no bump map has been added to the lockers yet. 6 poly's
Had did all those a while back. Thinking of getting back in to video game design & development to design a anime virtual world.
AnimeGalleries [dot] Net | AnimeWallpapers [dot] Com | AnimeLyrics [dot] Com | AnimePedia [dot] Com | AnimeGlobe [dot] Com |
no bump map has been added to the lockers yet. 6 poly's
Had did all those a while back. Thinking of getting back in to video game design & development to design a anime virtual world.
Last edited by blueangel06661; 12-03-2015 at 08:47 AM.
You should look for such lockers on highschool themed anime, I remember there being lockers like these in "K-ON!!" but I'm not sure what episode.
What software are you using to make those? Blender perhaps?
3ds max. I'm working on some character models now, so in a few hours they should be done, then will texture them later.
Last edited by Blitzstorm; 12-07-2015 at 04:22 PM.
I do use blender for some models, mostly humanoid like this character that i'm working on now, I just find it easier to do humanoid's in blender. So I did the base mesh of an anime model yesterday, not quite complete yet so am going to hold off on posting it for now. I am how ever working on textures for it at the moment and will post some pictures below.
I'm doing multiple eye and skin textures as well as a few different hair styles and textures. I'll be doing a few clothes and costumes for the model hopefully once i'm done with the hair models. The reason why i'm doing all these at once is cause I want to set up a character creator menu for players to be able to select different eye colors, hair and clothes then later on may be finger nails, which I will have to add later onto the mesh. Any who here is some stuff I did today.
[IMG][/IMG]
more types to come, cat eye's etc. I plan for around 150-200 eye types and colors.
[IMG][/IMG]
[IMG][/IMG]
Wood walk way for the lockers
[IMG][/IMG]
another box
[IMG][/IMG]
Once this anime girl is done, I'll make a boy then work on a few houses. Well that's the plan any ways. To start working on some bigger and more difficult models since I have more time to work on them with the holidays around the corner
You could take your skills and put them into the Sims Franchise Custom Content world. People who are good even manage to make money off of their creations @_@
今日...明日...永遠に...
Interested in Pop-Up Cafes in Japan? Dango News is the place for you.
Dango News | Twitter | Facebook | Instagram
There's also Second Life, where people design and build stuff in the game-like program. Those that are good make money by designing and building for others as clients/customers.
And don't forget Steam Workshop
I'm currently collaborating with a friend of mine making in-game weapons
Last edited by Astral_Mage; 12-10-2015 at 07:49 PM.
So I don't quite have time to finish this model before the holiday with my family coming up here as well as real life matters. I will be taking a couple weeks off modeling till new years. I will how ever post the base mesh that I been working on for you all to check out, now remember it is far from finished or from my expectations of been finished.
Here is how it stands at this point and time.
[IMG][/IMG]
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks