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Thread: OOC: RP Discussion/Idea thread

  1. #76
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    Default Re: OOC: RP Discussion/Idea thread

    It's cool. It's not that I didn't understand the concept of distributing points, rather I just couldn't make sense of what I should do with them (hence why I asked for your opinion).

    I think what you gave as an example for me is a good starting point, given that certain things (i.e. his magic) will be something I think my character learns over the course of the story.


    As for things such as fights, I've always tried to employ a sense of 'fair play' in what few organised things have happened in RPs, so I think that setting the outcome of fights won't be too difficult; it could be decided behind closed-doors that a scenario will result in victory/failure for one or several/all people involved as a means of plot evolution or simply resorting to the tried-and-true method of "rolling a dice and letting fate decide."

    I would rather it be like that than people quabble over 'godmodding' or being OP (which I guess is what the purpose of skill points are for - to provide balance, strength/weakness etc.) I'm happy to take on the random chance idea if it comes to that, and the Karma idea too. (I often dabble with the concept of the balance of good/bad karma in the story I'm writing, as well as sometimes making it seem like divine intervention ... whether for better or for worse.)


    For the character-stats thing, I'll take what you said and keep it as that for now; I'll look it through now and again. How many points does a character have in reserve, btw? I think you said 40. I'll have to think on how best to distribute those points over character development, especially when the concept of learning new things comes into play.





    (btw my feet are frelling killing me :/)
    Last edited by Ranshiin; 02-07-2014 at 10:50 AM.
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  2. #77
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    Default Re: OOC: RP Discussion/Idea thread

    So if my (Sword Art) Skill and my opponent's (Fire Magic) matches it, in a contest or fight we'd have a stand off? So I could possibly redirect the flames and my opponent could deflect my ki-blade strikes? Just want to understand how it would work.

    My concern is the issue we find in tabletop gaming, that usually spellcasters win out in the long run.


    Perhaps the world was never meant to make perfect sense.


  3. #78
    Senior Member sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside's Avatar
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Ranshiin View Post
    How many points does a character have in reserve, btw? I think you said 40. I'll have to think on how best to distribute those points over character development, especially when the concept of learning new things comes into play.
    40 (and you will likely earn more as you play as in all my games here).


    (btw my feet are frelling killing me :/)
    Out of curiosity why (is it the thing where the first few steps in the morning really hurt and then it isn't so bad?)

    Quote Originally Posted by Tetsanosuke View Post
    So if my (Sword Art) Skill and my opponent's (Fire Magic) matches it, in a contest or fight we'd have a stand off? So I could possibly redirect the flames and my opponent could deflect my ki-blade strikes? Just want to understand how it would work.

    My concern is the issue we find in tabletop gaming, that usually spellcasters win out in the long run.
    Um, was that addressed to me?

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  5. #79
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Tetsanosuke View Post
    My concern is the issue we find in tabletop gaming, that usually spellcasters win out in the long run.
    Not only do they win out but they curb stomp everyone past the curb. I may or may not have played a Shadow Mage in D&D that could bend space and time. Gnome to so he was a touch mad. Gotta love illusions made real and the wish spell being cast with a level 0 spell slot for no penalty since it was still technically an illusion. All of which is achieved by level seven.

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  7. #80
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    Not only do they win out but they curb stomp everyone past the curb.
    My character's technically a Spellsword ... but I deliberated around the whole 'spellcasters are OP' thing by making his magic very inefficient - in other words, by making him get worn-out quickly when using lots of magic in a short timeframe.

    So there's that. And dice rolls. And Karma. I'm pretty sure sunnyside is experienced enough that he can get round the whole problem of magic being the ultimate OP power xP


    Quote Originally Posted by sunnyside View Post
    Out of curiosity why (is it the thing where the first few steps in the morning really hurt and then it isn't so bad?)
    Nah, actually it was that I've bought a new pair of hiking boots after wearing my previous two pairs out trudging into town on a daily basis, and my walk to/from college on Friday put a huge swelling/blister on the sole of my foot near the toes because they're not properly worn-in yet.

