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Thread: Batman: Arkham City

  1. #1
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    Default Batman: Arkham City

    No thread about this so...





    Info
    Publisher: Warner Bros/DC Entertainment
    Developer: Rocksteady Studios
    Genre: Action-Adventure, Beat-Em-Up, Stealth
    Release Date: Fall 2011
    Official Site: www.BatmanArkhamCity.com
    Systems: PlayStation 3, XBox 360, Microsoft Windows

    Batman: Arkham City is the upcoming sequel to famed action-adventure stealth video game Batman: Arkham Asylum, based on DC Comics' Batman for the Playstation 3, Xbox 360 and Microsoft Windows. It is being developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment and DC Comics. The game was officially announced during the beginning of the 2009 Spike Video Game Awards.

    Links
    http://gameinformer.com/b/news/archi...kham-city.aspx
    http://www.strategyinformer.com/news...an-arkham-city


    Trailers



    Heros
    1. Batman
    2. Catwoman - Confirmed
    3. Batwoman - Unconfirmed
    4. Nightwing - Speculation to the highest degree. A poster of the Flying Grayson's is said to be seen in the game.

    Villains
    1. Joker
    2. Harley Quin - Confirmed
    3. Two Face - Confirmed
    4. Riddler - Confirmed
    5. Mr. Freeze - Confirmed
    6. Talia Al Ghul - Confirmed
    7. Calendar Man - Confirmed
    8. Mr. Zsasz - Confirmed
    9. Killer Croc - Speculation. Escaped Arkham Asylum.
    10. Bane - Speculation. Escaped Arkham Asylum.
    11. Scarecrow - Speculation. Escaped Arkham Asylum.
    12. Black Mask - Speculation. The name "Roman Sionis" appears in the first trailer.
    13. Penguin - Speculation. The Penguin's nightclub, the Iceberg Lounge, appears in the first trailer.
    14. Hugo Strange: Confirmed.
    Last edited by Skylar1; 03-27-2011 at 01:36 PM.

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    Default Re: [360. PS3. PC] Batman: Arkham City

    Looks like someone learned how to work Z-Brush.
    I'm probably not going to grab this either. The first one was pretty, but I couldn't stand playing it too much. It's one of those watching kind of games for me. But...co-op might be fun.

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    Default Re: [360. PS3. PC] Batman: Arkham City

    Watching? I probably get bored watching someone played Arkham Asylum...O_O Anyways, the first one was great so without a doubt I am buying this.

  4. #4
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    Default Re: [360. PS3. PC] Batman: Arkham City

    If there's co-op?
    Selina would be great. I can see them giving her a fairly unique playstyle like they did with the Joker in his challanges.
    I wouldn't mind if you could expand that co-op.
    In the very least add Dick, Tim, and Cassandra.
    Maybe even Helena or Kate, but that's probably asking too much.

  5. #5
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    Default Re: [360. PS3. PC] Batman: Arkham City

    Closer inspection to the GameVicio magazine covering Batman: Arkham City has lead to a few more discoveries. Our very own member, Dark_Omen has provided some new translations from the portuguese article. The Caped Crusader can now leap from wall to wall as well as being able to perform acrobatics while using "spider-man" styled grapples.

    --Batman can disarm foes carrying guns, batons, knives, shields etc.
    --Batman can use his grapple gun even when climbing/hanging.
    --There is some special jump where you can jump from wall to wal.l
    --There will be massive variety of thugs, including some who are very agile.
    --Some crime scenes will require interrogation of thugs to solve/testing of blood samplings/etc.
    --You can perform acrobatics while using the "spider-man" style grapple.
    --You are now able to use the attack button at just the right time to KO thugs faster.

    This information just comes after a flurry of new details released by GameVicio yesterday day evening. Keep in mind Rocksteady are still yet to comment on these reports and with the original article in Portuguese this information may not be entirely credible. Stay tuned for confirmation.
    New piece of info.

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    Default Re: [360. PS3. PC] Batman: Arkham City

    I loved the first one so hell yeah i'd pick that one up especially if i get to run around with catwoman. I hope i get chances to jump off really huge buildings and stuff.

