Back in the day, things were simpler. Games were planned and created> came out on console/PC> people played.
nowadays, it's becoming more difficult to define given that there are more resources available to your average joe to make a flash game. How do these stack up against the more "traditional" standard model of what a video game is.
I highly doubt that we can give the same status to a phone app as we can to epic timeless titles. We need to come up with a lot more terminology if we are to differentiate between this huge influx of all this software.
How do you you think we should change/add terms/definitions to better organize all this extra stuff? Because if we don't, I fear that the larger titles that require far more time planning development and money to create and produce may get knocked out if all "games" are lumped together.
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