This RP has been approved by LPS
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Raftidia 2: The Dawn of the New World”
(Plotline [story concept] by Yukari112, faro domisai and Tetsanosuke)
(Story composed [directly written] and character sheets created by Tetsanosuke)
(Official GM of the RP: faro domisai and Official Co GMs Tetsanosuke and Yukari112)
The sands of time have flown into the future; the tides of battles long fought on the world once ripped apart have died down after the loss of many lives and the great deeds of the Legendary Heroes. When the Gods beckoned the reconstruction of the faithless world, the evil and darkness was called forth to corrupt and destroy it. These actions weren't half met for the Legendary Heroes of old, those intertwined in the conflict between light in shadow stepped forth to restore the balance and rid both heaven and earth of the malicious High Gods. But not all Gods were intending to stand back and watch their children fall into the chaos and of these gods the twin Gods of Light; Leama and Luteous stepped forth, and with the might of the Legendary Heroes at their side they destroyed the dark ones and banished their essence to eternity. In the process they restored the floating lands to the dead core below and by the power of seven of the eight crystals the world was healed.
It has been a single century after the lands were once again united into a single body, and the looming eyes of the highest entity "Ankikyo" have settled upon Raftidia. This entity is known to all as 'Fate' herself. She has become disgusted with mortal life in her never-ending existence and wishes to return everything to where it started. "The Void" With the power over the threads of destiny she weaves the cloth that is the end of Raftidia and Ahven; the land of the Gods. Her divine will has dictated that Ahven and Raftidia shall collide, causing an imbalance in the essence of reality thus wiping the universe clean of everything. But the new Empire knows nothing of this plot, and the only hope of action is all in the hands of a child...
But Fate herself cannot directly jump into the fray, so from the lost souls of beast and man alike she created the "Order of Yajuu" to do her bidding. This coalition of monsters and people have but one goal, to seize and return the 'Gate to Eternity' back to where it belongs and will do so using any means neccesary. If anything gets in their way, they destroy it without a second wit about it. They feel no mercy nor pity for they had lost there way during death, and from Fate brings a new hope for them; A way to eternal rest. Usually ghost like in appearance, and deadly in combat these 'things' are no sport to fight whether it be a beast or a humanoid.
Raftidia is much different then it was a century ago, for the "Dawn of the New World" had run its course. During the process over those long years, one of the Legendary Heroes united all of the kingdoms into an Empire. This was Lord Cormac and under the blessing of Rahf the spirit of Wood, his life had been extended. At his side he has his Empress, his dear love Leama. Over the unification they brought the world into peace and harmony. To mark the dawn of such prosperity, they split the lands into seven providences, each representing the last areas where the seven crystals of the spirits laid to rest. Each providence is under the protection of a band of knights that honor the ways of the old kingdoms. Each has sworn allegiance to the "Heptrian Empire" and loyalties seem to stand strong.
"The Capital and Seven providences of the Heptrian Empire"
Neo Wayrea: The Wood crystal being the last of them in existence, it sits in a new and refined Wayrea. The name Wayrea was kept to keep the memories of each and every battle and victory alive from the "Days the Dark Ones Descended". In the highest tower of the castle is the empowered Wood Crystal, and around the main castle are shelves of books and records from all around the world. The landscapes are lush with bright green forests and long grassy meadows. To the far north of the castle is a giant mystical tree called Ygdrasil, and is rumored to grown from the last feathery remains of Luteous himself, which would mean it could be connected to Ahven somehow.
Fire: Tourcha ~Crimson Lion Brigade~ A somewhat scorched yet thriving landscape near a volcano named "Mount Rigor" The hot springs attract travelers from all around to rest and relax while the Crimson Lions keep the borders safe from any (unexpected) hostility. All residents here are adepts at Pyre Sorcery and quite a few are volunteer militia.