  7. #7
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    Default Re: [360. PS3. PC] Batman: Arkham City

    That fact that you can play with Batman like he's the guy from Just Cause 2 makes it exciting. Constantly swinging, gliding, and staying in the air through some skill is one of the most fun things I like about JC2, so bringing that same game mechanic to Batman: AC is definitely something great.

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    Default Re: [360. PS3. PC] Batman: Arkham City

    I really love batman, ever since while i was a kid.But when i play Arkham Asylum its kool. But now this i have to think of. People got upset cause robin wont be in it. But curious how they going to do pull Co-op in the story mode?

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    Default Re: [360. PS3. PC] Batman: Arkham City

    I am seriously looking forward to this game is good.

  10. #10
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    Default Re: [360. PS3. PC] Batman: Arkham City

    The main drawback of the original was the boss fights that went on and on forever without any means of healing, so you had to re-do them half a dozen times because you made a mistake when you were almost done, making them nintendo hard and more annoying than anything else. Oh, and the annoying collection aspect of the game. Why does every game have to be about collecting trinkets and doodads?!

    Also, Arkham City?! I don't get it. It looks like Gotham city.
    Last edited by Eris; 12-10-2010 at 05:00 PM.



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    Default Re: [360. PS3. PC] Batman: Arkham City

    Quote Originally Posted by Eris View Post
    Oh, and the annoying collection aspect of the game. Why does every game have to be about collecting trinkets and doodads?!
    What could be better than a "random assortment" treasure hunt?

    Those spinning emblems sure are neat-o.
    The Brighter the Light the Darker the Shadow

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    Default Re: [360. PS3. PC] Batman: Arkham City

    Quote Originally Posted by Eris View Post
    Also, Arkham City?! I don't get it. It looks like Gotham city.
    It is Gotham City.
    Quincy Sharp, taking credit for Batman's taking back of Arkham Asylum in the first game, has become Mayor of Gotham.
    He deemed Arkham too insecure, so he ordered a section of abandoned Gotham slums walled off, and all of the asylum inmates dropped in there to rot, shooting all of those who get within a set radius of the walls.

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    Default Re: [360. PS3. PC] Batman: Arkham City

    : D: D

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    Default Re: [360. PS3. PC] Batman: Arkham City

    Sorry for the double.

    Info I forgot to post; sorry I been slacking! D=< Too busy...

    Batman: Arkham Asylum was one of the most successful video games of 2009, and earned a Guinness World Record for the “Most Critically Acclaimed Superhero Game Ever.” This May, find out what happened between Batman: Arkham Asylum and its highly anticipated sequel in BATMAN: ARKHAM CITY, a six-issue miniseries that bridges the gap between the two games, and leads into the game’s release this fall.

    Written by Batman: The Animated Series writer Paul Dini (who also penned both Arkham games) and drawn by Batman: Arkham Asylum and Batman: Arkham City concept artist Carlos D’anda, BATMAN: ARKHAM CITY picks up one year after the original game, where former Arkham Warden turned newly elected Mayor of Gotham City Quincy Sharp has decided to close down the infamous institution. In its stead, he establishes “Arkham City,” the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, inmates can roam free and do whatever they want as long as they don’t try to escape. To run this urban prison, Sharp has appointed Dr. Hugo Strange, a man who knows that Bruce Wayne is Batman.

    Each issue of the miniseries will be available day-and-date digitally worldwide for $2.99 each. These releases will alternate with 8-page digital-first interludes that will expand on the story included in the miniseries. Written by Dini and drawn by a variety of artists, these digital stories will focus on The Dark Knight’s many enemies as they vie for power in this new city within a city. Each eight-page digital-first interlude will be available for .99 cents, releasing in between issues of the miniseries, and will later be included in print in the BATMAN: ARKHAM CITY collected edition.

    “The digital first stories offer a unique incentive for fans to experience interesting and exciting stories beyond the pages in the printed comic,” said Jim Lee, DC Comics Co-Publisher, “The additional pages will serve as interludes within the regular issues and won’t be necessary to follow the main story of the miniseries. Fans will also be able to read these interludes in print later, when we publish the collected edition.”

