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Hollow Ichigo
05-11-2013, 04:53 PM
LPS Approved.

Update: No ranking system.

This is set in modern day times in the year of 2015.

History
The' Holy Grail' is an artifact famous throughout history as an object of immeasurable power, said to have the power to grant any wish. Mages, Sorcerers, Witches, Mystics, and Humans alike have sought out this object in hopes of claiming its power. Though some were driven by moral obligations and family honor, others seeking it for more treacherous plots. Thus the War of the Holy Grail began, a contest in which seven mages summon Heroic Spirits to compete to obtain the power of the "Holy Grail," which grants a miracle. After two unfinished Wars a sudden change began. What was originally a contest between seven Masters and Servants suddenly turned in more then 15 pairs battling in this winner takes all deathmatch.

Fuyuki City, a wondrous city, was suddenly overrun by God like deities and past warlords from all across history and legends. Unexpectedly the War consumed the City in only its first night, the Third Holy Grail War spilling out throughout Japan, and by it's conclusion the World. A winner was declared. Suzaku Moshitake, a military weapons specialist and his Servant Muramasa. With their wish they craved their names into history. A new empire rose from the East. Under their rule the world was cast into depression, chaos, starvation, murder, and power became your only chance of survival. With the next Grail War on the horizon the Moshitake Empire has began eliminating potential contestants hoping to secure their victory for the Emperor. Japan will once again become a battlefield with Fuyuki City as its start. As the masters and Servants begin to rise one can only hope a savior will rise.

Servants are Heroic Spirits made into special familiars that are bound to the Master. Pure Heroic Spirits can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning the into one of seven vessels prepared beforehand. These vessels, classes, are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life. While they generally appear as they were in their prime, those with some kind of curse or strong attachment to their appearance can even be summoned in the form they had just before death.

Although too powerful to be controlled by humans, the prospect of having a wish granted by the Holy Grail serves as incentive cooperate with a Master. There are also those who lack an actual wish, instead simply wishing to battle other heroes freely. They also require their master as an anchor to the world, so killing their Master would go against their purpose. Masters also possess three Command Spells with which to force a Servant to obey their orders.

The Servant system was designed to summon only the souls of "true" heroes - benevolent, honorable, and selfless protectors of humanity and justice. Due to the corruption of the Holy Grail in Third Holy Grail War, evil spirits can be summoned. These entities can still be considered to be Heroic Spirits if they were widely worshipped, respected, or feared in life.

Spiritual body

“Spiritual Body” is a word that describes an existence with spiritual properties. In other words, a shape is constructed without relying on components with physical properties. On the other hand, “Material Body” means something that is identical in structure as our flesh bodies. A Material Body, just like us, cannot walk through walls, and will hurt and become wounded when beaten with an iron baton. However, a Spirit Body is capable of completely disregarding such physical interference. Attacking a Spiritual Body with a baton or sword (unless they are magical items) will only hit empty space.
When Servants materialize, they acquire Material Bodies in this world. They can also switch to Spiritual Bodies through their will. Spiritual Bodies have the advantages such as low mana consumption, and difficult to be detected by enemies. One of the properties of a Spiritual Body is that it is unaffected by physical interference, but conversely it is difficult for a Spiritual Body to affect a Material Body. As a result, Servants Materialize when engaging in combat.

Servants can revert to spirit form when not in battle at will, to reduce the burden on their Masters. In this form they can pass through inorganic substances that aren't dense with mana; they are also invisible to the naked eye (except for the Master they're connected with) and most forms of scrying in this state, facilitating the concealment of their identity.They cannot be affected by normal interference when dematerialized, but need to materialize for battle. As Human Spirits are they able to consume the souls and minds of people and convert them into energy. Their basic abilities do not change from such nourishment, but they become tougher as their magical energy capacity increases, a major side effect being the corruption of the Servants soul.

When a Heroic Spirit emerges into this world, he first acquires a Spiritual Core. The Heroic Spirit then materialises as the body envelopes this Spiritual Core. In order to defeat a Heroic Spirit, one must inflict damage to the Spiritual Core. The Spiritual Core gradually diminishes as a result of massive magical energy expenditure or sustaining bodily damage. Under these adverse conditions, the Heroic Spirit’s expenditure of magical energy will escalate, and should damaged be inflicted through powerful magical energy, curse, or Noble Phantasm, the Spiritual Core will be destroyed, and the Heroic Spirit will no long be able to remain materialized, aka death. The heart and head are connected directly to the Spiritual Core, thus they are the weaknesses of Heroic Spirits. Sustaining damage at these locations will significantly weaken the Spiritual Core.

Summoning your Servant. At the being all Masters will start by summoning their spirits. You only get ONE Servant unless I say otherwise. I don't mind you summoning under any of the classes but their must at least be ONE of every class.

When summoned, Servants are imparted with knowledge of technology, culture, science, and terms of the era they were summoned into, as well as skill in languages. This is largely to prevent Servants from periods significantly before the era of a Grail War in question from suffering crippling culture shock which would otherwise prevent them from fulfilling their duties, and also enable them to blend in with that era's society. It is not all-encompassing, so concepts may have to still be explained to them. Without such knowledge, a Servant's potential would be crippled. This knowledge does not just cover history but all aspects of "modern" life during the Grail War in question, to the point that Servants can find things that would have been unthinkable in their lifetimes to be mundane or even worthy of scorn. This doesn't make all Servant's rocket scientists.

Battles between Servants can be called a process of gradually shaving off the magical energy that forms the their bodies. Attacks that consume a great amount of magical energy will inflict a massive amount of damage on the opponent, but it will also weaken the attacker in the process. In order to inflict a great amount of damage with minimum expenditure of magical energy, it is necessary for them to collect intelligence regarding the enemy and assault their weakness. The greatest weapon is their Noble Phantasm, and a battle between Servants can often be called a battle between Noble Phantasms.

The true name of a Servant is something vital to battle, as it can reveal much about them. It can reveal certain traits about their abilities, allowing for specific countermeasures, and there are many famous heroes that had met untimely deaths in life. Those killed by poison will be more susceptible to it, those shot down by arrows will be weak against them, and those with weak spots will be severely disadvantaged. There are also things like the traits of a dragon being weak against dragon-slaying weapons, and even without such a specific countermeasure, releasing that information to the other Masters can allow for other countermeasures.

Famous heroes like King Arthur are very likely to have their identities found out more easily than others. Simply glancing upon Excalibur is enough for any Heroic Spirit to know his name, while someone like Muramasa is able to show off his prototype Noble Phantasms without many being able to guess. Others need to utilize their Noble Phantasms before they reveal themselves, but it may require deductive reasoning even then. There are those without specific weaknesses whose true names will bring no trouble if revealed like Zeus or Hercules.

Their strength can be likened to the attack power of one "fighter", too overpowering for a single person to stand against. It would still take them many times to refuel in order to destroy a city. Their main strength is their inability to be harmed by regular weapons, meaning that even though there are numerous destructive modern weapons, Servants are among the most powerful. Just as a fighter can load a nuclear warhead, each Servant has their own Noble Phantams, and the ones with ridiculously powerful ones are the main reason for likening them to a fighter.



Servant Classes:Heroic Spirits summoned by the Holy Grail are placed into one of several categories. Each 'class' has a set amount of mana needed for the Grail to grant the final wish. The seven standard classes are Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker. The Three Knight classes are the only Servants who will definitely be summoned according to the framework of the Holy Grail War, allowing for variation in the rest of the classes. More than one person can be summoned to the same class. If more the one person try's to summon the exact same person in the exact same class the Grail will decide based upon the personalities and souls of those summoning and then give the servant to the one most worthy.

Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class. If you summon a warrior from the past but they were not of the sword class then their other skills will be drained to a certain point to boost there swordsmanship. This could potential waste that Hero due to them never having such high skill in swordsmanship to begin with. So basically summon a swordsmen for the saber class. Same with the rest. But a few are different. equals-1/2 the mana needed for the wish. No questions asked.

Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber. Lancer bares two curses. The Curse of beauty or Charm magic. This can be used to seduce one's enemy and gain allies or leave a enemy open to attack, or even to exploit the opposite sex. Those with strong magic resistance can fight the curse. The Curse of Death. Any Servant summoned under the Lancer class can be made to commit Suicide with the use of one command spell. Equals 1/6 of the total mana needs to grant the wish. If using the Curse of Death that amount becomes 7/8 the total needed at the cost of your wish being granted but not exactly as you wished.

Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber. They boost some of the highest mana power alongside Saber and Beserker. Depending on the hero summoned it can equal from as low as 2/6-1/2 the mana needed for the wish this depends on if the Archer is good or evil. Neutral Archer equal 1/3 the mana.

Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures. They're Noble Phantasms can be solid techniques and not just a weapon. They are the more versatile and equal 1/6 the amount needed

Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery. This can be you getting inside of a giant monster that you summoned. Think Jedi no sword all tricks. Very hard to kill. These are your trolls and I'll be using a Caster to help move the RPG along. 1/6 the mana needed. CANNOT SURVIVE FIGHTING UPFRONT. Dr. Strange basically.

Assassin: Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants. You can summon outside of the original clan. A more agile form of Caster. 1/6 the mana needed.

Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death. One can control the Berserker class if the master has an ENORMOUS amount of mana to give. Monks and those of high spiritual nature can do this flawlessly. 1/6 the mana needed.

Side classes that are not as powerful as the top seven each equals 1/7 the power needed for the wish. But their power is FAR different.

Avenger: It is not one of the seven normal classes. This is the class given to NOBLE spirits whom swore to protect the world from evil. They center around agility, swordsmanship, and casual magic skills. They however boost a mana power equal to Berserker but for a limited time.

Saver: This is an irregular class. They center around healing, poisons, and other none direct tactics. Saver is a "messiah" type Servant. Strong mana power equal to Caster.

Beast: This class is a special container for evil creatures whom CANNOT be controlled. They consume all life around them and give it to their Master whom can grant the Beast power based upon spells. They start with 6 command spells. They boost the highest mana power of all the classes. See Phantasm Beast section below.

Noble Phantasms
Noble Phantasms are "crystallized mysteries", armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like abilities, curses, and changes to the environment and its physical properties. Noble Phantasms are considered to be a Servant's trump card and are activated by channeling prana into them and releasing their true names and forms.

It is possible to sacrifice a Noble Phantasm for an attack that is one rank higher, which is called a Broken Phantasm. If a Noble Phantasm is packed with prana, it can be made to explode after striking its target. It is nearly impossible to repair a destroyed Noble Phantasm, and as they are the trump cards of Heroic Spirits, they are unlikely to take such measures. Muramasa, in my story he's the main Servant combatant is a special case, as he can reproduce as many copies of Noble Phantasms as his prana will allow due to Craftsman Basement, allowing him to also counterbalance the fact that all of his projections are lowered by one rank.

Noble Phantasms are classified by their effectiveness against enemies.

Anti-Unit Noble Phantasm- Anti-Unit Noble Phantasms are those specialized against defeating other people in single combat. Compared to stronger weapons, they will not go beyond defeating other beings no matter how strong the magical energy or curse they wield. Example you hide Excalibur's identity with Saber's Invisible Air that wouldn't increase the speed of an action like chopping wood, and says a spear made to seal the fate, which strikes the opponent's heart, would just be a strong lance if the target is a rock or a house. The advantage over stronger weapons is that they can be compared to guns with unlimited ammo while Anti-Army Noble Phantasms are one-time missiles. Missiles are more powerful, but an Anti-Unit can be continuous like Invisible Air. There are also those that are very cost effective like the spear, so it can be called a sure-hit arrow that is better at killing single people than a cannonball use for many. Most Saber class fighters have powerful Anti-Unit NP's due to this type of weapons having straight-forward and powerful passive abilities. It's not of heard of to find a Anti-Unit weapon that can rival that of Anti-Fortress types and above.

Anti-Army Noble Phantasm - Anti-Army Noble Phantasms are those with a wide enough range to be specialized against armies. They are more powerful weapons than Anti-Unit Noble Phantasms, capable of easily blowing them away, but they must be used more wisely because of their larger cost. Using an these Noble Phantasm takes a great deal of mana, so they must wait before they can use it again. Guns, launchers, summoning, animal control, bows, lances, anything you can make boom with.

Anti-Fortress Noble Phantasm - This rank has powerful Noble Phantasms that can even blow away solid fortified structures. While the difference between Anti-Unit and Anti-Army is the variation in area of effect, Anti-Fortress Noble Phantasms are distinguished from other categories by the great difference in power. The strain of these types are even greater then that of Anti-Army types simply due to the fact that while an Anti-Army type could simply be firing objects, or energy repeatedly an Anti-Fortress type has the potential to destroy multiple city blocks in one more. This power consumption can be fatal to the user if the attack doesn't hit or steps were taken to dull or even stop it's effects.