Water: Tsunovia ~Serpent Dragon Brigade~ A gracious land of the purest waters ever to wet your throat. It is a place of great spirituality and is guarded by some of the most powerful magic casters around. In the center of the providence is a large shrine that was build to bless all who would cast away their impurity. There are rumors of something in Lake Systalana, but nobody can speculate what.
Wind: Fuujai ~Sky Griffon Brigade~ A land that raises slightly from the ground by the power of wind, it's great arches and artistic architecture brings spectators from all around the new world. The wind sorcerers here offer their services to the kingdom as a postal capital, flying mail in an out. By the power of wind magic and with the aid of Shazuk engineers they have created the airborne cousin of the Ethereal craft; Their airships are also used for aerial travel all around the new world. Their is a large mountain in the center of this floating land; Mount Kazewo. It is said this mountain houses a mystical object called "The Shinning Breeze", but as to what it might be is unknown.
Earth: Stockrom ~Forest Wolf Brigade~ Because of the Earth Crystal's blessing over this land, it is rich in minerals ranging from Bronze to Dragonite. It's a large mining area in the middle of a deep mystical forest. The people here are strong willed and somewhat stubborn as well as hard working. The Forest Wolf Brigade guards the wooded boundaries with a keen eye. There is a large cave at the side of its mountain which has been labeled "Gaar's Cavern" because of a howl that seems to erupt from it every full moon.
Light: Novalark ~Shinning Fox Brigade~ A land of lights and bright feelings, the light provides a protective shield over the whole area. This land is the ultimate zone for spiritual enlightenment, for most of its bright landscapes are tranquil and full of energy. In the center there is a shrine that holds a large orb of light called the "Noex Cross" and is the source of power to all of Novalark. The Shinning Fox Brigade is one of the most kind hearted and friendly squads, they tend to think with their heart, then their minds.
Darkness: Ainza ~Silent Panther Brigade~ A land in constant darkness or purple haze, It has been a place of inspiration to musicians from all over the world, because of its multicolored landscapes and its intriguing wild life. Rumors say that in the middle of a silent night a door to the "Endless Maze" may open for the brave hearted, but nobody believes this rumor. The people here are poetic and deep into their feelings. The Silent Panther Brigade is the most mysterious of the seven squads do to their lack of speaking for very long, they tend to be silent and intense.
Electricity: Shazuk ~Pouncing Tiger Brigade~ The world’s main source of energy and advanced weaponry. The Kurchians of old had begun to experiment with electricity and formulate technology. Engineers from Fuujai and Shazuk came up with the "Airship" from the "Ethereal Craft" of old. ---
The energy created in Shazuk is sent through an Ethereal conductor and transferred all around Raftidia. Above this conduit is a giant rip in the sky. It is said that with the "Gate to Eternity" one can bring forth a key from Ahven, but it makes little sense to anybody. People from Shazuk usually have a logical attitude, but never really lose the old Kurchian way of acting which is from one's heart.
Though the Empire is unaware of the danger ahead, within their bounds are seven people chosen by the power of the seven shattered crystals that healed the land a hundred years ago. These people are destined to be the Guardians of the "Gate to Eternity".
These seven know nothing of their destiny to accompany the one who will unlock the keys to the Elements and in turn open the door to Fate and Eternity. They know nothing of the words Rahf spoke to Luteous as he soared away to Eternity about his destined return. Each Guardian has the odd ability to turn themselves into their corresponding creature, and the list goes as such.
Fire ~A blazing Lion of burning pride and immense courage~
Water ~A Serpent Dragon of mystical and mighty magic~
Wind ~ a Griffon that can ride the winds, and control their might~
Earth ~ An immense wolf that can control the earth and send shockwaves through any solid~
Light ~A beautiful fox with many illustrious tails, and the ability to use light as it sees fit~
Darkness ~ An intense and powerful black panther that can summon the strength of the shadows~
Electricity ~An immense tiger flowing with the power of electrity throughout its body~
The ways of old Crystalra have not been forgotten, and in the form of three remaining temples the practices of old are still at large. The temples are located in Tsunovia, Stockrom and Novalark. The main temple is located in Tsunovia where the Arch Priest/Priestess resides, teaching those who are willing in the ways of magic and balance. Under her are the High Priests/Priestess' of Novalark and Stockrom.
