Published by: Namco Bandai
Release Date: October 2008
US: October 2008
Japan: Fall 2008
Official Japan Site: http://www.cc2.co.jp/narutoPS3/index.html
Official American Site: http://www.ultimateninjastorm.com/
Password: Tiger - Tiger - Dragon
Demo announced - Summer 08
Naruto: Ultimate Ninja Storm is due to be released in 2008 on theSony PlayStation 3. It will be the newest installment to the Naruto: Ultimate Ninja (series). There are six cover arts featured on the website, Nine-Tails Naruto and Curse Mark Sasuke on some, and One-Tailed Naruto and Curse Seal Level 2 Sasuke on others. Namco Bandai is allowing Naruto fans to choose which cover they want. The one with the most votes will be chosen. Further information will be released soon.
Apparently, they are planning to follow the same storyline as the series and feature the applicable characters, fighting arenas, and techniques. The game will span the most exciting parts of the Naruto series, extending from the very beginning to the conclusion of the Sasuke Retrieval Arc.
The No.1 Head-to-Head Fighting game franchise based on Naruto arrives on PLAYSTATION®3 for the first time to reign supreme in the next generation of video gaming. Armed with gorgeous cinematic quality HD graphics, a revolutionary next-gen battle system, interactive multi-dimensional battle grounds and seamlessly explorable world of Naruto, Naruto Ultimate Ninja STORM will capture the heart of any Naruto fan! Your dream to LIVE AND BREATHE THE SHOW will come true!
* Experience Jaw-Dropping Cinematic Quality HD Graphics: Witness the cinema-quality animation comes to life in high definition. The line between Naruto animation and game graphics will truly disappear!
* Roam Freely On Dynamic Multi-Dimensional Battle Grounds: Prepare to battle on robust, multi-dimensional battle grounds. Take advantage of the unique characteristics of each battle field! Battle is no longer limited to flat ground surfaces.
* Unleash Your Ninja Dream Team: Form your own three-man dream squad to battle your opponents! Unleash your allies to defend you in battle, or order them to perform cooperative attacks against your opponents!
* Discover A Brand New Mission Based Adventure Mode: Challenge a total of 100 compelling missions in Ultimate Mission Mode and experience the original animated TV series storyline up through the Sasuke Retrieval Arc!
* Unleash Massive Secret Techniques on An Unprecedented Scale: Using the power of the PLAYSTATION®3, you can now destroy your enemies with bigger, meaner, stronger and more cinematic secret techniques than ever before!
* Master 25 Fully Transformable Warriors: Behold your characters transforming into powerful superior warriors in battle! All characters will possess amazing power that will expand the very scale of a battle to the next level!
Over the past few years, Naurto has quietly supplanted Dragon Ball Z as America's manga/anime series of choice, topping the charts with its hyperkinetic brand of ninja combat. And it's not just kids' stuff: This series reaches a surprisingly wide audience with its unique characters and stylized aesthetic: I've personally witnessed two grown adult men unashamedly wearing Naruto's trademark headband in public. It's become such a massive domestic hit that Namco Bandai plans to break from tradition by launching its next videogame adaptation, the PlayStation 3-exclusive Ultimate Ninja Storm, in the United States before it appears in its native Japan.
Storm hails from developer CyberConnect2, the same team behind the well-received Naruto: Ultimate Ninja PS2 games (and the quirky .hack// role-playing titles), and the similarities to their past efforts are apparent. You're still controlling Naruto through a series of tense one-on-one battles against various super-powered opponents, but everything's been given a sparkly next-gen makeover. "We've put a lot of effort into the graphical engine in an attempt to break the barrier between the anime and the game," says CyberConnect2's CEO Hiroshi Matsuyama. "Our previous Naruto games had cool toon-shaded visuals, but now we can do fine details like hair and shadows that really set this one apart." He's not lying: Storm's in-game graphics look remarkably like a three-dimensional interpretation of the anime -- clean edges, bright colors, and plenty of dizzying camera angles and wild motion blur effects.
