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Luzifer
08-10-2013, 08:06 PM
Glossary:

Addjunct: A net program. the user inserts a mission they are about to undertake and it cross references it with clients that have other jobs posted. If they match it will tell the user so that they can perform additional side tasks while on a mission.

Beanstalk: a.k.a. Jack's Beanstalk. A massive space elevator that connects New Angeles with Midway Station and the Castle, which lies at its terminus.

Castle: A space station/city in geosynchronous orbit.

ICE: Intrusion Countermeasure Electronics. These programs attempt to either stop or harm a runner who attempts to access a server.

Spinal Modem: A cybermod installed in the base of the neck. Since its part of the runner, it makes an easily portable rig for a runner on the go.

Tagged: If a runner is tagged then they have been marked by the corp. Their information becomes known and they can be located. It will take the runner about one minute to remove the tag.

Ωmega
08-10-2013, 08:33 PM
I volunteer as tribute.

Light Buster
08-11-2013, 12:12 AM
Are the teams based on private military companies or are the teams going to be based on the corps in the RP?

Luzifer
08-11-2013, 12:33 AM
Each team represent a collection of allies that take jobs from various factions and people, often illegal work. E.G. In first, mission each team will be contact from a different employer to locate a particular data file, with an NBN super-server complex. It would be over stating their size and scope to call them "private military companies" think of them more as an amalgamation of bounty hunters, contract thieves, and private investigators.

As for working for a corp, you might you might not. Corps always deal with teams such as yours through a chain of proxies. Your client isn't going to come out and say, "I am contracting you for Weyland and want to put on the Shaper Runner Kate "Mac" Mccaffrey". Instead, you'll meet with someone, presumably under a fake name, who will give you your job and you either accept or decline it on face value. Its a dirty, dark future. And people who ask questions generally find themselves out of work.

Hollow Ichigo
08-11-2013, 12:52 AM
That's fun. I added a second character but explaining his history will have to come when we can make them I suppose. Nice job my friend.

Luzifer
08-11-2013, 01:09 AM
Okay, I approved them, with one cavaet that you can read about in my post.

Oh and I forgot to mention. Thank you Omega for volunteer. If anyone else wants to volunteer I would like at least more, extras would be gravy.

Light Buster
08-11-2013, 01:19 AM
Nice. This will be an interesting RP. Thanks for the answer BTW. :)

Hollow Ichigo
08-11-2013, 01:32 AM
Is there a combat class for the Bioroid? If so I would like to volunteer Karas

Luzifer
08-11-2013, 02:14 AM
Not a class unique to bioroids, no. A bioroid can be a combat specialist and may even be designed specifically for combat, but since bioroids are patterned after the human brain they would function best in relatively human forms.

There are Ice Bioroid, but that is network security rather than actual combat to which I believe you are referring. (Ice standing for Intrusion Countermeasure Electronics and referring to anti-runner programs.)

Princess Lemon
08-11-2013, 02:45 AM
Heeey, I have a question about clones? Can they be of any class? Also how do they work exactly?

Do they walk around trying to blend in with naturals? Or are they all tagged and everyone knows they're a clone?

Just trying to get some info for a character idea

Luzifer
08-11-2013, 08:51 AM
Clones can be whatever you want them to be. Most clones look exactly like humans, with a few exceptions. E.g. the space-adapted Turtlebacks are less human looking. However, in all cases, Clones can be discerned by a barcode tattoo on the back of their necks. This barcode like any other tattoo can be hidden or removed. In particular, the megacity ChiLo is infamous as a place of freedom for clones, likely due to the weak Jinteki presence. Jinteki tracks down and eliminates escaped clones with extreme prejudice. they view every clone that escapes is a walking example of their products failure and thus to be eliminated and covered up..

Luzifer
08-12-2013, 07:09 PM
Sorry for the double post but something occurs to me. There are a few bioroid characters, and bioroids will figure into the plot but with that I must issue a warning. Do not state a bioroid (yours or someone elses) is "self-aware", "sentient" or similar in the 3rd person omniscient. Similarly, don't state that one is not in the 3rd person omniscient. Such matters are unclear and a huge sticking point in this age. As such, you can state that your character believes that they (if they are a bioroid) or another bioroid is self aware. But, never state it as an empirical fact. I'd like each player/character to be able to make up their own minds on such matters, and if you make it a fact, than it undercuts that decision extremely.

Also, still looking for a second team lead.

sunnyside
08-13-2013, 11:37 AM
If approved, Quinn would seem to fit for a team lead.

Luzifer
08-13-2013, 12:16 PM
I appreciate the offer and accept. Though, I should point out that team lead is a position for the RPer and not necessarily the character. So your team (in-character) could be entirely democratic with no leader, while OOC you would be team lead. Its more just so I have a single person to talk to for RP stuff related to the entire team. That said I accept your offer.

Princess Lemon
08-14-2013, 01:21 PM
Hey, I was wondering since we seem to be getting a good amount of Covert Ops if I should switch the class of my character Spades into a combat specialist? I designed him so he could be either. I just went with covert ops for potential back story related purposes

Just asking to see what you guys think

Hollow Ichigo
08-14-2013, 06:08 PM
I was actually thinking of something along those lines. Maybe another runner.

Luzifer
08-14-2013, 07:20 PM
Feel free to switch just let me know either here in the ooc or by pm

sunnyside
08-14-2013, 07:37 PM
Based on my experiences on this forum I'd say think of what sort of things your character could do that might motivate you to post (or would be least likely to give you a block).

I'd feel pretty confident in betting that the biggest problem with characters won't be their skillset, rather it will be their players dropping.

Luzifer
08-14-2013, 11:16 PM
I agree... its really not super important in the long run, the classes are more to help develop what your character does, which itself is an extension of who they are which is the important thing. So they aren't rules so much as guidelines and not so much guildlines as suggestions, if by suggestions you mean the mad rambling of the insane and the infirm.

so make of it what you iwll

Luzifer
08-15-2013, 04:45 PM
TEAMS! Hurray!

For players with two characters both characters are on the same team.

Team "A":
Sunnyside
Enemyraidz
Hollow Ichigo
Nitro245
Princess Lemon

Team "B":
Omega
~Shobu~
Light buster
Tetsanosuke
Folter
Enyuacca


Now I'd like each team to conference, either here or by pm, and determine a basic history of how their team came to be. What brought everyone together? For example, the group could have been created "Ocean's 11" style where a single "leader" recruited each member for their particular talents. Alternatively the group could have started with a core group of friends and then expanded to include new members. Or you can have each member state their characters personal bio and find overlap and expand from there. Those are just some quick examples. Make it as simple or as complex as you might desire.

After that, I'd like the leader (or someone else if they have a desire) to do a quick right up of the groups bio and post it in the sign up. Each member can also then post their own personal bios in the sign up. After which I will approve it and we can start the RP proper!

If you have any questions just let me know.

Ωmega
08-15-2013, 07:38 PM
PMs sent out to my team =3

sunnyside
08-15-2013, 10:27 PM
Enemyraidz Hollow Ichigo Nitro245 Princess Lemon
Hurm, I'm happy to take this to PM, but maybe do bits where Luz can see it to check what we're thinking.

