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Nonon Jakuzure - Best Kill la Kill baePretty damn great! #spoke2soonOta "The Cutest Otaku" 2016 - Lol, how's your account doing lately? Oh wait.
: The Game. You just lost it. :
My signature was so old it broke. RIP signature.
I haven't battled a boss for longer than 10-20 minutes recently, so I'd have to agree that games are becoming too easy.
I think some games have become noob friendly to try to attract more people to games and make more money.
Most of the games I play, I just skip straight to hard (unless they require me to play normal first).
Many of the mainstream games don't challenge me enough since the path to go through is so straight-foward.
The hardest boss that I've ever fought has to be Hiriko from Shinobi for PS2
I died so many times from this fight most of them from my own sword and his ultimate attack where the beams of white light shoot out when he calls the spirts of the netherworld. It took me like an hour to be him the first time I fought him.
I like to see games offer a large number of skill levels. Why not? Why not give all gamers the ability to enjoy the game?
Hardcore players should not be forced to playthrough the games on easy mode. Games should have all difficulty levels open from the word go. That way users of all different skill levels are able to immediately access a game that they find challenging yet not frustrating. Or frustrating, if that's how you roll.
Last edited by Light Buster; 03-19-2013 at 06:14 PM.
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Marvel vs. Capcom 3.
Point made.
Try VALVe Games.
I also reccomend Stepmania It's tricky.
And for shooters?
Crysis2 and 3 Are Extreme.
Just depends if your system can handle it.
: The Game. You just lost it. :
My signature was so old it broke. RIP signature.
Nonon Jakuzure - Best Kill la Kill baePretty damn great! #spoke2soonOta "The Cutest Otaku" 2016 - Lol, how's your account doing lately? Oh wait.
Nonon Jakuzure - Best Kill la Kill baePretty damn great! #spoke2soonOta "The Cutest Otaku" 2016 - Lol, how's your account doing lately? Oh wait.
There's a reason why optional missions exist in the first place. :P
Well, Capcom's idea was to get newcomers into the game though it wasn't that great but hey, I'm enjoying it now.
Let's see Sentinel try that against Wesker (with his Tiger Uppercut Heavy counter move); Chris (Prone Position); Dormammu, Dante, Vergil, Strider, and everyone with teleporting moves. There is a lot of ways around Zoning tactics.
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I think single player games have been getting easier. Especially compared to some of the oldskool ones.
But I think that might be because of technology being better and people having more gaming money. It used to be that content was very hard to add, so to not make that obvious those games killed you all the time so you'd replay the early levels over and over.
Now I think they just want you to have a good time for not too long. So you buy another.
Last edited by sunnyside; 03-19-2013 at 10:11 PM.
We were doing it on purpose. =P We wanted the main story of TVHM done so we could then go do all the side-missions to get the loot at max level. Fortunately for one of my friends he hit level 50 right at the end of the fight ... unfortunately for me I was level 48, and last I saw the level capping was bugged for me.
Still need to go through the Hammerlock DLC, but it's all about organising a weekend to get it all together, and with me being the mid/distance fighter I tend to be the one who needs to be host :/
: The Game. You just lost it. :
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:P
Normally I would do Normal mode for each character (which is what I 'm doing at the moment.) My objective is to beat the game with every character class. Just need to do the Gunzerker now. Sadly, I'm getting unlucky with the Warrior. (The Warrior dropped no Legendary items when I was an Assassin and I got the Leech as the Siren.)
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I like a challenge so I usually try to beat my first playthrough with low levels or having less skills to work with. Still boss battles don't seem as challenging to me anymore.
That would take away from the "replay value" that they are going for. If you could just beat it on the hardest difficulty right away there would be no need to play it again. That is, unless you're a completion {word meaning one who engages in sexual acts for financial compensation has been redacted} like me.
There are other ways of adding replay value that don't involve damaging "first playthrough value".
Throw in a new villain or two and add extra outfits or something. FF10 and Wind Waker had you able to read new languages that before you were unable to understand.
Don't force an experienced player to sleep whilst they batter the ultimate villain into the ground removing all the threatening vibes you got out of him up until this point.
It's ironic he made this vid around the same time this thread was made:
At least most games let you play on hard to start. It's not as if they make you always start on easy/normal. You just have to best it on hard to unlock the higher difficulties. Besides, a lot of people don't care about playing the hardest difficulty. Those of us that do have to earn it. I can't really find anything wrong with that.
I don't really do online multiplayer, so I can't give a completely founded opinion as to whether or not games are becoming too "noob friendly".
But for what it's worth:
> I think all games should include an "easy", "normal", and "hard" mode, and
> I don't see why any game can't have an "easy mode" for less skilled players, just so long as it's in addition to (and not in place of) an otherwise "normal mode", which ideally should be the original (i.e. "correct") version of the game.
For the record: it doesn't surprise me one bit that games are becoming "noob friendly", and not just because I have a more cynical opinion of game publishers. Suffice to say, I think most (if not all) of them exist to make money--not because they have a genuine passion for making games, not because they truly care about giving consumers a good service, but to make money. And to that end, it's hardly surprising that many of them are simply jumping on the "broad-appeal" bandwagon and shifting their support to the more convenient and profitable mass market of casual gamers because, well, why wouldn't they? After all, that market's much easier to entertain, impress and exploit than the relatively critical market of otherwise traditional gamers. I only say this because while I like a rant as much as the next person, I realise that ranting alone's not really going to revert this worrying trend any time soon. For reasons I mentioned earlier, there's simply no business incentive for any game publisher to listen to the valid concerns of gamers representing what now seems to a low-priority market. By the way, I'm not in favour of what the game publishers are doing, 'specially the likes of EA, Activision and Ubisoft, but that's just the sad fact of the matter with the game industry. Having said that, just because a game is more open to the mainstream (i.e. the market of less skilled gamers) that doesn't necessarily mean it must be a bad game. See video (from 1.03 to 5.50 if you want to skip the irrelevant stuff) for elaboration.
Last edited by .:neuko:.; 04-15-2013 at 11:00 AM.
I agree! They make everything way to easy to do. Lights that light your path, bosses that aren't even hard, Maps that have arrows always showing you were to go, money is easy to get, fast travel. They destroy the challenge of the game to stop complainers. To be fair, a lot of these are optional, but because they are there most people will take the easy way out automatically. I think the skip between Elderscrolls: Morrowind and Elderscrolls: Skyrim is a good example. Where both games are great, and Skyrim is a great game itself. I think Skyrim has lost some of it's appeal (personally) because of how noob friendly they have tried to make it.
Game creators are to scared to challenge people these days thinking it would loose sales.
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I think they are. I think a good example would be Fire Emblem. In the Fire Emblem series, it was always set to where if one of your units died, they wouldn't come back unless you started over the chapter and tried again. It has always been like that until the latest release. I purchased Awakening a couple months ago, and when I first started it I noticed that it had a 'casual option', or in other words, a mode where your characters come back to life if they die. You could still play it in classic mode, but I remembered how disappointed I was knowing that had become an option. Part of what makes video games so much fun is that they challenge you to think critically. Before, it used to take me at least a couple weeks to beat a game completely through if not months or even years. Now it feels like I can have a game finished up in a matter of days. So, I think it's pretty sad that companies feel a need to downgrade otherwise fantastic games just so whimpy lazy people won't complain.
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