Approved By LadyPSerenity
In 2450 because of the terrible effects man have cause the earth, several large space shuttles were made to comfortably hold large city's of people. They were launched into space and the people looked back knowing they could never return.
On each shuttle are schools, hospitals, police, everyone now lives in large apartments. There is a population control of two children per couple. There is a large group of the Thirds and fourths that hide in the networks, if anyone is ever found out to be a third or fourth or their parent they are usually killed, or if they are lucky they are sent to work in the worst of places, no family ever makes it to a 5th child.
Because of the situation everyone is made to be useful to society, meaning most have been trained in specific fields; medical training, mechanics, fighting (Unfortunately Earth have many enemies because of their sadistic experiments on 'Aliens') and so on. Some took up extra lessons, and a lucky few are born into main families.
Scientists have conducted many tests on criminals, Thirds and Fourths, hidden from the public eye, no one really knows what they are doing, yet.
The year is now 2510 so many if not all of the characters haven't seen earth before and all contact with other shuttles is near impossible. The shuttle is now orbiting in a very 'pretty' system which can be seen in the 'sky', the glass roof.
Bardagi: Fighters, each have multiple small weapons or one large and a knife, can be discussed though.
Khendo: Medic, carry a stone on a necklace, belt, in pocket, anyway. Using their hands in certain ways and taking power from the stone they have great healing and protective powers, they can hold back enemies with a 'Perl dome' trick, or heal the deepest of wounds, can be draining though. Work best with Bardagi.
Trydan: Mechanics, are great at fixing almost everything, usually carry an electric rod (could combine this with some sort of fighting lessons) friendly to 3rd&4ths.
Thirds and Fourths: Don't need to be children, older ones do care for the children though, taught themselves everything they know, have makeshift weapons, often come into contact with Trydans.
Experiments: Criminals, Aliens, 3rds&4ths, parents of 3rds&4ths. They are within the science labs for the moment. Special abilities can be discuses. Whilst around scientists you will only be known as an 'experiment name' you can add that in too or even have it as your only name.
Average: You can be just an everyday type of person, criminals or children and can learn though-out the game. May be an advantage as you can have extra strengths, though there is no group weapon for this class.
Access to living in VIP area is to be discussed with me.
Karma will be based on the individuals posts and their character in general, good deeds will always come back too you.
You may be faced with tests that could cost or gain you strength, karma, special powers, or your life.
In the case of death another arrangement will be made for you, your points will be passed over and you may even gain more.
If you are away for a while please let me know and a plan can be made for your character.
Multiple characters are acceptable.
There is no posting limit.
Must start with;
Character: Full name
Location: The area your character starts in the post. And the main area if applicable. For example;
Character: Lady Diamond Khendo
Good luck, she said as Megan left, she was worried, something was wrong.
Character: Megan Daniels
Location: Infirmary, Hull
Megan left the infirmary with the others blah blah blah making her was to the hull she pulled out a tin of whoopass!! -big fight scene-
Sample character sheet:
Group Weapons: (What was mentioned in the paragraph or discuses with me)
Strengths:( 2max your group skills don't count, any extra weapon other than described is counted, remember other weapons can be gained later. Average group may have 4max)
Weaknesses:(one for each strength)
Name: Grace Keys
Group weapons: N/A
History: Being born on the shuttle Grace has only ever seen pictures of what earth was like. Grace was good a maths and she became an accountant, living the 9-5 life was good enough for her. After work every Thursday Grace did a self defense course, it was good to keep in shape, and to help her if she was ever in a bad situation. She had seen people get taken from the streets and it scared her.
Description: Grace was a typical bank looking person, always in suits, tightly pulled back dark hair, tall. She carried about a briefcase.
Personality: Grace is really good a mystery and tactical games, she could think fast in situations. She is a bubbly laid back girl, life for her is simple.
Strengths: Strategic, self defense lessons, good with reasoning, Omni-linguist
Weaknesses: No weapon, only knows allies languages, not very fast(Special in heals), cant trust.
This character is available for use.
I hope you enjoy.