We found a solution, but the solution took a lot of time and effort. It wasn’t easy, but early this summer, we had the game running and feature complete – something that made eyes bug out of heads around the office. We were near the end of the project, and had tucked in for the big push. There were definitely more than a few late nights. During (Canadian) Thanksgiving weekend, I ended up working 65 hours! But these types of deadlines and pushes are always made easier when you are working with awesome people. We all banded together. Our internal team cranked into high gear and Edge of Reality really turned on Beast Mode and started crushing bugs. We worked around the clock to ensure the game performed at, or better-than, the performance metrics that we had from the Xbox 360. And they did it. Mass Effect on the PS3 runs pretty damn well.
We have since passed the game on to manufacturing. I’m happy to announce that on December 4, 2012 PlayStation 3 owners will be able to play the original Mass Effect for the first time, either by getting the Mass Effect Trilogy in stores or downloading Mass Effect as a standalone title through the PlayStation Network. It’s a really special moment for me and everyone involved and we can’t wait for you to play the game. I hope you enjoy it, and I hope that you get the same chill down your spine that I still do when the credits begin to roll.
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