The revamped combat engine receives similar attention, shifting character movement to the analog stick in order to free up the directional pad for character-specific one-use items such as bombs or health recovery. And unlike hardcore fighters that require complex controller motions for special attacks, Storm simplifies matters with two attack buttons -- one for melee strikes and another for tossing long-range shuriken -- but deepens the proceedings with its Chakra gauge, a rechargeable meter that you can use to amplify the power of your strikes or be spent all at once on a blistering super move. Another new addition allows you to call upon two assist characters during battles with the L1 and R1 buttons. While you don't actually get to control them, they'll leap in and help extend your juggles and combos.
Our hands-on time left us slightly overwhelmed and befuddled: It's tough to not get a little lost and disoriented amid the fluidly animated chaos, as Naruto sends out hundreds of copies with his Shadow Clone super and chases his foe across disorienting vertical walls. But that unpredictable, over-the-top action is what Naruto fans crave, and the game's simple, nearly automatic-feeling combos let you enjoy the pure visual insanity. The game truly ups the ante with its new Mission mode, an assortment of over 100 special tasks that you discover while exploring the game's wide-open, go-anywhere towns. The mission we saw had Naruto facing off against a gargantuan monstrosity that required perfectly timed button inputs to defeat (a la God of War and Heavenly Sword).
While it doesn't exactly re-invent the licensed anime fighter, Storm expands its scope to encompass a metric ton of Naruto content: The game's single-player story spans from the series beginning all the way through issue #135 of Naruto Shippuden. So even though you'll be playing as Naruto during most of the single-player quest, the multiplayer will offer over 25 different characters, each with their own absurd special attacks. Sadly, online play doesn't appear to be on the agenda. "We won't be able to offer online versus play in this game," Matsuyama says. "But we are preparing some downloadable content to increase the game's overall scope."
April 16, 2008 - We had the opportunity to check out several intriguing titles at Namco Bandai's recent press event, but one game that really caught our attention was Naruto: Ultimate Ninja Storm for the PS3. Developed by CyberConnect2, the team behind the Ultimate Ninja Heroes games for the PSP, Ultimate Ninja Storm already looks like a highly entertaining piece of software. A few details about the game were presented at the opening of the press event, but we also had the privilege of sitting down with Hiroshi Matsuyama, President/CEO of CyberConnect2 to take a close look at what could be the coolest Naruto game yet.
Ultimate Ninja Storm will primarily be a fighting game that features one-on-one battles in a fully 3D battlefield. However, the mentality behind CyberConnect2's previous efforts is still apparent: this will be a very approachable fighting game that uses a basic control scheme. Matsuyama commented (through a translator): "the number one point obviously is that we have to satisfy the Naruto fans out there, but at the same time we want to make the game casual enough so that those who are not aware of the Naruto license can jump in, pick up the controller and play the game very easily. I believe the game itself encompasses a very wide audience."
From what we've seen so far, the development team is making excellent progress with the title. We were able to see the game running and the characters, environments and animations looked stylish and strikingly fluid. We could tell that a lot of effort was put into the game thus far and there is clearly a great deal of passion in the team. "I think our team is probably -- throughout the whole entire world -- the number one fan of Naruto," says Matsuyama. "We follow the actual creator of the series."
Matsuyama started off the demo by explaining the game as a whole: "one of the goals or themes that we had when we decided to make the PS3 product was to get rid of the barrier between the anime and what the game actually offers, so that we meld them together in a very natural sense. So users have the experience as if they're partaking directly in the anime series." Although we only got to see a few normal style battles, the content looked like a lot of fun. Characters moved quickly and could dash, flip and jump with ninja-esque grace. The build that was presented to us had a very straight-forward layout: the circle button was used for attacks and the X button was for jumping. But basic combat wasn't the only thing going on in Ultimate Ninja Storm.