Anti-World Noble Phantasm - While the actual output is around the level of Excalibur, its effect that is unquestionably that of the legend of "ripping the world" puts the sword in a special category. These are like magic blockers. So if you trapped in a Reaility marble or something you can get out. Repreated use of this can be taxing on the user.

Anti-Thaumaturgy Noble Phantasm - The classification of Rule Breaker belongs to this rank. A special rank that deals with augmenting one's self, other's, pushing past your limits for a set time. Characters with hidden techniques/unknown or impractical abilibies, or Magecraft type attacks, Valkarma, suit well in this class. Armor or special conditions can be added to one's Magic and abilities

The Magus Association: Once the mediators of the the Grail War they were all up wiped out by the new Empire. After the Grail granted Suzaku's wish of being the 'ultimate human', effectively turning him into a demi-god, he went on to completely destroy the MA. Those that survived formed the resistance group under the same name. These are several groups of mages from across the globe that have no set leader. They all simply wish to destroy the Empire and liberate the planet. All Mages of the MA are powerful warriors capable to superhuman feats.

Phantasmal Species
Phantasmal Beast is the common term used to refer to all non-human creatures that are found in legends. Rather than a classification for a separate ranking for beasts, it encompasses everything from demi-humans, such as fairies and giants, to monsters, such as dragons and oni. They differ from the imaginary Demons, as they are active creatures rather than passive existences. Similarly to how magi gain power through the accumulation of knowledge, those of the Phantasm Races become stronger through the accumulation of time. Modern Magecraft is the sum of five hundred years of study, while the Phantasmal Species date back to the Age of Gods. Magi that only have a mystical lineage that spans five hundred years cannot hope to match or reproduce mysteries that have accumulated thousands of years and have an existence that is on par with the five modern Magics. They embody mysteries simply by existing and it is said to be a miracle if one is simply observed.

Many of the Phantasmal Beasts fall into the category of Phantasm Ride, which is the common denomination for all creatures that do not fit in the ordinary biological classification for living beings and those that do not fall within the normal ecosystem. The term "beast" is a thaumaturgical term, and it does not necessarily mean quadrupedal mammals. They are true deviations from biology that cannot be explained by immature research or sudden mutations. They can be ranked into three categories, which change as the creatures age and increase in power towards becoming higher existences. The lowest rank is Monstrous Beasts, which then change into Phantasmal Beasts, and finally become classified as Divine Beasts.

Monstrous Beasts: Those that run from instinct. Or normally actual mythological beasts, such as Chimera, Gryphons, and hydra from examples. The Krakken maybe.

Phantasmal Beasts: where your two villans fall under is a class that are more humaniod creatures. So Vampires, Werewolves, Mermaids, etc.

Divine Beasts: Pegasus and Dragons. Those kind creatures. Yep. Rider automatically gets his own Divine Beast. Also all of these don't have creatures. Could be a motorcycle if you can do it. Even future characters are welcome.





Sample Character sheets:

Master:
Name: (You can be from anywhere but you travel to Fuyuki City, Japan as a tribal like mark appeared on your body. Humanity doesn't know about the Grail War yet does know Magic exists.
Age: 12-100. (Wouldn't wanna do the whole 100 think. Your not very mobile but may have a ridiculous amount of mana for yourself and Servant.)
Race: Human, Mage, Witch, Sorceror, etc. No Vampires, Werewolves. Sorry.
Appearance:
Personality:
Alignment: (The Empire, The Magus Association, or be a loner or create your own group with other players. That is perfectly fine)
Abilities: (Your Magic can be of your choosing but I will Pm you special conditions for that type of power.)
Weaponry: (From Swords to Guns to whatever Magical wonders you can come up with. You will also be given a PM for your weapons some will like others will not.)
Bio: (What drew you toward the Grail? What drives and makes you you? at least 2-3 paragraphs.)

Servant:
Real Name: (That's a given.)
Alias: (What name do you truly go by)
Appearance Age: (How you look)
Real Age: (From history or whatever you decide to create.)
Race: (Human, Demi-God, Half-Dragon, Go crazy, sorry but Aliens do not exist in this story but space like materials do. So a sword made from Pluto's surface is believable, through magic I suppose.)
True Appearance: (When battle ready)
Alias Appearance: (It can literally whatever you want. I will personally be a Cat. You'll use this during the day mainly when fighting isn't really going on.)
Personality: (Can be while hidden or when fight. It's a War so I encourage the underhanded tactics)
Alignment: (Where do you said. With the Empire, Some Resistance Group, The Newly formed Magus Foundation, or are you in it for yourself La next Emperor.)

Servant Battle Information
Class: (Saber, Lancer, so on.)
Abilities: (Your Magic can be of your choosing three you choose. I give you two extra.)
Noble Phantasms: (From Swords to Guns to whatever Magical wonders you can come up with. You can't be a man from the samurai era with a gun as your Noble Phantasm unless you have one heck of a background and story. Also you can have up to three but of different ranks, exp Anti-Unit, Anti-Army, so forth.)
Name: ( It's name)
Type:( Anti-Unit, Anti-World, etc)
Appearance: (How does it look?)
History/Abilities: (Where did it come from. How did it impact your time?)
Bio: (What drew you toward the Grail? What drives and makes you you? at least 2-3 paragraphs.)

Sample Characters

Master:
Name: Emperor Suzaku
Age: 35 this War takes place 15 years after the last.
Race: Phantasmal Beast
Appearance :http://www.quizilla.com/user_images/E/EV/EVI/EVILREVAN/1241137094_4299_full.jpeg
Personality: A evil, ruthless, and relentless tyrant bent on keeping his Empire at the top. Thought he speaks and acts in a polite, spoft-spoken manner. He rarely shows signs of distress or worry even if situations are stacked against him.
Alignment: He's the Emperor.
Abilities: Super Strength, Speed, Senses, and Endurance. Master of all Marital Arts
Weaponry: Cybuster, a Noble Phantasm Prototype crafted my Muramasa and can only be wielded by him. it boosts his already dangerous Demi-God abilities.
Bio: Born to a military family in the heart of Japan. Growing up as a warrior with honor Suzaku hated Wars, death, and Evil in general. Upon joining the military he quickly rose into a legend. His skills unparalleled and his tactics effective in their brutality. As the years past Suzaku came to hate the world and when the Grail choose him as a Master he felt as if his prayers were answered. After kill three Masters on the first night alone Suzaku came to be fear among Masters and Servant's alike. His own Servant, the Legendary Muramasa, was equal if not stronger then the other classes. After winning he became a Demi-God and rules under a iron fist. He is currently in Japan as the Grail War begins again.

Servant:
Real Name: Muramasa
Alias: Demon Arms
Appearance Age: 24
Real Age: Unknown
Race: Phantasmal Beast
True Appearance : http://img-cache.cdn.gaiaonline.com/a9e282c8428b2076f1f26858c6205268/http://i364.photobucket.com/albums/oo83/bashdemon44/samurai.jpg
Alias Appearance: The same
Personality: Soft-spoken, serene and humble, Muramasa's usual demeanor suits his effeminate appearance perfectly. Always willing to put others before himself, both in terms of well-being and social standing. He carries himself with an air of amicable temperance, politely conversing with the people he encounters and freely giving his meager services to those who need a hand. Muramasa doesn't hesitate to put himself in the path of harm to shield those around him and often attempts to diffuse contentious situations with soft, calming words and a somewhat clownish personality involving feigned clumsiness. These traits lead those unfamiliar with Muramasa to view him as ineffectual or easily exploitable, but more perceptive people become aware in short order that his gift for placatory eloquence and veiled redirection of disagreeable situations suggest a deep wisdom belied by his youthful, unassuming visage. But when his strength as a Servant is insufficient to defend against a particularly threatening foe, Muramasa's restraint falters and his personality reverts to that of his days as Demo Armsi. He immediately abandons his serene humility and normally warm nature becomes cold and distant, allowing him to contemplate taking the life of his opponent and even make vicious, bloodthirsty threats. This side of his personality is one that Muramasa struggles to suppress despite the fact that it keeps emerging when he is under great stress and in need of extra strength. His greatest fear is that, one day, he will return to his former self and become a harbinger of Death once more.
Alignment: Second in command of the Holy Empire and rules beside Suzaku.

Servant Information:
Class: Saber
Abilities: Riding is expertise to ride animals and vehicles. Small Phantasmal Beasts. Slight resistence against monstrous beasts.

Bravery is the ability to negate mental interference such as pressure, confusion and fascination. Not usable under the effects of Mad Enhancement. Bonus effect of increasing melee damage.

Clairvoyance is superior visual perception. Supplement long-range aiming and increases dynamic vision. Capable of keeping track of fast-moving object within a range of 4kms.

Noble Phantasms: Muramasa
Type: Anti-Unit Noble Phantasm.
History/Abilities: This is his greatest creation-a dead give away to his history. See pic for appearance of the sword. Crafted from the hardest magical materials and embedded with his soul. He boosts his own power to their maximum. Further heightened by his status as the only 'living' Servant. The only drawbacks that he cannot use any other abilities or Noble Phantasms.

Name: The Craftsmen Basement
Type: Anti-Army
History/Abilities: This is the magical manifestation of his time as history's greatest swords-smith. He is able to summon prototypes of his creations to use for battle. This includes daggers, knives, clubs, maces, lances, swords, short swords, staffs, and due to his recent time with humanity guns, and explosives. However weapons summoned that are past the Fuedel era of Japan suffer a MASSIVE damage reduction. Each one goes through Broken Phantasm in one hit. They are one time use. It's classified as Anti-Army because several can be summoned and thrown or used at the same time.

Bio: During the blood era of wars, and samurai a lone craftsmen worked night and day, forging weapons for the Shogunate. Under the hate, and anger of Japan Muramasa forged and forged. With each weapon crafted a bit of his soul left him. With each life it reaped even more. As his legend grew enemy states wished him dead. So began his life as Demon Arms Muramasa. Use his flawless weaponry and even equal natural swordsmanship Muramasa helped usher in a significant era for Japan. His life was taken however at a young age. At the age of 24 the boy was struck down by none other then the love of his life. Grief stricken he watched as she cursed his name and his weapons. The magical Grail called to him and added him into the stock of Spirits ready for the Grail Wars.

15 years ago Muramasa was summon to a young man by the name of Suzaku. A polite young man yet had a burning hatred deep within. It matched his own. Together they used every amount of knowledge they most had. While Suzaku used guns to kill Masters in broad daylight Muramasa kept the other spirits busy. He proved more then a match for the other pairs and within a few days of the end of the War the two unlocked a power that was forever buried with the death of those whom saw it. That power allowed them to win the Third Grail War but in turn their madness and thirst for vengeance corrupted the Grail. it granted their wish for power and together they now rule the world. However a tainted Grail wish has it's draw backs. Both men have been stricken with a disease special to them and untraceable. It will harm no others. If they do not win the Fourth Grail War they will be forced to submit their power and be cast into the lowest reaches of the Grail, known as Heroes Graveyard.

Yukari
05-12-2013, 10:47 PM
Master:
Name: Themis Deirdre
Age: 24
Race: Mage
Appearance:http://i897.photobucket.com/albums/ac171/yukari112/red_haired_samurai_by_sakimichan-d4v1z1t-1.jpg
Personality: She has an extreme view of right and wrong, just like the Greek Goddess her parents’ names her after. She tries to be nice while still standing strong for what she believes is right. She is very intelligent and seems to know things before they happen. Themis is just like the Goddess of Divine Law & Justice, she is fair and ordered. She is usually abnormal. She can be very judgmental, but this is rarely. She doesn't take sides unless one side has valid good. She is categorized as good, but she is also suggested as neutral.
Alignment: Loner
Abilities: Prophetic visions
Weaponry: Sword of Truth. Whoever is cut with this sword will have their true intentions revealed to the holder of the blade.
Bio: When Themis was young, her parents taught all about Greek Mythology, because they believe their daughter should understand why she was named after Themis, the Goddess of Divine Law and Justice. Before her parents were brutally murder by The Emperor, they taught her how to be a Master for the next Grail Wars. They ingrained her that this must be the last War, because the Holy Grail held too much power to be used wisely. She is not mad at The Emperor for killing her parents to prevent future Masters in the Holy War, because she understands where his logic came from, but she swore to take him down, because his other actions of evil go against her sense of Divine Law that her Parents taught her when she was younger.

While hiding for several years to avoid The Emperor’s wrath, she came across the Sword of Truth, which called to her. She has learned that anyone who welds it, know everything about everyone who has ever been cut with its sharp blade. Although no matter how sharp the blade is, the Sword of Truth has never been able to give a killing blow to any opponent rendering virtually useless in a fight to the death.
A year before the Holy Grail Wars, Themis had a prophetic dream that this War will be the last War to ever be fought over the Holy Grail. She does not know who will win, but she does know that she will be a Master.

