In the real world, Pluto's Kiss, a virus written by a ten-year-old elementary student cause a simultaneous crash of all computers and network control systems on the Internet that did not run on the ALTIMIT OS, which subsequently became the dominant operating system worldwide.
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A note from the CC Corp. Admin:
Hello, prospective players. My name is Kirei and I'm here with a bit of a greeting, a bit of a warning, and a bit of a smile all rolled into one. I would just like to thank everyone who even takes the time to read this, and especially those who wish to sign up and play along. I should also take this opportunity to let you all know that .hack//OMEN is a very information-intensive game that asks a little something extra of its players. Character creation, though is the hardest part, and one of the few times during which you will need to view and incorporate all of the information at once. After that, it's simply there for reference should you need it again.
One of the ways in which this game asks a bit more of its players is in dynamic post signatures, or HUDs. Each player is asked to track their stats carefully and add them to the end of each post. This HUD should look something like this:
Level 54
910HP/1670SP/30IP
Attack - 270
Magic Attack - 270
Defense - 54
Magic Defense - 54
Agility - 216
The concept here is to help track vital information on your character without having to keep reverting back to your character sheet, which we at CC Corp also ask that you maintain. Don't worry, though. We'll be here to help you along the way, and will make frequent checks to see that you have done everything correctly.
Well, I won't keep you from your labourous next steps any longer. Here is your information!
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Character Creation
The first thing you're going to need to do is create a character. And to create a character, you'll need a character sheet. Here it is:
Code:
Character Details:
Name: <Name of your charatcer.>
Age: <Age the character appears.>
Gender: <Character's sex.>
Clothing: <What the character wears.>
Hair: <Describe their hair.>
Eyes: <Describe their eyes.>
Height: <Your character's height in feet and inches.>
Weight: <Your character's weight in pounds.>
Member Address: <Seven numbers; used so people can contact you in-game.>
Extra: <Anything else you feel should be added.>
Life Details:
Level: <Your current level.>
HP / SP: <Your current HP and SP. To find out what you start with, look on how much HP or SP you get per level. Then, add the HP to 100, and you have your starting stat. Add the SP to 50, and you have that one! Then, just keep adding the 'per-level' every time you level up.>
First Wave: <Pick one element your character should learn.>
Second Wave: <Pick a second element your character should learn. Please note, you are restricted to two until you learn all of the spells from one element. Then, you can add a 'Third Wave,' 'Fourth,' and so on. You may only learn the elemental spells your picked for your waves, but you can learn any healing, weakening, or strengthening spells you want.>
Class: <Your character's main class.>
Sub-class: <Your character's main class. Restricted to Lv.5 and above.>
Job: <Character's job. Restricted to Lv.10 and above.>
Guild: <N/a, unless a guild's leader chose you to be in the guild.>
Combat Details:
Weapon Description: <A description or picture of what your weapon looks like. It must fit your class!>
Weapon Traits: <Custom skills for your weapon. Send your ideas, fully planned out, to an admin via PM. If it is accepted, put it here, along with the name of the admin that accepted it. May also get abilities through quests, but it's rare.>
Weapon Name: <The name of your weapon.>
Items:
<Items you've acquired through quests. Everyone starts out with 300 GP, and 3 Health Drinks.>
Class Skills:
<Main class skills your character knows. Refer to the information section to see a complete list.>
Spells:
<Spells your character has learned.>
Custom Skills:
<Custom skills. Get these in the same manner that you get a custom ability for your weapon.>
Other Information:
Friends: <Put the names of people who became your allies here.>
Neutral: <Players you have met.>
Enemies: <Put the names of people who became your enemies here.>
Daunting, no? Worry not! I have every intention of holding your hand through this process.
First Step!
Alright, first you're going to need to fill out the Character details section. That's this one:
Code:
Character Details:
Name: <Name of your charatcer.>
Age: <Age the character appears.>
Gender: <Character's sex.>
Clothing: <What the character wears.>
Hair: <Describe their hair.>
Eyes: <Describe their eyes.>
Height: <Your character's height in feet and inches.>
Weight: <Your character's weight in pounds.>
Member Address: <Seven numbers; used so people can contact you in-game.>
Extra: <Anything else you feel should be added.>
Obviously you need a name, and there are many ways to come up with one. There are various name generators on the Interwebs that can be a great help, as well as many websites that list names for just such a reason. However, you should keep in mind that we at CC Corp really do want you to use an appropriate name and can at any time decide to make you change it. Once you have that, you can move along to the other specifics!
For your character's age, don't write down the actual age. This field is for giving everyone else a general idea of how old your character looks. This is your character's "apparent" age. Gender, I think, is quite obvious, as are height and weight.
As for your character's clothing, hair, and eyes, try to be as descriptive as is possible. Use big, long-winded descriptions, although we do accept pictures. If you can do both, go for it!
Your member address is a seven-digit number used for RP purposes. If you've ever played FFXI Online, then you're familiar with the concept (PlayOnline ID). This is what you give a fellow player of [The World: OMEN] when you wish to become friends.
The extra space is for you! For example, my character has a tattoo on her arm, but she wears sleeves. I noted the tattoo in my extra section.
Second Step!
