GM’ing/DM’ing/Storytelling is not an easy job. In fact in terms of workload in a tabletop roleplaying the GM has probably the hardest job of all. Running a game, telling a story and trying to keep all the players happy. I was thinking of making a series of threads presenting various hypotheticals. And see how you all reply and answer them in your own unique way.
I am going to try and keep these hypotheticals as game neutral as possible, to allow all players and GMs to react and apply to their own game system as much as possible.
There are no right or wrong answers in this, just how you would all respond.
And here we go.
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You are running a campaign that has gone on a fair while. One of your players has recently leveled up and just picked up a new ability. The ability on its own is a good ability, and helps make the character that bit more powerful. It seems like a nice reward for the character for his hard work.
However, this ability has made a rather nasty cocktail with the characters other abilities. In your recent adventures he has managed to take down one of your big bad monsters/bad guys in a single attack. In comparison with the other members of the party this character is of virtually godlike ability.
The player themselves is not a munchkin or much of a power gamer, but they do tend to get attached to their characters. The ability is one that is in the original core book of your game and completely official. Yet you know if you just let this go on it will ruin the enjoyment of everyone.
What do you do?
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