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View Full Version : Visual Novel Review: Go!Go!Nippon!



Sustainna
03-11-2015, 05:37 PM
Go!Go!Nippon!
My First Trip to Japan!
Available Exclusively on Steam (PC)
(Will update later with more images. Technical errors on my end.)





"Our protagonist is a fan of Japanese anime and games. He makes friends with some Japanese people on the internet, and decides to stay with them for a week.

Thrilled by the prospect of a week's sightseeing in Japan, he touches down in the airport, only to discover that his new friends -- "Makoto" and "Akira" -- are actually a pair of attractive young sisters!" ~MangaGamer

Go Go Nippon takes a slightly different approach, but does it wander off its own path?


Story
GoGoNippon's story is little and rushed, theres pretty much no way to spoil it since it pretty much has no spoilers. From the start theres no build-up prior to the events, and when you start the game your half-lost.You begin in a plane headed for japan to meet two friends you met online; Akira and Mokoto. Who have offered to allow you to stay with them for a weekend in japan, to which you soon discover are a pair of sisters!

From there, each of the four days you spend in japan, you choose one of six locations. On the first day, Akira suprises you with Tour Guide costumes for each her and Mokoto, which they wear during the day while your on tour. There are only two routes in the game, and they are determined by where you visit. three of the six locations are guided by Akira, the other three are with Mokoto, who ever you tour with most decides which location you unlock in the final day. There isn't any real plot or character development until the final day, which is only a small amount that seems sudden (especially so for Akira's route).




Music and Art
The art is both professional and simple. While the art for the characters (referring to Makoto and Akira) are professionally done character sprites, other backgrounds are usually photographs with a coat of paint on them to make the fit better with the game, while at the same time its not too fancy and doesnt take away from the characters. Its a decent mix.

There isnt too many pieces of music to keep up with, but they have all different genres for generic happy music to pop, rock, and the music is just generally all over the place. While the music can be rather catchy and very suitable for the more calm and at-home moments, they have a bad habit of being unfitting with the current situation during tour segments.


Replayability and Completion
There are only two routes, and they dont even act as such. The game gives you your heroine depending on the places you visit. Theres no clear indication who will go where with you until you already decided; making the first playthrough feel a bit RNG based.

Go!Go!Nippon! puts an emphasis on "My First Trip to Japan". The gallery, while holding normally available, ableit limited, images found in-game, it also has a miniature encyclopedia about japan, specifically places you visit in the game with short, yet informative information about different places like Scramble Crossing in Shibuya or Kyoto Studio Park in Kyoto. The replay scenes part of the gallery provides save states to every completed section of the game with an indicator showing who's side of the story it's with, making it easy to relive a specific scene.


Verdict - 6/10



Go!Go!Nippon! is a visual novel that took a swing and a miss approach trying to incorporate educational value that, while not shoved down our throats, kind of takes away from the actual story (what little of it there is). I recommend it only if its available for much less than its regular price and if you really want the goodies from steam cards.

+ Good Visuals
+ Replay Scenes makes revisiting easier
+ Educational but not forced
+ Wide variety of explorative information about Japanese hot-spots

- Music is often unfitting
- Little Replayability
- Minimal Plot and Character Development often felt forced
- Not worth the price