That said, I knew you'd recognise my name from the chatroom. Yes, once upon a time I wasn't a mod. How times change.
Anywho, I quoted the last thing you said because it interested me, even if I didn't understand all of it. It just made me think of consistency in an RP world, which I'm a bit of a stickler for provided I can remember it. Like, something happens early in an RP like a town being wrecked, and then much further along the RP you might go back to that same town and see it's been repaired, or possibly still in the midst of being fixed with buildings still being rebuilt, maybe someone important died. Or maybe the town was abandoned and you go back to find it empty and torn-down, maybe bandits or wild animals have moved in on it because everyone else fled.
Things like that are a basic sense of action and consequence. It helps to tie into the immersion of the world when things you do have an impact on the world that you can see months or possibly years into the story.
Or that's how I feel, anyway. Maybe you were talking about something else entirely, but it's what came to mind for me. None of that god-modding 'everything is perfect' BS that used to happen in 2006/2007/2008. Hell, even my character has some very in-grown and deliberate weaknesses.
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