Though they prefer the magic related with there attributed location, the teachings are not limited to those with a single elemental talent. Every year the Arch Priestess and her two 'seconds' make a walk to Neo Wayrea for a ceremony to the spirits in which they call upon the knowledge of Rahf from the crystal of wood. It just so happens that time the for the ceremony is at hand.
So as the dust clears from the horizon and the tears of old dry in the face of hope, and a new threat is at hand. The future is in the hands of those destined to guard the Gateway, and bring him to his final destination. This is Raftidia: Dawn of the New World.
Character sheet things:
We need seven people, each to play the role of a guardian. Other characters should include a single General for each Brigade and three Captains under them. Under the captains there are soldiers. There will also be a single "Arch Priest/Priestess“, up to two "High Priests/Priestess' of Crystalra and up to three Protectors under each high priest. There can be simple students of the temples as well. It goes as such:
Brigades
7 Generals (One for each Providence)
23 Captains (Three for each providence, and two for Neo Wayrea)
However many Soldiers.
Guardians (One each)
Fire
Water
Earth
Wind
Light
Darkness
Electricity
Crystalra
1 Arch Priest/Priestess' (From Tsunovia)
2 High Priests/Priestess' (One from Novalark and one from Stockrom)
Under each of the latter there can be up to three Protectors and any number of students.
(PM the GM for Guardian, General and Arch/High Priestess spots)
Sample Characters sheet:
All characters are human and have a specific place unless you have an idea. PM the GM with it so see if it’ll work. When filling out the sheet please erase the things that don’t apply to your info before posting it.
Name:
Age:
Gender:
Where you stand: (Guardian, Heptrian Knights, Crystalra, other)
<If Guardian> Element: (Of the seven elements)
<If Knights> Brigade and Rank: (Of the seven brigades)
<If Crystalra>Rank and Attended temple: (Of the three temples)
<If Other>Social Status:
Magical Attributes: (What type of magic is your best type? What kinds can you use?)
Weapons:
Appearance:
Bio: (Full please, like origin and such)
Personality: (If not explained in the bio)
Sample Character #1
Name: Fayt Delour (His servant mother’s last name)
Age: Just turned 18
Gender: Male of course
Where do you stand: Other
Social Status: He’s a servant of the Lord and Lady of the Heptrian Empire, and the trusted body guard of Princess Hikaru.
Magical Attributes: His full magic skill has yet to be revealed to himself, though he knows some Light and Wood magic thanks to the Lord and Lady. He has the mysterious ability to magically create a bright white aura chain from his hand and wield it at his will. Later on his true magic will be revealed as “Fate Magic” where he weaves energy together to create powerful spells.
Weapons:
He starts with a Tachi, a katana with a wider curve.
His main weapon will be revealed early in the story as the “Soul Fang”. This weapon will bring him the sharper senses and will prove very useful with “Fate Magic” later on.
Appearance: http://i27.photobucket.com/albums/c173/TKolliker/guys70.jpg
Bio: A young strapping lad who was born in the Imperial castle. His mother “Minerva Delour” gave birth to him in the middle of the night and died of a few days later because of birthing problems. The only thing that puzzles people is the manner in which Minerva was pregnant, she never had a lover, swearing herself to celibacy, but somehow she still had Fayt. He was named Fayt just because of that, as if it was Fate that he’d be born.
Throughout his life he served Lord Cormac and Lady Leama who treated him more like a son then a servant. He grew up with Hikaru, the princess of the Heptrian Empire and they could never be separated. Eventually Cormac appointed him Hikaru’s personal body guard and for those past years they lived in the castle happily. His life was that of respect and learning, and from his hard work he has been applied to be a Captain of Neo Wayrea’s personal forces.