    Read the comic before you play the game, and keep an eye out for the issue #1 variant cover, utilizing in-game graphics.

    BATMAN: ARKHAM CITY will double-ship in its first month, with issues 1 & 2 landing in May.
    http://dcu.blog.dccomics.com/2011/02...am-city-comic/

     
    1) The Batclaw Can Grab Items Now


    In addition to tearing down walls and thugs' faces, the Batclaw can now be used to grab items. In the demonstration we saw, Batman grabbed a hidden Riddler Trophy from a distance because he was too lazy to walk over to it.

    2) Batman Has Super Mario World's Cape
    Much like Mario's yellow cape in his 16-bit debut, Batman can fly long distances by swooping down, catching wind, and gliding back up. We're told that you can fly through all of Arkham City without ever touching the ground.

    3) There Are Smoke Bombs
    Among Batman's inventory are Smoke Pellets, something that really should have been in the first game. In the demonstration we saw, Batman threw these down at his feet like a magician to "disappear" from the eyes of some of Joker's minions.

    4) Catwoman and Two Face Have New Voice Actors
    Fans of Batman: The Animated Series may be disappointed to hear that neither Richard "Bull from Night Court" Moll nor Adrienne "That Girl From The Fog" Barbeau will be reprising their roles as Two-Face and Catwoman, respectively. Interestingly, Barbeau was in Arkham Asylum, as one of the asylum physicians Batman rescues.

    5) ...And So Does Harley Quinn
    Surprisingly, Arleen Sorkin did not provide the voice for Harley Quinn in the demo we saw, despite being in Arkham Asylum. When pressed, we were given a stone cold "no comment" on whether this would be true in the final game. The actress we heard was a pretty good imitation, but obviously not the real thing.

    6) Alfred Replaces Oracle
    In Arkham Asylum, Batman was in constant radio contact with The Oracle, who was able to monitor his situation and provide remote help. In the demo we saw of Arkham City, this role was being fulfilled by Batman's faithful butler, Alfred.


    7) Calendar Man Knows What Day It Is
    Not only is series villain Calendar Man confirmed to be in the game, he's also got some unique dialog during most major holidays. Play the game on St. Patrick's Day, for example, and he'll tell you all about a murder he committed on that day in history.

    8) Bad Guys Can Take Hostages
    There was one scene in Arkham Asylum where Mr. Zsasz took one of the doctor's hostage, in a scripted event that forced players to batarang his face. In Arkham City, the average grunt can do this contextually, providing a new challenge for Batman: if the hostage dies, it's game over.

    9) Forget Double Takedown, There's a Triple Now
    Those of us who have kept up with Arkham City previews probably knew about Batman's ability to counter two bad guy sat the same time, but we can now confirm that there is a triple takedown too. We didn't get to see it, but we're told it's "awesome."

    10) Weapons Are Highlighted in Detective Mode
    Just like in Arkham Asylum, baddies holding guns appear red in Detective Mode. New to Arkham City, however, is that melee weapons are now clearly visible. It's easy to tell if a guy is holding a pipe, as that pipe will appear as a visually striking yellow.

    11) Some Enemies Have Armor Now
    A new enemy type now has Batman-proof armor, making a traditional takedown impossible. Batman must use the new "Beatdown" move (which involves first stunning the enemy then hammering on the attack button to beat him rapidly) to weaken and, eventually, destroy the armor.

    12) You Can Beat Up Major Characters Now
    One valid complaint about Arkham Asylum is that Batman's major rogue's gallery was mostly inaccessible in the game -- Scarecrow only showed up in hallucinations, Harley could only be interacted with in cutscenes, and The Joker was always behind a wall or something. We're promised that in Arkham City you'll be able to get up close and personal with the major characters. We saw a moment in our demo where Batman grabbed Harley Quinn and tossed her aside.

    13) Batman Goes for the Jugular
    Among the various new moves Batman has now is the Throat Grab, which serves as an alternative to the Glide Kick: rather than using his boots, Batman will literally grab a guy's throat mid-flight and slam him into the ground.