The one thing that sticks out to me is that I think part of the game is playing with themes of self ownership. So maybe it would be interesting if our bioroids and Lemon's clone were "bought" to be part of the team. Maybe by a corp that is (through intermediaries) paying the team. Or Quinn might have (maybe), or if we want the rest of our characters to have known each other for a long time the team might have decided to get them as a group purchase, maybe to replace some lost members without having to deal with finding new "trustworthy criminals".

Hollow Ichigo
08-16-2013, 01:55 AM
Enemyraidz Hollow Ichigo Nitro245 Princess Lemon
Hurm, I'm happy to take this to PM, but maybe do bits where Luz can see it to check what we're thinking.

The one thing that sticks out to me is that I think part of the game is playing with themes of self ownership. So maybe it would be interesting if our bioroids and Lemon's clone were "bought" to be part of the team. Maybe by a corp that is (through intermediaries) paying the team. Or Quinn might have (maybe), or if we want the rest of our characters to have known each other for a long time the team might have decided to get them as a group purchase, maybe to replace some lost members without having to deal with finding new "trustworthy criminals".

I personally like this idea. An established team purchasing replacement forces due to some past incident or accident that left them short handed. I think it would work great.

Enemyraidz
08-16-2013, 02:08 AM
That sounds really interesting, any ideas on inter-team relations and dynamic?

Ωmega
08-16-2013, 10:02 AM
~Shobu~
Light Buster
Tetsanosuke
Folter
Enýuacca

I sent you all a PM last night and havent heard anything from anyone D=

Princess Lemon
08-16-2013, 11:50 AM
sunnyside

That's a pretty nifty idea, I just had the thought my clone may have already escaped once (a potential reason for his scar). Perhaps he could have been captured again, unless the Jinteki would kill him. Otherwise I could just have had him obtain the scar being treated badly by guards or what not?

As for Spades, I ended up just changing his age to 32. I was thinking he held a major grudge against one of the corporations, perhaps he could have been a low-level guard for it before quitting/running away? I'm just pulling out potential ideas.

sunnyside
08-16-2013, 12:03 PM
sunnyside

That's a pretty nifty idea, I just had the thought my clone may have already escaped once (a potential reason for his scar). Perhaps he could have been captured again, unless the Jinteki would kill him. Otherwise I could just have had him obtain the scar being treated badly by guards or what not?


I was thinking about it, and your clone did have some flavor of living on their own and stuff. Hurm. Actually Luzifer didn't specify much about how things are with clones. Maybe a theme to play with would be that clones may not have rights, but they can still have lives. Perhaps it has been found that clones operate better when they have a measure of freedom, stimulation, and choice as is the case with "real" humans, and so the concept might be that you have to pay for maintenence and such with androids and Bioroids and they may need some kind of rechaging bay, whereas with clones you have to give 'em an apartment and a certain allowance for music downloads or occasionally renting an Eve for dinner, a movie, and more. Depending on what the clone "wants." But when the call comes out they're expected to obey.

Actually, since bioroids are based on human brain scans, maybe there is the idea that they work best when they get the occasional free afternoon as well?

Though if that bothers you than maybe he can be a clone on the run and the team could have just aquired the bioroids and it seems Hollow and I are up for that.


As for the rest of us, maybe we each have our own backgrounds, but have been working together in some manner for a while. Maybe we've got a shell corporation we've put together to give us a legal "front" to hide behind and handle the money stuff. ( "Team A security consultants" ? Heh, or "The A Team" since nobody would get that in the future. ) The shell corporation could have aquired the new "assets" and give an easy way for whoever to contact us.

Light Buster
08-16-2013, 01:03 PM
Ωmega

Just responded to it.

Enemyraidz
08-16-2013, 02:09 PM
I was thinking about it, and your clone did have some flavor of living on their own and stuff. Hurm. Actually Luzifer didn't specify much about how things are with clones. Maybe a theme to play with would be that clones may not have rights, but they can still have lives. Perhaps it has been found that clones operate better when they have a measure of freedom, stimulation, and choice as is the case with "real" humans, and so the concept might be that you have to pay for maintenence and such with androids and Bioroids and they may need some kind of rechaging bay, whereas with clones you have to give 'em an apartment and a certain allowance for music downloads or occasionally renting an Eve for dinner, a movie, and more. Depending on what the clone "wants." But when the call comes out they're expected to obey.

Actually, since bioroids are based on human brain scans, maybe there is the idea that they work best when they get the occasional free afternoon as well?

Though if that bothers you than maybe he can be a clone on the run and the team could have just aquired the bioroids and it seems Hollow and I are up for that.


As for the rest of us, maybe we each have our own backgrounds, but have been working together in some manner for a while. Maybe we've got a shell corporation we've put together to give us a legal "front" to hide behind and handle the money stuff. ( "Team A security consultants" ? Heh, or "The A Team" since nobody would get that in the future. ) The shell corporation could have aquired the new "assets" and give an easy way for whoever to contact us.

I really like this idea, especially the possibility of being The A Team, with Mavis' personality I kind of envision him as being incarcerated or otherwise imprisoned at an early age. And as his personality is very anger based, it would be cool if his reason for loyalty to the team was something deep-rooted, like by being freed by Quinn in midst of a mission. Thus creating a strained understanding and respect. Just an idea though.

Elukien
08-16-2013, 03:59 PM
Ωmega

Apologizes for not responding to your email but I agree with your suggestion.

sunnyside
08-16-2013, 04:09 PM
I really like this idea, especially the possibility of being The A Team, with Mavis' personality I kind of envision him as being incarcerated or otherwise imprisoned at an early age. And as his personality is very anger based, it would be cool if his reason for loyalty to the team was something deep-rooted, like by being freed by Quinn in midst of a mission. Thus creating a strained understanding and respect. Just an idea though.

Ok, that works. Actually this is somewhat shaping up with how I envisioned Quinn’s bio in that he used to be military, than worked for a private military corp (a Blackwater sort of group), and then struck out on his own to get more control over what he had to do (and ideally earn more).

So maybe that’s the origin of the shell corporation known as (barring a different idea), “A Team Security Services” ATSS or just “the A team”. Which might do a fair bit of completely legit work (ever hear of force on force exercises?) The player characters would be the sort that are willing to actually get in the thick of things, and then as needed Quinn might have some individuals that make us functional within the story but that don’t want any heat (so they’d be NPCs). I’m thinking a pilot with some sort of VTOL craft, a biotech doctor with some subcontracted facilities somewhere to properly patch people up, a fixer type who can move or aquire items and information, and a “secretary” who has the runner skillset and handles much of our information security but is simply not willing to go inside the wire. (I suppose I could flesh them out for Luzifer approval if we do go this direction).

I notice that a reoccurring theme in our character personalities relate to trust issues. So it might make sense that we’d come together for various specific reasons in the past. It also explains why we’d be interested in acquiring some Bioroids (and maybe a clone depending on how princess lemon wants to play their character) instead of seeking out some new personnel.

We could maybe start posting at the point in time when the bioroids arrive.

