Graciously approved by LadyPSerenity
Post Limit: 5-6 posts per day per player
Co-Manager: faceless111, his words are law if I'm not around and he's the main adviser for plot since this was originally his RP.
1. No God moding
2. No character deaths without the player's consent
3. Try to stick to things already created in the HP world (this includes spells!). A good reference site can be found here, which has everything you ever wanted to know about HP and more.
4. If you really feel the need to create something original, I'll be posting an OOC thread (nifty lil thread) later and ask in there.
Title: Harry Potter and the Relic of Deorc
The basics: Players are a student enrolled in HOGWARTS SCHOOL of WITCHCRAFT and WIZARDRY. They can choose their school house (Gryffindor, Hufflepuff, Ravenclaw, and Slytherin) and their year (1,2,3,4,5,6, or 7). Also, Quidditch will be in season soon, so they'll be able to have a position on the team (Keeper, Chaser, Beater, or Seeker). I haven't decided whether or not Quidditch will play a role in the storyline. It will depend on the number of players on the team I suppose, and those will be taken on a first come, first serve basis (so read the other posts in here!).
I want to create a new Harry Potter RPG, but I want to set it apart from the Harry Potter storyline. So, I'm setting it in present times, 2009, which actually takes place 12 years after book 7. This way, we can have our own stories and such. I don't want you creating characters with direct relations with Harry or anything like that. Keep your characters original. If you've already read the seventh book like me, you know what has become of Harry and company, so there's no need intertwine with them. So, even though the title says "Harry Potter," there will be no Harry Potter in this RPG.
Remember, faceless and I reserve the right to deny character submissions as we see fit. Pictures are acceptable as descriptions for your characters, but ONLY when accompanied with a written out description. Failure to do so will result in immediate disapproval. I won't even read your post. This RP is going to require excellent writing skills, and your submissions will demonstrate to me your abilities. So put some effort into them! If we think you just rushed, we will deny you. You then have one chance to make an acceptable submission, and if denied again all further submissions will be denied without being read.
Players are encouraged to make their posts as detailed as possible. I expect you to do more than just describe what your character is doing. Your posts should include things such as:
Now I'm aware that not all posts will include every element mentioned (otherwise the RP will read like a bunch of monologues), but please make it a point to include things where appropriate. Some posts should take you a half hour to write, others will take you less than five minutes. I want to see a variety from everybody!
Also, I want to see a decent mix of first years in here! Otherwise the sorting will just be boring for everyone! Making multiple characters is encouraged, though approval will be given or withheld for individual characters (ie if I can approve one character but deny the other). Just make sure you are updating both characters regularly.
The main storyline: The year is 2009, eleven years after the death of Albus Dumbledore. Hogwarts is stablized and repaired from the war with Voldemort. Times are relatively safe, although a sharp lookout is always constant for dark wizards. The school grounds are once again considered the safest place in the wizarding community.
A new school term is approaching and returning students, as well as new enrollments, are preparing for their classes. Players will start in Diagon Alley.
The darker elements of the RPG will unfold throughout the school year. The main anatagonist is an ancient wizard, Nero Deorc, and a history about him will be given in length near the start of the RPG. His re-awakening will be the cause of odd and evil occurences at Hogwarts, which you can choose to fight against or fight for throughout the RPG. Though the cause of his re-awakening is also a mystery at first, it will be revealed as the RPG goes on.
The Relic of Deorc is a powerful magical item that makes the magic of the owning wizard much more potent. It has been kept safe in Hogwarts for centuries, but the new school year brings a the key element into Hogwarts that enacts and reacts with the relic.
The staff of Hogwarts will be NPCs and are as follows:
Headmistress: Minerva McGonagall
Transfiguration: Denvon Lynebeck, Head of Ravenclaw House
Care of Magical Creatures: Rubeus Hagrid, gamekeeper, Keeper of Keys
Potions: Horace E. F. Slughorn, Head of Slytherin House
Charms: Filius Flitwick
Herbology: Neville Longbottom, Head of Gryffindor House
Defense Against the Dark Arts: Larzuk S. King
History of Magic: Cuthbert Binns
Muggle Studies: Susan Bones, Head of Hufflepuff House
Flying Lessons: Madam Rolanda Hooch
Character sheets; example:
Name: Alexis Davis
Appearance: Alexis is a fairly tall and slender girl for her age, standing 5’6” and 120 lbs. Most of her height comes from her legs, for her limbs seem to extend slightly farther than the average person’s. Curiously, her hands and feet are rather larger than usual as well, making for an interesting, but not altogether unattractive, frame. She has long tawny hair, which she keeps almost constantly in a ponytail, and glasses. Her eyes are deep brown and her smile very even. Her features are fairly symmetrical, though not remarkable.