    Hurt like hell. Long walks suck :/
    Last edited by Ranshiin; 02-10-2014 at 09:13 AM.
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  8. #81
    Senior Member sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside has a reputation beyond repute sunnyside's Avatar
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    Not only do they win out but they curb stomp everyone past the curb. I may or may not have played a Shadow Mage in D&D that could bend space and time. Gnome to so he was a touch mad. Gotta love illusions made real and the wish spell being cast with a level 0 spell slot for no penalty since it was still technically an illusion. All of which is achieved by level seven.
    Quote Originally Posted by Ranshiin View Post
    My character's technically a Spellsword ... but I deliberated around the whole 'spellcasters are OP' thing by making his magic very inefficient - in other words, by making him get worn-out quickly when using lots of magic in a short timeframe.

    So there's that. And dice rolls. And Karma. I'm pretty sure sunnyside is experienced enough that he can get round the whole problem of magic being the ultimate OP power xP
    First of all, welcome to the thread GameGeeks. Actually, is this your first time in the RP section?

    Second I'll assume that balance thing is directed at me now. There are a few things to bear in mind on that front:

    -There aren't restrictive "character classes" as such. Just, you know, classes that any character could get a seat in. :P In the (hopefully unlikely event) that you think something is OP you have 40% of your starting character points held in reserve, so you can get in on it.

    -I expect that much of the game will not revolve around combat. Now socializing and interactions can occur largely irrespective of your characters abilities. But what I'm saying is that you might want to be careful about pigeonholing your character as combat only.

    -In this setting while magic is extremely flexible, it is always slow, so in a number of settings a magic specialist could be in trouble.

    -In general I find that the issue with magic users becoming OP in tabletop games comes from the "fighters" or whatever being very mundane. So they become just a bit better with swinging a sword while the mage is flying around invisible and raining down meteors or whatever. However here I'm expecting more use of powers, which makes things more like superheroes vs mages. Note that you could make a character that only uses skills and no supernatural anything. That would be a rather extreme character (that might be interesting), but would probably feel underpowered except in the specific situations where you have strong power/magic cancelling, countering, stealing, etc effects in play.

    Hurt like hell. Long walks suck :/
    I might have once agreed with you, but I'm changing my mind on a lot of things. I'm finding convenience is the precoursour to bad health. Back when I had "bad jobs" I could maintain good fitness relatively easy just because it was part of my day to day life whether I felt like moving around or not. Increasingly they're finding that "good jobs" like mine now where I sit around thinking all day will kill you.

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  10. #82
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    Default Re: OOC: RP Discussion/Idea thread

    @Ranshiin Comment was more agreeing with yeah, magic can be broken. But if you're doing it it can be a lot of fun.

    @sunnyside Nah, I tried the section back in 2010 and decided it's not my taste. I prefer real time roleplaying. Now if someone where to host something once a week on a program like openrpg or the new roll20 site, then I'd be willing to rp her again. And yeah, fighters can be mundane. Which is why I like the Tome of Battle from 3.x. They have three fighter classes that use a variety of stances. Still doesn't compare to magic but still can make a powerful char using it. Especially if you munchkinize the char. And these days it seems everything will kill you. I also believe I talked to you about your current RP a year and a half ago or so.
    Last edited by GameGeeks; 02-10-2014 at 12:02 PM.

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  12. #83
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by sunnyside View Post
    I might have once agreed with you, but I'm changing my mind on a lot of things.
    Yeah. I put on a fair bit of weight after leaving college since I went from walking a good one/two hours a day to/from the main bus station to just sitting at a desk job and typing into databases for a bit. There aren't any buses from where I live that go directly to college anyway so when I have to go that way it's a 40-minute walk either way, and uphill too (hence my feet getting all messed-over using new shoes).