As for particular people. Hmmmm

Hallow Ichigo
Maybe Fate knew Quinn from the private military corp. She might have gotten kicked out for generally being an ornery cuss and pissing off management. Quinn might have learned to respect her abilities by then.


Princess Lemon
Spades might have been brought onto the team for a specific job because various postings online indiciated he realllllly had it out for the target corp and seemed to have already done a lot of recon. After spending some time working together and hiding out in a safehouse afterwards he generally works with the team.

Enemyraidz
Mavis might have been rescued as part of a job. (Maybe corps have jails of some sort and letting the prisoners go was just meant to be a distraction, but Mavis was just too skilled and useful and was such an asset to completing the mission that he earned a place with the team.

Nitro245
Not sure about Thrasher. He’s pretty young. Maybe he started out life as a child soldier in some nasty third world country, eventually working (still underage though already deadly and experienced) at the private military corp with Quinn (and Fate if she was there).

Princess Lemon
Drake and Alt would have been bought. Marcus could have been bought. Or maybe he’s escaped and was either rescued by the group or perhaps sought them out to have a place to hide out as he thought they might need his skills.

Luzifer
08-16-2013, 05:08 PM
I love reading your brain storms.

Mind if I chip in? If you want Quinn to be from a Blackwater type corp, I highly recommend having him be ex-Weyland. While Weyland is nominally a construction company it has a brutal underbelly. Think of it as the mega-corp mafia. He could have been part of one of their dedicated response teams, who kill targets mark by the Weyland higher-ups (often Runners). Might have a falling out with Weyland for (insert reason here) and might color his relations with that particular megacorp

Speaking of which since, I have a good understanding of the various corps and some of their dealings if anybody wants more information feel free to pm me. It might help with character ideas.

Enemyraidz
08-16-2013, 06:54 PM
Well put I think this could definitely be fleshed out to be a very interesting yarn. I was thinking of toning down Mavis' personality to make it him fit a little better if that's cool Sunny?

sunnyside
08-16-2013, 08:38 PM
I highly recommend having him be ex-Weyland. While Weyland is nominally a construction company it has a brutal underbelly. Think of it as the mega-corp mafia. He could have been part of one of their dedicated response teams, who kill targets mark by the Weyland higher-ups (often Runners). Might have a falling out with Weyland for (insert reason here) and might color his relations with that particular megacorp

That works, though he's not some much the ragequit type so much. But that fits with the idea he found the work abhorrent and so he'd be inclined to get out.



Speaking of which since, I have a good understanding of the various corps and some of their dealings if anybody wants more information feel free to pm me. It might help with character ideas.

You could post a thing for everybody to read (maybe edit it into the sign up OP along with the stuff on bioroids and clones that you've got scattered around?)

Or maybe just suggest one(s) for Mavis and Spades?


Well put I think this could definitely be fleshed out to be a very interesting yarn. I was thinking of toning down Mavis' personality to make it him fit a little better if that's cool Sunny?

I'm not quite sure what you mean by tone down. Though in any case you want to have a character that you can play, but also one that you can imagine going somewhere with. Whatever works for you.



Oh, and I was thinking about Princess Lemon 's clone. A clone might be a bit tricky to play, so maybe we should throw 'em something useful. Like maybe he starts off as an industrial demolitions model, and "comes" with a powered blast resistant exosuit. Maybe they can be mass produced for that type of clone because the clones are the same size and the suit knows how to interface with their neural patterns etc.

Heh. Maybe clones and bioroids are competing products. Though I'm just throwing out ideas there.

Luzifer
08-16-2013, 11:19 PM
I found a wonderful site with full descriptions of each corp. Use this as a resource, though I reserve the right to alter details about the corp to fit the RP so not everything is gospel. However, that will be in rare cases.

Jinteki: http://ffg-android-universe.wikia.com/wiki/Jinteki

Haas-Bioroid: http://ffg-android-universe.wikia.com/wiki/Haas-Bioroid

Weyland Consortium: http://ffg-android-universe.wikia.com/wiki/Weyland_Consortium

NBN: http://ffg-android-universe.wikia.com/wiki/NBN

sunnyside
08-16-2013, 11:32 PM
Oh, I didn't realize this wasn't a homebrew setting.

...wait. This is based on a board game? Well that's rather different.

Luzifer
08-16-2013, 11:36 PM
Based on 2 board games and a card game.

Yeah its not homebrew. I wish it was. I'm a huge fan of the setting, and the card game for what its worth. My character from the sign up is actually a direct character from the setting.

Princess Lemon
08-17-2013, 11:03 AM
The thing I enjoy doing while reading about the corporations is envisioning what their advertisements on TV would look like

Otherwise sunnyside

For Spades, that's a good means of recruitment for him. I was considering him be a low-level guard for Hass-Bioroid (that or Weyland working a bit in the war torn areas) and the corporation (or Spade's superior--probably that) does something to screw him over. So as you suggested he makes several implications on line, the team sees this and they take him on some missions.

As for Marcus, I had to take a lot of time thinking of what Marcus is going to be like. When I first typed out his personality section I put "and he makes it known that in desperate situations, he is not above terrorism". Yet took that out. I am leaning toward the "he escaped and is looking for a place to lay low" bit, since part of the character is he's spent a lot of time at clubs and got picked up by the night life a bit. Which leads to his drug addiction and excessive use of eve bioroids. Otherwise I'm totally down for doing coming from demolition work. When maybe seeking you out he presented the argument that he's got extensive knowledge on explosives. Combine that with a skilled runner and you have some effective hard-to-find and annoying-to-disarm bombs.

Otherwise would having NPC's on the team be a legit move we could do?

sunnyside
08-17-2013, 10:48 PM
Based on 2 board games and a card game.

Yeah its not homebrew. I wish it was. I'm a huge fan of the setting, and the card game for what its worth. My character from the sign up is actually a direct character from the setting.

Well, based on that wiki it's almost homebrew, in that the setting isn't that fleshed out, giving you a lot of flexibility. For example the section on cyborgs was basically "there are cyborgs".





As for Marcus, I had to take a lot of time thinking of what Marcus is going to be like. When I first typed out his personality section I put "and he makes it known that in desperate situations, he is not above terrorism". Yet took that out. I am leaning toward the "he escaped and is looking for a place to lay low" bit, since part of the character is he's spent a lot of time at clubs and got picked up by the night life a bit. Which leads to his drug addiction and excessive use of eve bioroids. Otherwise I'm totally down for doing coming from demolition work. When maybe seeking you out he presented the argument that he's got extensive knowledge on explosives. Combine that with a skilled runner and you have some effective hard-to-find and annoying-to-disarm bombs.

I mentioned demolitions because you have his class listed as support (demolitions). Looking through the source marterial wiki Luzifer linked to, it looks like it might be more appropriate to give your character some psychic power as opposed to a special powered suit. Like maybe he gets a premonition ahead of something really bad happening (a useful trait in demolitions!)

And being on the run works. The players might have different opinions about him (from a regular human with the misfortune of being stamped to a "free" clone that showed up at their doorstep). A psychic ability might have made him worth the risk of getting a fake ID for as well as emphasize that he's "different".