Now we're going to fill out the life details section. That's this one:
Code:
Life Details:
Level: <Your current level.>
HP / SP: <Your current HP and SP. To find out what you start with, look on how much HP or SP you get per level. Then, add the HP to 100, and you have your starting stat. Add the SP to 50, and you have that one! Then, just keep adding the 'per-level' every time you level up.>
First Wave: <Pick one element your character should learn.>
Second Wave: <Pick a second element your character should learn. Please note, you are restricted to two until you learn all of the spells from one element. Then, you can add a 'Third Wave,' 'Fourth,' and so on. You may only learn the elemental spells your picked for your waves, but you can learn any healing, weakening, or strengthening spells you want.>
Class: <Your character's main class.>
Sub-class: <Your character's main class. Restricted to Lv.5 and above.>
Job: <Character's job. Restricted to Lv.10 and above.>
Guild: <N/a, unless a guild's leader chose you to be in the guild.>
Level is an easy one as all new characters will start at level 1 unless previously agreed upon with a member of the CC Corporation Staff or Administration.
You first step here, therefor, should be your primary class. For information on the classes, refer to the posts following this one. Whatever class you choose will determine your stats.
All characters, as a blank slate, have 100HP and 50SP. Say you choose to become a Marksman like yours truly. If you do, your per level gain is 15HP and 30SP. That means that as a level one Marksman your HP/SP should be 115/80. For that particular class, SP will outrun HP very quickly. Make certain that you're keeping track of your per-level gains.
Next are your Wave Alignments. Your First and Second Waves are very important decisions in you journey through [The World: OMEN] as they will not only determine what Skills and Spells you can learn, they will also determine your resistances and weaknesses. Here are some things to keep in mind when selecting your first and second Wave:
- Your First Wave will grant a 100% resistance to that Wave. For example, if your First Wave is Darkness, and AniRom is cast on you, the spell will have no effect.
- Your First Wave will grant a 100% weakness to its counter-Wave. For example, if your First Wave is Fire, and Rue Kruz is cast on you, it will have double the effect.
- Your Second Wave will grant a 50% resistance to that Wave.
- Your Second Wave will grant a 50% weakness to its counter-Wave.
- You may only learn skills and spells that correspond to your First and Second Waves.
- Once you learn all spells of your selected Waves, you may choose a Third Wave, etc.
- Healing, strengthening, and weakening spells are not affected by your Wave, and you may therefor learn any of these you wish at any time.
Unless you are level 5 you will not be able to select a sub-class or "[Beast Class]". Once you reach level 5, this is where you will put this information if you so decide to become a BCer. The same goes for [Job Classes] and level 10.
Guilds are wonderful groups, however you must be selected for them by the guild leader, and therefor will likely not fill this section out until later in the game.
Aaaaalrighty! Now we're going to be moving on to the Combat Details section. That's this one:
Code:
Combat Details:
Weapon Description: <A description or picture of what your weapon looks like. It must fit your class!>
Weapon Traits: <Custom skills for your weapon. Send your ideas, fully planned out, to an admin via PM. If it is accepted, put it here, along with the name of the admin that accepted it. May also get abilities through quests, but it's rare.>
Weapon Name: <The name of your weapon.>
Items:
<Items you've acquired through quests. Everyone starts out with 300 GP, and 3 Health Drinks.>
Class Skills:
<Main class skills your character knows. Refer to the information section to see a complete list.>
Spells:
<Spells your character has learned.>
Custom Skills:
<Custom skills. Get these in the same manner that you get a custom ability for your weapon.>
Okay, now your weapons are one of the most lenient parts of character creation. We don't offer a premade list of weapons and make you pick from them. We allow you to come up with your own weapon. Don't worry, even though your new weapons are essentially traitless (unless approved by the CC Corp ahead of time), there are various items and treasures that you may obtain later to beef them up. You may also obtain new weapons throughout your .hack//OMEN career.
For the weapon description, we actually recommend a picture AND a description. A lot of people do one or the other and if you only do one or the other, then you can't truly capture the essence of your desired weapon. You should also keep in mind that this weapon must match your class.
Weapon traits can really be anything you want them to be, up to and including special skills or spells, subject to the approval of CC Corp.
And you need a name for your weapon(s), of course!
Items are easy. It doesn't matter what level you and CC Corp agree that you will start out at, you will start with 3 Health Drinks and 300GP.
Alright, here's where things start getting tricky. Class skills. You'll really need to take a peek at the following info posts for this bit for all the details, but each [Primary Class] has a starting skill, and a new skill at each subsequent level. The crux of the matter is that you may only learn skill of your corresponding Wave, and you may only learn them in sequence. For example, if all a character has is [Revolver], that player cannot learn [GiVak Spiral], as it is a level 3 skill. On that note, if said [Blademaster] has chosen Water and Wood as their Waves, they cannot learn [GiVak Spiral] at all as it is a fire skill.
Spells are similar in your ability to learn them, however the system is a touch more complex. [Primary Class] determines how many you are alloted as a new level 1 character, and at which levels you gain new spells. You still may only learn spells according to their and Wave, however you may learn Healing, Strengthening, or Weakening spells reguardless of what Waves you have selected.
Custom Skills may be made up at your discretion, however they must be approved by CC Corp.
Last but not least is the other info section!
This is one of the most fun sections as it tracks your friends, enemies, and players you have met. If you are friends with a character, you need to have obtained their member address. Neutral is anyone you've met, and enemies are those characters against which you hold a grudge. If a character holds a grudge against you, that does not necessarily mean that you hold a grudge against them. It is possible for you to be neutral to a player who considers you an enemy and vice versa.
Well, that's it! I hope you found this helpful. See you in [The World]!
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