Not only will you be able to execute normal attacks and various jutsu abilities, but Matsuyama demonstrated that you can hit either R1 or L1 to briefly summon another character into the action to assist you. For example, choose Sakura before the match begins. When you hit the corresponding trigger, she'll flip down, rush towards your opponent and dish out some serious damage. Although each assist ability is based on a timer, you can string your own attacks together with your teammates to create some vicious combos.
We were also impressed and excited when Matsuyama knocked his opponent back and he went flying against the wall -- only to flip around and run along the wall to escape. Matsuyama's character did the same and thus the battle took place on an entirely new plane, and the camera kept track of the action quite nicely.
But battles aren't the only experiences you'll have with Ultimate Ninja Storm. The primary story mode will feature Konoha village as a primary hub and give players the ability to select missions ranging from battles to mini-games -- even boss fights will be accessible. We were impressed to learn from Matsuyama that the game will loosely follow the events of the first 135 episodes of the anime and touch upon key plot points contained within.
The demo ended with Matsuyama showing us one of the game's first boss encounters: Naruto facing off against Gaara and a massive sand beast. The scale of this battle was incredible and Naruto had to leap out of the way of tremendous strikes from the creature. The battle was broken up between free-roaming sections and quick-button events similar to God of War. However, the implementation of these events was excellent and seemed to vary the action perfectly as opposed to detract from it. Naruto even summoned his own creature to face his enemy, and the results were spectacular. We can't wait to see what's in store for us later in the game.
As the demo ended, we asked Matsuyama if there would be any online attributes to Ultimate Ninja Storm. "Unfortunately, we don't have any individual online matchmaking modes for the game, but we will be planning downloadable content that will hopefully compensate for the lack of that feature. We'll make sure we have something interesting for the downloadable content, don't worry."
We won't worry. It seems like CyberConnect2 has a very promising game on its hands
Kotaku Event Release
Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced NARUTO™: Ultimate Ninja® STORM exclusively for the PLAYSTATION®3 computer entertainment system. Based on the popular NARUTO™ animated television series from VIZ Media, the game delivers ninja action on an unprecedented scale as players go head to head in full 3D combat, investigate every inch of the Hidden Leaf Village in open-world exploration and revel in high definition graphics that surpass traditional hand-drawn animation.
Evolving the head-to-head fighting action of the Ultimate Ninja series, NARUTO: Ultimate Ninja STORM allows players to battle in full 3D across massive environments. Players will unleash powerful jutsu attacks, perform acrobatic evasive maneuvers and even run up walls and over water as they pursue their opponent for ninja supremacy. Players will be able to customise their character's fighting style and recruit up to two support characters to put their own stamp on the action. Each character in the game is capable of unleashing powerful Awakening abilities under certain gameplay conditions, offering new traits and talents to the game's impressive ninja roster of 25 popular characters from the animated series. NARUTO: Ultimate Ninja STORM supports head-to-head multiplayer fighting for up to two players.
Allowing players to further immerse themselves in the world of NARUTO, NARUTO: Ultimate Ninja STORM introduces all-new free-roaming exploration across the Hidden Leaf Village and the Forest of Death. Players can search every inch of these iconic environments to take on more than 100 unique missions, collect valuable scrolls and interact with additional characters from the NARUTO animated series. Injecting additional variety to the game's head-to head combat, these missions include races, special deliveries and large-scale battles against massive opponents.
Taking advantage of an original next-generation graphics engine, NARUTO: Ultimate Ninja STORM utilizes fluid animation, incredible visual detail and an advanced facial expression system to create high-definition graphics on the PLAYSTATION 3 system that surpass traditional hand-drawn animation. Replicating the same environments, characters and effects as the hit animated series, this new technology allows gamers to become a part of the world of NARUTO like never before.
"Naruto's PLAYSTATION 3 system debut truly blurs the line between gaming and animation to deliver the most immersive and authentic interactive experience the franchise has ever seen," said Todd Thorson, Director of Marketing and Public Relations with NAMCO BANDAI Games America, Inc.
