APPROVED by LPS= GAME ON!
It is one of the most influential and prevalent forces in the world. Some could even say that it is the only force that allows time itself to move. Empires fall, nations are burned, and new technologies of war are developed. Races are massacred, cultures are decimated, and corpses fill the streets. Each time two forces clash, something new is brought out of it. New understandings, new hatreds, new weapons, or new philosophies. They build upon each other and force the world to evolve and change over time. Sometimes this leads to chaos, other times to peace. But in the end, the shroud of death hangs over it all.
Some believe that after death these conflicts cease. Every person and being will learn to understand each other and an ultimate harmony will be born. Everything will be peaceful for eternity and all the pains and fears of living will immediately disappear. However, to keep up with an evolving world, wouldn't the afterlife also have to evolve? And what is that main force that makes things evolve?
That pesky conflict again.
The year is 2020. The afterlife, rather than a perfect paradise, is full of turmoil. Shinigami flit around the three worlds trying to force order and conformity on all of the races. They intend to make every person connected to the spiritual realm follow their vision of a perfect afterlife, using force when necessary. Standing in their way are the souls that the shinigami could not save, the Hollows of Hueco Mundo. Constantly evolving to repel the powerful Shinigami, they continue to fight to achieve a world where they can consume at their pleasure. Standing between the two are the masked Vizards, the group that shares powers with both but is accepted by neither. Striving to be left alone, they have sworn to fight all those that threaten their freedom. In the Real World, the powerful Quincies continue their duty of protecting the living from the chaos that the three spiritual races create. Standing with the Quincies sometimes and standing against them at other times, those humans that have been corrupted by the spiritual energies of the other races have emerged as a new group, the Superhumans. A young and confused race, they tend to spend their time creating their own conflicts over whether they have been given their abilities to save the world or to burn it to the ground.
This is the world of Bleach: Awakening of the Elder Ones. Modeled off of Tite Kubo's original world, the basic racial set-up is still in place. However, certain choices in the past were made differently, some battles were avoided and new ones were created. In the end, it is a similar world with a whole new set of players and problems.
After its victory 3000 years ago during the Great Spiritual War, the Gotei 13 was heralded as the dominant spiritual force of the Soul Society, Hueco Mundo, and the Real World. With its force of Soul Reapers and its impressive academy, they had been able to quell any threats that crawled out of Hueco Mundo. They had forced most of the hollows deep into the Menos Forest and were quick to send shinigami to destroy any hollows that made their way to Earth. However this nearly spotless record has been marred by the appearance of Shinigami who have broken one of the oldest taboos by combining their normal powers with those of the hollows.
These would eventually develop into the Vizard Race. A group of Shinigami who have sought the powers of hollows, they have been banished from the Soul Society and forced to live in the real world. Not only are they a banished race, but they are also a divided race. Some of them are content with staying out of the world's affairs and maintaining a peaceful existence in their personal sanctuary deep in the forests of Mount Fuji. They will step out rarely if the threat of hollows becomes large enough for them to take action. Besides those rare excursions, they try to keep away from the rest of the world. However, some believe that their powers should be used to change the order of the world. The so-called Rogue members of the race, they want to use their powers to overthrow the current Shinigami regime and return the Vizards to the Gotei 13.
Despite their hostile feelings for each other, both races are similar with their antagonism, and feelings of superiority over the Hollow race. For centuries, the hollows have not been able to muster any attack forces stronger then an easily crushed Menos army. However, events occurred in the Real World that went past any of their calculations. In one century, two world wars and several other wars released their terrible might on the world. The slow moving Shinigami were not able to keep up with the sudden influx of souls and even the assistance of some of the vizards was not enough to stop the transformation of thousands hollows. With the huge increase of weak hollows, the already dangerous menos were able to feed and evolve. With their power returned to what it once was, the huge army of hollows rose up and pushed out the shinigami scouting forces. For the first time in centuries, all of Hueco Mundo was ruled by the hollows.
