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Thread: Any ideas?

  1. #1
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    Default Any ideas?

    Was just wondering if you guys had any ideas for a game i'm going to create. I'm thinking about becoming a game designer in the future and I already have some ideas written down for the ultimate game. Just wanted to know what things you think I should add to it. My game that I'm going to create will pretty much have everything, but I'm still trying to think of more things to add. So I'm just wondering what you guys would like in a game.
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  2. #2
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    Quote Originally Posted by ShadowtheWarWolf View Post
    Was just wondering if you guys had any ideas for a game i'm going to create. I'm thinking about becoming a game designer in the future and I already have some ideas written down for the ultimate game. Just wanted to know what things you think I should add to it. My game that I'm going to create will pretty much have everything, but I'm still trying to think of more things to add. So I'm just wondering what you guys would like in a game.
    What I would like in a game is simplicity and spirit. Modern games are so over-worked they just feel... dead. You could get five times the joy you get from the latest photorealistic-3d-smell-a-vision-surround-sound-game from a NES game... and most cases, the latter had more play-hours as well.



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  3. #3
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    Something like morrow wind where you can walk away free and stuff kill things that would be fun!

  4. #4
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    make something that's just addictive. take games like harvest moon or animal crossing for example. not the best graphics (sometimes just sprites) yet people will find themselves playing these games for days, weeks, even months.

    or maby a mostly text based game like Phoneix Wright. it has the lawyer based games all to its own just for being different ^^;;;

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  5. #5
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    Mini games are always fun. Various card games and chocobo games are what I have in mind from Final Fantasy. If you've played VII then you'll be aware of the Gold Saucer.

    Keep the plot easy to follow. There's nothing worse than a confusing plot. Not even no plot at all.

    It's hard to suggest stuff without knowing something about your creation. Keep doing your research.

    I find one of the best ways to write something (I write stories sometimes) is to take an idea you like and twist it so it becomes just that little bit different. Detail is a priority (even if the graphics are simple) but try not to repeat yourself with it.

    Try not to have too many characters, especially all at once.

    Treat the player to goodies consistantly, but not constantly. There's nothing wrong with letting the player start wanting, as long as they don't get left wanting for too long.

    I find that having a bad guy that's really bad is a good thing. A bad guy you love to hate. Making them as unpredictable as possible spices things up nicely, and allows you to make their underlings do things they may not stereotypically do.

    I also think it's a good idea to have a few characters who you just don't know if you can trust. Neutral people who are necessary for both sides, and perhaps someone in the main group who may later turn out to be a real git.

    Giving the player a lot of freedom is great. Let them go or look anywhere within their surroundings. Allowing customisation lets them feel they are actually in control (muhahaha!) and interactive surroundings are interesting.

    The ultimate game would be very hard. You'd have to appeal to all target audiences. I recommend narrowing that down a bit.

    Did I tell you to keep doing your research?

    Make sure the controls aren't too tough, and can also be customised.

    What will you be using? Consoles, net, or P.Cs? That can limit you target audience, along with price. I've heard of some great games, but I just can't play them because I have one console and a P.C.

    Adding a two/multi player version can be a good idea, but if you can't play it on your own then you limit yourself again.

    Don't be afraid to collaborate with someone who can do some aspect of it better than you. Say you know a great conceptual artist, use them.

    Of course you may have to get legality involved somewhere.

    Did I mention you should keep doing research?

    If you can tell us just a bit more about your game it'd really help. Best of luck with it.

  6. #6
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    mostly.. havin some little comedy part, would be fun..
    and those having exciting part.. probably, unpredictable ones.. It would totally ruin if you could predict what is gonna happen.. really..
    anyways! Good Luck! n_n

  7. #7
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  8. #8
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    Quote Originally Posted by Fourstarball View Post
    Mini games are always fun. Various card games and chocobo games are what I have in mind from Final Fantasy. If you've played VII then you'll be aware of the Gold Saucer.

    Keep the plot easy to follow. There's nothing worse than a confusing plot. Not even no plot at all.

    It's hard to suggest stuff without knowing something about your creation. Keep doing your research.

    I find one of the best ways to write something (I write stories sometimes) is to take an idea you like and twist it so it becomes just that little bit different. Detail is a priority (even if the graphics are simple) but try not to repeat yourself with it.

    Try not to have too many characters, especially all at once.

    Treat the player to goodies consistantly, but not constantly. There's nothing wrong with letting the player start wanting, as long as they don't get left wanting for too long.

    I find that having a bad guy that's really bad is a good thing. A bad guy you love to hate. Making them as unpredictable as possible spices things up nicely, and allows you to make their underlings do things they may not stereotypically do.

    I also think it's a good idea to have a few characters who you just don't know if you can trust. Neutral people who are necessary for both sides, and perhaps someone in the main group who may later turn out to be a real git.

    Giving the player a lot of freedom is great. Let them go or look anywhere within their surroundings. Allowing customisation lets them feel they are actually in control (muhahaha!) and interactive surroundings are interesting.

    The ultimate game would be very hard. You'd have to appeal to all target audiences. I recommend narrowing that down a bit.

    Did I tell you to keep doing your research?

    Make sure the controls aren't too tough, and can also be customised.

    What will you be using? Consoles, net, or P.Cs? That can limit you target audience, along with price. I've heard of some great games, but I just can't play them because I have one console and a P.C.

    Adding a two/multi player version can be a good idea, but if you can't play it on your own then you limit yourself again.

    Don't be afraid to collaborate with someone who can do some aspect of it better than you. Say you know a great conceptual artist, use them.

    Of course you may have to get legality involved somewhere.

    Did I mention you should keep doing research?

    If you can tell us just a bit more about your game it'd really help. Best of luck with it.

    haha for some reason Legend of Dragoon kept popping up in my head.

    Get crazy with the cheezwiz

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  9. #9
    Senior Member Fourstarball is just really nice Fourstarball is just really nice Fourstarball is just really nice Fourstarball is just really nice Fourstarball's Avatar
    Gil
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    Quote Originally Posted by unspun View Post
    haha for some reason Legend of Dragoon kept popping up in my head.
    I haven't heard of it. Maybe I should enquire.

  10. #10
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    well...
    it all changes from player to player.
    but you gotta make it enjoyable to whomever plays. as in fun.
    aside that, .... the selfish me would like to see a big environment for freedom. or something like a closed stage arena for fighting. whatever it is, as long as i can enjoy it...
    guess we're back to where i started...

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