Otherwise would having NPC's on the team be a legit move we could do?

That'll be up to Luzifer, but he hasn't indicated a problem yet. I guess in a pinch we could try and get the people with one character to make a second to fill those niches. But as they are purely support NPCs that don't get into the action, they have the advantage of being able to get us where we need to be or whatever without having to rely on a player not dropping.

Luzifer
08-17-2013, 11:27 PM
That'll be up to Luzifer, but he hasn't indicated a problem yet. I guess in a pinch we could try and get the people with one character to make a second to fill those niches. But as they are purely support NPCs that don't get into the action, they have the advantage of being able to get us where we need to be or whatever without having to rely on a player not dropping.

You can make new characters to fill holes though I will admit I kind of like the idea that (and intentionally did it so) each group isn't perfect in every situation. Each has its own unique challenges when performing a mission and its own "style". Hence Maru's team has 2 runners and 1 combat specialist vs your team with 2 combat and 1 runner. I believe it would make for better RPing if you avoid going "good at everything" as a team and focus on playing to your strengths rather than hiding your weakness. E.g. maybe go stealthy for the early part of the mission (3 covert), but set demo charges along the way and then when you reach the door your single runner can't breath, blow stuff up and go in hard. Use your demolitions and superior combat abilities to disrupt the defense and secure the objective and leave before they even recover. Own your shortfalls and make them awesome.

You don't need to worry about some kind of "default mission fail" if you don't have a runner or something similar. So if your runner happens to drop (for example not saying you will Sunny), I'll design the mission so you can still succeed without one. It won't always go smoothly for ya, but the fun doesn't come when things go perfect now does it?

Hollow Ichigo
08-18-2013, 01:05 AM
This is awesome.. I'm loving this RPG and we have yet to even start. So cool. As for Fate I think it would work well if she was apart of the team with Sunny. Due to her personally she could be working off a debt she owes to one of the corps or even Sunny himself. Either way I'd like her to be an existing character within the team.

Elukien
08-18-2013, 02:54 PM
Yay! Thank you 3DS for having special characters.

Ωmega sunnyside two birds with one stone. Sorry to say but my computer is dead at the moment and I have no idea when it will be fixed. I can still check whats going on and everything but I'm limited to that really and small posts. Sorry for the inconvenience.

Ωmega
08-18-2013, 03:05 PM
Yay! Thank you 3DS for having special characters.

Ωmega sunnyside two birds with one stone. Sorry to say but my computer is dead at the moment and I have no idea when it will be fixed. I can still check whats going on and everything but I'm limited to that really and small posts. Sorry for the inconvenience.
Not a problem. Let me know if you'll need anything and I'll do what I can.

sunnyside
08-18-2013, 03:18 PM
This is awesome.. I'm loving this RPG and we have yet to even start. So cool. As for Fate I think it would work well if she was apart of the team with Sunny. Due to her personally she could be working off a debt she owes to one of the corps or even Sunny himself. Either way I'd like her to be an existing character within the team.

A debt angle (maybe owing both?) might be interesting in that it's be a reason for her not to just tell everyone off and leave.

Hollow Ichigo
08-18-2013, 04:44 PM
Owing both sounds good to me.

As for Drake I was thinking of him being a recent purchase, as you said, due to his former/current line of work being security and high-risk missions where "'real' casualties are highly likely, afterall he is just a Bioroid and easily replaced.

Princess Lemon
08-18-2013, 06:32 PM
I mentioned demolitions because you have his class listed as support (demolitions). Looking through the source marterial wiki Luzifer linked to, it looks like it might be more appropriate to give your character some psychic power as opposed to a special powered suit. Like maybe he gets a premonition ahead of something really bad happening (a useful trait in demolitions!)

And being on the run works. The players might have different opinions about him (from a regular human with the misfortune of being stamped to a "free" clone that showed up at their doorstep). A psychic ability might have made him worth the risk of getting a fake ID for as well as emphasize that he's "different".


That ability is useful even outside demolition jobs, it could have saved his butt when at the club. Such as staying away from certain people or re-thinking an action he was about to do. With the way he his (depending if he is JUST joining the team or you had him fro a while) he could use it only for his personal gain or (if he's been with the team for a while) use it to help missions out.

Regardless he'd do his best to keep his clone identity a secret, possibly share with maybe 1 or 2 people on the team. His trust issue stems from the fact he is an entity that lacks rights and is being hunted down. Since he would turn himself in for a good amount of money, he feels other people would do the same. However being with the team for a while would give a level of trust for him. So his true nature could be revealed or secret. Revealed and seeing he has abilities it goes as you pointed out, value to get a fake ID and such.

Otherwise the psychic ability plays pretty well with him

sunnyside
08-18-2013, 09:50 PM
That ability is useful even outside demolition jobs, it could have saved his butt when at the club. Such as staying away from certain people or re-thinking an action he was about to do. With the way he his (depending if he is JUST joining the team or you had him fro a while) he could use it only for his personal gain or (if he's been with the team for a while) use it to help missions out.

Regardless he'd do his best to keep his clone identity a secret, possibly share with maybe 1 or 2 people on the team. His trust issue stems from the fact he is an entity that lacks rights and is being hunted down. Since he would turn himself in for a good amount of money, he feels other people would do the same. However being with the team for a while would give a level of trust for him. So his true nature could be revealed or secret. Revealed and seeing he has abilities it goes as you pointed out, value to get a fake ID and such.

Otherwise the psychic ability plays pretty well with him

Luzifer what do you think of such an ability for lemon's clone? That seems to be where the corp is trying to go with clones and that theme seems heavily present in the source material.

Anyway if you're thinking one or two know, maybe have it be that Quinn, Fate, and the recently deceased combat specialist and runner (who the bioroids are replacing) were the "team" when he showed up. Initially he'd be pretty identifiable due to, well, being a clone. Presumably we'd also have an idea of his psychic abilities, as it would be in his advertising material. We could have helped out with some sort of disguise after that.

Marcus would have then been around for rescuing Mavis. Maybe we added Thrasher after that and then Spades. Things could have been going well as a team for a while and then the nasty run went down (do we want to flesh that out particularly at this point, some details we could fill in after play starts?) where we lost our only runner willing to go into a facility and our point man. Leaving us in need of more assistance but without anybody obvious that we'd trust, hence the bioroids.

Seems like we might have something of a working story here. And from the above we might be able to add appropriate corps in. What do you guys think? Any comments on level of detail Luzifer?

Hallow Ichigo
Enemyraidz
Nitro245 (haven't hard from you yet. What do you think about the child soldier angle?)

Thrasher J
08-18-2013, 10:07 PM
sunnyside

Sorry about that, went outta town for a bit. Anyway, yeah, I like the child soldier thing, and I can see it with Thrasher. It sounds perfect

Luzifer
08-18-2013, 10:51 PM
My only comment on details is that the Nisei's are currently in "beta". Caprice Nisei is the only one thats supposed to be out and about, so you might want to include something about he's either A) a direct escapee from the design, or B) an "alpha" version. The second option might mean that his psychic abilities are wildly influx and unreliable. More random bits of insight than a constantly reliable ability.

sunnyside
08-19-2013, 10:55 AM
My only comment on details is that the Nisei's are currently in "beta". Caprice Nisei is the only one thats supposed to be out and about, so you might want to include something about he's either A) a direct escapee from the design, or B) an "alpha" version. The second option might mean that his psychic abilities are wildly influx and unreliable. More random bits of insight than a constantly reliable ability.