"Players will marvel at the game's jaw-dropping graphics, fast-paced 3D fighting and new open-world exploration as they experience a classic NARUTO storyline with all of their favourite characters and environments."
Developed by CyberConnect2, NARUTO: Ultimate Ninja STORM will launch exclusively for the PLAYSTATION 3 system this fall. For more information please visit: www.ultimateninjastorm.com and www.naruto.com.
Reps from developer Cyber Connect 2 and Namco Bandai gave us a first look at the recently announced Naruto: Ultimate Ninja Storm at Namco Bandai's recent press event. Veteran developer Cyber Connect 2 is working on the original game, which will feature more than a dozen playable characters and offer players the chance to duke it out with a host of familiar characters, as well as explore Hidden Leaf Village, Naruto's 'hood. While we weren't able to play the game, we got a brief demo of the title from Cyber Connect 2 CEO Hiroshi Matsuyama.
Our demo consisted of a quick look at one-on-one fighting in a few locations and an epic fight against one of the game's bosses, Gaara of the Desert. The first demo focused on Naruto facing off against an opponent in an open grassy field. Matsuyama walked us through the game's control scheme, which looks simple but flexible. You'll use circle to attack, X to jump, and square to throw shuriken. Double tapping X will let you execute a stylish double jump that you can direct with the left analog stick. However, the key element of the control setup is the triangle button, which is your chakra and serves as a modifier to the basic moves you can perform.
For example, Matsuyama tapped the button before throwing shuriken, which powered up the lone projectile to a volley for a cost on the meter. Holding the chakra button down will also let you charge up your chakra meter, while double tapping it will let you perform a powerful attack. Besides Naruto's own abilities, you'll be able to tap those of his buddies Sasuke and Sakura, by hitting L1 and R1 respectively, who'll jump out to perform an attack on your foe. Once summoned, you'll have to wait a bit of time before calling them out again, so you'll have to be smart about when you use them. The final bit of the control scheme is the item selection, which you'll use with the D pad. The system seems to pretty elegant and balances the ability to do flashy moves with an accessible control scheme.
The second part of the demo focused on Naruto fighting Gaara, who was putting the power of Shukaku (a giant demon sealed inside him) to good use. The start of the fight makes you think the battle is going to take a good long time as you see normal-sized Naruto facing off against the goliath and not doing much damage. However, the pace quickens as Naruto finds a weak spot on the boss, which allows him to do considerably more damage. Once the boss suffers a set amount of damage, a new sequence kicks up, a God-of-War-style button inputting game, which has Naruto hopping around on the thrashing creature. After a few sequences, Naruto is kicked back and calls out Gamabunta, shifting the whole scale of the fight to a much broader scope, which was really cool.
The visuals in the work-in-progress game already look pretty stunning. Naruto and company look great on the PlayStation 3. While it's not a tremendous accomplishment to capture the look of the anime on the PS3, due to its hardware muscle, we have to say we were mightily impressed by how the game moved. The camera movement and overall performance were already smooth, which was impressive.
Based on what we saw, Naruto: Ultimate Ninja Storm is going to be one to watch for this fall. The game is gorgeous and nails the atmosphere of the anime. The fighting, especially the boss fight, looks like it's going to be fun, and we're pleased to see the control is being kept simple for it. We're anxious to see how that system comes together and how the whole town-exploration segments are going to work. The game gives a good first impression, and we're hoping it delivers. Expect us to follow this one closely as its launch approaches. Naruto: Ultimate Ninja Storm is slated to ship this fall exclusively for the PlayStation 3.
GamesRadar in depth interview
One of the biggest announcements at the Bandai Namco event? The unveiling of the next entry in the licensed brawler you folks can’t get enough of. Naruto: Ultimate Ninja Storm on the PlayStation 3 not only presents one of the better acronyms in all gamedom (NUNS!) but it offers a significant upgrade to a series, that honestly, was getting kind of stale. Year after year, offering little more than later storylines and increased character rosters.