    14) Batman is a Lousy Electrician
    One of the new hazards are doors locked by broken fuse boxes that require an electric charge to activate. It's difficult to do, but Batman can throw a remote-controlled Batarang at a stream of electricity to charge it up, then fly that into the fuse box to short it and force a door open.

    15) The Game Rewards Eavesdropping
    Something made very clear from our time watching Arkham City is that the game has significantly more NPC dialog. Much like the No One Lives Forever series, the game rewards you for sneaking around and listening to conversations before taking bad guys out. The dialog even changes contextually -- once the watchtower blows up, for example, it becomes the talk of the town.

    16) You Can Fight 25 Guys At a Time
    Arkham Asylum's brawls maxed out at 12 bad guys. In Arkham City, we're told that the number will be at least 25, possibly even 26. That's a lot of dudes.

    17) Batman's Great Great Great Grandfather Makes An Appearance
    It's not really an appearance as much as it is a reference, but the courthouse that Two-Face is holding Catwoman captive in is named the Solomon Wayne Courthouse, after Bruce Wayne's dad's dad's dad's dad's dad. Rocksteady did its homework!

    18) You Can Answer Distress Signals
    While exploring Arkham City in detective mode (either by grappling from rooftop to rooftop or taking a ride on a helicopter), you will occasionally get a message saying "Person in Distress Located," allowing you to go help a Gotham citizen in need and open up a new quest path. Or you can be a jerk and ignore them too.

    19) A Surprise Involving Radio Frequencies is Coming
    The Arkham City team is saving one surprise for Game Developers Conference next week. We don't know what it is, but we know that it involves radio frequencies. We were shown a hand-painted billboard in the game that provided a clue, and read as follows: "Turn on and tune in before someone checks out: 275.00 325.00."

    20) We May See An Appearance from The Rainbow Beast
    Okay, so the chances of this actually happening are very slim, but we're told that the team at Rocksteady read our list of Twenty-One Villains We Probably Won't See in Arkham City and enjoyed it quite a bit, particularly the Rainbow Beast, and that they've at least joked about making reference to it in the game. Please, please, please make this happen.




    New Images (for AF);




    Batman Arkham City's Impressions:
    http://www.gamespot.com/events/mssho...904&pid=981374

    OMFG GAME LOOKS AMAZING
    ____

    First Gameplay Footage!
    It's 10 seconds long, and incredibly blurry, but it's legit. Apparently there'll be more soon in better quality. I'm wondering where the hell it's coming from though.

    Last edited by Kaitou+; 02-26-2011 at 06:31 PM.

  15. #15
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    Default Re: [360. PS3. PC] Batman: Arkham City

    http://www.gamespot.com/news/6303507...es%3Btitle%3B1

    Okay, so the game officially releases on October. Nice, nice. =3

  16. #16
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    Default Re: [360. PS3. PC] Batman: Arkham City

    Well I know what I'll use some money for come October.

  17. #17
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    Default Re: [360. PS3. PC] Batman: Arkham City

    Batman: Arkham City - Official Gameplay Trailer - This Ain't No Place for a Hero


    Batman: Arkham City – The Riddler's Return
    http://ps3.ign.com/articles/115/1155256p1.html

    In Arkham Asylum, Riddler trophies were found somewhat easily -- you just found them by spotting question marks painted on walls and ceilings. Things aren't as easy this time around. Though there are question marks viewable only in Detective Mode (Batman's version of x-ray vision), they often point in the direction of informants who know the nearby locations of Riddler trophies.

    Find these goons and you can beat the information out of them. But knowing the location of a trophy (which appears on your map) doesn't mean getting it is easy. Many trophies are surrounded by traps or require some ingenuity from Batman to nab. In one early instance, Batman has to guide his remote-controlled Batarang through an electrical current, then carry that charge on the Batarang down a flight of stairs and to a power box. Once the power's on, a door unlocks and allows the Dark Knight access to the trophy.
    And this is what I am freaking talking about. Awesome.

  18. #18
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    Default Re: [360. PS3. PC] Batman: Arkham City

    I can't help, but say that the artwork looks like bondage to me. Nice quality though.