However, despite the euphoria that came with their victory, the hollows realized that it would not be long for the Shinigami to once again band together to crush the hollow resistance. Unlike the organized Shinigami, the Hollows were used to living in fear of each other, not working with each other. When all hope for a united hollow army appeared lost, one lone creature smashed across the plains of Hueco Mundo gaining supporters as he went. He was a new being, something that had not been seen in millenia, an arrancar. He made his way to Las Noches, easily dispatching the Vasto Lorde who had ruled it and proclaiming himself leader of the hollow race. Having been taught the secrets of creating Arrancar, he quickly recruited the most powerful Menos he could. Creating a hierarchy based on power and fear, the Espada were formed. Using their collective might, the Espada have built a strong arrancar army ready to wage war on the Soul Society itself.
Nevertheless, to the shock of the Espada, the Shinigami are not their only enemies. The second oldest spiritual organization behind the Gotei 13 itself, the Quincy Council roams the world keeping normal humans and souls safe from any threats. For over 1500 years, they have served humanity sometimes in the background and other times at the side of the religious powers. For most of their history, the Shinigami have turned a blind eye to the Quincy organization. They personally don't like the idea of humans meddling in the spirit realm, but they also understand the benefit of having the Quincies around during emergencies.
With the advent of modern technology, the Quincies have been able to increase the power of their organization. From their base deep below a series of office buildings near Karakura Town, they have been able to set up an information network that spans the continents. With the powers of the Council and their subordinates, the Quincy Knights, they have been able to quickly respond to issues worldwide. During some of these problems, they came across several beings that were unlike anything they had seen before.
Dubbed the "Superhumans", they were regular people who had evolved and gained unusual powers from contact with large amounts of spiritual energy. While this was not the first recorded sighting of this phenomenon, the Quincies were shocked upon realizing the power that some of the Superhumans were able to wield. Having control over abilities that would rival even that of a Shinigami Captain, the potential that some of the Superhumans had could shake the entire balance of the powers. Understanding the danger that could occur if a large number of individual Superhumans began making chaos all over the world, the Quincies acted in the only way they could. They made contact with the most powerful Superhumans explaining their powers and about the basics of the Shinigami/Hollow struggle. They brought together as many of them as they could get a hold of in the hope that they would organize and thus become a more united group. Their hopes were confirmed when the first meeting of the Superhuman Overseers was called.
The most powerful Superhumans, politically economically or physically, became a council to discover other Superhumans and to decide what steps should be taken to protect themselves. Humans being the most volatile of the races, the Quincies then cut off most of their ties once the Overseers and Generals set up. However, there is still low-level communication in between them in case they once again create a true alliance. It is unknown if this group will survive in the long-run or will fall apart due to their own struggles.
The players have all appeared, the pieces have all be set up, and time has begun to move again. Deep within the halls of the three worlds, the drums of war have begun beating again. What part will you play in this grand drama of life and death? If you are still intrigued, then join the chaotic world of Bleach: AEO!
This is a Bleach RPG in which Ichigo, Aizen and EVERY SINGLE character from the Canon story does not exist and NEVER will.
Character Bios RULES:
These are basic summaries of what we expect to see in the backstory of your characters. Unless it is directly stated as being optional such as time alive for shinigami, hollows, and vizards, then it is a required part of the application.
Keep in mind that it is important to keep these parts balanced, we don't want to read 5 paragraphs on time in rukongai and two sentences about becoming a captain.
All backstories should be between 3 and 7 paragraphs. If you exceed seven paragraphs then it is the right of the staff to skip any optional pieces of your backstory. If there is no optional piece for us to skip then you may be asked to shorten the backstory. Remember this is a summary of existence, not a detailed novel.
For Shinigami -
Events of life culminating in your death. (Optional due to lack of memory when dead.)
Life in Rukongai.
Entrance into Soul Society and the Shinigami Academy.
Progression up the ranks.
For Arrancar -
Events of life culminating in your death. Leads to hollowfication. (Optional due to lack of memory when dead.)
Life as a demi-hollow.
Transformation into a menos grande.
Event which leads to Primera turning you into an arrancar.
Ascending through the ranks (Espada and Fraccion only.)