Personality: Alexis is a bit of a tomboy, and this is reflected in her appearance and sense of style (or lack thereof). She loves to be outside, and has an odd fascination for climbing and sitting in trees. Her normal dress allows her to do this very easily, for she likes to wear jeans, a loose T-shirt, and trainers. Her tomboyishness has also led her to take a huge interest in Quidditch, though, she never watches the professional teams. She only likes to play. She is competent playing any position other than seeker, but her strength lies in keeping. She plays Keeper for the Gryffindor team.
A very sensible and intelligent girl, Alexis expected to be sorted into Ravenclaw, just as her family members before her had. So, when the Sorting Hat called out Gryffindor, she was quite shocked. She had never considered herself all that courageous. It is her belief that the hat made a mistake, taking her stone honesty and firm loyalty for bravery. However, she finds that she fits in Gryffindor as much as she could hope, which isn’t saying much.
Being an only child, Alexis is rather used to getting her own way. There have been several incidents where Alexis has thrown a fit in order to get a new Quidditch Broom.
Bio/background: The Davis family is a fairly small and close nit family because it is rather newer than others. The Davises trace back their magical heritage only three generations, not including Alexis. Her father, Jeremiah Davis, is a kind and friendly man who works for the Ministry of Magic, in the Department of Magical Transportation. Her mother, Ariana Davis, is a very clever and articulate witch who also works for the Ministry, in the Department of International Magical Cooperation. She speaks five languages fluently.
The Davis family is not wealthy nor influential, for neither Jeremiah nor Ariana hold high positions in the Ministry, but together they earn enough to afford a rather large house.
Alexis' wand is of oak, very thin and slightly bendable, eleven inches, with a core of unicorn hair.
Name: Reginal Valencia
House: to be sorted
Appearance: Reginal is rather short and straggly for his age. Often, he is mistaken for a child some years younger than he really is, and this infuriates him. His hair is pure black and naturally sticks up in odd angles, earning him the nickname Sonic the Hedgehog. Additionally his skin is dark, but his eyes are deep blue. Because of his build, his clothes are often extremely baggy on him.
Personality: Reginal isn't the sort of person that makes friends easily. He is extremely introverted and anti-social. Therefore, when he is thrown into a situation where he must interact with other people, he comes off as cold and condescending. But he's not a bad guy by nature, just jaded from the life he has lived. Those that penetrate his dark exterior find that he is the most loyal friend one could ask for.
Bio/background: Reginal's parents were killed by a muggle when he was extremely young. After this, Reginal was forced to move in with his Aunt Mariam and Uncle Graeme, both of which treated Reginal very poorly. They often neglected his feelings, further isolating the young and reflective boy. This is what has caused Reginal to become cruel at such a young age. There have been several incidents in his school career where his peers have teased him, calling him Sonic rather than his real name. These incidents were usually followed by something horrible happening to those involved.
At first this frightened Reginal. He knew his aunt and uncle could do magic, but he never imagined that he himself might also be able to. They never mentioned the possibility to him, nor what would happen if could. But slowly Reginal found out himself. He became aware of how to control his magic, and he then took to baiting bullies in hopes the opportunity to practice would present itself. Though, as Reginal's control became sharper, the Hogwarts acceptance letters were on their way to 11 year olds all over the world. When Reginal received his, he had mixed feelings. At first delighted that he was right in thinking he was a wizard, but also furious that he would have to wait several weeks before performing such magic again or else face expulsion.
Reginal eagerly awaits the time to board the Hogwarts express. Though unsure what wonders and horrors he'll encounter, he is determined to become a very powerful wizard.
The plot will advance in "chapters" of the RPG that will move along throughout the school year. In each chapter there'll be an event that is harmful to the players. The mystery behind these disturbing events will slowly be uncovered as the players advance through the RPG. Players will have to pay attention to when a chapter ends and a new one begins; I will mark new chapters in MY posts to that the players will know. The purpose of chapters in this RPG is to force the players along and this will hopefully keep the RPG from becoming dull or coming to a halt.
Additionally, those of you players that would like the ability to perform magic without a wand, give me a very detailed explanation about how this feat was achieved and which spells can be performed this way. I will be VERY selective about who I grant this to, as it hints closely to God Modding, and I need to know that you will be responsible with this ability.