Servant:
Real Name: Artemis
Alias: Diana
Appearance Age: 20
Real Age: 3000
Race: God
True Appearance: http://i897.photobucket.com/albums/ac171/yukari112/222_max.jpg
Alias Appearance: A wolf
Personality: She was friendly and did not conform towards relationships. She considered hunting her highest priority. She considered men less than animals (she hated men).
Artemis was a born huntress. Yet strangely enough very in tone with nature. She was the protector of forests and animals, and should anyone show disrespect and hunt in her domain, they would be punish greatly for example - Artemis sent a boar to kill the mortal Adonis because he boast about being a better hunter than she. Also a hunter named Actaeon spied upon her while she bathed, was turned into a stag, and was killed by his own hunting dogs. Artemis was a virgin goddess and only accepted virgin followers. She was very pro-femminist and thought lowly of most men, except her twin brother Apollo.
Alignment: To protect Themis at all costs

Servant Battle Information
Class: Archer
Abilities:
Riding is expertise. Able to ride Divine beast because she is the Goddess of the Wild Animals and every animal that comes in contact with her is immediately calm and obedient

Perfect Aim is the ability to always hit her target no matter what. Artemis is known to always carry a bow and a quiver full of silver arrows. She never misses.

Transformation is the ability to transform herself or anyone else into any animal form of her choosing.
Noble Phantasms: Bow
Name: Ivor Zigor
Type: Anti Army
History/Abilities: When Artemis shoots an arrow from her bow while using this ability, the arrow will multiple by the number of enemies and will never miss their target.

Noble Phantasms: Silver arrows
Name: Hason Niobe
Type: Anti-Unit
History/Abilities: A diseased arrow that slowly killed its victim and transfer the mana to Artemis each “turn.”

Bio: Artemis still remembers the days when the Gods ruled on Mount Olympus. The golden days of ruling all over Greece, but those days were long over and Artemis wants those days back. When their worshippers fell out of practice and stopped believing in the Olympian Gods, they all started to fade and then just vanished to be put into the stock of Heroic Warriors for the Holy Grail Wars.

Artemis is going to help Themis win the Holy Grail Wars to wish for the days of the Olympian Gods to come back and rule again with all her family beside her. She wants to hunt with her brother Apollo again and sky through the sky in her silver chariot.

Hollow Ichigo
05-12-2013, 11:20 PM
Approved

Your extra skills are the basic Independent Action, which causes those of the Archer class to be able to function without their Master.
You also have the Magic resistance skill that protects you from weak magic attacks.

As a Saber class Muramasa has the riding skill, as all Saber's do as well as Warrior Eyes. This grants him the ability to see small details in his enemies styles.

Master:
Name: Masaki Shiba
Age: 13
Race: Mystic Sword Priestess
Appearance: http://i1183.photobucket.com/albums/x467/Blazia_Blaze/Album2/konachan-com-65253-konpaku_youmu-myon-short_hair-sword-touhou-white_hair.jpg (http://media.photobucket.com/user/Blazia_Blaze/media/Album2/konachan-com-65253-konpaku_youmu-myon-short_hair-sword-touhou-white_hair.jpg.html)

Personality: Despite her young age Masaki is a genius level Mage as well as a complex tactician. She acts in a very soft yet scolding tone and holds strong to her Magical ways. Being apart of a high ranking noble family Masaki was famed for having a strong mana supply as well as a natural talent for wind magic, this reflects her very open ended extrospective nature and doubles as a reason she was chosen to lead the reformed Magus Association. Her strong will and logical deductive skills make her a furious killer against those that follow Suzaku.

Alignment: Current Leader of the Magus Association.
Abilities: Wind Magic, Healing Magic, magically enhanced body
Weaponry: A magical short sword she formed a pact with the Wind for(See picture). A protective gauntlet on her left arm used to preform Magic. He take be hidden by magic when not in use.
Bio: Born into the Shiba family in the mountains of Mt. Fugi Masaki was raised as a Mage as well as the art of the Samurai. Her family strove to win the Grail in all the wars yet failed each time. Each time another family member was killed. Thought before her time Masaki read the history of the Grail Wars and how to win them. Some thought it was simply defeating the other Masters. It was not. The learned how the Grail originally worked, how it used the original seven classes to fill it's Magic, to fulfill the winning wish. She hated how all seven were needed to grant the wish so Masters would betray their Servant upon victory and force them to commit suicide through the use of a Command spell, those having strong will having to have almost three spells to force their Servant. It was sickening.

Through this she came to understand Suzaku and Muramasa a little better. She despised the men for their actions, but praised their loyalty to one another. She knows that loyalty between Master and Servant goes deeper then just titles. These were larger then life Heroes and Villians of days past and those to come. It would take more then a hopeful dream and grand wishes to overcome the Madness. Having gained her Three Command Spells Masaki was glad she could fight where some of her allies could not. While others were chosen as well, the Grail's corruption allowing as many as 20 Masters to be chosen, Masaki was tasked with keeping Suzaku at bay so they can win the War and set the World right again. Could the Grail be used to clean so much red? Surely it could...

Servant:
Real Name: Sanosuke Shino
Alias: Sano, Knight of Zathena
Appearance Age: 24
Real Age: 5000
Race: Mystic Knight
True Appearance: http://i1083.photobucket.com/albums/j399/Bassoon_Ninja/Shinsengumi/Harada/harada27.jpg (http://media.photobucket.com/user/Bassoon_Ninja/media/Shinsengumi/Harada/harada27.jpg.html)
Alias Appearance: Same only he sports modern guy clothes and uses magic to turn his hair and eyes black.
Personality: Sanosuke or Sano is a clumsy somewhat paraniod young man. He tends to be a bit of a wannabe ladies' man and has a fascination for girls. But beneath most of that he shows great insight with decent deducing, and is often on task of the situation on hand, and can be a very serious individual at times. He also tends to keep a good face in order to make sure the team is in their best spirits, cares a lot about Masaki, as well as having a strong sense of justice.
Alignment: Masaki


Servant Battle Information
Class: Lancer
Abilities:
Instinct: Allows him to detect danger.

Chivalry of a Knight: Forces him into a fair fight with those he sees worthy. Simply meaning his pride as a Knight will not allow him to fight underhanded while also forcing him to announce himself in that situation.

Knight of Honor: Sano cannot be killed by dishonorable tacts. Illusions, Witchcraft, and underhanded tactics can only slow him but not kill. Those who were once Knight have a advantage over him as they can use such tactics if they were used for Good.

Additional Abilities:
Lightning Magic: is skilled in creating, absorbing and manipulating electricity. He however cannot absorb the electricity from other Servants.

Battle Continuation: is the strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Noble Phantasms:
Name: Chidori
Type: Anti-Unit 2 meter long spear colored Black.
History/Abilities: This spear has the power to summon lightning and augment it's with said Lightning. It was a spear given to him by Zathena, the Queen of Florie and his wife. Legends say she grasped a thunderbolt from the heavens and forged it into a spear.

Name: Sai
Type: Anti-Unit
Appearance: A white 1.4 meter long short spear.
History/Abilities: The Curse of Mortality. It is a cursed spear 1.4 meters long that inflicts wounds that cannot be healed naturally or with magecraft. Unlike most other Noble Phantasms, the abilities of the spear are passive in nature. It does not require its name to be called upon in order to be utilized, allowing it to instantly actualize its curse of mortality upon striking the enemy. The effect cannot be dispelled, and canceling the curse requires the destruction of the spear or the death of its owner. He normally keeps it, as well as Chidori, wrapped in a talisman cloth to seal its abilities and keep them from revealing his identity. It was given to him by Monroe, the Queen of Forest as once she tasked him with slaying the God's of Misfortune whom had cursed her beautiful forest.

Bio: Sanosuke was once a famous Knight in the magical land of Florie. There he served the Queen Zathena whom would later become his wife. As a Lancer his skills with a pole-arm weapon was second to none and unlike most of his class he can duel-wield the two Lances giving him a variety of attack and defense tactics. When Summoned Sanosuke found himself serving Masaki as if she was the living reincarnation of his wife. His chivalry as a Knight also makes him one of the more civil and trustworthy Servants.

~Shobu~
05-14-2013, 04:17 AM
Hollow Ichigo Welcome back stranger! ^_^ I'll admit, it took me a while to read this so it's taking me a while to actually post a character sheet, haha! It sounds awesome though! I'll be posting a character soon!

Yukari I love both of your images. Fact that the first one is by Sakimichan is even better!

Yukari
05-14-2013, 07:37 AM
~Shobu~ I love Sakimichan. The digital art is amazing.

Esiphas
05-14-2013, 04:04 PM
Master:
Name: Eris Savallion
Age: 18
Race: Human, with high levels of latent magical potential.
Appearance: http://quizilla.teennick.com/user_images/T/TH/THE/theSmartSpinx/1143190333_eath_angel.jpg
Personality: She was a lonely soul, with a twisted sense of humour. She has stopped feeling lonely since summoning her Servant, but has retained her dark soul, perhaps even twisting it more with her servants help. Eris prefers the night-time, as she has very sensitive eyes. She isn't fond of most humans.
Alignment: Eris is alone. At her spirits bidding, she will accept ally's, but will more than likely turn on them at some point.
Abilities: Eris, whist she has magical potential, never found a way to harnes it, other than in summoning Her spirit. She does however, have considerable skill with a Sword, which she gained in the years of loneliness and perfected with her spirits help.
Weaponry: Eris wields her sword, which she dubbed 'Thanifex'. It is a black-metal weapon, enchanted with minor magic b its previous owner, giving it significant speed increases, varying from quickened strikes to swings that are almost mpossible to follow.
Bio: Eris was born cursed, in her opinion. Since she can remember, she has had insomnia, and incredibly sensitive eyes. Looking at the sun could blind her easily, even just a sunny day gives her throbbing headache. Camera Flashes have a similar effect. Eris shunned all contact with the others her age, as they were all either horrible to her, treating her as wierd, bullying her for being a loner or for hidin in the shadows, or only interested in sports and other activitys she couldn't take part in. Dpsite a few genuine attempts to befriend her, which se dismissed as a cruel joke, Eris was alone.

Always fascinated by history, she read up on so many interesting historical figures. However, the darker figures in history fascinated her more, the men deemed 'Monsters' b the 'normal' people she hated so much. As she studied more, she also learned about the summoning of heroic spirits, and the Grail wars. Deciding that she should have the grail, so she might use it to improve her lot in life, she began the process of summoning her favourite historical figure, a dark man that most thought a true monster.

The summoning worked well, and her new Servant was bound to her will- not that he minded, for Eris was growing into a mature young woman, and she more than happil shared her life with him. She began viewing him as her closest friend, and willingly told him everything, even satisfying his greatest needs. Who is truly the master in the relationship is a debates,e subject- Eris holds the Reins to be sure, but her servant is truly a cunning beast.

Servant:
Real Name: Vladmir III, Dracula, the impaler
Alias: Issac Sanguine.
Appearance Age: Appears to be somewhere in his early 20's
Real Age: Unknown
Race: Vampire
True Appearance: http://images2.wikia.nocookie.net/__cb20110904172353/hellsing/images/d/d0/Trailer_3-1.jpg
Alias Appearance: http://2.bp.blogspot.com/_Se7QlrIDzoM/TQbwVyt3IyI/AAAAAAAAAE8/PVk1ATtOhS4/s1600/anime_dark_gothic_boy_-_0031.jpg (With elbow-length hair)
Personality: Viscious, Devious, yet very charming. Vlad is a force of personality, yet clearly a fierce warrior. Vlad also appears very servile, as he willingly opens the command of a girl easily a tenth of his true age, almost like a dog in his sense of loyalty. However, Vlad is cunning, and his servitude is all an act. Despite his willingness, he is in this purely for a chance to walk the earth again, as a terror of the night once more- and as he gets to corrupt a young, beautiful woman in the process, Vlad is more than happy to act slthe servant.
Alignment: Vlad is looking out for himself and his 'mistress', and them alone.

Servant Battle Information
Class: Beast (Or Sabre, if that's in the wrong place)
Abilities: Vlad is incredibly powerful, his strength boosted magically to immense levels.
Vlad can drain blood to heal, strength and bolster himself.
Vlad can also manipulate blood, meaning he is a very effective against small groups or single targets.

Noble Phantasms: Blood Magic, though he fights with a Claymore sword as well.
Name: Tides of Blood
Type: Anti-Unit
Appearance: Vlad unleashes Enourmous waves of boiling blood, a which flow according to his whim
History/Abilities: Vlads long history of blood draining has increased the power of this ability. The boiling blood alone is an incredible threat, as blocking it with mortal barriers is all bit impossible, and even some magical shields will not stop the tide. Also, Vlad can use it to shift or pull his victims around.