For Vizards -
Events of life culminating in your death. (Optional due to lack of memory when dead.)
Life in Rukongai.
Entrance into Soul Society and the Shinigami Academy.
Progression up the ranks.
Vizard maker discovers you and offers you power.
Entrance into the Vizard Organization (For Elite and Regular Vizards)
Current lifestyle as a free individual (For Vizard Rogues)
For Superhumans -
Discovery of Powers
Entrance into the Superhuman Organization (REQUIRED FOR ALL SUPERHUMANS! All Superhumans are part of the organization, no questions asked.)
Summary of life events that lead your character to his current rank and job.
Sample Character Sheets:
Name: Ranryou Roga
Visual Age: \Early Thirties
Years since Entrance In Soul Society: 340
Personality: Tho a perfectionist Ranryou has shown that he is a little on the "off" side. Even feloow Captain have called him brainless unless faced with a challenge. Captain Roga for the longest has been seen a scary fellow. Most meeting him for the first time feel uneasy about the color of his eyes. Tho being creepy at time Roga is a quiet Captain. Always smiling, and seeming to be in his own world. It is known that he finds stupidity disdainful, and immature. Those getting to know the Captain know him as carefree, and focused. Taking his job as Captain serious enough to train his Squad himself. Running training sessions during there off-time.
During a time of conflict Roga has prove to have a skill in making plans, and coming up with way to turn a situation in his favor. Combined with lightning fast reflexes, and a Mastery of Hoho Captain Roga a very powerful opponent, and Captain.
Favoring to have as less injured as possible Roga has given orders to his Squad to stand down or to leave him behind to fight a stronger opponents. Most think it's for time to let them escape but it's truly because Ranryou's Zanpakuto doesn't care who's around. When it activates any around could be killed. For this the Captain will move out on his own. Or at the very least arrive before his comrades. Giving him time to fight or finish it off without putting anyone else in harms way.
Fighting Style: Captain Roga has an impressive, and almost god-like mastery of Hoho, and Zanjutsu. His Shinpo being one of the best in Soul Society. It is known that Ranryou is a master at Shinpo, and a master assassin. Not finding it cowardly to attack from behind, or to even rush his enemy. Anything to get the job done in a swift amount of time. It's been known that Ranryou can use his shinpu to take down multiple enemies while still seeming to be stationary. The full extent of his Shinpu has yet to be seen by his fellow Captain's, or squad members.
As Captain of the 2nd squad Roga had to have a mastery of hand to hand as well. Using his legs, and a more instinctual fighting style. Not thinking, and just fighting. Allowing his full potential to awaken.
in terms of battle knowlegde Ranryou can easily notice the little facts about his enemy, and fight to bring those disadvantages to the limelight.
Background: At birth Roga's mother died. Ranryou was given to his grandparents, and lived with them in Karakura town. There he noticed he could see things out of the norm. For example when he was 6 he first made contact with an older man looking for his daughter. It came to be that his daughter had been killed by the same murderer that took his life. It was then that Ranryou came to meet a Soul Reaper. He was so cool dressed in his black clothing, and his sword on his waist. Ranryou knew that if he could he would become what that man was. A superhero.
At 13 Ranryou made a few more encounters but nothing like this. While walking home from school Ranryou noticed a group of dogs it seemed eating from the same pile. Yet before walking away Ranryou heard the cries for help. They were eating a man. Racing to the scene Ranryou tried to kick the dogs off. Only to have his body thrown half across the river bank. it was then that Ranryou knew they were not dogs.
Before being killed by the creatures Ranryou began to lose consciousness. The last thing he saw was a man in black clotheing stand between him, and the creatures.
More years passed, and Roga found himself at 24. His grandmother had passed some odd years ago, and now his grandfather was on his death bed. With his last breathe he told Ranryou to keep his head up, and to follow his dreams. Leaving behind his home, and everything to Ranryou.
Overcome with grief Ranryou roamed the town without a purpose. He was sad he lost his family, and had no one else. It took him some months to cheer up.
