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Thread: Sign Up: Bleach: Awakening of the Elder One

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    Wink Sign Up: Bleach: Awakening of the Elder One

    APPROVED by LPS= GAME ON!

    History:
    Conflict.

    It is one of the most influential and prevalent forces in the world. Some could even say that it is the only force that allows time itself to move. Empires fall, nations are burned, and new technologies of war are developed. Races are massacred, cultures are decimated, and corpses fill the streets. Each time two forces clash, something new is brought out of it. New understandings, new hatreds, new weapons, or new philosophies. They build upon each other and force the world to evolve and change over time. Sometimes this leads to chaos, other times to peace. But in the end, the shroud of death hangs over it all.

    Some believe that after death these conflicts cease. Every person and being will learn to understand each other and an ultimate harmony will be born. Everything will be peaceful for eternity and all the pains and fears of living will immediately disappear. However, to keep up with an evolving world, wouldn't the afterlife also have to evolve? And what is that main force that makes things evolve?

    That pesky conflict again.

    The year is 2020. The afterlife, rather than a perfect paradise, is full of turmoil. Shinigami flit around the three worlds trying to force order and conformity on all of the races. They intend to make every person connected to the spiritual realm follow their vision of a perfect afterlife, using force when necessary. Standing in their way are the souls that the shinigami could not save, the Hollows of Hueco Mundo. Constantly evolving to repel the powerful Shinigami, they continue to fight to achieve a world where they can consume at their pleasure. Standing between the two are the masked Vizards, the group that shares powers with both but is accepted by neither. Striving to be left alone, they have sworn to fight all those that threaten their freedom. In the Real World, the powerful Quincies continue their duty of protecting the living from the chaos that the three spiritual races create. Standing with the Quincies sometimes and standing against them at other times, those humans that have been corrupted by the spiritual energies of the other races have emerged as a new group, the Superhumans. A young and confused race, they tend to spend their time creating their own conflicts over whether they have been given their abilities to save the world or to burn it to the ground.

    This is the world of Bleach: Awakening of the Elder Ones. Modeled off of Tite Kubo's original world, the basic racial set-up is still in place. However, certain choices in the past were made differently, some battles were avoided and new ones were created. In the end, it is a similar world with a whole new set of players and problems.

    After its victory 3000 years ago during the Great Spiritual War, the Gotei 13 was heralded as the dominant spiritual force of the Soul Society, Hueco Mundo, and the Real World. With its force of Soul Reapers and its impressive academy, they had been able to quell any threats that crawled out of Hueco Mundo. They had forced most of the hollows deep into the Menos Forest and were quick to send shinigami to destroy any hollows that made their way to Earth. However this nearly spotless record has been marred by the appearance of Shinigami who have broken one of the oldest taboos by combining their normal powers with those of the hollows.

    These would eventually develop into the Vizard Race. A group of Shinigami who have sought the powers of hollows, they have been banished from the Soul Society and forced to live in the real world. Not only are they a banished race, but they are also a divided race. Some of them are content with staying out of the world's affairs and maintaining a peaceful existence in their personal sanctuary deep in the forests of Mount Fuji. They will step out rarely if the threat of hollows becomes large enough for them to take action. Besides those rare excursions, they try to keep away from the rest of the world. However, some believe that their powers should be used to change the order of the world. The so-called Rogue members of the race, they want to use their powers to overthrow the current Shinigami regime and return the Vizards to the Gotei 13.

    Despite their hostile feelings for each other, both races are similar with their antagonism, and feelings of superiority over the Hollow race. For centuries, the hollows have not been able to muster any attack forces stronger then an easily crushed Menos army. However, events occurred in the Real World that went past any of their calculations. In one century, two world wars and several other wars released their terrible might on the world. The slow moving Shinigami were not able to keep up with the sudden influx of souls and even the assistance of some of the vizards was not enough to stop the transformation of thousands hollows. With the huge increase of weak hollows, the already dangerous menos were able to feed and evolve. With their power returned to what it once was, the huge army of hollows rose up and pushed out the shinigami scouting forces. For the first time in centuries, all of Hueco Mundo was ruled by the hollows.

