Approved by Miad-MOS
TALES OF ALACIA
Alacia (A-LAH-See-ah) was home to many kingdoms in the past, but none were so grand as the kingdom of Farren, who’s great empire reaches to almost all corners of the Alacia. Once ruled by the great king Vyaff, it is now in chaos.
Vyaff has died without an heir, and the 4 great houses seek control of the throne. This has lead to an economic depression, for while once all ports were Farren ports, and were open to trade, now trade has become localized, and resources are becoming sparse. Many have fallen into poverty, but many have propheted from illegal deals with other places.
But something far more sinister is going on. In one of the few uncharted places of Alacia, a dark army gathers. A dark army under control of Dirge, a dark creature so filled with hate it is barely a man. It plans it’s strike on the world, waiting; for when Farren has become weak with inner turmoil, the greatest threat of all will appear.
Dirge’s army of wicked creatures (whom he controls with prestarian magick) attacks the four houses. Though his army is now too weak to strike near the capitols, he ravages the coasts with a fury unmatched. Now, the heads of the four houses have convened in an emergency council to discuss what to do about the mysterious raiders. It is decided that a team of four investigators, one from each house, will go to these coastal towns and villages and gather information before reporting back to the council.(This is where the story starts)
HOUSES: There are four great houses to which you can take allegiance, The Regalos, The Davisporte, The Valkarus and The Borren. Yes, there can be renegades, but not too many.
Regalos: The Regalos are a family primarily of Elves, but other races inhabit it as well. They live in a hilly region called Bravin with hot summers and mild winters, much like Spain today. It is bordered by the Ctulic Sea on all sides. It’s capitol city is Eval, a costal metropolis. The social climate of the land they control is less tense than the rest of the Houses, due to their incredible navy. It is ruled by Duke Navaela Regalos , A man of elegant power and an hautiness. He is cruel when need be, but he is also just. He is not a PC.
Davisporte: The Davisporte are an entirely human family, who live in a snowy, mountainous country known as Volk. It snows year round and there is little distinction between the seasons. It is dangerous there for people who are unaccustomed to the weather due to the intense cold that often reaches well below zero during the day. It’s capitol city is Brum, a large city that is protected by a great wall of ice. It is ruled by The Matriarch Elizabeth Davisporte. She is a loved woman, who most believe (in her country) truly deserves the crown. She is kind and fair, though she is not weak; she had to fight her way to the seat of the Matriarch. She is not a PC. Volk has a very good mobile infantry and their Knights are stuff of legend. They are bordered on 3 sides by the Frosted Sea.
The Valkarus: The Valkarus (Val-KAIR-us) Are a mixed house, with Dwarves, Elves, Half-Elves, Humans, and Preistarians alike inhabiting it. They live in a country called Targaria (Tar-GAR-eeyah). Targaria is not so cold as Volk, but not so warm as Bravin. It is somewhere in the middle, with warm summers, and snowy winters. They are bordered by Volk, the Ctulic Sea and Dorn. Its capitol city is Hammerburg, a city known for being home of the old royal palace. They are ruled by the Prestarian Dai’ir Vestrantos, a harsh and brutal ruler with very little lenience towards most things. He is not a PC.
The Borren: The Borren are a purely dwarven family. They live in the country Dorn, which is essentially a mountain range. The Dwarves built cities upon these mountains, utilizing their topography to make cities of near impenetrability. It is cold, and it snows often, but it still pales in comparison to Volk. It is bordered by Targaria, The Ctulic sea and The Frosted Sea. Its capitol city is Glowein. Which is built in layers. It is ruled by Goter Horenfel, a dwarf who has lived for over 300 man-years. He wishes to be king of Alacia because there hasn’t been dwarven king since the Dwarven Age, 3,000 years ago.
RACES: There are five races you can be, Dwarf, Elf, Half-Elf, Humans and Prestarians.
PRESTARIANS: Prestarians (Prey-yis-TAR-yins) are a magic race. They look like humans, but are usually taller. Prestarians excell in elemental magic (Earth, Water, Air and Fire) and Influence (Mind control) but can adapt to all magic. They are commonly distrusted by other races due to their ability to tap your mind. They age 1 year for every 15 human years.
Elves: Elves are a magic race. They look like humans, but have long, pointed ears, gaunt and almond shaped eyes and pale skin. They excell in healing magic. They cannot adapt to other magics. They are held in a very high regard to other races, and are commonly seen as a people of great wisdome. They are immortal in that they do not age past 40, however they can be killed in battle like anyone else.
Humans: Humans are not a magic race. They are the second oldest race, after the prestarians. They are very skilled in fighting, and are also the most wide-spread race. They are often highly skilled in combat.
Dwarves: Dwarves are not a magic race. They are very honor-bound, and always keep their word. Dwarves are renound for their metal-craft ability. They are very skilled in melee combat. Dwarves age 1 year for every 3 human years. They are not likely to be seen in areas of great heat.
DIRGE: I will write what Dirge is doing, maybe a paragraph at the beginning of each of my posts. In the event of a battle between Dirge and another character, I will play as Dirge.
I need four players: Three other investigators and one special character who will be revealed later (PM me for details if interested). There can be other players, but they must PM me before they join
CHARACTER TEMPLATE/SAMPLE CHARACTER
WOC: His massive army of dark creatures, who he controls with influence magick
Starting location/Alliegience (if any): A great castle on an a barren island, colder than the seventh circle of hell itself
Physical description: Dirge stands at almost seven feet tall, and is very gaunt and thin. His skin is a pasty white, and his eyes are black as pitch. He wears a long cloak that does not move with the wind.
Personality: Dirge is cruel and ruthless, with his mind set on only one thing: Domination
Background/Other Info: I don’t want to give anything away, but I do have a history for him planned.
Name: Jerdan Strom
WOC: a Dwarven longsword called “Veril”
Starting Location/Alliance: Volkian Wilderness/Davisporte
Physical Description: Jerdan has prematurely gray hair, and piercing blue eyes, but his face is handsome, though scarred. He is tall, though not as tall as Dirge. He has a beard, which he keeps in braids. He is missing his pinky and ring finger on his right hand, something he lost in a fight with a badger when he was eight.
Background/Other Info: Jerdan has had a keen sense of smell ever since he was a boy, and equally sharp eyes. He was given up to the military when he was eleven, and became a ranger when he was 17. At age 21, he became a “Matriarch’s Man”, meaning he need not bow to any authority except for Matriarch Elizabeth. He will be one of the investigators.