere.

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