Rather than piling fan service onto an established template, they’ve noticeably revamped the entire perspective of the game, from double-panned 2.5-D, into a more behind-the-back point of view. It really is beautiful evolution for the series. We watched Fox Boy battle enemies on the ground, around 3D obstacles, and even up walls.
Cineractive Chakra scenes are back, but they execute much more seamlessly, with no momentary PS2-era black screen transition. This time around, you can also take two other characters into battle to assist you, in addition to learning new jutsus as you progress through various missions taking place during episodes 1 through 135. (making NUNS the most comprehensive game using the Naruto canon to date.)
And instead of a late-to-the-party, Japanese port, the US will be getting this baby first this October only on PS3. You know we love our ‘Ruto here, having given the Ultimate Ninja series consistently good scores across the board. Unfortunately, the kind devs from CyberConnect 2 wouldn’t let us get a hands-on, meanies, but President/CEO Hiroshi Matsuyama was nice enough to answer even our most trifling fanboy questions (With inquisitive contributions from PlayStation: The Official Magazine’s Teresa Dun.)
Note: The interview contains some scattered English, as it was conducted through a Japanese translator.
GamesRadar: So is the camera always behind the back?
Hiroshi Matsuyama: Actually, it moves according to the real time animation so that the character is always in the picture. But the main concept keeps everybody within the screen.
GR: Does it maintain the control scheme of the other Ultimate Ninja games?
HM: The buttons [are] the same as the other Ultimate Ninja games. Basically the Circle is attack, X to jump, the Square throw long-range attacks. So just pressing the circle buttons will actually combine the Chakra.
GR: Is Triangle still Chakra?
GR: Do you still have three levels of Chakra moves?
HM: Special moves sequence is preset for one per character so you won’t have three leveling
conditions that it was in the previous Ultimate Ninjas.
GR: So the [Clone Jutsu] we just saw is the only one for Naruto?
HM: Right now, yes, that is Naruto’s special move, but as you progress in the story you’ll be able to unlock other types of moves which you can actually customize.
GR: Sexy Jutsu?
HM: [laughing] I think Sony is a little bit uh…
GR: Oh, really?
HM: So of course you have the standard change features. And special throw moves. And one of the special features, if you look on the top, there’s an L and R buttons - with Sasuke and Sakura on the top. And this is the first time you can summon them to the field to aid you. So for example in that case Sasuke will come out used his jutsu move.
GR: Can you play as just Sasuke?
HM: As long as you have the third character set as Sasuke for example, you’ll be able to navigate… so one of the special other moves, for example, is you can summon them while you’re trying to collect Chakra. It doesn’t have to be during the battle.
And one of the points on top is, once you use it, is a timer that has to fill up before you can reuse it again. So one of the differences in how good a player can actually use it is timing and situational uses of [these] support characters.
GR: Will items still appear on the battlefield?
HM: At this time it’s a little different. You can use the D-pad which an item and location on it and you can use different items on the battlefield.
So for example that’s a special balloon. And this item palette actually differs depending on the character you actually choose. Right now both of them are the same. But like in the retail version for example, actually have Naruto’s favorite cup noodles, cup ramen.
GR: So will the levels give any power-ups?
HM: This time first of all it’s basically broken in two basic modes. One is the battle mode... and there is a mission mode. In the battle mode, essentially, the theme contents of actually making adjustments... accommodations is to change the jutsu that’s being used and also changing the characters that’s acting as your support characters. So you’ll be able to change those as the game progresses.
And for the mission mode, you’ll essentially be navigating Naruto within a huge field and within that mode, there will be different kinds of power ups you can collect. And let me show you something a little different. For example, that one was an open field but inside where it has actual walls, you can actually move across the... Wall battles. And if you take damage, they crumple to they fall towards the ground. And the scene goes back to a ground battle.