Ah. The wiki made it sound like they were taking all their model lines that direction and I figured you'd set the game after all of that. However from a player perspective having an army of psychic detectives out there might have been...difficult.

And while we'll have to see how Lemon responds, you may have only made the prospect of the psychic option more tantilizing. Since he isn't Nisei like at all (as far as I can tell) presumably he'd then be an early version for a different model line. Actually since the Nisei's sound like they're crazy powerful, it's possible his line came first and just wasn't nearly as potent while being prone to vices, but was perhaps a stepping stone. Maybe with the first batch eventually being relegated to ill treatment while going around imploding buildings in dangerous environments. Or if Lemon wants it spicy the "escaped prototype" might work as well yes?

Enemyraidz
08-19-2013, 11:08 AM
I think your all on the right track definitely sorry was in the process of moving this weekend but I am definitely already grinding my own gears on whats to come.

Luzifer
08-19-2013, 12:36 PM
Ah. The wiki made it sound like they were taking all their model lines that direction and I figured you'd set the game after all of that. However from a player perspective having an army of psychic detectives out there might have been...difficult.

And while we'll have to see how Lemon responds, you may have only made the prospect of the psychic option more tantilizing. Since he isn't Nisei like at all (as far as I can tell) presumably he'd then be an early version for a different model line. Actually since the Nisei's sound like they're crazy powerful, it's possible his line came first and just wasn't nearly as potent while being prone to vices, but was perhaps a stepping stone. Maybe with the first batch eventually being relegated to ill treatment while going around imploding buildings in dangerous environments. Or if Lemon wants it spicy the "escaped prototype" might work as well yes?

I am totally cool with that. After all "Nisei" does translate to "second generation" so its kind of begging the issue of a first

Hollow Ichigo
08-19-2013, 04:43 PM
I have a question. What types of Mods do Bioroids and Cyborgs have? Seeing as the technology in this game seem to be far future I was simply wondering what we could outfit our characters with and the limits behind them?

Luzifer
08-19-2013, 04:56 PM
I'll let you come up with whatever mods you want and then just run it by me. You should be fine as long as you don't make yourself have an overpowering number and quality of mods. Remember, most of you are relatively poor at the moment. Kind of subsistance criminals as it were so you can't always afford the best mods. That also means I might deny some of your mods for now, but they might not be off the table and later on you could afford them. This goes for everyone not just cyborgs and bioroids. If you want to run starting gear by me (weapons, explosive, RIGs, etc) but keep in mind what stuff you might see yourself using once your rich and can afford the Monolith (the best hacker console available, and EGGREGIOUSLY expensive at that).

This will make working with the corps very important as depending on who your enemies are you might have to pay a black market premium if you want to get new mods. E.G. there's a reason no bioroids come out against HB. Not only might they get killed, but it becomes VERY difficult to get the best parts and maintainance. On the other hand form good relations with a Corp could lead to perks. e.g. friends with Weyland could get better weapons and a sweet new hangout spot.

Corps don't exist just to be your enemies.

sunnyside
08-19-2013, 11:46 PM
So I’ve been going through the different posts here. I think we might have reached something that everyone could agree on. If this is the sort of thing Luzifer was looking for I think we’d just have to add detail to our bios and flesh out gear and such before being ready to do something. (I’m kind of pushing to go as I’m worried I’d lose people if we wait to long before getting into a game thread, though we can take longer. However, I don't know about you, but this already has some length to it).
Princess Lemon Hollow Ichigo Enemyraidz Nitro245

One other thing first, I’d been toying with the idea of making a team based post-cyberpunk themed game. One concern with playing such a thing on this forum is that it would be really easy to get blocked. You could easily end up in a situation where you need an entire team (five people in this case) being reliable posters to move forward. One person drops and everybody could be stuck. That’s a recipe for disaster here. A rule I thought might make such a thing viable is a gameplay concept I was thinking of calling “the training takes over.” Named after something you hear about in military settings. Basically if a player goes inactive for 48 hours without a post, than, if their characters are blocking team posting they act as NPCs and do the sorts of things they’re trained to do in a straightforward way (presumably Luzifer would handle this). This wasn’t meant to be punishment, the characters wouldn’t do suicidal stuff, and the player is always welcome to jump right back in any time they want to. How would you guys feel about agreeing to give that a try?

Anyway, so to combine the stuff from the different OOC post. I’ll start with Quinn, because, well, he was fighting before the other characters came into existence.

Quinn starts out joining the military at 18 and after four years moved into special forces, getting equipped with what were at that time bleeding edge cybernetics. After twenty years of service he reached retirement age for the military. He blew much of the money to keep most of his cybernetic enhancements and joined up with Weyland. He worked a stint for them. Paranoia about getting hacked led him to spend a lot of his money on a then cutting edge RIG and a bunch of software and training. Eventually his distaste for some of the jobs he was getting and how much of his money went into equipment drove him to strike out on his own. “The A Team Security Services” shell company was created(to provide a “drop box” for contact and money laundering).

Fate was on the team from the start. She was a fiery one and told Quinn and the other members off more than he liked, but he respected her skill and needed someone like her. For her part she was in deep deep debt so she puts up with the old man. The other members of the team at that time were “Betty” a combat cyborg that acted as their point man, and “AL” a G-mod runner that Quinn and Fate knew from time in Weyland.

They might have been a somewhat typical team until Marcus put a message in their drop box to arrange a meet. It turned out he was a Jinteki clone. One of the “Issei” line of prototype demolition clones, designed to have predictive psychic abilities to foresee disaster (presumably Luzifer will handle what is known when). A number of units were quietly produced and put into testing. However their abilities were erratic and their personalities addiction prone and, as far as Jinteki was concerned, they were unreliable. The line was discontinued and the lessons learned were put into the Nisei line. The surviving Issei continued to be used for Jinteki only operation and treatment got worse, and management sometimes treated psychic warnings as made up excuses to avoid work. This got Marcus injured, giving him his scar. But the chaos of the destruction gave him an opportunity to use his abilities to escape. The team was initially unsure about protecting him, but eventually his capabilities won them over and he’s been working with them since, masquerading as a regular human with the name Marcus "Scar" Raines.

The team later grew when they needed more people for a big job against a Jinteki facility. Quinn managed to add Thrasher to the team. Quinn knew Thrasher from his time with Weyland. Back then Thrasher was still a minor, but Weyland didn’t seem to mind. The child soldier was already deadly and effective from his time in the Meditaranian wars, and as Weyland moved to muscle in on the reconstruction contracts it seemed like they were made for each other. But Weyland proved to be a bit…pushy for Thrashers tastes, so he was looking for work outside Weyland when Quinn was looking. The team also found Spades online, railing about secret projects and human captivity at the very site the team was planning to hit. The group contacted him, and he was eager to help for some reason. The team was suspicious, but his intel proved accurate and valuable. The mission was helped immensely by releasing and arming the prisoners, most of them from runner teams. While most of the prisoners made a mad and violent dash for safety, one of them, Mavis, stuck with the team. He’d managed to learn a lot about the lay of the facility and the security chief there. Frankly he impressed them all and after they escaped they decided to ask Mavis to join up. Since Mavis had seemingly lost the crew he used to work with, he agreed.