Name: Sanguine Ruination
Type: Anti-Unit
Appearance: Vlad guestures with his hand, ripping wounds already inflicted open further and draining the targets blood
History/Abilitys: This attack Heals Vlad quite effectively, and worsens damage already inflicted, though its power is limited by the fact it can only be used on an injured enem, and only works on single targets.

Bio: After his 'Death' Vlads spirit was damned to eternally wander the Earth- his pacts with the devil had barred him from heaven, and his death, caused by his weakness, elf him abandoned by the devil and alone. Vlad retained all is powers, but had no-one to use them on. This loneliness continued until his hunger and desperation were at breaking point, but before Vlad could go mad, he was drawn into the modern world, his head loaded with knowledge, and bound to a beautiful, young lady.

Vlad had everything explained to him in detail, and his cunning mind formed a plan. This girl wanted the Grail to import ove r lot in life, and he reasoned he could use its power to free himself and walk the earth again. His knowledge of the current Era led him to belvie he could outmatch most opponents, and that their Cunning was dulled considerably. With Eris' help, he tested the limits of his powers on a few of her childhood bullies, a few less pleasant townsfolk, and then eventually, Vlad drained blood from Eris herself, who gave herself up so willingly, Though he was incapable of turning her into a real vampire in his current state.

The pair moved to Japan as battle looms on the horizon, both with swords and magical ability at the ready, Both at prepared for the Grail wars beginning. Vlad feels tha the time for his greatest test is soon, and is prepared to beat everything that comes his way...

Hollow Ichigo
05-14-2013, 05:15 PM
Approved but I have a question? With Sanguine how far does he have to be from his target to use the tech? It'll need a limit range of a few feet to yards or it could be a game breaker.

Also your character has an additional two skills, for now, that are quite interesting for the Beast Class, which he falsl under not only for you summoning him as such but for his past as a blood-sucking Vampire. The first is:

Constant Mad Enchantment: Like the Berserker class the Mad Enchantment boosts his abilities while also taking is sanity. This skill cannot be turned off and adds to the Beast class being naturally uncontrollable.

The second skill is Mana Distribution. Those that this Vampire kills, or energy drained from them through blood-sucking it automatically past to you the Master. This allows you to command this Beast class without forcibly using Command spells, this is also possible because the relationship you have with this already insane creature. So basically he is currently the strongest Servant without the use of Noble Phantasms. When in battle the Mad Enchantment will automatically activate and cause him to act as the Berserker class and go on a killing spree. Which could help you in the long run.

Esiphas
05-14-2013, 06:13 PM
Added the Pictures

Sanguine has a range of about 10 feet, so its pretty good, but it isnt much ood unless the tarets already cut up. Its sorrt of like a finishing move, only it can work as a healer if need be.

I imagine that Tides of Blood extend for maybe 30ft tops?

And I like these abilitys. The more passives the better!

Hollow Ichigo
05-14-2013, 06:44 PM
Awesome I'm glad your on board.

I believe one more Character and we can start.
On a side note fighting during the day is restricted, but rarely heeded. There are plenty of options to choose from to take your mind off the senseless brutality. For example:

Fuyuki Magus Academy. A premiere school for Mages. Though it was around for many years before Suzaku's rise it foundation hasn't been disrupted that much. Suzaku now controls the school seeking powerful Mages to graduate into his Army. Masaki has decided to use this place as her cover like other young Mages may or may not. She doubles at a local bakery run by a supporter of the Magus Association near the heart of downtown Fuyuki.

You can choose to arrive in the city and do as you wish or you could have set things up before hand. It's your decision.

Valkarma
05-15-2013, 02:07 PM
Master:-

Name:
Jace Quinn (Original Last name: SliverBlood)

Age:
28

Race:
Mage

Appearance:
http://cdn.myanimelist.net/images/characters/3/62264.jpg (http://cdn.myanimelist.net/images/characters/3/62264.jpg)
Note: Jace is unable to walk and as such is always seen in a simple but study metal wheelchair.

Personality:
Jace has a kind personality that simmers with an out of place sense of ruthlessness. It is not something that makes you uncomfortable and it always feels like he would anything to help stop another persons suffering. But you get the sense when you focus that if making others happy could be done by killing you where you stood he would not hesitate in the slightest, nor doubt what he had done after.
Other than that he has an eccentric mind that will look for the best in a situation.

Alignment:
Independent

Abilities:
Jace is unable to cast magic, but despite this he can still supply Mana for a servant and use magical items that require mana.
He has a huge reserve of Mana, that regenerates at a fast pace, making him perfect as a Master.

Weaponry:
None

Bio:
Jace's past is shrouded, but not by his hand, but by that of his family. Originally from the noble English bloodline of the Silverblood family, a mage bloodline famous for having access to large reserves of Mana, he was born without the ability to use magic. The why is unknown? Was it fate, luck, or sabotage by a rival family? Regardless he started his life growing normally as any child of a mage family would. His parents showed no signs of noticing his deformity. Maybe they ignored it or maybe they could not tell. They raised him, loved him and trained him.

But as they, did they begin to notice his lack of progress. First it was thought he was just slow to learn. After all his reserve kept growing. But nothing changed. Then then began to think he was being lazy. So they pushed him and grew harsh. Yet still nothing. It wasn't until Jace fell ill one day that they came to realise what they had been dreading. As the bloodlines famous trait continued to grow within Jace it was now a burden to his body. Before long this burden robbed him of his use of his legs and, unknown to him, sealed his fate.

Expecting love and care from his family, they turned on him. They blamed him for this problem. No older than 18 his father came to him one day and inform him that he was to 'Shipped out', to another country. He would be stripped of the family name and removed from its history. And finally he was commanded to let his bloodline end with him, lest the Silverbloods would hunt down and destroy all he knew.

It was then Jace realised he had stopped being a son to his family and was viewed as nothing more than a unwanted guest.

Yet Jace himself was not broken by this event. He instead found a calling in helping others. He travelled. Grew stronger. Grew smarter. Quickly he became as self-sufficient as possible, so not to slow others. He taught himself different skills and past times, so that he could help regardless of the situation. He smiled, so he could give others hope. He travelled and saw all kinds of suffering, all kinds of problems. And using knowledge of both the mundane and magic he turned to ending the suffering of others.

But under this bright personality a harsh shadow grew. Some of the things he did for others became reckless or immoral. On more than one occasion either he or another ended up hurt. Sometimes seriously, sometimes deadly. But never did he stop. This side of him, an echo of his Father, was ruthless in what it sets out to do. It would do whatever was required to better and situation.

Recently settling into a small town of the outskirts of Fuyuki City he was surprised when the command seals appeared. Yet that ruthless part of him saw a chance. A chance to free the world of the suffering it held. Inside he felt he knew the answer. He knew what he had to do. He was going to use the grail to rid the world of its greatest suffering. It’s greatest pain. His greatest pain.

He would use it to rid the world of magic.

-----------------------------------------------------------------------------------

Servant: -

Real Name:
Jagar Helforden 'The Pied Piper of Hamelin'

Alias:
Mikhail Thorn

Appearance Age:
Young Twenties

Real Age:
35

Race:
Human Mage

True Appearance:
http://wen-m.deviantart.com/art/Anima-Lucanor-45109527?q=gallery%3Awen-m%2F11369054&qo=206 (http://wen-m.deviantart.com/art/Anima-Lucanor-45109527?q=gallery%3Awen-m%2F11369054&qo=206)

Alias Appearance:
http://25.media.tumblr.com/5d4f493311e9e28d6b5e7aa79d7a1186/tumblr_mlorpk7p8b1s5pbono1_500.jpg (http://25.media.tumblr.com/5d4f493311e9e28d6b5e7aa79d7a1186/tumblr_mlorpk7p8b1s5pbono1_500.jpg)

Personality:
Jagar’s personality is like a mirror to Jace. He is all smiles and greetings but deep down he harbours hatred towards those he deems corrupt. The core of his being is in fact well intending. He would rather help those who required it and make the world around him a better place. After all, everything he did during his life was to help others.
But there is a darker side. In contrast to Jace who does all possible to help the person, focussing on those who need help, Jagar does all possible to remove the problem, focussing on those who need punished. He is more than willing to use any and all methods to defeat those he views as evil. He will back stab, murder and send as many innocents to there grave as is required. Better then die pure then live corrupt.
One wonders if this a glimpse at Jace’s future.

Alignment:
Independant

-----------------------------------------------------------------------------------

Servant Battle Information:-

Class:
Caster

Abilities:

Mental Manipulation Magic:
The type of magic he uses. Allows for the creation of illusions, reading minds, memory control, etc.

Pay your dues:
Triggered against anyone who breaks a promise or agreement with him. A mark depicting a rat appears on their body, visible to only him and others with the mark. His powers are increased when involving a marked person.

Perfect pitch:
If he chooses, Jagar’s voice and any music he makes using wind instruments, can always be heard by those within a certain radius of him, rough 5-7 meters at normal speaking voice. Covering ears, filling them with wax, or even being inside a sound proof room cannot stop it. He requires only that you are within the radius.
Does not work if the person is deaf or uses a magical means to shield their ears.

1st Noble Phantasm:
Name:
Pipes of Hamelin

Type:
Technically 'Anti-Army', but it is difficult to classify.

Appearance:
A dirty old wooden flute.

History/Abilities:
The historic flute used to lure both the Rats and children from the town of Hamelin.
When played it has a different effect depending on who hears it and what their level of willpower is compared to Jagar's.

1. Those who have the same or higher willpower are unaffected. This is the case for only certain servants.
2. Those who are a grade or two lower are weakened by it. This is most servants and masters.
3. Those who are three or greater degrees under fall under his control. They become like puppets under his control. They feel no pain and obey his commands sent through the music. He can also push their bodies to greater heights since they ignore pain and normal bodily restraints.

Note: Three important things about the Flute.
One, any berserker class servant regardless of willpower is immune to it, full stop.
Two, he can cast no magic nor use anything else while playing.
Three, his willpower is classed as Rank E (highest).

2nd Noble Phantasm:
Name:
The One that survived

Type:
Unique

Appearance:
A small Black Rat

History/Abilities:
Represents the one Rat that survived the tale. Only present when Jagar is summoned as a Caster Servant. He gains it as his familiar. It does not reveal his identity and functions like a normal familiar, allowing him to see what it sees and hear what it hears. Is near indestructible, linking with the legend, and any time it would seemingly be destroyed it will reappear unharmed by its masters side some time later.

Bio:
Jagar was wondering mage who travelled the lands of german and europe helping those he found. He was a pragmatic person and believed in the good in peoples hearts. He was always willing to give the benefit of the doubt and help others to better themselves. He worked quietly and as subtle as he could, so that others would not grow dependant on him. his favorite use of magic was in illusions and mind tricks. But he had his limits and was more then capable of defending himself. He often punished wrongdoers in a way to give them a chance of redemption.

His most famous act, which gave birth to his legend, was within the town of Hamelin. Despite the modern telling, Hamelin was a corrupt town, suffering under the weight of greed and disease. People lived short lives in constant pain. Crime was the way they lived, and a knife in the back was how they died. When he first arrived he could not believe the suffering he could see. So he announced his presence to the town and promised them he would save them from their physical suffering, but in return they should free themselves of their corruption. The town agreed, eager to take advantage of the stranger.

So Jagar did as he said and using his magic clensed the town of it's plague and infestations. The famous act was using his mind control magic within music to drown all but one of the towns thousands of rodants. Once complete he informed the people he would return to witness there change after three nights. They nodded, made their promises and forgot them the moment he left.

When he did return he found the town no better then it had been. He confronted them again. But they mocked him. Drove him from the town and threatened his very life. Jagar did not leave so easy though. Over a few days he kept watch over the people, using his magic to hide from them. And he saw in the masses hope. There were those who wanted change, who wanted a better life. So he set in motion a plan to help the ones who wanted it. Weilding his magics he set upon the very hearts and minds of those in the town. The corrupt and greedy were assaulted with visons of nightmares and hell while those who held to hope were shown a guiding light and lead to safety.

It was this legend that made him a heroic spirit after death. But over time those decended from the corrupt of the town, who hated his very existance, began a campaign to smear his legend. To make him seem petty, and a thief of children. So strong was there influence that it affected even his heroic soul, and left a lasting corruption within his heart.

Now summoned to a grail war, Jagar has listened to Jace's tale, to his ideals and dreams and feel the boy is kin to him. He leads his full support to Jace's wish, and asked only in return that once he is gone Jace continue the work of helping others, who can't help themselves.