    However, despite the euphoria that came with their victory, the hollows realized that it would not be long for the Shinigami to once again band together to crush the hollow resistance. Unlike the organized Shinigami, the Hollows were used to living in fear of each other, not working with each other. When all hope for a united hollow army appeared lost, one lone creature smashed across the plains of Hueco Mundo gaining supporters as he went. He was a new being, something that had not been seen in millenia, an arrancar. He made his way to Las Noches, easily dispatching the Vasto Lorde who had ruled it and proclaiming himself leader of the hollow race. Having been taught the secrets of creating Arrancar, he quickly recruited the most powerful Menos he could. Creating a hierarchy based on power and fear, the Espada were formed. Using their collective might, the Espada have built a strong arrancar army ready to wage war on the Soul Society itself.


    Nevertheless, to the shock of the Espada, the Shinigami are not their only enemies. The second oldest spiritual organization behind the Gotei 13 itself, the Quincy Council roams the world keeping normal humans and souls safe from any threats. For over 1500 years, they have served humanity sometimes in the background and other times at the side of the religious powers. For most of their history, the Shinigami have turned a blind eye to the Quincy organization. They personally don't like the idea of humans meddling in the spirit realm, but they also understand the benefit of having the Quincies around during emergencies.

    With the advent of modern technology, the Quincies have been able to increase the power of their organization. From their base deep below a series of office buildings near Karakura Town, they have been able to set up an information network that spans the continents. With the powers of the Council and their subordinates, the Quincy Knights, they have been able to quickly respond to issues worldwide. During some of these problems, they came across several beings that were unlike anything they had seen before.


    Dubbed the "Superhumans", they were regular people who had evolved and gained unusual powers from contact with large amounts of spiritual energy. While this was not the first recorded sighting of this phenomenon, the Quincies were shocked upon realizing the power that some of the Superhumans were able to wield. Having control over abilities that would rival even that of a Shinigami Captain, the potential that some of the Superhumans had could shake the entire balance of the powers. Understanding the danger that could occur if a large number of individual Superhumans began making chaos all over the world, the Quincies acted in the only way they could. They made contact with the most powerful Superhumans explaining their powers and about the basics of the Shinigami/Hollow struggle. They brought together as many of them as they could get a hold of in the hope that they would organize and thus become a more united group. Their hopes were confirmed when the first meeting of the Superhuman Overseers was called.

    The most powerful Superhumans, politically economically or physically, became a council to discover other Superhumans and to decide what steps should be taken to protect themselves. Humans being the most volatile of the races, the Quincies then cut off most of their ties once the Overseers and Generals set up. However, there is still low-level communication in between them in case they once again create a true alliance. It is unknown if this group will survive in the long-run or will fall apart due to their own struggles.

    The players have all appeared, the pieces have all be set up, and time has begun to move again. Deep within the halls of the three worlds, the drums of war have begun beating again. What part will you play in this grand drama of life and death? If you are still intrigued, then join the chaotic world of Bleach: AEO!

    This is a Bleach RPG in which Ichigo, Aizen and EVERY SINGLE character from the Canon story does not exist and NEVER will.

    Character Bios RULES:

    These are basic summaries of what we expect to see in the backstory of your characters. Unless it is directly stated as being optional such as time alive for shinigami, hollows, and vizards, then it is a required part of the application.

    Keep in mind that it is important to keep these parts balanced, we don't want to read 5 paragraphs on time in rukongai and two sentences about becoming a captain.

    All backstories should be between 3 and 7 paragraphs. If you exceed seven paragraphs then it is the right of the staff to skip any optional pieces of your backstory. If there is no optional piece for us to skip then you may be asked to shorten the backstory. Remember this is a summary of existence, not a detailed novel.


    For Shinigami -
    Events of life culminating in your death. (Optional due to lack of memory when dead.)
    Life in Rukongai.
    Entrance into Soul Society and the Shinigami Academy.
    Progression up the ranks.

    For Arrancar -
    Events of life culminating in your death. Leads to hollowfication. (Optional due to lack of memory when dead.)
    Life as a demi-hollow.
    Transformation into a menos grande.
    Event which leads to Primera turning you into an arrancar.
    Ascending through the ranks (Espada and Fraccion only.)