The day he died Ranryou was at his job simply working. From outside a truck came flipping into his office building. Him working security. It crushed him flat. Killing him instantly.
Ranryou awoke in Soul Society. in the worst kind of place. There was the smell of death all around. And an odd hunger in his pit. Knowing he was dead Ranryou wanderer around for what seemed like years. Without knowing it had been five years. Before long Ranryou had formed his own little gang of misfits. Robbing, and taking what they needed.
As a few more years Ranryou had heard stories of the ones in black. The Shinigami. He knew then that it had been a shinigami that had saved him during his life. With hope in his eyes Ranryou joined the Academy. Rising to the top of his classes, and graduating in four years
During his time in school Ranryou was shown to be a natural at Shinpo, and Hoho. Going whole training periods without taking a single hit. With a combination of Impressive hand to hand Ranryou could take on armed opponents with relatively no effort behind it.
As time passed on, and months turned into more months Ranryou's growth only increased. At the start of his second year Ranryou began to take in interest in Kido. even tho he proven to have average skill. Being an expert. having enough skill to preform high level spells, but with "wavering" effects. So without really trying Ranryou pushed Kido behind him, and focused on his Zanjutsu. Which he grew quite fond of as his classes began taking missions to the real world, and what not. It was at the end of his second year that Ranryou learned the name of his Zanpakuto.
Third year. Ranryou's skilled were well above that of many seated officers, and rumors were that he could graduate in only three years. Some believed he could have the previous year. And some didn't even think he need to come to school. Still this didn't effect Ranryou in the least. He was a perfectionist, and therefore tried his hardest to be perfect in very manner. Valuing speed, power, and deception over a straight-forward actions. During his training his thrid year Ranryou had mastered his shikai to the point where he could release by only saying it's name. He found his Zanpakuto to be a little "unsettling"
Fourth year Ranryou simply smashed everything around him. Training missions became to easy, and even some of his mission with real squads had grown tiring. Ranryou didn't really care for the east jobs. He wanted to find his true potential. So at the end of the year Ranryou left the academy to join the 5th squad. Where he served as it's 4th seat. Tho his skills were higher then his squad Vice-Captain, and 3rd seat.
After sometime as a 4th sea Ranryou was transfered to the 2nd squad. Where he served as it's 3rd sit. Head of the Detention Unit. Here his skills were tested. Having to fight against unarmed enemies without his weapon grew interesting for Ranryou. He enjoyed this job yet also longed for more. Not feeling like he had reached his highest ability. It would be another year before he would become Vice-Captain of the 6th division, and then finally Captain of the 2nd.
Zanpakuto(Vizards and Shinigami):
Let's have fun!
Updated list for Allowed and No allowed Abilities.
So here are some basic allowed ones.
Body Manipulation: Self (Extra limbs or uber skin)
Drawing (If you draw out an orb of doom, expect it to shrink for the sake of balance)
Reishi siphoning (Giving your reishi to someone else to make them stronger or able to fight once more)
Things that will have restrictions on (Allowed but monitored)
In other words, stuff that I really don't feel like dealing with if at all possible.
Shadows (Subject to change)
Guns (specifically guns that have extra effects)
Life siphoning (Damage done to foe heals you)
Manifestation (Needs to have limits. Can't just make anything you want whenver you want. This is for all kinds of manifestation btw, regardless of element.)
Teleporting (Highly restricted)
Multiplication (A clone or two for a tech, fine. More then that? We may have to have a chat.)
Magnetism (Be realistic, you're not gonna have a magnetic charge pull a tractor from a mile away, nor will you be able to magnetize the whole world at once.)
Mass weapon summoning (A la Senbonzakura)
Spying (Sensing or seeing things far beyond normal levels)
Things not allowed whatsoever
Blood Manipulation (I am going to allow blood techs, but not straight up blood manipulation. You can't have a passive that involves blood powers. Also can't have techs that involve injecting other people with your blood or controlling the opponents blood. If I change my mind about this later I will edit it again.)
Precognition (Future Sight)
Body Manipulation: Foe
This list is subject to change as the RPG continues forward.