GR: Have you guys done away with the cineractive Chakra scenes? Oh, there they are.
HM: One of the things you notice, this is all being rendered in real-time. So it’s not just like a cutcene that’s being introduced but it's just something that’s physically being calculated on this spot.
GR: Very seamless.
HM: Yes. So even though the jutsu that showed the different kind of environmental changes that’s applying, depending on the field you play, that field environment will match the action behind what you’re actually playing. So right now it’s just stone ground, but if it was in field, you’d see the grass behind you. So it renders according to the actual area that’s being fought.
In the mission mode, it’s not only just a simple one-versus-one battle type of a mission, but it also incorporates kinds of missions, such as chase missions for example, item collection missions. To the extent that there’s even a mission in there where you’re supposed to look for a hawk that has a scroll in its hand and you have to try and get it by shooting at the hawk and get it to drop.
As you complete the missions, the missions are made into levels. So as you progress in the missions, you’re actually able to reenact the anime TV series from the first to the 135th story. So it’s all a matter of progression according to the story.
GR: So are the cinemas rendered in-game or are they actually anime?
HM: Instead of actually showing simple cinematics, or just showing maybe like an anime just to show where you’re progressing ours will be a lot more interactive, where you’re actually in the actual sequences where you’re actually physically partaking in that certain storyline. So as you complete these missions you’re actually following through according to the storyline, but you’re just actually navigating through it as an actual character.
And there’s a lot of missions that we have. One of the one’s we like to show is a boss battle. It’s just of the many that we have. This one is something that you’ll see more early on in the stage, but maybe I could just kind of introduce that to you. So you can use your items in the boss battle. And this is an actual scene in the show
GR: Are you actually going to fight all the bosses that are in the anime?
HM: Basically everybody within the lineup in the anime, within the actual plot, will be planned.
GR: Is this the whole series?
HM: In the relations to the 135, up to the 135th episode of the TV anime series, the giant boss battle that he fought will be... For example after you apply certain missions it’ll move to an interaction mode. If he succeeds, he continues onward in the process of action. And again this is for the interaction which you see in the actual anime.
GR: And this is a PS3 exclusive?
HM: Yes, for the PS3.
GR: Are there any plans for... normally the other Ultimate Ninjas have exclusive storylines. Any chance of getting them by DLC?
HM: Although this time we don’t have any specific online match competitions for the game, we do have DLC planned for the game, which will hopefully recompensate [sic].
GR: So there’s no online multiplayer?
HM: Not in this series.
GR: Any co-op?
HM: Basically the core concept of the game is actually a one on one battle. So in the sense of co-op it’s more rather just in the sense of one person. We do have a few missions a few gameplay styles in there which would accommodate the co-op thing, but it’s more in the sense of a one on one battle.
GR: This does cover more of the storyline than any other game before, does it not?
HM: This has up until the point where Naruto is trying to get Sasuke back. So it has up until the boss before it goes into the next series.
GR: During the missions are you going to gain the skills the same way that Naruto does? Like in the plot points where he learns something cool?
HM: It will follow the story plot where as Naurto progresses. The game will actually show the progression.
GR: In the combat?
HM: Yes. So for example in Naruto’s case, when he first was introduced, he obviously didn’t have too many moves himself but towards the story progression as you notice, he gains the special Rasengan and that appears along the process of the storyline and we may have more in store for it… but yes, there is a progression occurring according to the story.
GR: So there’s mission mode, which you’ve described and there’s Battle mode. You said the focus is on one versus one. Is there two versus two at all or one versus two?
GR: So it’s all for just one versus one?
HM: Yes, just one versus one.
GR: And the most you could have playing is two people playing against each other.
GR: Will you include American and Japanese language tracks? You’ve been very good with that as of late?