They were now a pretty cohesive and sizeable team. But then they had their “simple little job”. It was supposed to be a simple run against a small corp, just a data grab for some medical implant blueprints. Things were going smooth enough, the job asked the team to keep a low profile and the guards had been stunned easily enough. The first sign of trouble as when AL started screaming after he finished downloading the files, and something in the system fried his brain. Soon it seemed like drones were everywhere. Reinforcements came so fast that if the team and taken cover as a team normally would they’d have been overrun. But Betty had charged out there in a surprise counterattack, and the rest of the team was able to make a break for it. She tried to follow, but by then her legs had taken too much damage, Quinn started to go back for her, only to see her get blown to bits.

The team then stayed low and licked their wounds for a while. Wondering about what happened and what they would do next. They didn’t even have a runner anymore! What were they supposed to do? The team isn’t so quick to trust, and even if they did bring in another friend, what if they got ground up doing the dangerous work of AL and Betty? Eventually, after much debate, it was decided to get some bioroids. The shell company should be able to make them look legitimate enough to get a pair, and everyone was pretty sure they’d never done anything to piss off Haas-Bioroid.

Today the bioroids are supposed to arrive.

Enemyraidz
08-20-2013, 12:05 PM
Great stuff I will tweak the profile and add a bio base today.

Princess Lemon
08-20-2013, 12:33 PM
Sorry I haven't been up to speed or putting in a great deal of input, I feel I should but I've been a bit busy this week and out of it. Tack on running 2 D&D campaigns (well I'm about to drop one) it can be a bit hard to keep up to speed on brainstorm.

Otherwise, first of all on Marcus. Marcus being a "first generation" or Mk I clone sounds like a good idea and he doesn't need some super spicy escape. A simple "the supervisors said 'stop being lazy go work' resulting in injury and a chance for Marcus to escape fits perfectly. Being the way he is, he'd just make up a story each time he meets a girl at the club to sound awesome. Since he's been with the team a bit, he'd be open to giving everyone a warning. I feel it'd be best for Luzifer to inform me (either in OOC, PM, or in the RP--I've honestly never done an RP like this so I don't know how that would be handled) when his power goes off and he gets a warning.

Onto Spades, his is pretty straight forward and totally support this. I still have to figure out which company he'll have it in for. I'm thinking Weyland since he was a low-level guard/grunt and reading up on them they like to do "hostile takeover" and what not. So he could have done some fighting for them, taking in some training and while he was on the verge of promotion he snooped a bit too much which lead to a supervisor doing something nasty. The rest of his back story could be his father worked for the New Angeles Police Department and was killed on duty. His father could have enrolled him in some martial art classes as a kid since, being a cop and seeing the low life, felt his son should learn to defend himself. His mother could have had a hard time, so he had to work some odd jobs here and there until he landed a grunt position in Weyland. There he just lived a normal grunt life, getting a girlfriend and helping take care of his mom. I don't want the thing that happens to Spades be SO DRAMATIC LIKE the supervisor kills his mother and girlfriend, but something nasty enough to betray Spades and have him resent the company. Maybe just being framed and no investigation is given for him, despite that through the years he was a bit reputable due to his talents and he felt thrown aside and unappreciated.

Edit:

I may instead go withh Hass-Bioroid working as a guard/security there. in line for a promotion before seeing thing and doing some snooping. I don't know, it's a tough choice between the two corporations.

Enemyraidz
08-20-2013, 01:08 PM
Here is what I have so far:
Bio: Mavis’ life is one racked with hardship and betrayals, inducted into a private experimental army ran by Weyland Corp at a young age, Mavis has been training the majority of his life. As he exceled the experiments on him became more extreme as his handlers demanded more and more from him. Unable to escape the organization him and his small team of three were tasked with nearly impossible missions and excruciating testing. At first there were 25 kids in the project but thanks to testing and difficult missions all but three members of that group are left. Of the three Mavis ended up becoming estranged and betrayed on their last mission. Jinteki had been running a child experimental army of their own and Mavis as well as the other remaining two of his own group was sent into exterminate the children who were all fresh younger captives. At a critical point in the mission Mavis had a change of heart however, and ended up being turned on by the rest of his team. As he narrowly defended the children evading and fighting both his own group and Jinteki guards he was able to free the children. But his romantic interest a fellow member of the group used her charm to convince Mavis that she had changed her mind and wanted to join him. In the end she simply used him to help escape and betrayed him again leaving him to be captured by the Jinteki guards. Imprisoned and routinely tortured Mavis was fitted with a electric prison band on his neck which by issuing nearly lethal electric shocks kept him in line. Unable to tell exactly how much time had pass Mavis became darker mentally and plotted at every turn how he would escape able to figure every detail but the band on his neck. Luckily Quinn and his team ended up infiltrating the facility, though distrusting at first Mavis found himself impressed with their skill and they felt the same. With their help he was able to reek some revenge and escape. Mavis the way his mind was would have probably moved on from the group and written them off. However Quinn’s decision to prioritize removing Mavis’ collar caused Mavis to become exceptionally loyal to the group. Though outspoken and difficult his respect for Quinn’s choice no matter how he may complain is always obvious. Mavis also at times finds himself looking out for Thrasher possibly as he finds himself relating to his child soldier experience. Though coldly at times he periodically shows concern and offers advisement.

sunnyside
08-20-2013, 10:20 PM
Otherwise, first of all on Marcus. Marcus being a "first generation" or Mk I clone sounds like a good idea and he doesn't need some super spicy escape. A simple "the supervisors said 'stop being lazy go work' resulting in injury and a chance for Marcus to escape fits perfectly. Being the way he is, he'd just make up a story each time he meets a girl at the club to sound awesome. Since he's been with the team a bit, he'd be open to giving everyone a warning. I feel it'd be best for Luzifer to inform me (either in OOC, PM, or in the RP--I've honestly never done an RP like this so I don't know how that would be handled) when his power goes off and he gets a warning.

That fits fine enough with what is above.



Onto Spades, his is pretty straight forward and totally support this. I still have to figure out which company he'll have it in for. I'm thinking Weyland since he was a low-level guard/grunt and reading up on them they like to do "hostile takeover" and what not. So he could have done some fighting for them, taking in some training and while he was on the verge of promotion he snooped a bit too much which lead to a supervisor doing something nasty. The rest of his back story could be his father worked for the New Angeles Police Department and was killed on duty. His father could have enrolled him in some martial art classes as a kid since, being a cop and seeing the low life, felt his son should learn to defend himself. His mother could have had a hard time, so he had to work some odd jobs here and there until he landed a grunt position in Weyland. There he just lived a normal grunt life, getting a girlfriend and helping take care of his mom. I don't want the thing that happens to Spades be SO DRAMATIC LIKE the supervisor kills his mother and girlfriend, but something nasty enough to betray Spades and have him resent the company. Maybe just being framed and no investigation is given for him, despite that through the years he was a bit reputable due to his talents and he felt thrown aside and unappreciated.