Occasionally Fayt will experience sudden delusions and black out, he also has a reoccurring dream that he doesn’t reveal to anybody, it’s his own deepest fear to lose the paradise he has found.
Personality: Raised by the Lord and Lady as well as the Servants in the Neo Wayrean Castle, he has learned much humility and respect for others. Though at times he can lose his temper, especially when someone threatens Hikaru or any of his loved ones. He’s only quick to the sword when the situation calls for it, he’d rather avoid fights when he’s calm.
Sample Character #2
Name: Hikaru
Age: 17
Gender: Female
Where you stand: Other
Social Status: She’s the daughter of Lord Cormac and Lady Leama, and the Princess of the Heptrian Empire.
Magical Attributes: She learned the ways of Wood and Light magic from her parents. She is the most adept at these two certain elements and lacks in the other elemental areas. Her greatest skill is the ability to heal, and next to that is her defensive spells. Her greatest attacking magic involve more Wood based spells, controlling plants and such.
Weapons:
She wields no direct weapons, but she has a spirit wolf familiar named Raan, who can turn into a full arm gauntlet with extendable wrist claws. The gauntlet is the color of Raan’s fur, white with black stripes up the length. While wielding Raan as her weapon she has access to his strength and mystical ability to sense presences around her. Though she would rather fight with magic, she always keeps Raan near her, whether in physical form or inside a locket she has around her neck.
When she hasn’t access to Raan she forms a staff or a blade from a Wood spell, though she lacks physical power without Raan.
Appearance: http://i27.photobucket.com/albums/c1.../GirlColor.jpg
Dirty blonde hair, what she wears depends on what she's doing.
[SIZE=2][FONT=Arial][COLOR=cyan]Bio: Being born into a fabulous life of riches and grandeur she grew up with the best education and respect for others. She was taught magic by her parents and had been bound to a Familiar named Raan in her earlier years. She grew up with Fayt almost never leaving his side during those young years. As she got older she had more responsibilities on her shoulders as Princess but always made time to be with Fayt. He had taught her what he learned from the castle guards about fighting, but physical engagements were of no importance to her as she preferred magic to blades. Her and Fayt are still the best of friends to this day, him being her personal guard has made it so they could keep in contact.
Personality: A strong willed and intelligent girl who has a firm hold of right and wrong. She worries quite a bit too at times, especially when Fayt blacks out or starts to hallucinate. She cares for her loved ones like an angel, and holds respect for everybody she meets.
[SIZE=2][FONT=Arial]Plot Advancers:
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Alright let's get this sign up sheet started...just to let everyone know Leama will be played by Yukari112 and Cormac will be played by Fionn Mac. Also please read everyone's character sheets when the sign up begins we don't want more then one person playing a guardian.
Anyway: My character
Name: Yggdrasil Xenon
Age: 29
Gender: Male
Where you stand: Other
Social Status: Yggdrasil is the bodyguard and servant of Cormac and Leama
Magical Attributes: Yggdrasil is an expert at healing
Weapons: Sword
Appearance:
Bio: Yggdrasil's parents were assassinated right in front of his eyes when he was 12 years old, he was then found by a knight wrapped in a blanket under a bench,he was then taken in by the kingdom's rulers as there entertainer,. He was respected in the whole kingdom soon he was given the rank of the rulers bodyguard
Personality: Yggdrasil is a serious person, he does take jokes and likes to goof around but not often. He respects children and he loves animals. He is serious when it comes to protecting Cormac and Leama
I do play a guardian:
Name: Aura
Gender: Female
Guardian: Light
Animal: Fox
Appearance(Animal):
Appearance(Human):
Whereabouts: Yggdrasil's pet
Personality: Aura is the guardian of light, she is peaceful and kindhearted
Bio: Aura was found by Yggdrasil when she was a pup, he raised her in the kingdom until she grew up he found out that Aura was the guardian of light. She decided to stay with Yggdrasil in the kingdom. She never walks around in human form instead people just assume she is Yggdrasil's pet
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