Hollow Ichigo
05-15-2013, 05:55 PM
Valkarma Approved. I hate this guy. I really do. Very well done. Did you research the series? Also your character has the Territory Creation skill. See Caster for what that includes.
Second additional skill is Military Tactics: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Your skill is special because it falls under Anti-Thaumaturgy. Which I took out because i would have to explain ALL of that thought I'll try and make it simple. It's basically for mutants, Mages, Sorcerors, and etc, etc, skills that are to for ranged, in terms of ability, or impractical.

So Anti-Muramasa...sadly.

Yukari EspihasThis is going to be hard folks. Truly powerful Servants and Masters. We can begin tonight or tomorrow evening. Depending on work.

~Shobu~ Just cause i love ya.

~Shobu~
05-16-2013, 03:55 AM
Valkarma You're alive?! Yay!

Hollow Ichigo Back at ya! ;D

Yukari I know right?!

Master:

Name: Chan Ai-Ju

Age: 27

Race: Human (Wu, or Chinese Shaman)

Appearance: 76491

Personality: Ai is a complicated woman. She has barriers that has been built up over the years due to her father being part of the Triad; she's got a hard exterior for sure. Wise and cunning, yet kind at her core. She's not very girly, but knows how to dress to impress, usually donning traditional Chinese formal attire. She's the type of person to sit alone at the bar, but socialize with a fake smile at classy party, all the while keeping her ears open and alert. She's more patient and calculating than brash, but once her anger is triggered, she's basically the devil. She also knows how to use her looks to her advantage. Will not hesitate to break the rules, or the law for that matter, if she deems it necessary.

Alignment: Loner, Occasionally with the Triads.

Abilities:
Clairvoyance- the ability to gain information about an object, person, location or physical event through means other than the known human senses

Healing- By drawing spiritual energy, she can heal minor to almost fatal wounds.

Medium- Speak to the dead and gods, basically beings who aren't of the living world (Her family pray mostly to dragon gods)

Distinguished with a sword and gun

Proficient at hand to hand combat

Weaponry: http://www.heavenlyswords.com/images/P/SC775%20400.jpg (A family heirloom)

Bio: Ai was born into a strange family for Chinese standards. Her father is the Deputy of the Hong Kong Triad, while her mother is from a long line of Wu, or Shaman. She grew up learning the art of both worlds. She received the tattoo on her back at the age of 18 to symbolize both her loyalty to the Triad way of life and Wu. As she grew older, her loyalty to both began to waver. She didn't want to live her life at the mercy of the temple, and she didn't have high regards for organized crime, though she did like the camaraderie of it. Being the eldest of three, her parents were weary, but accepting of her decision to stray from the path they wanted her to follow, although their opinions differed in what that path was.

Leaving Hong Kong behind at 24, Ai became a traveling Shaman, occasionally doing favors for the Triad along the way. At 26, her youngest, 8 year-old brother, Ji Ang, fell ill with some new disease that so far has no cure. She returned home began to work more with the Triad, taking control of the largest hospital in Hong Kong (in which her brother spends most of his time) for obvious reasons, while performing minor Shaman duties to satisfy her mother. When sound of the Third Holy Grail war caught wind, Ai knew what she had to do to save her little brother. She did not wish to possess it, only to be able to wish for a cure for his disease, not just for him but any others who might contract it.

Servant:

Real Name: Hua Mu Lan

Alias: Xiao Fan (means “little ordinary”)

Appearance Age: 20

Real Age: 1420 (The Ballad of Mulan was first transcribed in the 6th century)

Race: Human

True Appearance: 76494

Alias Appearance: 76493

Personality: Honor-driven type of personality. She's selfless and brave to a fault. Fun-loving, clever, and determined. Tom-boyish. Sweet but can be stubborn.

Alignment: Whatever will allow her to put an end to the war

Servant Battle Information
Class: Rider

Abilities:

Master Swordsman

Distinguished at Kung Fu

Dragon Cry- Call upon Shenlong (Dragon God of Thunder), Fucanglong (Treasure dragon who is associated with Volcanoes), Jiaolong (Dragon of floods and sea), or Dilong (Earth Dragon) power and use them as she rides the respective dragon.

Noble Phantasms: The Dragon Gods

Name(s): Shenlong, Fucanglong, Jiaolong, Dilong

Type: Anti-Fortress

Appearance: 76492
(Middle top= Shenlong;
middle bottom= Dilong;
left= Jiaolong;
right= Fucanglong)

History/Abilities:
Shenlong-
Create great and powerful storms
Spit lightening from mouth

Fucanglong-
Spit fire from mouth
Spit lava from mouth

Jiaolong-
Spit high-pressure geyser of water from mouth
Summon tidal waves on whim (if near water)
Create whirlpools (if near water)

Dilong-
Create Earthquakes with tail
Use voice to cause avalanches

Noble Phantasms: Sword

Name: Bai

Type: Anti-Noble

Appearance: http://theswords.info/chinese-swords.jpg

History/Abilities:
It was the sword she used to fight and win the 10-year war of her time.

Bless Thy Sword- Her sword is blessed by Tianlong (The Celestial Dragon), giving it the ability to cut through any substance, even Diamond, as if it were slicing bread.

Bio:
In the 6th century, a girl named Hua Mu Lan secretly impersonated a soldier and joined the army in place of her aged father to save her. She was gone for 10 years and returned home a hero, although she accepted no reward. She was soon after discovered but because what she did was so noble, she was excused for breaking the law. Her act of heroism went down in history.

Mu Lan has no true reason to be drawn to the Holy Grail. She knows that there must be peace and war for balance, but that doesn't mean she can't wish for a little bit of peace.

Hollow Ichigo
05-16-2013, 06:26 PM
@ ~Shobu~ there are only two classes I hate the most. Caster's and Rider's. Approved. Just to be clear any Noble Phantasm if stronger then any earthbound metal. Though ordinary swords from Master would break instantly, aside from Suzaku whom wields a Noble Phantasm from Muramasa. Aside from that your extra skills are.

Riding: Your ability to pilot, ride, or steer ANYTHING. Meaning if you like you could fly a plane, ride a motorcycle, pilot a space ship, ride Dragons, steer a boat, so basically you can ride better then anyone else.

Mana Drain: This is a counter skill and some would call it a curse. The longer you use your abilities, faster the mana is drained from your Master. This can be offset by spiritually strong people, like shamans, but even then the strain is hard. Rider's are not fond of prolonged fights.

Luzifer
05-19-2013, 11:12 PM
“Master”:

Name: Name Unknown, refered to as “Núlì” meaning slave

Age: 16

Race: Human

Appearance: http://fc04.deviantart.net/fs71/i/2012/136/8/3/shattered_by_mooferz-d4y8znj.jpg

Personality: “Nuli” spirit is broken and shatter. A twisted wreck of a boy bent and burned by the mental chains that twist his mind like marionette strings. During his moments of lucidity he wails and cries before being brought to heel by the psychic dominance of Sima Yi.

Alignment: N/A (See servant)

Abilities: None by himself.

Weaponry: None

Bio: No known history. (See servant)


“Servant:”

Real Name: Sima Yi
Alias: Zhongda
Appearance Age: 27
Real Age: 1834
Race: Human
True Appearance: http://fc07.deviantart.net/fs31/f/2008/193/e/a/ead1dd0c4f367c4d50c008c42a9ef911.jpg
Alias Appearance: Always maintains his true appearance
Personality: A cruelly, brilliant man. He places himself above other creatures and sees himself as the most glorious tactical mind to ever grace the world. And he is not far wrong. Nothing he does is not part of some machination and he cares not what he has to use or destroy to obtain his aims. For him, the achievement of greatness is the only worthwhile pursuit and it is one that exists for its own sake. His humor is bitter and mocking and no matter what happen he always wears a knowing smile. After all, he’s just watching events he has already predicted.
Alignment: Loner

Servant Battle Information

Class: Assassin
Abilities:
"turning-back of the wolf"(狼顧): Sima Yi’s mastery of tactics reveals itself in an ability to react to threats before they happen.

Body Double: Sima Yi is directly connected with his “Master’s” life force allowing him to sustain himself through great injury at the expense of Nuli.

Shadow Magic: In the twisting darkness lies power. Sima Yi has claimed this power allowing him to manipulate and move between shadows.

Noble Phantasm:
Name: Shadow Army of Hu Fei
Type: Anti-Army
Appearance: A Shadowy legion of lifeless forms that march to Sima Yi’s mental command.
History: It is with this legion that Sima Yi devastated the forces of Wu and Shu under the command of Cao Cao and then Cao Pi of Wei. He fought the brilliant Zhuge Liang to and stand still. It was with this army he consolidated the power of his line and laid the framework for the unification of China and the end to the Warring States period of Chinese History. He single-handedly laid the groundwork for the Jin dynasty. The Shadow Army his bound to his life force and when old age claimed him it vanished from history and was lost to myth.

Primarily used as a distraction and a diversion. Easily scaled in power depending on the situation and need of Sima Yi.

Noble Phantasm:
Name: The Broken Promise
Type: Anti-Unti
Appearance: A plain and unassuming dagger. It is perpetually stained with blood. Every time it is drawn the blood-stain pattern changes, how is unclear.
History: A dagger that Sima Yi gave to each of his enemies that he drove to suicide, including Wang Ling and Cao Biao. Their despair-infused heart-blood have left this blade venomous and deadly to those it is stabbed into, draining them of the will to live.

Bio: Ever the planner, Sima Yi laid a plan for his death, a very particular spell cast at a particular time at a particular place. This spell carried his soul into the future dancing down the eddies of fate until it came across a person with singular attributes necessary for its completion. This person happened to be a young man whose name and tale is of no consequence. A normal, albeit tragically ill-omened, young man. The spell found him and entered into him. Festering and metastasizing. Eventually it brought forth Sima Yi and allowed him to impel and control the young man, allowing him to force the young man to become his “master” and summon Sima Yi once more into the lands of the living.

Alive once more, Sima Yi seeks to once again etch his name into the annals of history as the greatest military mind every birthed under the sun.

Hollow Ichigo
05-20-2013, 12:54 AM
Haha It's nice to see you again Luzifer. I mentally told myself you would change his class to Assassin and right as I'm replying i scroll down and see it. Though he does technically fall under both classes in a way.

Approved.

Additional Skills:
Presence Concealment: Allows you to conceal your presence as well as magical trails. Beware because those with superior senses, additional sensory skills, or history of fighting Assassin type enemies have a slightly higher chance to detecting you. Though even then it would be hard. Mainly due to the below skill. Crap...

Anti-Divinity: This skills weakness the attacks of creatures, Servants, and Noble Phantasms of Divine nature. This skill is passed to every last fiber or this Servants beings, down to his own Noble Phantasm. This however doesn't not effect those whom are evil or have not even a small amount of honor. The three Knight Class are weakened by nature as they normally stand for noble reasons.

Natural Enemies: These Classes have a harder time getting along as they are normally opposites. For example: Lancer's are almost ALWAYS noble knights. the Noblest of them all so it's only natural they would hate people like Assassin whom fights from the shadows(no pun intended) and Caster whom used under to sometimes unmind his enemies or even use innocents to win.

Saber-Assassin/Archer/Caster/Berserker/Rider
Rider-Lancer/Berserker/Beast
Caster-Assassin/Archer/Saber/Saver
Assassin-Rider/Saver/Avenger/Berserker/Beast/Lancer
Lancer-Caster/Assassin/Berserker
Berserker-Everyone
Archer-Saber/Lancer/Beast
Beast-Berserker/Lancer/Saber
Saver-Caster/Assassin
Avenger-Caster/Assassin/Saber

Luzifer
05-20-2013, 12:58 AM
thanks. Yeah, I figured Valkarma already had the Caster class covered so I massaged mine into the assassin class because... you know.. evil.

Hollow Ichigo
05-20-2013, 01:09 AM
Indeed. I'm glad to see a balance of good and kinda evil to down right evil.
Post whenever ready. I'll post tomorrow sometime because it's 1 and i have work at 7 so goodnight Luz, glad you joined. Thought I'll be honest both you and Valkarma under the Caster class, and even now is something I didn't see coming. Four Dragons, a man with finite weapon creations, two army based underhanded evil guys, a guy with a deathspear, and a God with the aim of...a God. Then the Vampire. Awesome. Thanks everyone.

Esiphas
05-20-2013, 06:05 AM
Bezerker hates everyone eh?

So if i count as both beast and Bezerker... Vlad/Issac will hate bezerkers, lancers and sabres out of combat, and everyone once he's got that combat rush going, am I right?

Hollow Ichigo
05-20-2013, 05:58 PM
Correct.

genderbender_lover
05-20-2013, 05:59 PM
oh my this is a truly amazing story i love it. i think ill reply to the message hollow ichigo sent me with an HELLZ YEA!! im signing up for this rp this is way too awesome to let slip by. however it may take sometime for me to gather all the info and materials i need to correct and adapt my regular oc's to this kay :biggrin: i hope to have everything posted soon (by the way i want to know do the epic's have t be real or can they be made up. either way im fine im just curious to know) ciao my sweets!!:) :wink: :biggrin: :tongue: :cool: :eek: :laugh:

Hollow Ichigo
05-20-2013, 06:06 PM
Made up if perfectly fine. As you can see my Lancer never existed nor does the land he comes from.

