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Light Buster: Read my post above and also...
This is what differences a streamlined story and a interactive one:
Streamlined: "Scientist A to Scientist B: I've analyzed the data and this sample contains heavy doses of mutant DNA that we injected in subject Y in the ground level. Things went terrible wrong, people got killed."
-Scientist B to Scientist A: "Let's store it in a containment vessel to keep from further contamination, and lock the vault containing subject X, who was also injected."
Meanwhile through a cut-scene you can see the mutant breaking free and killing the two scientists - The player happens to be nearby, he hears the screams and heads to the lab, cuts to sequence where player needs to engage the mutant.
Interactive storytelling: Player walks into the lab, no one is to be seen. Player wonders around to see what might have happened. Everything seems normal, although at better examination you can see traces of blood dragging from a room. In that room player recovers a data log. You have a tape recorder which you collected several floors behind, you can now choose several files of data stored organized by date and events. While you scan through the tape an electronic sound flashes... nothing happens. you now find a med coat from possibly one of the staff members, you see a math equation. You look nearby for a board with a puzzle that will possible open the door somewhere else in the level (you write that puzzle onto a piece of paper). When you are about to leave the lab you realize that sound flash was the emergency lock, and you realize some organic life form might be in your surroundings kicking off the quarantine break. (meanwhile the tension builds up) the player starts checking for immediate exits, no good, he is trapped... the creature appears from an unexpected area of the lab- Player engages mutant.
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