Hope you enjoyed posting here! ^ ^
Originally Posted by Hyphen
1.: I dunno much about normal maps, but I believe they were used in Doom 3 and the likes of Mass Effect 2. I quite like them actually, but in the case of Doom 3 it seems like they were used as a way to compensate for low-poly characters. Or maybe your definition of normal maps is different to mine (Mine actually refers to "normal mapping" technology, which is used to texture certain games), but I'd be interested to hear your elaboratation on that! =3
5.: Yeah... I'm a sucker for graphics and overall I agree with that; but having said that there's only so little gameplay I can take, and I pretty much draw that line at FF13!
7.: Indeed... And although I'm a hard core Nintendo fan, it's very true that they don't fill their disks (or carts for that matter) enough... Many game developers don't exactly fill theirs either but... with Nintendo this is more of an issue given that up to the Gamecube, their game disks and carts have been notoriously limited in capacity... yet evidently many of their games do not utilise the (already limited) capacities of their disks (Luigi's Mansion and Pikmin to name but a few), which is all the more reason why they should fill them! So yeah...
First off, once again, thanks for the rep! ^ ^
Originally Posted by Serated
4.: Aww... that's about half my Nintendo games straight in the bin under that commandment! =O But seriously, I get your point though... There's a lot of lousy sequels out there...
7.: Gears of War and Mass effect 2 spring straight to mind here! I can't stand that stop-start-stop-start approach to shoot 'em ups. I get that in reality one needs to take cover in such situations, but these are games, and like Eric said, they should be entertaining, not tedious!
9.: Or better still, why don't we just get rid of all official game mags?
First off, thanks for the complement there... (Uhm... that was a complement right?)
Originally Posted by Ericgamer1
2.: I couldn't agree with you more! And if it were up to me I'd wipe EA and THQ off the map!
5.: I agree with you in general, but... on the other hand, I like the idea of bosses taking up to half an hour to defeat (like Meta Ridley in Metroid Prime and such) and the idea of giving ammunition some thought... But I certainly don't like it when a game makes a big deal out of tiny or casual enemies... which just sounds to me like a way of making a game seem longer than it actually is.
10.: Uhm... I don't think game developing companies have much problem in that department, or rather their publishers! With the exception of Nintendo, I'd say that profit does not lead to better games... and once again I find myself pointing my finger at EA here! But by all means I'd be interested to hear your elaboration on that.
Thank you very much for your comments guys! It seems you're getting the hang of this thread quite nicely!