Luzifer
05-20-2013, 09:41 PM
Sorry meant to post in the RPG thread and accidently posted here. My bad.

genderbender_lover
05-21-2013, 10:17 PM
Master:
Name: Rave Emiya (no relationship to shirou despite name)
Age: 15 1/2
Race: Mage? (whats the difference between Witch/Sorcerer/mage)
Appearance:http://thetwilightsaga.com/photo/ai187459n602591-1/next?context=user
http://thetwilightsaga.com/photo/kenryuu-1/next?context=user
Personality:Rave has an ironic attitude(sasuke) however she doesn't regard herself higher than others.that is mostly due to the fact she doesn't regard herself anywhere at all. she simply doesn't care. if she feels like it she openly confronts and humiliates people who try to take advantage of her. even when Rave is a cool, collected, smart person she is also sometimes very easily angered, aggravated. and when she has her poker face on its impossible to tell what shes thinking.
Alignment: The Magus Association, a loner
Abilities:
blind man's eye: it renders the opponents eyesight useless and to be transferred to my character's servant.
broken busted glass: my character can break up to 2 bones and heal them back. she could also use this on anyone she chose to.
Weaponry: one gun and a long katana
Bio:

Servant:
Real Name: (That's a given.)
Alias: (What name do you truly go by)
Appearance Age: (How you look)
Real Age: (From history or whatever you decide to create.)
Race: (Human, Demi-God, Half-Dragon, Go crazy, sorry but Aliens do not exist in this story but space like materials do. So a sword made from Pluto's surface is believable, through magic I suppose.)
True Appearance: (When battle ready)
Alias Appearance: (It can literally whatever you want. I will personally be a Cat. You'll use this during the day mainly when fighting isn't really going on.)
Personality: (Can be while hidden or when fight. It's a War so I encourage the underhanded tactics)
Alignment: (Where do you said. With the Empire, Some Resistance Group, The Newly formed Magus Foundation, or are you in it for yourself La next Emperor.)

Servant Battle Information
Class: ARCHER
Abilities: (Your Magic can be of your choosing three you choose. I give you two extra.)
Noble Phantasms: (From Swords to Guns to whatever Magical wonders you can come up with. You can't be a man from the samurai era with a gun as your Noble Phantasm unless you have one heck of a background and story. Also you can have up to three but of different ranks, exp Anti-Unit, Anti-Army, so forth.)
Name: SILENCED NIGHT (i know i suck at names)
Type:( Anti-Unit, Anti-World, etc)
Appearance: (How does it look?)
History/Abilities: (Where did it come from. How did it impact your time?)
Bio: (What drew you toward the Grail? What drives and makes you you? at least 2-3 paragraphs.)

im sorry i have to finish this tomarrow :happy::happy::happy::happy::happy::happy::happy:: happy::happy::happy::happy::happy::happy::smile::s mile::smile::smile::smile:

genderbender_lover
05-21-2013, 10:18 PM
Master:
Name: Rave Emiya (no relationship to shirou despite name)
Age: 15 1/2
Race: Mage? (whats the difference between Witch/Sorcerer/mage)
Appearance:http://thetwilightsaga.com/photo/ai187459n602591-1/next?context=user
http://thetwilightsaga.com/photo/1216142216animeboys5b15d-1/next?context=user
Personality:Rave has an ironic attitude(sasuke) however she doesn't regard herself higher than others.that is mostly due to the fact she doesn't regard herself anywhere at all. she simply doesn't care. if she feels like it she openly confronts and humiliates people who try to take advantage of her. even when Rave is a cool, collected, smart person she is also sometimes very easily angered, aggravated. and when she has her poker face on its impossible to tell what shes thinking. she's tactful and as observant as she can be (feeling vibrations and such).
Alignment: The Magus Association, a loner( she's not all that into the association but see's where they come from)
Abilities:
blind man's eye: it renders the opponents eyesight to be transferred from my character.
broken busted glass: my character can break up to 2 bones and heal them back. she could also use this on anyone she chose to.(this is on hit)
Weaponry: one gun and a long katana
appearance: http://fc03.deviantart.net/fs14/i/2007/080/e/9/Katana_no_Sakura_by_Brunnus.jpg
http://cosplaysky.com/media/catalog/product/cache/1/image/800x1200/9df78eab33525d08d6e5fb8d27136e95/p/u/puella-magi-madoka-magica-tomoe-mami-anime-gun-prop-cosplay-2.jpg
Bio: Rave was born with an illness that makes her eyesight slowly diminish more and more everyday. she was also born into a powerful magi family. her family however cared a little more about their Dojo. Her parents felt that if she should lose her eyesight one of her most vital resources then she should also be prepared to be able to fight and live without it and make up for it severely in other ways. they trained her in lots of different types of fighting styles and martial arts. don't get them wrong they also made her study regular school things such as history and language arts and math but it mostly focused on her fighting and magic. they knew she would be the one to fight in the next grail wars so they had to get her ready in time. they also trained her in all types of weaponry ranging from swords and guns to being able to make her own. they taught her to make up for her lost in vision with her other senses. they trained her better than they or anyone else in the dojo had. then when she was ten her hearing also began diminishing so they had to teach her before it was too late how to distinguish where she was if she didn't already know from feeling around and trying to recognize the different landscapes. they taught her to speak in different languages and to use sign language or brail. soon after she had mastered these things the elders of the family decided she was a quick enough study and ready to learn about the grail wars and more advanced magics to help her since she would be at a huge disadvantage more so then anyone should be. she learned ancient magic from the eldest elder who's age was 139 years old(imagine what he could've learned). they taught her all about the classes and noble phantasms. they hoped and believed she would be chosen for the grail wars to take down emperor suzaku and his servant muramasa. they also preyed she wouldn't be slaughtered in her first fight. they had been so focused on her training none truly realized how much mana she was accumulating, slowly building. when she was 12 1/2 her parents received information pertaining to the emperor. the emperor had begun slaying magus's that might be able to challenge him, it seemed he was coming over toward the area of fuyuki city. the elders decided rave was responsible and old enough to take care of herself while they go into hiding. but right before they did so they made sure to secretly(not so mush) enlist her into the Magus association. now
it has been three years since she last saw or heard from her family as well as spoken a word.
Servant:
Real Name:Tsubasa kuraroogi
Alias: Tsubasa emiya
Appearance Age: 16
Real Age: 22 (died at age 24)
Race: human with some wolf in him
True Appearance:
Alias Appearance: http://www.animefarkasrajongoioldal.eoldal.hu/img/mid/21/anime-wolf-boy-farkas-1.jpg
Personality: portrays happy but has a sarcastic air. tends to like to tease seductively whether it be boy or girl matters not to him. he isn't a playboy he just likes to tease and have fun.he has a really creepy scary side that comes out in a heated battle its like an animal but he keeps it in check. he smiles a lot and acts kiddish most of the time when hes with rave or "friends". he doesn't really care for anyone but is loyal to Rave since she is good to him and looks and acts identical to his love.
Alignment: RAVE, LONER

Servant Battle Information
Class: ARCHER
Abilities: MANA REAPER: CAN STEAL LEFTOVER MANA FROM LIVING ORGANISMS AROUND THE AREA TO BOOST ATTACK POWER AND SPEED. BUT AFTERWORDS TAKES A HEAVY TOLL ON HIS BODY
MINDFUL INTRUSION: THIS IS IN AFFECT ALWAYS WITH RAVE SO THEY CAN COMMUNICATE WITHOUT HER SPEAKING) HE CAN SOMETIMES GO INTO OTHERS MEMORIES AND MIND OR COMMUNICATE WITH THEM AND WHOEVER ELSE IS CONNECTED BY USING SOME STORED MAGIC HE KEEPS FOR THIS ONLY. DOESN'T TAKE MUCH OUT OF HIM UNLESS HE HAS A WIDE NETWORK OPEN TO WHERE HE CAN HEAR ALL THE PEOPLE AROUND HIM THOUGHTS.
Noble Phantasms: two pretty big guns that shoot huge lasers and have a sort of sniper on them. 2:A pack of wolves that eat people and listen to his command only.3:recalls bits and peices of when he was an assasin
Name: SILENCED NIGHT (i know i suck at names) POWER OF THE PACT, ASSASINS REBORN

Type:1. ANTI WORLD (silenced night) 2.ANTI ARMY (power of the pact) 3.ANTI UNIT (assasins reborn)
Appearance: http://2.bp.blogspot.com/-Rsiw1V_JORM/UUSpVlr3MTI/AAAAAAAAT8s/PH8zaLJb824/s1600/peacekeeper-gun.png http://a66c7b.medialib.glogster.com/media/e5/e538fb7490abe9781da35171c3ac4a29324aaa05c0ed5d1d0a 8243533655599b/anime-pack.jpghttp://i614.photobucket.com/albums/tt229/Taia-Leonhart/Anime-Boy.jpg CLOSE RANGE in long range they extend with a chain

History/Abilities: He was dumped in a forest when he was a baby because of his ears(sorta like Tarzan but sorrier). he somehow was able to learn basic things like walking and hunting to stay alive. around the age of 5 he stumbled upon a wolf pack. they weren't friendly at first in fact the packs leader tried to kill him. but instead because he had learned so well in how to hunt he killed the pack leader and won dominance over the pack. they felt he was one of them from his ears and accepted him with respect and care. he lived a peaceful life until he came upon a girl one day looking for some food. she was very pretty and soon after they "met" she took him back to japan with her. where she introduced him to the village leader, the leader took him in and trained him to be a warrior assassin and a human being (his weapon being claws that extend if it's not a close ranged fight). after living there for 11 years he had proposed to the girl who had found him and they were married and had 2 children. one night he came home from a 3 day trip and his village was slaughtered by an unknown person. surging with hate he was quick to set aflame the village for burial purposes and leave in search for the person who killed his family. along the way he met an archer classed man who was quite skilled in the making of swords as well as using them. he asked the man to teach him all he knew thinking it would give him an advantage. so he learned all he could before setting off again on his journey of vengeance. this time he met a girl who had been born into a magi family she was quite curious of him and after learning his past she also wanted to help so she somehow transferred some of her magic circuits and manna to him. after that he continued to follow the trail to where he found the man but before he could kill him he was slain by the leader of his old pack in which he died at the age of 24.(the time he met the girl from the magi family the ritual for which she used to transfer her magic circuts and manna was basicly him going "somewhere" not in there time he had to go through a small journey to even be able to take in the circuits and manna thus where he was given the guns)
(BY THE WAY THE FIRST PICTURE IN MY MASTERS PROF. IS A DISGUISE SHE HAS TO WEAR WHEN OUTSIDE SO SHE WONT BE FOUND OUT BY EMPORER SUZAKU AND HIS SERVENT MURAMASA)

the claws were his original weapon when he was an assasin.) the magic abilities he has like the MINDFUL INTRUSION come from the girl who shared magic circuts and manna with him) the journey he went through was a test filled with many other tests. he was sent to a futuristic time where there were a robot vs humans war. he had helped the humans win the war over the robots so they gave him the guns to protect himself on his journey.)
FINISHED!!!!!
:happy::happy::happy::happy::happy::happy::happy:: happy::happy::happy::happy::happy::happy::smile::s mile::smile::smile::smile:

Yuuchun
05-24-2013, 02:43 AM
Omfg you guys are back sobs..and with a new rpg too. I just can't...I sort of stopped coming here so I didn't see this. But I will be joining you guys but I most likey won't post till next week is done as I am going on a trip..but I might be able to have a character sheet up before I leave.

Yuuchun
05-24-2013, 04:17 PM
Master



Name:

観月 ミタマ (Mizuki Mitama)
Age:

46
Race:

Jewel witch
Appearance:

http://images4.alphacoders.com/121/121928.jpg
Personality:

One of Mizuki's most intriguing charms is that her character still has a lot to reveal and can be interpreted in several ways.

Mizuki graduated from Peking University with a major in Psychology. She is thus embedded with extensive knowledge and aptitude for analyzing and assessing the human mind. The first time that Mizuki utilized those abilities in the real world was to swindle a major MLM company into bankruptcy. The action was motivated by revenge for scamming her single mother, who had committed suicide in order to ensure her daughter's tuition through all of college. As a result, she spent 3 years in prison, giving her the in-game nickname "Ex-Con". The general public considers Mizuki a professional con-artist and a genius.

