Mario can use any of the following one-shot abilities in any phase:
• Fireball: Turns one player into a generic role (they lose all abilities).
• Cape: Mario will redirect any attack on him either back to the attacker (50% chance) or to another random player (50% chance) for one cycle.
• Star Spin: Prevents target player from performing any actions for one phase.
Luigi can use any of the following one-shot abilities in any phase:
• GameBoy Horror: Determines the alignment of one player (Mafia, Town, Independent).
• Super Jump: Evade all actions for one cycle.
• Poltergust 3000: Steals all coins and items from target player.
Peach (Princess/Governor): The princess of the Mushroom Kingdom can cancel or redirect up to two lynches during the game. She cannot save the same player twice, nor can she save herself from her own lynch. If she dies, the next day phase will be skipped because everyone will be at her funeral.
Yoshi (Night Cop):
Every Night Phase, Yoshi can determine the alignment of one player, whether they be town, mafia, or independent.
Each Night Phase, Birdo can shoot an egg at a player to block his/her action from happening.
If the princess of Sarasaland is targeted with an attack, she will summon a barrage of flowers to evade the attack, causing it to hit another player instead.
Every Night Phase, Toad can hide behind a player, and any actions targeting him will instead affect that player.
Toadette (Musician): Toadette enjoys playing instruments, and by performing with them, she’ll draw everyone’s attention and preventing any actions from occurring that phase. This includes kills. It can only be used once, however.
Toadsworth (Toad House Keeper): The steward of Peach runs the Toad House, which operates every Day Phase. Should he die, the Toad House will close for the remainder of the game.
Admiral Bobbery (Bomb):
Admiral Bobbery will explode and kill one random player if he is killed, lynched, or decides to blow himself up in a suicide attack.
Each night phase, Koops can summon a giant shell to protect a player of his choice. He cannot protect the same player twice, nor can he protect himself.
Rosalina (Lie Detector): Rosalina can select two posts in the game to detect for lies. She must highlight the statement that she wishes to verify, and the host will post if that statement was truthful or not.
Donkey Kong (Mason/Bodyguard/Day Vigilante): Donkey Kong is a Mason with Diddy Kong, allowing them to communicate privately between each other outside of the thread. He acts as a bodyguard to Diddy Kong, in that if Diddy Kong is attacked, Donkey Kong will sacrifice himself to protect him. Donkey Kong acts as a Day Vigilante, allowing him to kill one player every other Day Phase.
Diddy Kong (Mason/Vengeful One-Shot): Diddy Kong is a Mason with Donkey Kong, allowing them to communicate privately between each other outside of the thread. Should Donkey Kong sacrifice himself to save Diddy Kong, he will gain a one-shot superkill that will penetrate any protection or bulletproof status. He only gains this kill if Donkey Kong dies as a result of saving Diddy Kong.
Funky Kong (Commuter): Every other Night Phase, Funky Kong can choose a player to use his plane, allowing them to commute for that Night Phase and avoid all actions. He cannot use this ability on himself, and cannot select the same player twice.