HM: We’re going to be planning to have this game release for the US in October 2008. The US region would actually be the first to actually get their hands on this game. As far as the language portion goes, text-wise, it will actually implement English and French. But for the voiceovers, we actually have English and Japanese voiceovers.
GR: Cool, a lot fans out there prefer the Japanese [voiceovers] with subtitles.
GR: What about voice actors - are they the original voice actors?
GR: It looks really cool. What would you say is the most exciting thing about the game?
HM: Well one of the main things [in mind] when we actually produced this game was to try and remove the borderline between an anime and actual gameplay. We wanted to kind of reach an effect where when people actually look at this, the start to wonder whether it’s actually game or are they [looking at anime]. So really the visual wall, that appeal that comes from this, is specifically one our one of the points I personally make about the game.
GR: Since the perspective is over the shoulder, behind the back, how will the game present itself when two people are playing?
HM: Well, right now as it stands, our concept of the game was to have a one on one battle. So, basically we made it so that it corresponds in close line, so that you can have essentially depiction of the controlled person and the second controlled player on the same screen and that’s the core concept of how we actually have the people on the screen.
I think that one of the things that we were worried about, was for example, we could have tried to have made more than two player on the same console. But the thing is that we didn’t want to thin out the content of each of the characters and the way their action can be depicted within the game. Which shows one of the decisions why we decided to make it so that there’s basically two controlled characters with both characters onscreen.
GR: How many different characters are there in the game?
HM: Actual battle mode playable characters? 25 characters. And of course we have some other characters that specifically made just for the support characters, too.
GR: You do?
HM: We do. We have plans for some special support characters that I’m sure the fans will be very, very curious about?
GR: Can you tell us who?
HM: The only thing I can say is we do have support specific characters, but…yeah, sorry, we [cannot say]. One other thing… The release date, we’re implying, is still 2008, but that’s still far, far ahead. For the fans who can’t really wait until October we are planning for a some demos of the game which hopefully will be able to give a chance for the all the fans out there for sometime in summer or something and we’ll what we can do as far as how we’ll distribute this for everybody.
GR: Does this mean you guys are looking at the PlayStation Network, possibly?
HM: I can’t really say right now. Sorry.
GR: PSN is a good choice. One other question, for the missions, if you’re playing through the whole one through 135 in the anime, isn’t that a lot of hours? Is the game going to be that long?
HM: Uh, basically although we are kind of reenacting the storylines up to the 135 anime of the series, we’re actually picking out the key areas within the 135, so that it forms a line across from the first to the 135th. Each of those are depicted in missions and each of them are made sufficiently long enough so that it won’t be burdening. So we have that pretty well balanced.
GR: And is there going to be any sort of online leaderboards? As in like some sort of score keeper?
HM: Uh, not for this game series. Basically our online features for the game will primarily be the DLC.
GR: And is the DLC free or is it going to be…?
HM: Sorry. Can’t answer that.
Character Roster List
1. Naruto Uzumaki
2. Sasuke Uchiha
3. Kakashi Hatake
4. Neji Hyuuga
5. Sakura Haruno
6. Itachi Uchiha
7. Kisame Hoshigaki
13. Rock Lee
15. Ten Ten
2. Might Gai
3. Hinata Hyuuga
Jutsu confirmed List
Rasengan, Shadow clone, Uzamaki Barrage
Chidori, Dragon Flame, Sharingan
Water shark, Rakiri, Sharingan
8 palms rotation, 64 palms, Byakugaun
Who knows, Who cares
Potential cover Arts
You can vote on which cover you want now, over at www.hokagesroom.com
HQ Debut Trailer
GT Interviews Hitoshi Matsayuma (NEW)
New Gameplay Vids (NEW)
Naruto vs Kakashi (full fight)
On The Spot Live Demo Interview
Namco Bandai's Press Event in Paris (NEW)
Gaara vs Naruto (Boss Fight) (NEW)
Kakashi vs Kakashi (NEW)
Naruto vs Clones (NEW)