    For Vizards -
    Events of life culminating in your death. (Optional due to lack of memory when dead.)
    Life in Rukongai.
    Entrance into Soul Society and the Shinigami Academy.
    Progression up the ranks.
    Vizard maker discovers you and offers you power.
    Entrance into the Vizard Organization (For Elite and Regular Vizards)
    Current lifestyle as a free individual (For Vizard Rogues)

    For Superhumans -
    Early life
    Discovery of Powers
    Entrance into the Superhuman Organization (REQUIRED FOR ALL SUPERHUMANS! All Superhumans are part of the organization, no questions asked.)
    Summary of life events that lead your character to his current rank and job.

    Sample Character Sheets:
    Shinigami
     
    Name:

    Age: (Must be above 100 years old. This is how many years you have been dead, not including years on Earth.)

    Visual Age: (A 100 year old person would look about 18 years old. From there they will age physically about a year for every 10-20 years living. A 3000 year old that looks twenty will not be allowed. Characters at the very least should not look younger then 17 or 18.)

    Years since Entrance into the Gotei 13:

    Gender:

    Division: (1-13)

    Rank: (Captain, Lieutenant, or Regular)

    Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)

    Personality: (How does your character act around others, when they are alone, when they are forced into leadership positions. What is their opinion of work, are they lazy, hardworking, procrastinators? Put as much as you can as it will help you RP and will help others work with your character better. Anyone trying for a leadership position is required to post a paragraph about their leadership style.)

    Fighting Style: (How does your character fight? Focus on speed, power, ranged attacks, traps?I want you to elaborate on it though, don't just write speed and think you are done. I want at least a short paragraph.)

    Background: (The core of your bio. Give as much information about your backstory as you can. The more information, the better. It is recommended that you talk about your time on Earth living as well as your time in the Soul Society. This can make or break your profile and should be well written and thought out.)


    For Arrancer:
     
    Name:

    Age: (Must be more than 100 years.)

    Visual Age: (A 100 year old hollow would look about 18 years old. From there they will age physically about a year for every 10-20 years living. A 3000 year old that looks twenty will not be allowed. Characters at the very least should not look younger then 17 or 18.)

    Gender:

    Rank: (Espada, Fraccion, Regular)

    Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)

    Personality: (How does your character act around others, when they are alone, when they are forced into leadership positions. What is their opinion of work, are they lazy, hardworking, procrastinators? Put as much as you can as it will help you RP and will help others work with your character better. Anyone trying for a leadership position is required to post a paragraph about their leadership style.)

    Fighting Style: (How does your character fight? Focus on speed, power, ranged attacks, traps? I want you to elaborate on it though, don't just write speed and think you are done. I want at least a short paragraph.)

    Background: (The core of your bio. Give as much information about your backstory as you can. The more information, the better. It is recommended that you talk about your time on Earth living as well as your time in Hueco Mundo. This can make or break your profile and should be well written and thought out.)


    For Vizards:
     
    Name:

    Age: (Must be above 150 years)

    Visual Age: (A 150 year old person would look about 21 years old. From there they will age physically about a year for every 10-20 years living. A 3000 year old that looks twenty will not be allowed. Characters at the very least should not look younger then 17 or 18.)

    Years in Soul Society:

    Years Since Banishment:

    Gender:

    Former Division: (1-13)

    Former Shinigami Rank: (Captain, Lieutenant, Regular)

    Rank: (High Elite, Low Elite, Regular)

    Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)

    Personality: (How does your character act around others, when they are alone, when they are forced into leadership positions. What is their opinion of work, are they lazy, hardworking, procrastinators? Put as much as you can as it will help you RP and will help others work with your character better. Anyone trying for a leadership position is required to post a paragraph about their leadership style.)


    Inner Hollow Personality: (Describe how much control your character has over their hollow and how their hollow usually acts. Crazy, quiet, calculating, docile ect. This will be useful if you have your character get taken over by the hollow.)

    Inner Hollow Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)


    Fighting Style: (How does your character fight? Focus on speed, power, ranged attacks, traps? I want you to elaborate on it though, don't just write speed and think you are done. I want at least a short paragraph.)

    Background: (The core of your bio. Give as much information about your backstory as you can. The more information, the better. It is recommended that you talk about your time on Earth living as well as your time in the Soul Society. This can make or break your profile and should be well written and thought out.)


    For Quincy/Superhumans:
     

    Name:

    Age: (Characters at the very least should not look younger then 17 or 18.)

    Years Since Gaining Quincy Powers:

    Gender:

    Current Location:

    Occupation: (Most will have a regular job, though some Council members only work as Council members.)