Edit:

I may instead go withh Hass-Bioroid working as a guard/security there. in line for a promotion before seeing thing and doing some snooping. I don't know, it's a tough choice between the two corporations.

If you're still deciding on corp, how about sticking with Jinteki as above? Please not Hass-Bioroid as I don't think we'd have bought from them if we'd hit 'em hard and one of our members had a public grudge with them. We've also got a number of people with existing links to Weyland that are on a sort of positive side in the sense of being a source of work/resources. We don't want to piss off all the corps necessarily. Though NBN doesn't show up at all in anything anyone has put forward.

What I have above was going with an idea for how Mavis could be in a position to be rescued. The idea was that Jinteki had two problems:
They wanted people to experiment on for their research
They had captured runners on hand
And so they were doing the logical thing. Which bothered Spades(maybe he had some relation, or not, or he was bothered about something else entirely and was just brining that detail up). (I suppose an alternative was that Spades and Mavis were all that remained of a previous team, but you'd want to talk to them about that).

Though again swapping in NBN or some other smaller corp would be an option, so long as they were tough enough to merit extra personnel.

We could also disjoint things a little bit, like the Mavis job and Spades beef were entirely separate events, or even that Spades beef is a side thing and doesn't have anything to do with how or why he joined the team.

Enemyraidz
08-20-2013, 10:41 PM
Mavis and Spade on the same team at some point does sound kind of cool.

Princess Lemon
08-21-2013, 02:12 PM
sunnyside - Right! That's a good point, it completely skipped my mind. Looking a bit I was considering Melange Mining Corporation, such as him moving from New Angeles to there. Perhaps there he could have been picked up by Jinteki (taking a better job offering)

Enemyraidz - The upper can lead to Spades working as a guard where Mavis was and witnessed some of the torture and what not which unsettled him, causing him to snoop around more or perhaps conspire to help Mavis escape which lead to Jinteki going "well screw you too, you little poop" to Spades. From there it can be when Spades was betrayed it could have been at a convenient time when the A Team was infiltrating in and Spades helped them around with intel? Or at an inconvenient time when he was betrayed and let go before the A Team can show up.

Those are just some scenarios

I really like the idea of Mavis and Spades perhaps being on a team before. It would just be a question of when, since Mavis was a child soldier and around then Spades was in his teens to 20 (possibly early 20's) depending on the age you went through training and the age all those various fights and betrayal happened. I could perhaps edit the current backstory of Spades too.


Also, for Spades equipment, I was wondering if he could have what is seen in the picture. Light combat armor (like a bullet proof vest?), two small SMG's with blades on them, a sword and maybe his helmet can have night vision? This is for Luzifer to approve and such

Luzifer
08-21-2013, 05:37 PM
Though again swapping in NBN or some other smaller corp would be an option, so long as they were tough enough to merit extra personnel.


Poor NBN, guess being the leader in information isn't as cool as being the leader in clones/robots/killin' peeps



Also, for Spades equipment, I was wondering if he could have what is seen in the picture. Light combat armor (like a bullet proof vest?), two small SMG's with blades on them, a sword and maybe his helmet can have night vision? This is for Luzifer to approve and such

Sure thats fine for the most part. For your armor, specifically, I'm giving you whats called a Muresh Body Suit, very cheap and light armor but it can't take sustained fire, so stealth is still your best bet. Otherwise your good to go.

Enemyraidz
08-21-2013, 05:57 PM
I think I am on board either way with Spades and Mavis having been on the same team or Spades and Mavis having contact while he was imprisoned. I like the idea of maybe Spades at some point trained the uber-young Mavis and may have been integral in helping him stand out and ultimately survive. Or fleshing out the imprisonment angle Spades was the only guard that ddin't take part in Mavis' abuse and gave Quinn Mavis' location to help him get freed. I imagine a seen where Quinn enters a super secret lower chamber where only Mavis was held, to which Mavis asks how did you find me. Quinn would say "Your Buddy Spades, he said you'd know the name." And we could play off something like that. But I am open to making changes or what have you to make it work. Excited to see this thing take off.

sunnyside
08-22-2013, 12:43 AM
[MENTION=173112] Or at an inconvenient time when he was betrayed and let go before the A Team can show up.

That would work with the "finding him online" angle. Though we don't have to stick with that.



I really like the idea of Mavis and Spades perhaps being on a team before. It would just be a question of when, since Mavis was a child soldier and around then Spades was in his teens to 20 (possibly early 20's) depending on the age you went through training and the age all those various fights and betrayal happened. I could perhaps edit the current backstory of Spades too.


Thrasher is the current child soldier. But we could have two (maybe even though they didn't know each other before they could "get" each other somewhat?)
Enemyraidz can maybe fill those details in.

Otherwise I think we might all be in alignment.

Enemyraidz
08-22-2013, 04:33 PM
Sounds goods good to me sunnyside I can try to come up a little something tonight as long as everyone is cool with it.

sunnyside
08-22-2013, 10:26 PM
I can try to come up a little something tonight as long as everyone is cool with it.

When I first read that I thought you were saying that you would put something together. Now it sounds like you're waiting for us to ask you to do so before writing something up. I guess just to be on the safe side, my hope is:


http://i148.photobucket.com/albums/s2/neoncoax/picardmakeitso_zpsbafe1b1e.jpg


...and then we'll see if Lemon likes it.

Princess Lemon
08-22-2013, 11:10 PM
I'll probably like it, I'm really open with Spades---just the scenario of him helping Mavis train and him being the not jerk guard are both REALLY lovely. It's kind of hard to pick, so I'll wait and see and bounce off that if need be. Or accept it.

ALSO SORRY I misread about the child soldier thing, got my bits a bit mixed

Enemyraidz
08-23-2013, 12:09 PM
Okay awesome lol. I will be done with it soon. Finishing up now. Thanks all. Maybe in a little bit work getting busy today.

---------- Post added at 10:09 AM ---------- Previous post was at 08:29 AM ----------

What I have so far will clean up later.