    From SkullMuffins on deviantart

    Instagram|Tumblr

  19. #19
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    Default Re: [360. PS3. PC] Batman: Arkham City

    New details on the game
    Hi all,

    SarahMay has asked me to put down a few words about the game’s structure and play time as there are a lot of questions out there about this.

    Batman: Arkham City's story mode was designed to be story driven while remaining open world as we felt there was a really interesting space in between the two types of play. There is a main storyline (don't worry – no spoilers here!) which will take around 12-15 hours to complete, but this is less than half of the game.

    In addition to this there are the new Arkham City Missions. These tell the story of what happens when Gotham’s most notorious super villains are locked up together. These run concurrently to the main story and can be tackled whenever you find them in the city streets. Some of my favourite moments are in these missions, including tracking down a deranged serial killer, solving a murder mystery, forming an alliance with a one-time villain and confronting the Riddler as he attempts to prove once and for all he is better than Batman.

    We've probably spent as much time creating the Arkham City Missions, and bringing the world to life, as we have on the main storyline and I think the choice of what to solve and where to go at any time gives the game a unique feeling.


    Then of course there are the riddles and secrets to solve. We’ve had great fun adding these to streets of Arkham City. Our goal was always to create the most interesting and richly detailed open world game ever, and these make it rewarding to explore every square inch of the city. And Riddler has definitely raised his game this time. It won’t just be a simple case of finding the secrets. Nearly every secret requires you to use your gadgets in inventive and interesting ways.

    Completing all of these will take around another 12-15 hours of play bringing the story mode time up to around 25-30 hours.

    All that and I haven't even got on to the new, upgraded challenge mode…

    We're currently all working like crazy to polish Arkham City as much as possible and I can't wait until you all get to play it.

    Speak to you soon,

    Sefton

    http://arkhamcity.co.uk/viewtopic.php?f=4&t=1877

    Wooot, they are gonna be challenging unlike the
    Last edited by Kaitou+; 03-17-2011 at 08:53 PM.

  20. #20
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    Default Re: [360. PS3. PC] Batman: Arkham City

    Quote Originally Posted by Kaitou+ View Post
    Batman: Arkham City - Official Gameplay Trailer - This Ain't No Place for a Hero
    serftgyhnuokm,inuv98hnfdponbuiyfhn

    [removed]

    eeehh... yeah. not appropriate ~Eric
    Last edited by Skylar1; 03-19-2011 at 10:35 AM.

  21. #21
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    Default Re: [360. PS3. PC] Batman: Arkham City

     

    BATMAN: ARKHAM CITY #3
    Written by PAUL DINI
    Art and cover by CARLOS D’ANDA

    Get ready for the upcoming blockbuster videogame with this exciting lead-in miniseries written by the game’s writer, Paul Dini (BATMAN: STREETS OF GOTHAM). The focus this issue shifts to The Clown Prince of Crime and his crazed paramour, as The Joker and Harley Quinn set up their new love nest in the old Gotham Metal Works. What role are they looking to play in the new Arkham City – and is Batman even in a position to do anything about it?
    On sale JUNE 29 • 3 of 5, 32 pg, FC, $2.99 US • RATED T

    I am going to read it when it comes out..=3 Nothing better than reading back stories.

  22. #22
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    Default Re: [360. PS3. PC] Batman: Arkham City

    lol, if they give the joker any more wrinkles, he's going to look like a raisin. xD
    The Brighter the Light the Darker the Shadow

  23. #23
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    Default Re: [360. PS3. PC] Batman: Arkham City

    I really hope the miniseries is good though, so I guess I am going to by the first one in May to see. Like I said, it should be a nice interlude to the game. All of these happened(or are going to happen) after Arkham Asylym
    Last edited by Kaitou+; 03-20-2011 at 03:04 PM.

  24. #24
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    Default Re: [360. PS3. PC] Batman: Arkham City

    Should be a lot of fun.
    -TWM-

  25. #25
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    Default Re: Batman: Arkham City

    http://www.gamespot.com/special_feat...ks%3Btitle%3B3

    A preview of the comic of the prequel of AC and sequel to AA.

    Looks badass, can't wait to pick them up.

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