Nightmare Hunt
(A Supernatural/Mystery RPG)
Approved by LadyPSerenity
How close is the world of dreams to the waking mind? How thin of a line does one separate the subconscious from the conscious? Within this fragile surface of reality, how far can we extend our hand to reach it?
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Welcome to the world of Nightmare Hunt. You are the Guardian of Nightmares.
A latent shift in the dream world causes nightmares to escape from the minds of humans. It is called a Dream Vortex. As a Guardian, it is your duty to capture these renegade nightmares and return them to the owner.
It is extremely prohibited to kill a nightmare. To do so means destroying the human mind it belongs to and will disqualify you as a Guardian.
A person becomes a Guardian when he was able to “tame his own nightmare”, training it be his weapon against wild nightmares that wreck havoc upon our world.
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Lately, a powerful vortex has opened, and people who are able to control nightmares are increasing. Some of them are using their nightmare’s powers for their own benefit. It is up to the Guardians to restore balance between the dream world and reality.
Here are the characters:
Guardians: Can control a strong Nightmare monster of their choosing. Only the scariest and most dreadful creatures are allowed to be created. So yeah, NO unicorns and Handsome Looking White-Knights (But if the unicorn eats human flesh and the White Knight has a penchant for collecting heads, then you’re all set to go). If you choose to be a Guardian, your Nightmare Monster has no will. You will control his actions. Being a Guardian is a job, so you are required to hunt down Ferals and Vagrants. It is forbidden, though, to attack them in human form.
Ferals: Basically, you are a character who’s human but has a wild nightmare inside of him/her… Every night, this character changes into a nightmare. You want nothing more but freedom to roam the waking world. But let’s face it, every nightmare is bad. Otherwise, it isn’t a nightmare, don’t you agree? (I’ll let you decide on your own definition of “bad”). If you choose to be a Feral, you have to control two characters: The human character, and the Nightmare character, both having a different personality. It is recommended that your Nightmare contradicts or support your human’s traits.) Guardians cannot harm you in your human form.
Vagrants: You have tamed your nightmare, but you are not a Guardian. Perhaps you control your nightmare for money, game or personal reasons. But be wary, Nightmares are creatures of your own personal darkness. It’s either you control them, or they control you. Vagrants who are caught by the Guardians will be asked to surrender their nightmares completely. Defying this will make you a wanted criminal, and orders will be to kill your nightmare on sight. Learn to elude Guardians (they cannot sense Vagrants or Ferals without the aid of a Watcher).
*Watchers: You are the sentient. You are given a choice of an active of passive Nightmare. If you choose to have an active Nightmare, your visions are limited, you can only see a particular vision. (E.g. You can only see the future, you can only see Vagrants and not Feral's Nightmare; you can only see future deaths, etc.)The Watcher Role is open again, but I need to review your profile (and some other) before you can contribute to the game.
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A note for anyone who wants to join: The RP is in the progressive stage. At this point, any new characters must understand that the major players will be plot-driven and may not be ready to interact at once. You are encouraged to fit in with the storyline, since a summary is currently being prepared. If I like your Sign-Up character, you will surely get a PM from me. If not, I might be saving you for a future task.
You can also always approach me with an idea or a sub-plot your character would like to tackle.
Happy RP-ing everybody!
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RULES (Please READ the following! VERY IMPT.) *UPDATED*:
1. Only nightmares can battle.
2.
The MAP is made so people don't get lost with each other (which I noticed was a common problem--of mine? hehe). You don't have to be constrained by the map, just don't disregard it. (e.g. Your character suddenly pops from the Hospital to the Factory). I will be making quests dependent on the map soon.
3. Guardians are not allowed to attack Vagrants/Ferals in their human form. They are, however, allowed to mingle, observe, spy and make allies. (Careful who you make allies with, though, because…)
4. You are given the option to “hide” your role. If you choose to do this, you must PM me your hidden role before I approve it. I will, then, relay the information to the available Watcher. Watchers can also hide who they are.
5. The GM will be in constant communication with the Watcher. This means he/she knows certain plot twists, character info, details, etc. that may be important to the game.
6. Because some people will hide their role, it is encourage to READ EVERYONE’S POSTS.
7. Daytime and Nighttime are controlled by the players but please be considerate about it. (Eg. Do not suddenly introduce “daytime” if the preceding post just designated night.)
8. Ferals can turn to Guardians or Vagrants. To become a Guardian, you have to be aware of your Nightmare first. Second, you have to seek ou a Guardian (or maybe you'll get lucky to come across one). To become a Vagrant is a personal choice (You have to PM me this if you wish it concealed).
9. IMPORTANT: To tame a Nightmare, you have to pass a Guardian’s “test”. Guardians will get the privilege to pass or fail a Feral character. To pass, you have to fulfill a TASK given by the Guardian. This can be RP-based (e.g. an RPG battle), AF-based (e.g. post a thread in the Misc Forum or change your avatar), post-based (e.g. post a picture of a cat), or internet-based (e.g. visit the Guardian’s external blog site and submit a comment). I want this to be as interactive as it possibly can BUT if I catch anybody abusing this privilege, you’re out.
10. Guardians have the privilege of asking a Watcher about a character’s hidden roles. (you have to PM me, in case the Watcher does not want to reveal who he/she is). But that doesn’t mean you can’t FORCE it out of a character you suspect to be the Watcher. *evil hint*
11. Vagrants have the privilege of simply popping in into the RP. Haha
12. *UPDATED* Three (3) characters per user for now. Watchers can only use ONE (1) character. You can't have TWO Feral characters. Once a Feral turns into a Guardian/Vagrant, you can make a new character. Vagrants should choose which of their Nightmare or Human is more dominant. (NOTE: Rule # 12 can change in the future.)
13. It is required to format your post like this:
Location: Depending on the map of the city (otherwise, use 'Unknown')
Role: Feral, Guardian, Watcher, Vagrant, or Unrevealed
Status: Daytime/Nighttime
Items: --
POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY
POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY
POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY
POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY POST ENTRY
14. *UPDATED* NPC's are UNLIMITED as long as they are discarded on the same post they were introduced. You are given the privilege to control a fairly active NPC character without introducing them in the Sign-up Thread as long as this NPC will be dependent on your main characters. NPC's of this sort are usually normal humans devoid of Nightmares and are only used as plot/character devices.
15. NO GOD-MODDING. NO SPAM. 5 POSTS/DAY.
16. I command you to interact with as many users as you can! XD
17. This is a horror RPG, so I expect you guys to scare the beegees out of me and the other forumers hyuk hyuk! BUT keep the violence, no profanities and sexual innuendos to a minimum. Be reasonable about this rule, and you can let you get away with anything.
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