    I don't mind the walking. It's nice enough, I'm just not a fan of sore feet after the 40-minute hill-climb and then being on your feet the whole day anyway doing ICT practicals. I'm pretty sure once these boots're worn-in a bit then it'll stop being an issue since I've been making the same journey since September with my old shoes with no problems =P
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  13. #84
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    Default Re: OOC: RP Discussion/Idea thread

    The reason I posited such a question was the lack of an established system or machanic to point out the particulars. In DnD 3.x and Pathfinder there is the action economy, and most spells remain a standard action while a full attack is a full action. Since its play by post, and without a necessarily in depth explanation for the nature of how magic is done (for the sake of length really) I wasn't sure where the boundaries were.

    I'm also assuming we get to define the skills when we make them? Example:

    (Swordplay) would be general proficiency with a sword.
    (Swort Art) could be proficiency at combining kii and swordplay into something one might see in Rurouni Kenshin or some other anime.

    Or are there pre-sets that have been left out for the sake of space?

    @GameGeeks The Tome of Battle is my favorite 3.X Material, and I rarely get the chance to use it. I'm anticipating Pathfinder's Path of War books which are supposed to bring a similar element to PF.
    Last edited by Tetsanosuke; 02-10-2014 at 09:57 PM.


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  14. #85
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    Default Re: OOC: RP Discussion/Idea thread

    @Tetsanosuke You can easily conver the ToB to Pathfinder. They're pretty much the same game. You would just have to make a few minor tweaks like skill requirements.

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    Default Re: OOC: RP Discussion/Idea thread

    I've actually been trying to get a campaign going on roll20, however I face the problem of not having enough people willing to join (1 for sure, POSSIBLY 2) and I don't know if I'll have the time to run it since I'm busy with school this semester. I guess if I had 4-5 people and we discussed schedule something could happen.

    Also Tetsano has asked some questions I've been wondering so thanks Tetsano

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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Princess Lemon View Post
    I've actually been trying to get a campaign going on roll20, however I face the problem of not having enough people willing to join (1 for sure, POSSIBLY 2) and I don't know if I'll have the time to run it since I'm busy with school this semester. I guess if I had 4-5 people and we discussed schedule something could happen.

    Also Tetsano has asked some questions I've been wondering so thanks Tetsano
    Generally when I've participated in D&D it was along the lines of once or twice a month on a weekend. Was more back in high school but you have plenty of free time there.

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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    Generally when I've participated in D&D it was along the lines of once or twice a month on a weekend. Was more back in high school but you have plenty of free time there.
    That is so much more sparse than what I'm used to.

    Maybe it CAN work out

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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Princess Lemon View Post
    That is so much more sparse than what I'm used to.

    Maybe it CAN work out
    It's sparse but you generally go for seven hours a session. And it's easier to get free time two nights a week then it is every week. With every week you get much more cancellations due to life.

  21. #90
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    @Tetsanosuke You can easily conver the ToB to Pathfinder. They're pretty much the same game. You would just have to make a few minor tweaks like skill requirements.
    We've done it before in our group, but our group tends to have only a couple main DMs for whatever reason, myself included. To date I seem to be the only one who always allows it. When P-Lemon was in MI he was one of these so he knows what I'm talking about.

    I'm excited for the new content mostly for its novelty, secondly for the chance to be able to use it as a PC.

    As for an online game once or twice a month I'm interested but short on time. Our weekly group plays for roughly 12 hours every Saturday and I feel lucky for that.

    But I have found my play style and generally preferred character style preferences piqued by the PF Magus base class.


    Perhaps the world was never meant to make perfect sense.


  22. #91
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Tetsanosuke View Post
    The reason I posited such a question was the lack of an established system or machanic to point out the particulars. In DnD 3.x and Pathfinder there is the action economy, and most spells remain a standard action while a full attack is a full action. Since its play by post, and without a necessarily in depth explanation for the nature of how magic is done (for the sake of length really) I wasn't sure where the boundaries were.

    I'm also assuming we get to define the skills when we make them? Example:

    (Swordplay) would be general proficiency with a sword.
    (Swort Art) could be proficiency at combining kii and swordplay into something one might see in Rurouni Kenshin or some other anime.
    Rather like that. Though I need to post the cultures and their "package" sets of powers.