    Quincy Rank: (Council, Knights, Regular)

    Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)

    Personality: (How does your character act around others, when they are alone, when they are forced into leadership positions. What is their opinion of work, are they lazy, hardworking, procrastinators? Put as much as you can as it will help you RP and will help others work with your character better. Anyone trying for a leadership position is required to post a paragraph about their leadership style.)

    Fighting Style: (How does your character fight? Focus on speed, power, ranged attacks, traps? I want you to elaborate on it though, don't just write speed and think you are done. I want at least a short paragraph.)

    Background: (The core of your bio. Give as much information about your backstory as you can. The more information, the better. You can talk about how other humans have acted with them and any problems their powers have given them. This can make or break your profile and should be well written and thought out.)


    Name:

    Age: (Characters at the very least should not look younger then 17 or 18.)

    Years Since Gaining Superhuman Powers:

    Gender:

    Current Location: (Must be on one of the three continents or in Japan.)

    Occupation: (Being a Superhuman is not a job. So they either have another job or are completely unemployed.)

    Rank: (Overseer, General, Regular)

    Appearance: (Describe what your character wears, what they look like, how their body is built ect. Linking to a picture is also acceptable.)

    Personality: (How does your character act around others, when they are alone, when they are forced into leadership positions. What is their opinion of work, are they lazy, hardworking, procrastinators? Put as much as you can as it will help you RP and will help others work with your character better. Anyone trying for a leadership position is required to post a paragraph about their leadership style.)

    Fighting Style: (How does your character fight? Focus on speed, power, ranged attacks, traps? I want you to elaborate on it though, don't just write speed and think you are done. I want at least a short paragraph.)

    Background: (The core of your bio. Give as much information about your backstory as you can. The more information, the better. You can talk about how other humans have acted with them and any problems their powers have given them. Especially concentrate on how they reacted when they first discovered their powers and how they met other Superhumans. This can make or break your profile and should be well written and thought out.)


    Sample Character:


    Name: Ranryou Roga

    Age: 364

    Visual Age: \Early Thirties

    Years since Entrance In Soul Society: 340

    Gender: Male

    Division: 2

    Rank: Captain

    Appearance:
     


    Personality: Tho a perfectionist Ranryou has shown that he is a little on the "off" side. Even feloow Captain have called him brainless unless faced with a challenge. Captain Roga for the longest has been seen a scary fellow. Most meeting him for the first time feel uneasy about the color of his eyes. Tho being creepy at time Roga is a quiet Captain. Always smiling, and seeming to be in his own world. It is known that he finds stupidity disdainful, and immature. Those getting to know the Captain know him as carefree, and focused. Taking his job as Captain serious enough to train his Squad himself. Running training sessions during there off-time.

    During a time of conflict Roga has prove to have a skill in making plans, and coming up with way to turn a situation in his favor. Combined with lightning fast reflexes, and a Mastery of Hoho Captain Roga a very powerful opponent, and Captain.

    Favoring to have as less injured as possible Roga has given orders to his Squad to stand down or to leave him behind to fight a stronger opponents. Most think it's for time to let them escape but it's truly because Ranryou's Zanpakuto doesn't care who's around. When it activates any around could be killed. For this the Captain will move out on his own. Or at the very least arrive before his comrades. Giving him time to fight or finish it off without putting anyone else in harms way.

    Fighting Style: Captain Roga has an impressive, and almost god-like mastery of Hoho, and Zanjutsu. His Shinpo being one of the best in Soul Society. It is known that Ranryou is a master at Shinpo, and a master assassin. Not finding it cowardly to attack from behind, or to even rush his enemy. Anything to get the job done in a swift amount of time. It's been known that Ranryou can use his shinpu to take down multiple enemies while still seeming to be stationary. The full extent of his Shinpu has yet to be seen by his fellow Captain's, or squad members.

    As Captain of the 2nd squad Roga had to have a mastery of hand to hand as well. Using his legs, and a more instinctual fighting style. Not thinking, and just fighting. Allowing his full potential to awaken.

    in terms of battle knowlegde Ranryou can easily notice the little facts about his enemy, and fight to bring those disadvantages to the limelight.

    Background: At birth Roga's mother died. Ranryou was given to his grandparents, and lived with them in Karakura town. There he noticed he could see things out of the norm. For example when he was 6 he first made contact with an older man looking for his daughter. It came to be that his daughter had been killed by the same murderer that took his life. It was then that Ranryou came to meet a Soul Reaper. He was so cool dressed in his black clothing, and his sword on his waist. Ranryou knew that if he could he would become what that man was. A superhero.

