All this changes is that they have to trinket before starting their recovery. if you're unstealthed when they trinket, you better grab your ankles and kiss your butt good-bye.
So elusiveness takes off 30 seconds. Fair trade I think with all of the stun reduction mechanics. 30 seconds is still a lot of time for a mage to set up a shatter combo though.Here is a link with all the new rogue talents.Check it out. :]
http://talent.mmo-champion.com/?rogue
....I'd explain exactly what would happen to you in upper-bracket arena if you opened with Ambush every time instead of Cheap Shot, but with 9 classes that'd be pages long. Let's just say you'll end up CC'd silly and before you know it you'll be staring at your character face-down in the dirt, and unless your partner(s) is/are Chuck Norris, your team just lost precious rating.Yes indeed but if your friend is a CC and he does it to the other guy while you ambush the crap out of the other one then he joins you in the mashing.
Critical Mistake--All forms of pvp besides arena doesn't matter.That would be for arena but i was talking more for BG PvP where team work is good with that skill shadow dance that is.
Then don't go trying to promote a terrible gameplay plan with a class you don't even know about. There's already enough terrible rogues.By the way i don't play rogues that much.My main class is Priest in which i know the most.
Yeah, until you realize Shadow Dance is stupid to use with Ambush. Or maybe several months from now you might stop being a terrible rogue, learn to play, you'll make a PvP video, you'll display the effectiveness of Ambush in a successful Arena team, and how it contributes to large-scale team efforts in an organized Battleground pre-made vs. pre-made encounter.Also i think that we will continue debating forever lol
I'd put my bets on the former, but in case of the latter, I'd humbly admit I was wrong.
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