    Quote Originally Posted by GameGeeks View Post
    Nah, I tried the section back in 2010 and decided it's not my taste. I prefer real time roleplaying.
    To be fair since 2007 there have only been three games here that really had a good run (Magic Mixer, Nightmare Hunt, and Nightmarchers). I'd have remembered if you were in mine and it looks like you weren't in Nightmare Hunt so you might have had bad experiences due to the games you chose. (Not that the GMs were bad, I can't speak to that, but it's tricky to run a game here and it isn't fun to play when the thing is falling apart.)

    That said I do appreciate tabletop if you have the time and the people, I've had a lot of fun with that, it just isn't practical for me with the job, wife, and kids. I haven't liked online chat style so much.

    Although forum games here are rather different than typical tabletop fair due to having very very different player demographics compared to what you'd find in any tabletop group (in my experience). That's actually a large chunk of why I make games here despite the extra difficulties.
    Last edited by sunnyside; 02-10-2014 at 10:25 PM.

  23. #92
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    Default Re: OOC: RP Discussion/Idea thread

    @Tetsanosuke Yeah, I'd allow ToB any day. It's probably the most balance source book in out there. And I'd stay away from most third party material in Pathfinder. Here's looking at you Mystic Godling.

    @sunnyside It's more reaction RP that I prefer. You don't have Nth amount of time to think about it. If you're starting a new game I'll ponder it but we'll see.

  24. #93
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by Tetsanosuke View Post
    We've done it before in our group, but our group tends to have only a couple main DMs for whatever reason, myself included. To date I seem to be the only one who always allows it. When P-Lemon was in MI he was one of these so he knows what I'm talking about.

    I'm excited for the new content mostly for its novelty, secondly for the chance to be able to use it as a PC.

    As for an online game once or twice a month I'm interested but short on time. Our weekly group plays for roughly 12 hours every Saturday and I feel lucky for that.

    But I have found my play style and generally preferred character style preferences piqued by the PF Magus base class.
    In my 6 month "self exile", I'm questioning my lack of allowing it in my games. I think it's because Josh helped provide insight on how it's bleh--but honestly with the homebrew feats we made so Fighter and Ranter etc can get some dip in it--it's not that bad and adds beautiful flare to the game.

    Well I realize now that I was a bad DM and feared people breaking the game even though you guys don't aim to do that (except Chad's game but he basically said "BREAK IT")

    I miss the 12 hour D&D PF days, and dude you make a good Magus--perhaps that will be your icon Character :O

  25. #94
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    @Tetsanosuke Yeah, I'd allow ToB any day. It's probably the most balance source book in out there. And I'd stay away from most third party material in Pathfinder. Here's looking at you Mystic Godling.

    @sunnyside It's more reaction RP that I prefer. You don't have Nth amount of time to think about it. If you're starting a new game I'll ponder it but we'll see.
    I have found that a fair chunk of third party material has been lax or even lackluster at first glance. Dream scarred Press did a good job converting Psionics to PF, so I'm ready and willing to see the Path of War material.

    But I've only perused the stuff on the SRD, so I'm not necessarily well read up on all the 3rd party stuff. But I am currently using third party Magus Arcana in our game. Just two so far. They seem pretty nice so far.

    Quote Originally Posted by Princess Lemon View Post
    In my 6 month "self exile", I'm questioning my lack of allowing it in my games. I think it's because Josh helped provide insight on how it's bleh--but honestly with the homebrew feats we made so Fighter and Ranter etc can get some dip in it--it's not that bad and adds beautiful flare to the game.

    Well I realize now that I was a bad DM and feared people breaking the game even though you guys don't aim to do that (except Chad's game but he basically said "BREAK IT")

    I miss the 12 hour D&D PF days, and dude you make a good Magus--perhaps that will be your icon Character :O
    An agile striker with somewhat versatile options that doesnt sacrifice raw damage potential tends to be my niche. Sure I'm no tank, though I was forced into the position earlier in the game. Lol.

    My magus survived the first true boss fight of the game, so hopefully I can keep him until the end.

    @sunnyside I'm glad I could be a small font of ideas. As for the time issue, I'm already feeling it and I'm not holding down a household yet. My sympathy/empathy is yours.