At first appears, Mizuki seems to be a very sly and confident woman, tricking reporters into leaving the scene so she can leave the prison without a hassle. Also years later Mizuki was invited to a intriguing game named, The Liar Game which was to be held in Tokyo, Japan. During the Liar Game Tournament, she displays exceptional proficiency in tricking her opponents through her intellectual skills; Mizuki's biggest forte is being able to predict and manipulate people's minds, which allows her to get cooperation from other players as she presents them a logical and brilliant plan and to get the best out of their opponents by predicting their train of thoughts and actions. Mizuki is not unwilling to lie or deceive others in order to achieve her desired results.

Also during the tournament Mizuki met an interesting player named Kouen in which Mizuki would later deduce that Kouen was not the woman's true name and neither was the outward personality being portrayed Kouen's true self. Eventually, both women would become master and familiar under a pact in which Mizuki promised to help Kouen achieve her ultimate goals. But in reality the only reason Mizuki had agreed to help Kouen was so she could obtain a mythical jewel (in reality it's the Holy Grail) that had been told from generation to generation among jewel witches. According to the myth who ever obtained the mythical jewel would obtain god-like abilities and would eventually become immortal.
Alignment:

Independent
Abilities:

Gemstones: Mizuki has the ability to unlock the hidden abilities of a jewel which at times are mostly elemental. For example, a sapphire jewel would grant Mizuki to control water while a ruby would grant Mizuki the ability to control fire. But maintaining both a familiar and several jewels at the same time is very mana taxing and so most of the time Mizuki only summons three gemstones: sapphire, jade and a pearl.


Sapphire: the sapphire will grant Mizuki the ability to control water in any shape or form she wishes accordingly to her mana reserves.

Jade: the jade will grant Mizuki the ability to manipulate plants. This will allow Mizuki to either make plants to grow into enormous sizes and use as a shield or simply to enhance a plant's medicinal properties.

Pearl: the pearl has the ability to make everything transparent both in a physical and non-physical way. For example, this will allow Mizuki to see through a wall or allow her to read information about a person or an object.
Weaponry:

{See abilities}
Bio:

{See Personality}







Servant



Real Name:

화영 여우 (Hwa-young Yeou)
Alias:

紅炎 (Kouen)
Appearance Age:

28
Real Age:

1500 (In Korean folklore a Gumiho is a fox that has lived for at least 1000 years.)
Race:

Gumiho
True Appearance:

http://s102.photobucket.com/user/SenzoMasamori/media/tumblr_m8x8tlSooV1qzaxrjo1_500.jpg.html
Alias Appearance:

http://s102.photobucket.com/user/SenzoMasamori/media/f19180ac.jpg.html
Personality:

Kouen outwardly portrays herself as tall, graceful, and dignified, also exhibiting arrogance and vanity, a personality to match her high rank among the familiars. She also takes great pride in both her physical appearance and abilities. Her narcissism sometimes puts her at a disadvantage as she refuses to unleash her full might until late in a battle. In the midst of battle and casual conversations alike, Kouen thoroughly likes to use her wit and sarcasm to throw jibes at enemies and even, occasionally, her allies. Lastly, Kouen is also highly sensitive to criticism and will rarely if ever forgive a perceived slight. However Kouen's inner personality is quite fragile if not tender-loving and is not the self-confident pillar of strength that her outer identity appears to be and is often stalled by her conflicting emotions that mostly derive from her demon ancestry and her desire to become human.

In the end Kouen handles tasks steadily and confidently, rarely complaining or getting into a tizzy about minor setbacks. She knows her own strength but usually handles situations with dignity and self-control. Like a bull, Kouen' personality will almost never lose course and will remain on level no matter what chaos surrounds her. But, push her too far and she can suddenly turn into a raging bull, and once this happens, she will be difficult to calm and through out history Gumihos' have been known to hold grudges that last centuries. Also Kouen as an individual is stubborn - perhaps the personification of stubbornness.

Also Kouen has a copious amount of natural talent in the art of thievery. Even before Kouen had become a nine tailed fox (Gumiho is basically the Korean equivalent of a Kyuubi but the difference is that while the Kitsune/Kyuubi can be portrayed as benevolent beings the Gumiho is almost always portrayed as a villain) and was still only a two tailed fox her talents for stealing were unmatched.
Alignment:

Supposedly her Master, but one must not forget that Kouen is also a Gumiho


Servant Battle Information



Class:

Caster
Abilities:

Shape-shifting: As a Gumiho, Kouen, naturally has a talent for shape-shifting which she usually utilizes to transform herself into a young and beautiful woman. But her shape-shifting are however not limited to a female as Kouen, although at a lesser rate, has been known to transform into a young man as well. However, a Gumiho's ability to shape-shift is limited as most if not all cannot completely erase their fox's physical essence such as a narrow face with close-set eyes, thin eyebrows, and high cheekbones. This means if she is copying an already existing person Kouen's version will be slightly different than the original. Also this shape-shifting ability extends to small objects such as making a pebble appear to be a gold nugget.

Possession: Kouen has the ability to possess humans and familiars of lower ranks (of course I won't be possessing any players' characters, but NPCs that I create through out the game) and utilize both their bodies and powers. However there are limits to this ability as its effectiveness, duration and intensity depends on which phase the moon is in. For example, if there's a full moon then Kouen can use the technique to the fullest while a new moon would mean the technique is at its weakest. Also because Kouen is possessing a body instead of shape-shifting means she can fully hide her fox's physical essence.

Healing: If Kouen can acquire and consume a human's heart or liver she can heal herself without draining her Master's energy but the cost is that it will momentarily hinder her Gumiho's powers.
Noble Phantasms:

Will-o'-the-wisps
Name:

Susanoo, Chang'e and Daesoon
Type:

Anti-Unit
Appearance:

From left to right: Susanoo, Chang'e and Daesoon (http://fc05.deviantart.net/fs70/f/2011/208/e/0/kung_fu_panda_2_lord_shen_by_feimo-d41sns2.jpg)
History/Abilities:

Susanoo: Susanoo possess the legendary sword Ame no Habakiri and has the highest offensive powers among Kouen's subordinates. As his name suggests Susanoo's attacks are mainly lightening based and are usually closed ranged ones.


Chang'e: Chang'e offers almost no offensive powers, but Chang'e powers grants the ability of levitation in which he can use to levitate both himself and his allies. He also is able to create light hypnosis and illusions for example create ghost-like objects or induce sleeping on an opponent.


Daesoon: Daesoon's techniques are fire based perhaps the only one out of the three that truly maintains the embodiment of a Will-o'-the-wisp. He can create illusions to make himself disappear and reappear. Daesoon can also create walls of fire that will act like a barrier, but if he tries to use it as an offensive technique it will prove to be barely effective.
Bio:

In ancient times when Korea was still divided into different kingdoms a man in a small village had three sons but no daughter. Feverishly wishing for a daughter the man prayed to the gods that they send a daughter even if she was a fox. Eventually the man's wish was granted and his wife bore him a daughter. It was a dream come true for the couple as the daughter they wanted so much was finally born, but those happy feelings did not last long.

At the age of six strange events began to occur within or near the household. For example, neighbors' valuables turned missing and later to be found in the family's house. But perhaps the most bizarre one is that every night one of their cows died. And so the father send one brother after the other to watch the cows. Each accusing their sister of killing the cows and eating their hearts, but the father refusing to believe his own sons' stories threw them out of the house.

After being thrown out of the house by their father the older brothers wandered until they met a Buddhist monk, who sent them back with three magical bottles. They found their sister living alone; she told them their parents and brother had died, and implored them to stay. Finally, she persuaded them to stay the night and somehow made a rich meal for them. In the night, the older brother was woken by the sounds of chewing. He rolled over, saw the meal, and realized that they had been eating corpses. The sister stood over her dead brother, eating his heart. She told him that she needed only one more to become a human.

The sister, Kouen, would later find out that there was more complicated conditions for her to fulfill in order to become fully human. Through pain-staking research Kouen found out that in order for her to become fully human she must abstain from eating/tasting meat for a thousand days, not showing her true identity to a human unless the human is the contractor in which the Gumiho agreed to help and at last obtain a legendary item, the cintanami which Kouen would later find to be the power of the Holy Grail. Intel told Kouen that the cintanami could possibly be found in Japan in a town named Fuyuki. And so Kouen had made her way to Japan in search for the legendary item that would grant her the ability to finally turn into a full human.

Hollow Ichigo
05-24-2013, 08:53 PM
Lol Yuuchun

Your welcome anytime Yuu as as anyone else.

Yuuchun
05-24-2013, 09:10 PM
Hollow Ichigo you have no idea how long I've been waiting for you guys to return. <33

Hollow Ichigo
05-25-2013, 10:42 AM
Poor Yuuchun it okay mi love. It seems most of us have returned so fear not.

Yuuchun
05-25-2013, 08:10 PM
I have posted my profile Hollow Ichigo

Hollow Ichigo
05-26-2013, 03:06 AM
Yuuchun Approved
Additional Skills:
Territory Creation-See Caster
Magic Resistence: Slightly reduced effects of Magic

Hollow Ichigo
05-28-2013, 06:35 PM
genderbender_lover weird name my friend. Congrats. I love your character as well. However you are Approved on a few notes. Please read and edit before posting.

Additional Skills:
Riding: The ability to ride small phantasmal beasts, like your wolves, resistance to Monstrous beasts in terms of damage. Absolutely no connection with Divine beings

Independent Action: Makes you as a Servant harder to control by your master.

1. The ability to reap one's eyesight is powerful but you cannot outright take it. So maybe give them your Master's eyesight for a short time, while those with those types of abilities or trained warriors in that art maybe able to reduce the effects further, but maybe still enough to be ripped by wolves.

2. Just like your wolf pack listens to you, they may lose focus or get distracted by the simply numerous illusion/hypnosis/Caster type abilities. Example: Your Wolves may find it hard to 'truly' try and kill Artemis as she is and was the God of Animals. It would be conflicting for them to attack someone that literally stands for their survival, longer then you ever have. The same applies to your mind reading. Stronger mind can outright withstand it, and most are trained mages or Servants outright, whom would somewhat be able to mask 'critical' information such as their names, identities, Noble Phantasms, origins. So if you like simply let that player know if you wanna use that ability so you guys can come up with something. Doesn't mean you can just pop in their heads and troll them a little, by all means have at it I love voices in my head, personally, see my name.
Also can you snap bones from anywhere or is it by hit, cause she kinda can't see so where is she aiming?

3. Not sure that the red headed kid in your Noble Phantasm was about. I saw the gun and the wolves, nice nice by the way, and I'm wondering if your character is from present times or the future? If he's from the past and very time travels his gun noble phantasm would be use this. Much like Muramasa if he uses guns, cause they're not from his era nor was there a way he could have known about submachine guns, nukes, and jets. By the way there is no Emiya in this story, or Gilgamesh, or Queen Arthur, or any of them. You can bare the name but they never existed in this story.

Master:
Name: Leon Flinch
Age: 28
Race: Mage
Appearance: http://fav.me/dw66ul
Personality: Leon acts in an aristocratic manner. He always seems serene and apathetic towards other people, even while actually deeply conflicted. He is notably calm, even in battle. He generally acts indifferent, bordering on arrogance, to most situations he is faced with, and rarely views his opponent as being worth his time as much grander objectives are before him.
Alignment: Self
Abilities: Mana Manipulation: The ability to channel, direct, and expel mana in various forms. Normally through blasts, waves, beams, shields, mana formed weapons, etc.
Weaponry: None
Bio: Leon was born to a Russian father and American mother. he lived most of his life in New York city. His mother was a gardener while his father was a businessman doubling as a medium at night. It was no surprised his father was chosen to become a Master during the Third Grail War, and it's no surprise he died by Suzaku's hand. As such Leon became head of house and soon continued the training his father had previously put him through. After fifteen years Leon hated the world as through Magic he was able to learn secrets upons secrets hidden from humanity. The wars for sacrifice, or offerings, all the greed, and power people thirsted for, it all enraged him to the point of madness. The idea of his father dieing the War to help bring peace to the world, his mother whom was hunted and killed by Suzaku. All of his hate manifested into a being. It was formed during one of his exercise sessions. He was practicing hand to hand combat when his energy flared. A strange three layers tattoo appeared on his right hand and then a summoning circle formed from his sweat on the ground. they collected in waves of white and blue, before turning dark and black. A mother rose with a gentle smile. She touched him and he knew her identity. he fell to his knees and begged her to allow him the power to save humanity. She agreed. So begins his hunt of the other Master's. He has no need for alignments, friends, he and Cassandra walk together as one force of death.

