View Full Version : Ambu's review on TES III: Morrowind.

09-17-2010, 09:17 AM
The Elder Scrolls III: Morrowind, often simply referred to as Morrowind, is a single-player (http://en.wikipedia.org/wiki/Single-player_video_game) computer role-playing game (http://en.wikipedia.org/wiki/Computer_role-playing_game) developed by Bethesda Game Studios, and published by Bethesda Softworks (http://en.wikipedia.org/wiki/Bethesda_Softworks) and Ubisoft (http://en.wikipedia.org/wiki/Ubisoft). It is the third installment in The Elder Scrolls (http://en.wikipedia.org/wiki/The_Elder_Scrolls) series of games. It was released in North America (http://en.wikipedia.org/wiki/North_America) in 2002 for Microsoft Windows (http://en.wikipedia.org/wiki/Microsoft_Windows) and the Xbox (http://en.wikipedia.org/wiki/Xbox). Full wiki. (http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind)


Map of the region:


While Morrowind contains many quests and storylines, the central plot revolves around the reincarnation of the Dunmer hero; Indoril Nerevar. The incarnate of the Nerevar, refered to as "The Nerevarine", has been prophesied to oppose and defeat the rise of the malevolent deity Dagoth Ur and the remnants of his followers. These followers are encompassed in a forbidden faction named "The Sixth House", and are mainly located within the volcanic region of Red Mountain in the centre of Vvardenfell, the island on which the game takes place. Dagoth Ur has used the Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial occupiers from Morrowind using his network of spies, as well as an enormous golem, powered by the Heart of Lorkhan, which Dagoth Ur had originally been tasked to guard.

Each event is preceded by Prophecy. But without the hero, there is no event.
Zurin Aretus | the Underking.

In the waning years of the Third Era of Tamriel, a prisoner born a certain day to uncertain parents was sent under guard, without explanation, to Morrowind, ignorant of the role he was to play in that nation's history.
You are a prisoner... you're about to get released... Now you may ask yourself: "Why am I a prisoner, and why am I being taken here and being released?" It's what I asked myself, obviously. When the game starts, you immediately get sucked into the story, because when you get released, they give you some money and a note. That note tells you to find Caius Cosades, in Balmora. So basically you have two options, you either follow the story line for the main quest, or roam around in the smelly swamp village called "Seyda neen" and do freelance quests and explore. Of course, I wasn't an expert at gaming when I got this game. (I was 11, duh.) So I decided to run around and kill things. :'D Of course, that didn't work out very well, as it is vital to do the main quest. You end up speaking to Caius Cosades in a small house in Balmora. Appearently he's addicted to Moon sugar (The Elder Scrolls version of coke) and the head of a top secret organisation called "The Blades". Once you're ready, you're allowed to join them, and then you can visit the blades trainers, wich come in very handy in game. You might also want to join a guild, like the Fighters guild, the Mages guild, or the Thieves guild, and do some side quests for pocket money. Well, either way, the further you come into the main quest, the more absurd and funny it gets... (sometimes disgusting, though. Like rotter corpus disease zombies attacking you and Sometimes there are even bodies on the ground and you have to dig through that dungeon looking for a thing your fist's size.) The land suffers from a strange disease called Blight disease, wich makes creatures and people mad. (Of course you have to fix that! What were you thinking?!) Wich will only disappear if you stop Dagoth Ur. After a long, and cool main quest, you end up facing Dagoth Ur in face to face combat, with the weapons "Sunder" and "Keening" (Magical hammer and knife made by ancient dwarves lololol!! :'D :'D :'D) You stab the heart of Lorkhan, and then SMASH it! (And then you have to run like hell, because the giant golem you're standing on is about to collapse.) "Peace" returns to the land of Vvardenfell, and you're being greeted everywhere as "Neverar" (yay!) And you're famous. :'D


There are also two expansion packs, Tribunal and Bloodmoon. In Tribunal the goal is to find out why you are being targeted by the Dark Brother hood, and go to Mournhold to find out. In Bloodmoon the goal is to explore Solstheim, a freezing island a bit off the shore from Morrowind, and find out everything about werewolves, but I'm not going to review these two expansions much.


Morrowind can be played 3rd person and 1st person, and has 4 simple menus, one for your equipment, one for you magic settings, one for your stats, and one for your map. you can walk around with WASD and you can attack with your mouse. The graphics are the best a game could have at that time, and with the mods you can make it look even better. The storyline is huge, and the world is huge too, after 5000 hours of exploration you can still look around for stuff you haven't seen before. The soundtracks are soothing and nice. with Mods (made with TES III construction set and alternative programs for meshes and textures.) you can play 10 races, both male and female. With mods you can make that more. (more info about the mods later on.)


TES III Construction set and mods.
There's SO many ways to mod Morrowind, you can alter pretty much anything, make new dungeons, make new NPC's, make new scripts, and races, and weapons, armour... I've seen mods that make you fly on dragons, ride horses, even one that allows you to play online! (not without glitches I bet.) If you're a Morrowind player, and you're wondering where to get mods, I have some great mod sites for you. And the best thing of all is, that Bethesda Software gives permission, and even encourages modding Morrowind, so this is totally legal!

Mythic Mods (http://www.mwmythicmods.com/)
Planet Elder Scrolls (http://planetelderscrolls.gamespy.com/View.php?view=mods.list)
Sabregirl's mods (http://www.sabregirl.com/mods/races.html)
Morrowind-Mod (http://www.morrowind-mod.com/Playable%20Races%201.htm)


My gaming experience:

"Stand up, there you go. You were dreaming. What's your name?" Something I bet players of Morrowind must have heard a lot. It's the first sentence you hear once you get in-game. I've played Morrowind for almost 3 years, and I'm still not done exploring the world. I love the game because there's so much to do. And when I use mods, the game gets even more fun, and I wanna mod it more and more. (I've had 109 mods installed once.) You can't mod it TOO much, or the game will glitch. (and sometimes beyond repair, and you'll have to re-instal the game.) My conclusion is, that this is one of the best games ever made for Xbox and PC, and that more people should play it. I rate it 9.5/10.



09-17-2010, 03:00 PM
BEST GAME EVAR! This game is my skooma. I've reinstalled it countless times and it is currently installed with both expansions and as many mods as my computer could handle.

09-17-2010, 03:39 PM
I've got it on a different PC, this one doesn't run it unfortunately.

09-18-2010, 08:08 PM
I couldn't stand this game; the plot felt like it was tacked on when they ran out of redundant sub quests for you to do. I especially dislike games that can't stand on their own merits and need countless mods to be remotely enjoyable.
Mods are the work of the community, not the developers and shouldn't be taken in regards of the actual product. But that's just me.

The review was okay, a bit short though.

01-09-2011, 12:58 PM
Always fun to re-read this after all that news about Skyrim and playing a lot of Oblivion.