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  26. #95
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    Default Re: OOC: RP Discussion/Idea thread

    @TAT sanosuke It's on the SRD for Pathfinder. At least stay away from Super Genius Games. For the Godling one of the versions lets you pick your casting stat and pick what ever spell list you want, including those from prestige classes. Meaning you can have some of the more powerful spell lists out there. And they get special abilities like crazy. Link

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  28. #96
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    Default Re: OOC: RP Discussion/Idea thread

    Alright I need to start putting these things out (for one thing putting the text here means I can edit it much more easily). I’ll put this one out first because it might be the one that needs the most work (even in the little blurb earlier.) I figure, this being an anime forum, this culture may have broad appeal. However their aggressive nature as a culture and sense of superiority may tend to cast them in a poor light. I want the cultures to be nuanced and have problems that could create tension to fuel RP, but I need people to be in those cultuers to have that happen! Though of course players will likely often be rebels, so maybe this isn’t even a problem if I stress that early on...

    Another question would be how much length do you think I can get away with? I'm thinking this (about one page in a word doc), is what I should limit myself to.

    The blurb from above:
    Bushido culture – This warrior culture with their emphasis on loyalty, mastery of martial arts, and honor to the death is the primary reason there are only seven main cultures as they managed to conquer other emerging cultures. They are not hypocritical in this and at least outwardly do not "mind" if someone else were to attack them. In the event they go to war with each other it is often quite formalized and polite, with combatants stopping to help their mortally wounded opponent complete their death poem before assisting them in Seppuku.

    Longer history and cultural information:
    One of the paradoxes of warfare in both the real world and this one is that while one would think that casualties would be primarily sustained by those fighting the battles, if a war is on ones own soil there are often far greater numbers of civilian deaths, because the combatants are dug in, protected, armed to defend themselves, and have often appropriate survival supplies and food.

    So it was that in the course of World War Three only the warriors that we deployed abroad and along defensive positions on the borders came to survive after Magics of Mass Destruction were unleashed upon their nation, eliminating the civilians and government . This left the combatants with their weapons, command structure, and bushido ideals intact but with little idea of how to grow food or rebuild. The idea was already present among the generals that their ideals were ideal and that it was proper that they should rule and so it did not take long for them to start conjuring groups of survivors, and they feel it is right and proper that they should come to rule over the entirety of the world.

    Over time there is some divergence to what a “true” Bushi believes, sometimes it more resembles and feudal code or the Jedi code. But it is always codified, and while the Bushi feel they are superior, they also are required to be generous, merciful, and generally feel they need to actually be good rulers. That is to say that they don’t think they are superior or should rightly rule just “because”, rather they feel they are required by their code to become superior and they should only act so when it is true (which they feel it always is).

    Men and Women are equally allowed to be Bushi. They are expected to have numerous children that they raise in the ways of Bushido, emphasizing martial proweress, but also philosophy, artistry, and equanimity.

    Blended in with this culture are the “subcultures” of the myriad groups of survivors that they rule, who still largely have freedom to live as they wish. Should they prove useful they can gain a measure of respect among the Bushi, and they may be allowed to learn the support skills of ninjitsu and enchanting that can assist the Bushi, though they are often led by a particularly skilled Bushi with those skillsets.

    Package:
    Bushido Culture Package (20 points)

    Skill (Kendo 10)

    Power(Unstoppable Cut 10) – this power increases the cutting power of the users weapon, and allows them to cut through anything, including stone walls, though at a limited depth per strike for something that hard.

    Power (Skyleap 10)-This allows for powerful leaps and at this level allows the Bushi to safely glide down from any height.

    Artifact (Enchanted Katana 10)- upon attaining the skills above, the individual becomes a true Bushi in a ceremony where they bond to a sword provided to them by the community.


    Quote Originally Posted by GameGeeks View Post
    It's more reaction RP that I prefer. You don't have Nth amount of time to think about it. If you're starting a new game I'll ponder it but we'll see.
    Out of curiosity why do you think having time to think (if you want to take it) is a bad thing? Also, with the single exception of Paranoia, tabletop games also tend to allow and players sometimes take quite a bit of time to think, and given the "wargamish" aspect of such games I don't think that's generally considered a bad thing.

