This topic should contain all of the information you need on the RPG. If it doesn't... well, that's why this is a thread. Post comments and questions, if you need to.
If you're looking for the RPG thread, this isn't it. Try here:
If you're looking for the Sign Up thread, this isn't it. Try here:
Alright I have instated two new co-GMs.
And they are... *drum roll*
Shy Satan's Child
*clap clap hoop holler whistle* YAY!
.... *clears throat*
You'll be listening to them as well as me from here on out.
The ships are fairly large.
The kitchens and dining halls are about in the middle of the ship, the engine rooms are near the tail end of the ship, and the helm (a.k.a. the bridge) is... well, at the helm (the front of the ship). A recreational area with computers, some card tables and pool tables uses up most of the rest of the area on the top level. It is connected to the Dining Area and Bar.
Sick bay (the mini-hospital on-ship) is on a lower level, and takes up most of the center of the ships on that level. A small 20X20 ft. room is located near Sick Bay and is meant as a meeting area for Security personel. They're not humongous, but they're large enough that everyone has their own tiny little room to sleep in. Basically they're little 8x10's with a bed and some room for personal stuff and a small bathroom connected to wash up in and all that nice stuff. Living quarters are on the same level as Sick Bay, and take up the rest of the area on that level. The only living areas that are unique are the Captains'. The Captains have a little more storage space, but that's about it.
The very bottom level of the ships hold cargo bays and a small docking area for loading, unloading and holding small, more versatile ships. Each ship hold 2 smaller ships of their own, which are intended for 3 passengers, at most, and are combat-rigged, with missile cannons and lasers. Some of the smaller rooms in the cargo bays double as prison cells; when a switch is flipped, energy bars spring up, blocking everything in. The bars are visible, but anyone trying to put their hand close to the bars or through them gets a shock that hurts but does not harm them though they often leave small electrical burns, and the bars are nearly impenetrable. At the very back of the Cargo holds and storage areas, at the point farthest from the docking area is the Engine Room which is large and can comfortable hold around 20 personnel along with all the tools and equipment in the Engine Room.
Public-style restrooms are dotted at various places on the top and bottom levels of the ship.
Of course, Chief of Navigation, the Captain, the Co-Captain, and the Officers work at the helm of the ship. The Chief of Engineering's main place is in the Engine Room; however, he/she also spends a lot of time on the bridge, helping navigate the ship and fix any problems.
The Head Chef and Cooks work in the kitchen, but Head Chefs and cooks are encouraged to ask their other shipmates what they would like for meals, and tend to wonder around the ship when they have nothing to do. The Chef and cooks also work as bartenders in the dining hall. (There is a bar in the dining hall.)
The Chief of Medicine spends his/her time in Sick Bay with the Medics. The Chief, is, of course, in charge, and 24-hours-a-day, there is at least one Medic (or Chief of Medicine) in Sick Bay, so they'll usually work in shifts.
Security personal rarely visit their little meeting room except for once in a while when they need to discuss something or just to relax. Chief of Security is often either at the helm or in the Security meeting room. Security also helps with loading and unloading the ship, and is in charge of the Cargo Bay which includes the dual storage rooms/prison cells.
Yes, the ships are going to be set up, pretty much the same way, mostly to reduce confusion.
I want feed back and ideas of how to improve the RPG, here. Questions also go here, and will be answered as soon as possible. If they are particularly important questions, I may add them and/or needed, related information to this post.
