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View Full Version : The Upcoming And New Legend Of Zelda Game.



ShinyaZel
05-20-2004, 05:47 PM
Hey everyone. I was wondering, has anyone heard of or seen pictures of this game? It's looks stunning. It looks like it could just be the best Zelda game there is, though, when this new Zelda game is released then I know if it'll be my favorite Zelda game or not. For those who want to see a trailer of it, go to ign.com if I'm not mistaken.

lionx
05-20-2004, 10:57 PM
Try gametrailers.com for it, its really a radical change from windwaker which i liked, but i love it XD

ShinyaZel
05-21-2004, 10:40 PM
If I remember correctly, I was told it was going to be realeaed in 2005. To me, that's too long of a wait to play this great looking Zelda game.

2_The_Extreme
05-23-2004, 01:53 PM
here is the scoop on the new zelda game-from www.gamespot.com



The Legend of Zelda E3 2004 Updated Impressions

We had the chance to get a look at a longer trailer for the upcoming The Legend of Zelda for the GameCube. Hot on the heels of the game's showstopping debut at Nintendo's press conference, the legendary company gave us a look at a longer trailer that showed off more from the upcoming game. The footage, cut completely from the game engine, was a potent reminder of the GameCube's graphical muscle, Nintendo's skill at creating Zelda games, and the undeniable appeal of the realistic Link.
<screens_6098668.html?page=1> <screens_6098668.html?page=1>
It looks like equestrian combat will be a major component of the new Legend of Zelda&#39;s gameplay. <screens_6098668.html?page=1>
The trailer opened with an extended cut of the camera pan across figures silhouetted against a red hued sky, as seen in the one-minute trailer shown at the press conference. As the camera zoomed in, it was possible to recognize the forms of bokoblins (recognizable from The Wind Waker) making their way towards the camera. The dramatic lighting and shadowing in the sequence made it easy to overlook the level of detail on the characters as the camera pulled in close, but the surly crowd was indeed sporting an impressive amount of detail. The mob ran forward before the scene shifted, kicking up clouds of dust. The animation on the characters was somewhat stiff and a little too precise to really look that menacing. We expect that, given how far out the game&#39;s release is, this was actually intended to underscore the fact that the visuals being lauded as so stunning by those who&#39;ve seen the trailer are just edited gameplay.
The next (and equally striking) image was of Link on horseback, which reminded us how much we missed Epona in The Wind Waker and what the freedom of galloping across open land brings to the Zelda experience. As cool as the boat was, there isn&#39;t a substitute for racing through an open field on horseback. This segment also included glimpses of a castle lit by torches at night, a countryside, misty woods, and some hints of the weather system in the game (we saw Link in a rainstorm). The darker tone of the previous imagery was lightened considerably with a warm and fuzzy scene featuring Link and his horse kicking it with some friendly dogs on a hillside.
With the game engine&#39;s prowess at rendering outdoor areas established, the trailer shifted its focus to indoor environments. This longer trailer offered an extended look at Link navigating an indoor area with a distinctive fire theme that is a pretty safe bet to be the new game&#39;s version of the fire temple. This sequence showed off a top-down view that gives you a bird&#39;s-eye view of Link&#39;s surroundings as well as some impressive graphical effects that show off the game engine&#39;s capabilities. The room Link explored in the segment featured a metal walkway that we could see through, blocks that could be pushed, and torches whose light flickered haphazardly on their surroundings. The camera&#39;s close-up on Link as he pushed a block showed off the impressive texture work on both the character model and the environment. Link&#39;s hair and clothing looked sharp, while the rock itself featured some rather fine detail on its rough surface. The lighting in the level offered some nice perks such as a proper real-time shadow on Link and a nice atmospheric touch to the interior.
The remainder of the trailer offered a series of snippets showing glimpses of Link engaged in combat with old and new faces in different locations, some from the first trailer and others that are new. For the moment, it appears that the combat mechanics are staying pretty close to those we&#39;ve become familiar with since Ocarina of Time on the Nintendo 64. Link is clearly shown performing some of his staple moves, such as a jumping lunge and charged slashes. However, what impressed us most was seeing old attacks given realistic makeovers with the new engine, not to mention graphical flourishes like the particles given off as weapons clash.
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This may be the darkest Zelda yet, based on what we&#39;ve seen of the game so far. <screens_6098668.html?page=2>
The next montage focused on Link riding his horse and fighting assorted enemies, which highlighted the new horse combat mechanic that director Eiji Aonuma hinted at in his recent roundtable </gamecube/action/thelegendofzelda/media.html>. This segment showed various sequences where Link was seen taking on numerous mounted enemies. In most cases, Link&#39;s foes weren&#39;t mounted for long after a solid smack with his sword. One sequence showed a brave Link preparing to take on mounted foes on foot. The last bit of the trailer focused on highlighting Link&#39;s heroic nature as scenes showing him fighting the Balrog-like flame critter seen in the original trailer, navigating perilous dungeons, riding his noble steed, shooting arrows, and generally looking like the green tights-wearing badass we all know and love.
The music cut throughout the trailer was different in tone than the trailer shown at the press conference and had a darker feel. There were still elements to it that made it a good fit for a Zelda game, but it sure wasn&#39;t in the same lighthearted vein as the tunes heard in The Wind Waker.
All told, the extended Zelda trailer was an impressive teaser for what&#39;s to come in the Zelda franchise. That said, we sincerely doubt it comes close to offering any more than the barest idea of what to expect from the next game. The trailer seems geared toward touching on the key points fans have been asking for since The Wind Waker&#39;s release, such as realistic graphics, horse action, Ocarina-style dungeons, and dry land to roam on, without giving much away. The story, full range of gameplay, and dungeon styles are all unknown quantities at this time. However, as far as aesthetics go, this new Zelda seems to be hitting all the right notes at the moment. While we&#39;re all obviously excited about the game&#39;s more-realistic look, we&#39;re curious about what the gameplay is going to offer. We didn&#39;t see any Navi-like critters near Link or any special items such as the ocarina, mask, or Wind Waker on hand. However, we feel good about what Aonuma and company will be cooking up with this broad new canvas. The Legend of Zelda is slated to ship in 2005, so look for more on the game in the coming months.
By Ricardo Torres, GameSpot <http://www.gamespot.com> POSTED: 05/17/04 11:50PM