    At 13 Ranryou made a few more encounters but nothing like this. While walking home from school Ranryou noticed a group of dogs it seemed eating from the same pile. Yet before walking away Ranryou heard the cries for help. They were eating a man. Racing to the scene Ranryou tried to kick the dogs off. Only to have his body thrown half across the river bank. it was then that Ranryou knew they were not dogs.

    Before being killed by the creatures Ranryou began to lose consciousness. The last thing he saw was a man in black clotheing stand between him, and the creatures.

    More years passed, and Roga found himself at 24. His grandmother had passed some odd years ago, and now his grandfather was on his death bed. With his last breathe he told Ranryou to keep his head up, and to follow his dreams. Leaving behind his home, and everything to Ranryou.

    Overcome with grief Ranryou roamed the town without a purpose. He was sad he lost his family, and had no one else. It took him some months to cheer up.

    The day he died Ranryou was at his job simply working. From outside a truck came flipping into his office building. Him working security. It crushed him flat. Killing him instantly.

    Ranryou awoke in Soul Society. in the worst kind of place. There was the smell of death all around. And an odd hunger in his pit. Knowing he was dead Ranryou wanderer around for what seemed like years. Without knowing it had been five years. Before long Ranryou had formed his own little gang of misfits. Robbing, and taking what they needed.

    As a few more years Ranryou had heard stories of the ones in black. The Shinigami. He knew then that it had been a shinigami that had saved him during his life. With hope in his eyes Ranryou joined the Academy. Rising to the top of his classes, and graduating in four years

    During his time in school Ranryou was shown to be a natural at Shinpo, and Hoho. Going whole training periods without taking a single hit. With a combination of Impressive hand to hand Ranryou could take on armed opponents with relatively no effort behind it.

    As time passed on, and months turned into more months Ranryou's growth only increased. At the start of his second year Ranryou began to take in interest in Kido. even tho he proven to have average skill. Being an expert. having enough skill to preform high level spells, but with "wavering" effects. So without really trying Ranryou pushed Kido behind him, and focused on his Zanjutsu. Which he grew quite fond of as his classes began taking missions to the real world, and what not. It was at the end of his second year that Ranryou learned the name of his Zanpakuto.

    Third year. Ranryou's skilled were well above that of many seated officers, and rumors were that he could graduate in only three years. Some believed he could have the previous year. And some didn't even think he need to come to school. Still this didn't effect Ranryou in the least. He was a perfectionist, and therefore tried his hardest to be perfect in very manner. Valuing speed, power, and deception over a straight-forward actions. During his training his thrid year Ranryou had mastered his shikai to the point where he could release by only saying it's name. He found his Zanpakuto to be a little "unsettling"

    Fourth year Ranryou simply smashed everything around him. Training missions became to easy, and even some of his mission with real squads had grown tiring. Ranryou didn't really care for the east jobs. He wanted to find his true potential. So at the end of the year Ranryou left the academy to join the 5th squad. Where he served as it's 4th seat. Tho his skills were higher then his squad Vice-Captain, and 3rd seat.

    After sometime as a 4th sea Ranryou was transfered to the 2nd squad. Where he served as it's 3rd sit. Head of the Detention Unit. Here his skills were tested. Having to fight against unarmed enemies without his weapon grew interesting for Ranryou. He enjoyed this job yet also longed for more. Not feeling like he had reached his highest ability. It would be another year before he would become Vice-Captain of the 6th division, and then finally Captain of the 2nd.

    WEAPONS CREATION:
    Zanpakuto(Vizards and Shinigami):

     
    Name:

    Zanpakuto Spirit Appearance: (Is it humanoid or an animals. Big, small, medium sized? A specific color? A picture will suffice.)

    Zanpakuto Spirit Personality: (Optional. Useful if you intend to talk with your spirit every so often or if you are going to train for Bankai.)

    Release Phrase: (Can be a short phrase or long. Just depends on your preference. If it is in a specific language, please include a translation.)

    Family: (You can pick up to two family types though one is preferred. Examples are: Fire, shapeshifting, Metal, Magnetism, Gravity, Plants, Lightning ect.)