    By the way, have you ever thought of running a game here? We could really use some more life here. Since to a degree multiple games help each other, I'd be willing to help you promote it.
    Last edited by sunnyside; 02-18-2014 at 12:02 PM.

  29. #97
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    Default Re: OOC: RP Discussion/Idea thread

    @sunnyside I never said it was a bed thing. Just that it was a preference. With reaction, you really have to know your character ahead of time. And yes PnP can give some time to think, but that's generally in combat and not, say, interacting with the king of a country. That's generally don't rather quickly. Play by post seems more of the latter but with the slowness of PnP combat. As for running, I did try to get a PnP game going a few years back but no one was interested.

  30. #98
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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by GameGeeks View Post
    @sunnyside I never said it was a bed thing. Just that it was a preference. With reaction, you really have to know your character ahead of time. And yes PnP can give some time to think, but that's generally in combat and not, say, interacting with the king of a country. That's generally don't rather quickly. Play by post seems more of the latter but with the slowness of PnP combat.
    Question#1: Any idea why a little time to think before speaking isn't your cup of tea?

    Question#2: How do you handle that anyway? Most (all?) PnP games have a stat associated with Charisma and usually various skills to support it. Thus, if it actually matters, you tend to get people who lack social skills attempting to get away with "I negotiate with the king" *rolls dice*. Just curious.

    As for running, I did try to get a PnP game going a few years back but no one was interested.
    Do you mean in real life, AF in Chat, or AF in this board?

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    Default Re: OOC: RP Discussion/Idea thread

    Quote Originally Posted by sunnyside View Post
    Question#1: Any idea why a little time to think before speaking isn't your cup of tea?
    Just fifteen years of doing it that way. After a while you just get used to doing things a certain way.

    Question#2: How do you handle that anyway? Most (all?) PnP games have a stat associated with Charisma and usually various skills to support it. Thus, if it actually matters, you tend to get people who lack social skills attempting to get away with "I negotiate with the king" *rolls dice*. Just curious.
    You'd be surprised at the number of systems that don't have this. For those that do you still RP it out and a good DM would decide if a roll was needed. A player doing what you described would be chewed out by the DM and other players. Even if you RP well and get a low roll, failing the check, it doesn't have to be about your character's persuasiveness but can simply mean the NPC is hard headed or was never going to budge in the first place. I've never seen a charisma check made with players interacting with other players. Just against NPCs. And in a way it acts as a way for a DM to be unable to simply say it doesn't work. For those systems that don't have it, just hope you have a reasonable DM.

    Do you mean in real life, AF in Chat, or AF in this board?
    More using a third party program with AF members as the players.

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    Default Re: OOC: RP Discussion/Idea thread

    It's funny. I know my character really well but I still struggle at being 'quick' when it comes to reacting to things. I think it's because I have trouble initially 'seeing' the event/situation and ... well, basically imagination issues, but then once I get going I'm fine.

    Admittedly, this makes me terrible at real-time fights, because I have to stop and think on how to word myself. It's not that I struggle to understand how my character needs to react because I don't, but it's that I have trouble putting into words. Besides that, being able to take my time to write a response is better for me owing to time constraints. I've done a few live RPs with friends where we got into it so badly that sometimes responses were taking upwards of 15-20 minutes because everyone was thinking so deeply into what they wanted to do. Kinda defeated the whole 'live' part of it since we ended up just typing stuff and AFKing for half an hour and coming back when Skype pinged.

    XD.


    As for the thing about the separate cultures, sunny, you could do a 'short' and 'long' version and put the long version in Spoilers so people that are interested could read into the backstories a little deeper, and then those that don't want to have the shorter version for reference? My character seems to have a few minor Bushido traits judging by your long explanation of the culture but I'm still sticking with the Therian stuff because of who/what he is. Maybe I can work those traits to my advantage (i.e. give them a logical reason/purpose in the RP).
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