[COLOR="#00ffff"]Servant:
Real Name: Cassandra Fionn
Alias: Ms. Fukimaru
Appearance Age: 32
Real Age: Unknown
Race: Unknown
True Appearance: http://i565.photobucket.com/albums/ss92/SennaKachili/Sword/tumblr_kro4epbI2j1qz4h2fo1_500.jpg (http://media.photobucket.com/user/SennaKachili/media/Sword/tumblr_kro4epbI2j1qz4h2fo1_500.jpg.html)
Alias Appearance: The same
Personality: Cassandra has a gentle and warm personality that augments her appearance. She is a soft-spoken, polite, and caring woman who uses honorifics when addressing everyone, including her Master and the enemy. She rarely shows any signs of panic or distress, and has a great sense of duty. With her grace and kind manners, she lets others know quietly that while she may be soft, she is not to be taken lightly.

During battle it grows, colder. In contrast to the majority of her fellow Beserker class Servants, Cassandra is calm, taciturn, level-headed and analytical, preferring not to engage in combat; she is content with silently observing both parties until the fighting reaches its conclusion, and refuses to fight unless she or her Master are challenged or ordered by her superior. She strongly opposes the notion of killing others, especially if done to gain power. However, when she is betrayed by her husband, Cassandra angrily attacks him, proving she can be quite aggressive and brutal. This displays her history of being ominously cold as she reveals a more violent and bloodthirsty persona.

Alignment: Leon

Servant Battle Information
Class: Berserker
Abilities: Gentle Spirit: Cassandra is able to keep her sound mind while maintaining the Mad Enchantment. This stems from her time as a mass murder and a War Veteran for many years.

Telekinetics: Cassandra move objects, or generate force fields with her mind. She must direct this ability with her hands, feet, body, or sword.

Demon Magic: Cassandra has created 13 spells of various abilities to use in battles. Most are defensive or offensive based. Such as an increase in speed, strength, telekinetic waves, powerful bursts of winds, fire, and lighting, Barriers, healing, etc. You now know eight. Her strongest spell is a binding spell with the ability to suppress one's emotions. She normally uses this on herself. When used on enemies it's simply to prolong their suffering.

Additional Skills:
Mad Enchantment: As you all know she goes on a kill spree but this skill is offset by the Gentle Spirit skill allows her to maintain the increase of potential from the ME.

Telegraphed Mad Enchantment: Cassandra can push madness upon those around her, causing them to distrust others, grow angry, and those with more sinister and malevolent intent feed further into those darker temptations.

Noble Phantasms:
Name: Micheal
Type: Anti-Fortress
Appearance: It has no form.
History/Abilities: Once in her life time Cassandra lost complete control of her abilities. She released a wave of Telekinetic power ranging 5 blocks in all directions. She destroyed her village and everyone in it. Only moments before she had slaughtered her family. Can only be used once at the cost of her life.

Name: Gabriel
Type: Anti-Unit
Appearance: See appearance pic
History/Abilities: This blade was formed from the souls of all 500 villagers she killed. It is a blade of Hatred that consumes the negative energy from others and curses the wielder of it with bloodlust, anger, and hate. This increases the wielders speed, strength, agility, and senses allows superhuman feats when said negative energy is at it's highest. The skill gentle spirit offsets this skill.

Bio: Cassandra was born into a starving family sometime ago in which demons preyed on humans. those common myths hinted at their presence these creatures were far worse then mindless bloodthirsty souls. these were true demons, born from man and raised through mans flaws. This creature maintained the intelligence of a human yet were capable of truly horrible acts. one such demon was once an Angel. Falling to Earth the Angel grew to hate the heavens, and as such began a plan of destruction.

During this conquest this Angel came upon a family living in the middle of nowhere. The took the strongest male and made him a deal. If you give your wife to me I shall free you from your sickening life. Cassandra gave herself freely to the Angel looking to better her families lives. Denying her the Angel said her life would be destroyed and cursed forever if such a decision was made, the man decided to ask his three sons, much to the mother's delight, they to agreed with their father and gave their mother to this Angel. The's angel's white wings grew black and withered and with a scream of delight he embodied the women and gave himself into her hate, for no other human on the planets loved, sacrificed, and fought for those they loved then this women at that time. She understand his reasoning and was able to see the hatred her family held for her, she was always cheerful in the darkest times, they found her sickening and marveled at the chance to rid her from their sights. She harnessed the Demon's powers and obliterated her family and villages.

Under the guidance of this demon Cassandra began spreading his will in all forms, as time moved she used her mind, body, and soul to breed her legions and spread his legend. As humans began to divide in their willingness to the Heaven's Cassandra presence became known to the Angel's whom hunted her and sealed her in the pits of hell. Her sword, made from the souls of her family and villgers was nailed into her and bonded her to a rock with chains made from the steel wings of Angels. Only when the grail allowed a Mage to summon did she become aware of the demon's removal from her soul. She was no longer human yet was not the demon she embodied anymore. She was both free and bound at the same time. Now she only hopes to aid Leon in his conquest all the while seeking to bring more madness to this world.

genderbender_lover
05-29-2013, 02:53 AM
oh ok i see what ur saying to tell the truth i had to edit any way i left out some major details thank you for the tips im not a complete noob i just have a hectic schedule

Hollow Ichigo
05-29-2013, 07:59 PM
I'm reading over your profile again and again genderbender-lover like everyone elses and it's confusing me.

The two guns are one Noble Phantasm correct? If so you MUST be from the future or some alternate reality where weapons like so existed. The line about close range and chains is also confusing. Are the guns connected by chains?
The bracket can be used to separate your NP's making it easier for you me and everyone else to read it, if you so choose. Like so:
Name: Silenced Night
Type: Anti-World? I guess it's this one.
Appearance: A given
History/Abilities: because I didn't see where you explained where these two laser guns came from or the 'legend' or 'history' behind them that made them strong enough to be called a Noble Phantasm. The Wolf pack yes, by all means it fits perfectly. The guns however throw it all off. Remember it's an Era based game in terms of your characters style, personality, abilities, legends and what not. Just like most know Muramasa(Secret Saber lol) to be a famous swordsmith, or Mulan(Rider) from the Disney movie ~Shobu~, and so on. Or the completely made up Sanosuke Shino(Lancer) his spears were given to him by beings far greater then him and as such that 'legend' was created.

Yukari Valkarma Luzifer Yuuchun sunnyside

I'm doing a poll. Would you all like to see the Noble Phantasm ranking system into play. It's a different feel for me as I vaguely hinted at it then threw it. However I hate reading Valkarma's profile and see the E rank because it's killing me. So if everyone will do me a favor when you have time and fill this out and PM or just post it. This is your secret stat list, if you like, it will reflect your Servants to the T, even your Noble Phantasm(s).
Scale is from D-E with E being the highest one + or - is allowed to placed on any letter yet much reflect your characters abilities.

Each class comes with it's own base parameters. Your free to change them around or fit them to your character, but on the norm these are what they normally come out as. Most NPC's have these rankings. Just because someone has better parameters then you doesn't mean they are better, this presents to maybe trend carefully. As if you all decide to go this route you all gain the ability to see the BASE parameters your enemies have, Master's only. This allows the Master the advantage of scooping out a fight from long range, reading the enemies changing parameters as one is battles and decide how to counter with their own. However, Master's cannot see their own Servant's parameters. *troll face* This way we can remix the story later as more fights between players happen or ~blows up the~of Pluto's~through~pancakes~mustard~babies, blah blah blah.

Anyway here's the parameters or each class.
Strength Endurance Agility Mana Intelligence Noble Phantasm(s),and finally Luck.

Sample Ranking Chart:
Strength: How physically powerful you are.
Endurance: How tough are, how much damage can you take.
Agility: How fast you are.
Mana: How much mana you have.
Intelligence: How mentally powerful or smart are you.
Noble Phantasm(s): You'd use one rank per NP. This is based of how impractial or out of the ordinary your NP is, can also be for how potent it's effect is, its range, etc.
Those with cost effective skills can border on the E ranking but those with long lasting, multiple uses of powerful abilities, Reality defying techniques, powerful Reality Marbles, and such like that are the true E+ ranks.
Luck: Based on your history as most dark or evil Servants have had low luck in their life times. Lancer auto-gain a rank C.
......this leads to the ranking of my Servants. If no change then it's the same.

Saber:
Strength: A
Endurance: B
Agility: B
Mana: C
Intelligence: B
Noble Phantasm(s): B-E+
Craftsmen's Basement (A-): An Anti Army NP meaning ot's used to defeat several targets and not just one. This reflects it's ability to summon an unknown number or weapons forged by Muramasa, also the fact that they can be used a projectiles, this would have been E+ if he was an Archer class due to this skill fitting perfectly into it's use, as an Archer the fact that they chip or break away when faced against true Noble Phantasms could be offset from extreme distances used by Archer's, simply bombs.

With the ranking system his weapons would all have the B- with guns or modern day weapons would drop to a C. Broken Phantasm would not apply to this NP, game breaker, with the exception of Muramasa the sword of the same name.

Muramasa (E): A Anti-Unit NP used against a single target. Also due to it being his best sword, far outclassing his other prototypes, All parameters rise one rank aside from Luck and NP as his, aside from this sword, are blocked during it's use. His intelligence only rises because this is when he is in his true prime, reverted back to the killer he was. See how legends rise and make your powers. :)
Luck D-A: Due to his life of being hunted and his early death.

Archer:
Strength: C
Endurance: C
Agility: C
Mana: E
Intelligence: A-E
Noble Phantasm(s): A-E+
Luck: A

Lancer:
Strength: B.........my Lancer: B
Endurance: C..............C
Agility: A.............A
Mana: D...........C
Intelligence: A..........B+
Noble Phantasm(s): D-E
Chidori: (B) An Anti-Unit I believe NP that summons lightning. But he cannot absorb that of other Servants. It's mainly used for single attacks or to a couple or targets. That simple.

Sai: (A+) A unique Noble Phantasm as it is labeled Anti-Unit but can easily be considered a hybrid between Anti-Thaumaturgy/Unit. It inflicts wounds that cannot be heaedl unless the spear or the owner is broken. It's a spear made to slay gods but only it's blade inflicts the curse stopping it from gaining that E ranking. It's blade contains some sort of powerful Anti-Divine power at it was originally used to kill gods.r

Luck: D due to most Lancer's being killed due to their nobility or betrayal by close ones, this even includes the Curse of Death all Lancer's bare and the Curse of the charm magic use to seduce the opposite sex.

Rider:
Strength: C
Endurance: C
Agility: E
Mana: E
Intelligence: B-A
Noble Phantasm(s): C-E+
Luck: C

Caster
Strength:D
Endurance: D
Agility:C
Mana:E
Intelligence: B-E
Noble Phantasm(s): D-E
Luck: B

Berserker:
Strength: C.......A
Endurance: C......B
Agility: C..........B
Mana: E
Intelligence: D due to Mad Enchantment, Cassandra is A due to Gentle Spirit, Telegraphed ME would drop everyone's Intelligence down a - every five posts from both players when within a 100 yard radius of Cassandra during it's use.
Noble Phantasm(s): D-E
Micheal B+: A telekinetic force field shot in all directions within a limited 5 blocks. One time use.
Gabriel A+: A sword forged from the suffering and angish of 500 lowly born poor villagers. She embodies this weapon as a symbol that causes further madness and hate the longer it's used.

[COLOR="lime"]Assassin:
Strength: D-C
Endurance: D-C
Agility: B-E
Mana: E
Intelligence: A-E
Noble Phantasm(s): D-A
Luck: B

Beast:
Strength: C-E
Endurance: C-E
Agility: B-A
Mana: C-E
Intelligence: D-C
Noble Phantasm(s): D-A
Luck: D

OCC: Yuuchun

Yuuchun
06-03-2013, 09:23 PM
Wait I am confused what are we actually supposed to PM you? Could you please clearly separate the chart status from your wall text? It's hard to understand what your asking for.

Hollow Ichigo
06-03-2013, 09:53 PM
Okay done Yuuchun

Basically take your character's chart. Fit it to your character, you can explain why if you like, then Pm it to me or post it if you don't mind the others knowing.

Hollow Ichigo
06-15-2013, 01:21 PM
genderbender_lover I see you editted but i still don't see where you explained where futrue tech laser shooting guns came from. They were found is fine but in what time period dude. I keep getting the feeling this is in modern times where weapons like that don't exist.

Please explain which is Anti-World, Anti-Unit, Anti Army so we don;t have to guess. You also have to explain from where did these powers rise. I understand the Anti-Army Wolf pack. Now the boy with the claw I see no reason for, kinda randomly thrown in there with no explaination. That's why I requested you use the bracket.

Noble Phantasm:
Appearance:
Type:
History/Abilities: This is of the weapon, the legend behind the weapon or power, or etc not just yours unless you explain it all in the bio. Try separating them and make sure you explain where the guns that become to apart of his legend that they can become his noble Phantasms.

Kiss of Death
06-29-2013, 10:13 PM
Can I still be part of this?

Hollow Ichigo
06-30-2013, 03:47 AM
Kiss of Death Oh most certainly I welcome it with open arms.