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View Full Version : DEV TEAM TOURNEY MATCH 6, CIRCUIT 1: Westwood Studios vs. id Software



Hanamaru Kunikida
05-04-2012, 03:39 PM
Welcome to the sixth match of the Dev Team Tournament, please take a little of your time to read the small rules I have set.


FOR THE LIST OF ALL COMPETING DEV TEAMS, RULES AND OTHER INFO, CLICK HERE (http://www.animeforum.com/showthread.php?108290-Dev-Teams-Tournament-Discussion-Thread).

Westwood Studios (http://en.wikipedia.org/wiki/Westwood_Studios)
Command & Conquer Series
Earth & Beyond
Dune series
Dungeons & Dragons: Warriors of the Eternal Sun
(please click the team's name for the entire list of games)

id Software (http://en.wikipedia.org/wiki/Id_Software)
Commander Keen
Wolfenstein
Doom games
Quake games
Rage
(please click "list" for the entire list of games)

-Bear in mind that we are voting for the best dev team and not necessarily the the team with the best games. Of course game quality will be the major deciding factor, but try to remember that your vote should also be based on such factors as: customer service, how quickly the devs put out games, DLC, etc.

NOTE: We have a lot of development teams to go through so please be patient.

FluffyDango
05-04-2012, 04:52 PM
id Software, becaus of Doom 3.

Hanamaru Kunikida
05-04-2012, 05:00 PM
Yeah id Software with Quake has it.

Command and Conquer is really fun but to be honest, that's about it.

Light Buster
05-04-2012, 10:28 PM
Westwood Studios, because they started the C&C series and (I believe but I could be wrong) it was the first game to start the RTS genre.

BoldMushroom
05-04-2012, 11:58 PM
Now this is a genuinely tough match.

The C&C games are a consistently good series, and while they didn't invent RTS, Westwood certainly helped define and popularize it, not only with C&C but also with their previous title Dune II.

On the other hand, id have had just as much influence (if not more) on the FPS genre with Wolfenstein, Doom, and Quake.

Both developers have certainly had a fair amount of influence in my life, but I'm giving the edge to id.