1. No God moding
2. No character deaths without the player's consent
3. No newly-made spells. Stick to what is known from the books. You can run new spells by me so that I can make sure they aren't a risk of god-moding.
Fionn Mac is the Co-Gamemaster, meaning his word is law when I'm not around.
Title: Harry Potter and the Relic of Deorc
The basics: Players are a student enrolled in HOGWARTS SCHOOL of WITCHCRAFT and WIZARDRY. They can choose their school house (Gryffindor, Hufflepuff, Ravenclaw, and Slytherin) and their year (1,2,3,4,5,6, or 7). Also, Quidditch will be in season soon, so they'll be able to have a position on the team (Keeper, Chaser, Beater, or Seeker).
I want to create a new Harry Potter rpg, but I want to set it apart from the Harry Potter storyline. So, I'm setting it in present times, 2007, which actually takes place 10 years after book 7. This way, we can have our own stories and such. I'm more of a fan of Hogwarts and such rather than Harry Potter himself, so that's why I'm doing this. So, I don't want you creating characters with direct relations with Harry or anything like that. Keep your characters original. If you've already read the seventh book like me, you know what has become of Harry and company, so there's no need intertwine with them. So, even though the title says "Harry Potter," there will be no Harry Potter in this RPG.
The main storyline: The year is 2008, twelve years after the death of Albus Dumbledore. Hogwarts is stablized and repaired from the war with Voldemort. Times are relatively safe, although a sharp lookout is always constant for dark wizards. The school grounds are once again considered the safest place in the wizarding community.
A new school term is approaching and returning students, as well as new enrollments, are preparing for their classes. Players will start in Diagon Alley.
The darker elements of the RPG will unfold throughout the school year. The main anatagonist is an ancient wizard, Nero Deorc, and a history about him will be given in length near the start of the RPG. His re-awakening will be the cause of odd and evil occurences at Hogwarts, which you can choose to fight against or fight for throughout the RPG. Though the cause of his re-awakening is also a mystery at first, it will be revealed as the RPG goes on.
The Relic of Deorc is a powerful magical item that makes the magic of the owning wizard much more potent. Another theory is that it's used to summon an awesome and fearsome creature. But the exact purpose of the relic is unknown. It has been kept safe in Hogwarts for centuries, but the new school year brings a the key element into Hogwarts that enacts and reacts with the relic.
The staff of Hogwarts will be NPCs and are as follows:
Headmistress: Minerva McGonagall
Transfiguration: Cassandra Venus
Care of Magical Creatures: Rubeus Hagrid, gamekeeper, Keeper of Keys
Potions: Horace E. F. Slughorn, Head of Slytherin House
Charms: Filius Flitwick, Head of Ravenclaw House
Herbology: Neville Longbottom, Head of Gryffindor House
Defense Against the Dark Arts: Larzuk S. King
Muggle Studies: Susan Bones, Head of Hufflepuff House
Flying Lessons: Madam Rolanda Hooch
Character sheets; example:
Name: Nathaniel Hucel
House: (To be sorted)
Appearance: He's of average height for an eleven-year-old boy, but thinner than most boys his age. He has messy brown hair that he keeps short enough to require little maintence. He doesn't have any remarkable physical features.
Personality: He's mature for his age and very smart. However, he doesn't want to be an outcast and does try to engage in good relations with other people. He's learned to be respectfully silent from his grandfather, but is also more than willing to voice his opinion if he feels he should give it.
Bio/background: Nathan is the bastard child of Sophia Banes and Johnathan Hucel. John ran off with another woman during Sophia's pregnancy and Sophia died due to illness. Nathan was left to be raised by his grandfather, Articus Banes. Articus was strict but fair and raised Nathan well. While Nathan never thought of Articus as a loveable figure, he greatly respects his grandfather, who happens to be a retired Auror. Because of his grandfather's vast knowledge and skill in charms, potions, and defense against the dark arts, Nathan has become some sort of a prodigy in those branches of magic but doesn't like to show it off.
Being busy with shopkeeping and chores, Nathan had little time to himself. The free time that he did have was spent on the practice Quidditch field. When he was eight, he met Sintellas Opi there. She kept following him and trying to engage in conversation, even though he tried to keep to himself. After he realized that he wouldn't get her to leave him alone, he taught her how to ride a broom and the basics of Quidditch. He was an advent Quidditch fan and his favorite team is the Appleby Arrows. Sintellas, seemingly for conflicting's sake, supports the Wimbourne Wasps (a traditional rival for the Arrows).
Nathan and Articus run Banes' Apothecary, a family-run business on Diagon Alley, and live in a small apartment right above the store. Nate genius for potioneering came from being raised in this shop and it's his strongest subject.
Upon Nate's 11th birthday, he received a letter addressed in green ink. First thing's first, they'd need to go to Diagon Alley and buy supplies...
Name: Sintellas Opi
House: To be sorted
Appearance: Messy, unkempt, short, black hair. She's short and petite, but in a cute sort of way. She doesn't have any remarkable physical features.
Personality: She's extremely proud and has no problem bragging about her "natural talents" and "excelling attributes." She isn't always intolerable, but sometimes can be considered annoying due to her rambles. Her inability to shut up causes her a lot of grief, which Nathan tends to bail her out of.
Bio/background: She comes from a pure-blood family and was raised with enormous wealth. Her father is a ministry worker and a respectable person with a great deal of influence. Her mother, also coming from a wealthy family, has never needed to work in her life and tends to leave the raising of Sintellas to her nanny, Mary Fiddler. Sintellas was spoiled with material goods but desired friendship.
Sintellas, more commonly called Sin, has grown up wondering why she didn't have any friends. She was given anything she wanted upon a request to her father, but no friends. Not until she was eight years old and met Nathan, who treated her as if she had something contagious, but he was always willing to accept her company. She did notice though that between them, she was mostly the only one that talked. However, she was just glad to have someone to talk to. Brianna started to come by the Banes' Apothecary four or five times a week with no particular business but talking to Nate while he was working.
Plot advancements: The plot will advance in "chapters" of the RPG that will move along throughout the school year. In each chapter there'll be an event that is harmful to the players. The mystery behind these disturbing events will slowly be uncovered as the players advance through the RPG. Players will have to pay attention to when a chapter ends and a new one begins; I will mark new chapters in MY posts to that the players will know. The purpose of chapters in this RPG is to force the plong along and this will hopefully keep the RPG from becoming dull or coming to a halt.