Infiltration Mission: Mavis on a mission to eradicate a child soldier research center found himself betrayed and Captured. Having spent most his life as a child soldier and lab rat for a slew of experiments the idea of exterminating children in the same situation didn’t sit well with him. Pleading with his other, former child soldier, team members Mavis found himself at a crossroad. Refusing to kill the children and helping them escape lead to a series of events that would shape and change him forever. Stacy a fellow member of the three member team was Mavis’ romantic interest; though they never formally dated they were known as a couple. Akrid who as far as Mavis knew was his best friend; however Mavis in their eyes had been showing signs of growing soft. These revelations about Mavis were brought to a head with this incident concerning children. Mavis ended up succeeding at saving the children though it meant he had to fight not only Akrid and Stacy, it meant he had to face the guards. Exhausted and riddled with injuries he was on the verge of escaping himself. However the troubled Stacy lulled him into an area for guard ambush so that she could escape in the chaos. What followed next was imprisonment and tortuous experimenting. Taken to lowest floor of the facility, unknown to all but the more elite guards and trusted personnel, Mavis was as good as dead. Most of the guards took part in his mistreatment or simply ignored it, save for one. Spades, who only recently had gained the access to the area ended up paying him a visit, standing outside Mavis’ ultra-reinforced glass prison, Spades had to know more. Though not knowing much about Mavis, Spades was interested what crime would land a man that kind of punishment. Low rations, torturous experimentations, and no contact with anyone. Spades through his own investigation found out Mavis was 1 of three infiltrators, and read in a file their most likely intention was killing the children soldiers being trained and raised. Only it didn’t quite add up the videos clearly showed Mavis freeing and protecting the children from not only his own group but other guards. The facility fearing news of their projects getting out wanted the children killed rather than escaping. This revelation made Spades sick, but he had an idea. Spades had heard for a long time through an outside connection he had that the very competent Quinn and his team was planning to assault the facility in a few months. Unfortunately Spades’ employers knew all about it and without intervention Quinn and his group would suffer heavy casualties. So Spades paid Mavis another visit but this time they actually spoke. Ingeniously they spoke having two conversations at once, on the surface they spoke openly about who each other were. But using the glass wall they used Morse-code to discuss the events to come. As Morse-code does lack some efficiency this went on for months. The ended up getting to know about each other and Mavis was able to compile the information on how the facility was ran and where critical mission points would be. However Mavis was unsure whether or not to trust Spades and more importantly Mavis was in an ultra-secure area how would Quinn’s team even find him. So as to not raise suspicion Spades stopped paying the visits. Quinn’s team and their infiltration was for some reason delayed, Mavis began to have doubts. Was he once again being betrayed, was this a cruel joke being played as a new form of torture. Discouraged he started to not accept food often and simply imagining the cruelty he would inflict on those who betrayed him. Quinn’s team however did make to the facility and they were met with heavy resistance. However this was the time Spades prepared for sending a voice message to Quinn detailing the location of Mavis and explaining Mavis’ knowledge of the areas and guard routine. Quinn, trusted the Intel enough to consider it and through much effort they made it to Mavis. A bond was formed that day when Quinn came to the glass wall and said, “Your buddy Spades said you could help us out.” Quinn’s team was shocked and at first concerned with Mavis’ wild reaction. Cackling like a wild ravenous animal Mavis with Quinn’s guidance laid waste to much of the facility and with relative ease. Spades was eventually found out and ambushed Quinn’s team now strongly urged and guided by Mavis set out to assist him. The group now including what was left of Quinn’s team, Mavis and Spades, escaped with the data they came for. Just before exiting though Spades and Quinn prioritized removing the prisoner neckband from Mavis freeing him completely. Though Mavis burns inside out, with a rage and hatred for the guards and former team members who put him in that position. His loyalty to the newly formed group became equally unwavering. Spades and Mavis became strong allies and though Mavis can be difficult and cold his respect shows most in situations of high stress.

sunnyside
08-23-2013, 07:22 PM
ALSO SORRY I misread about the child soldier thing, got my bits a bit mixed

I guess we're going with it now. :P Plus I'm not sure if Nitro245 is still with us, so maybe this would be our only child soldier. :(

Enemyraidz

Getting found out about way ahead of time is usually a sign of NOT being competent, but you can't control information at your employers level. So I guess that works. We'd have to check with Luzifer if that's something Jinteki would do, of if we should make up some minor corp or affiliate for it.

Oh and one other thing, how would you guys feel about at least starting off on runs trying to use non lethal weapons? I'm not sure what options we'd have in this setting since stuff would need to affect people and mechanicals. However electricity affects both, so maybe some futuristic version of an xrep?

(The advertisment for the real thing)
http://www.youtube.com/watch?v=-9AN7N4S3tI

(

Thrasher J
08-23-2013, 09:03 PM
sunnyside

Hey man, don't count me out. I'm still here, and I still plan on playing this

sunnyside
08-23-2013, 09:52 PM
sunnyside

Hey man, don't count me out. I'm still here, and I still plan on playing this

Sweet :)

You cool with all the stuff above?

Thrasher J
08-23-2013, 10:24 PM
Sweet :)

You cool with all the stuff above?

More than ok with it. I'm loving it so far, and the rp hasn't even started.

Enemyraidz
08-26-2013, 06:19 PM
Non-lethal may be difficult but very interesting to place in. But it would add an interesting dynamic if this was an issue the team had an open debate about.

sunnyside
08-26-2013, 07:54 PM
Non-lethal may be difficult but very interesting to place in. But it would add an interesting dynamic if this was an issue the team had an open debate about.

I could see that being an area of tension, with Quinn trying to push the non-lethal stuff and/or shoot to wound stuff with lethal means only when times are desperate or against certain targets Quinn considers valid, and the rest of the team...being a bit looser with when they feel times are sufficiently desperate. Our group might have a flavor of mutual respect and functionality, but we might have a number of things like that.

Like maybe the child soldiers have some issues when kids are involved (not wanting to attack them at all, or maybe taking jobs they shouldn't or for less money than they could get when kids are involved)

Enemyraidz
08-27-2013, 03:04 PM
Exactly my line of thinking. Tension is great for driving a story.

sunnyside
08-27-2013, 04:19 PM
Exactly my line of thinking. Tension is great for driving a story.

I could also see having differences in what we consider "human" for example maybe Quinn doesn't consider bioroids to be "alive" and thus guns them down like simple drones. He probably felt like clones were more like animals and so wouldn't object to gunning them down like dogs, but Marcus might be making him wonder about that.

Other players might have different opinions.

Princess Lemon
08-27-2013, 08:55 PM
Marcus would strongly feel clones are people, and that could effect his performance on a mission. If anyone on the team expressed an opinion on saying clones aren't people Marcus will jump on board the debate train and call them out on that.

Which I'm kind of hoping will happen? I think that'd be fun, plus not everyone will have the same viewpoint. Some will believe clones are less than people. It's all character dynamic.

Otherwise I'm in agreement with a lot of what's here. Should I post Marcus and Spades back story?

sunnyside
08-27-2013, 10:23 PM
Marcus would strongly feel clones are people, and that could effect his performance on a mission. If anyone on the team expressed an opinion on saying clones aren't people Marcus will jump on board the debate train and call them out on that.

Which I'm kind of hoping will happen? I think that'd be fun, plus not everyone will have the same viewpoint. Some will believe clones are less than people. It's all character dynamic.

Otherwise I'm in agreement with a lot of what's here. Should I post Marcus and Spades back story?

I suppose it'd be good to start on it. But we've been putting out a bunch of stuff that Luzifer hasn't gone over (hopefully he'll come back). So I guess be prepared to have to tweak something later.

Princess Lemon
08-28-2013, 01:29 PM
Ah yeah, I think it'd be best if I just wait for him to go over what's approved or changed. Then work off that.

Luzifer
08-30-2013, 08:49 PM
Sorry I've been busy with grad school

Anyway, everything you guys posted looked sufficient. I'm interested to see where you guys are going with this.