Here are the characters, so far:
Captain - Alula Borealis (Yugure's Goddess)
Officers - Gabriel Roman (ThunderBird)
Chief of Navigation – Breaeden (Luzifer)
Chief Engineer – Jace Beleren (Valkarma)
Chief of Medicine – Kuu Thorn (Mitarisorceress12)
Chief of Security – Vladimir "Vlad" Afton (Hollow Ichigo)
Head Chef - Melina (Artemis, Priam) Maxwell (Shobu_Shimizu)
Engineer - Jackson Tendsu (Gero50)
Cooks - Vivian Alihan (Sister Nightroad)
Captain - Vildiur Minor (Yugure's Goddess**)
Co-Captain – Sarah Myers [Esme Afton] (Hollow Ichigo)
Officers - 1. Peter Anderson (Hecticmaniac), 2. Fred Anderson (Hecticmaniac)
Chief of Navigation – Never (Luzifer)
Chief Engineer – Leo Flannary (Shobu_Shimizu)
Chief of Medicine – Alanoir Smighten (Yugure's Goddess**)
Chief of Security – Mark Anderson(Hecticmaniac)
Head Chef - Alzirr Calx(Yugure's Goddess)
Medic – Ascella Nushaba(Yugure's Goddess)
Engineer - Zaniah Syrma(Yugure's Goddess)
Guards - Kaosu (FeyDragon)
** UNTIL FURTHER NOTICE
If you still have not given your character a last name, or a good reason not to have a last name, yet, please do so, now.
Empty spaces from Co-Captain, down, will be up for grabs, even after the ship takes off. After those positions are filled, and if the ship has taken off, others joining the RPG, must wait until the ship lands somewhere before boarding and participating, or must find a small ship of their own to fly up to meet their ship. (This should be PMed to me and approved, first.) People may continue to join this RPG until the very end (if it ever ends); however, eventually the Sign Up thread will probably be closed. If some one still wishes to join when this happens, they should PM me their character profile, and if I approve the character I'll put the profile into this topic.
If we need to, though, me and my co-GMs may start making profiles for other ship hands as needed.
Kochab Khad (Yugure's Goddess/Shy Satan's Child/Luzifer - Targeted)
For criminals, I have a simple set-up. When one bounty is complete, or even before then, whenever we have a criminal ready, I will post the criminal's profile here. I'll clarify on what the bounty is worth, what he's wanted for, and who is controlling him (or her). Then I'll post a notice, linking to the page in this thread with the profile.
(Many thanks to Shy Satan's Child for helping me get this part of the RPG organized.)
All criminals, other than Kochab, post in red. Even criminals controlled by other players. If you are not controlling a criminal, do not use red for your character's color, please.
Alternatively, you may use the color Dark Red for a non-criminal character. If people have trouble distinguishing between the two, I'll ask you to change to a different color.
Criminals will be added as the RPG progresses, and their profiles will be posted in this topic. Their names will be added to this list along with whoever is controlling them, and their status (Targeted, Captured, or Killed) will be typed in italics beside that.
The Chain of Command:
The Chain of Command is just for situations, in which the Captain is not present or cannot command the ship or some part of the ship's crew. For every position on the Chain of Command, if everyone above that is not present or is incapable of leading, that position automatically assumes charge, as if they were the Captain.
3. Officer 1
4. Officer 2
5. Officer 3
6. Chief of Medicine
7. Chief of Security
8. Chief of Navigation
9. Chief Engineer
If all of these people are incapacitated (the epitome of unlikely), pretty much some one from the department that is highest up on the list will take charge. How do we decide which? Whoever is confident enough to step up and take charge. However, in a situation like this, most likely, it's every man for himself or whatever. I dunno, but that's the basic idea, in case the problem ever arises.
The following area is a list of people that are pushing their luck. I will warn you if you are God-modding, controlling other people's character, or otherwise being obnoxious and/or breaking up the RPG in a way that is completely counterproductive. If your name is here, you are warned, and if you don't shape up, I may ask you to leave the RPG. Usually, you have to do pretty bad to get here, because if I see a problem, I'll probably PM you about it long before I even think about slandering your name, here. So you should be ashamed and embarrassed, if I put your name here. If you start shaping up, I may, eventually remove your name.
-----> YAY! NOBODY! <-----
If you have any questions, suggestions, comments, etc. post them.