    Level: (Shikai or Bankai)

    Sealed Zanpakuto: (Describe what your Zanpakuto looks like normally. Picture will suffice.)

    Shikai: (Describe what your shikai form looks like. Picture will suffice.)

    Shikai Ability: (This is any passive ability that occurs naturally with the sword. Such as always being on fire or making the air around it extremely cold. You can have multiple abilities but please be reasonable people.)

    Bankai: (Describe What Your Bankai looks like. Elites and Captains are allowed to make one automatically. All others need to wait until they buy one in the point shop.)

    Bankai Release Phrase: (Same rules as regular release phrase.)

    Bankai Ability: (The passive abilities of your Bankai.)

    Techniques: (Needs a name for each techniques, a description of the techs power, charge time (if any), duration of ability, and a cooldown. Also need to say if it is available in Shikai or is Bankai only.)

    At the beginning you are only allowed 3 Techs from you Shikai and Bankai COMBINED. So either 3 for Shikai and no new ones for Bankai. 2 from Shikai and 1 that is Bankai only ect.


    Resurrection:
     
    Name:

    Release Phrase: (Usually short. If in a different language, please translate.)

    Represent: (What animal or creature is your resurrection based on?)

    Family: (Choose no more than two family types though one is preferred. Examples: Fire, Wind, String (highly recommended AGAINST), Gravity, Poison.)

    Sealed Description: (What does your sword look like when not released. Picture is acceptable.)

    Released Description: (What does your body look like after you have released you powers. The more detail the better. You can also describe any strengths and weaknesses here. Pictures are still acceptable.)

    Resurrection Ability/Ultimate Attack: (Only useable in Resurrection mode. The signature move of the hollow, any attack variations require a ten post cooldown. Any passive abilities can be used constantly as long as the resurrection remains active.)

    Techniques: (3 Techs are originally allowed. More can be bought in the Point Shop. Needs a name for each techniques, a description of the techs power, charge time (if any), duration of ability, and a cooldown.)


    Vizard Mask:
     
    Name:

    Hollow Mask Appearance: (What your mask looks like. As detailed as you can. Picture is acceptable.)

    Unique Ability: (What your mask changes about your character. Added power, increased speed, increased projectiles.)

    Unique Techinque: (A special technique that can only be used when your hollow mask is activated. Can be a brand new technique or a modified version of a regular technique.)

    Time Activated: (Based on points. Each time you get the necessary amount of points, change it on your page.)

    000-150: 4 Turns Duration, 5 Turns Cooldown

    151-300: 5 Turns Duration, 4 Turns Cooldown

    301-450: 6 Turns Duration, 4 Turns Cooldown

    451-600: 6 Turns Duration, 3 Turns Cooldown

    601-750: 7 Turns Duration, 3 Turns Cooldown

    751-900: 7 Turns Duration, 2 Turns Cooldown

    901+: 15 Turns Duration, 4 Turns Cooldown

    Elites get plus two turns of duration and minus one turn of cooldown. Rogues just get one turn longer duration. Everyone starts with 150


    Quincy/Superhuman:

     
    Name:

    Symbol: (Appearance of the Quincy Cross that you make your bow from.)

    Bow Appearance: (The appearance of the released bow. A picture will suffice.)

    Abilities: (The basic powers of the bow. Fast rate of fire, high piercing power, multiple projectiles, large damage ect.)

    Techniques: (3 Techs are originally allowed. More can be bought in the Point Shop. Needs a name for each techniques, a description of the techs power, charge time (if any), duration of ability, and a cooldown.)
    Name:

    Appearance: (How your body changes when the power is activated. Or, what any weapons created look like. Describe as much as possible especially which parts of your body are changed. A picture will suffice.)

    Ability: (What passive abilities your powers allow. Basically what your powers automatically do.)

    Techniques: (3 Techs are originally allowed. More can be bought in the Point Shop. Needs a name for each techniques, a description of the techs power, charge time (if any), duration of ability, and a cooldown.)


    Let's have fun!



    9/11/11

    Updated list for Allowed and No allowed Abilities.
    So here are some basic allowed ones.

    Strengthen offense
    Strengthen defense
    Increase speed
    Healing
    Fire
    Ice
    Wind
    Earth
    Wood/Plants
    Metal
    Lightning
    Water
    Crystal
    Animal Control
    Bug control
    Sensory Increase
    Reiatsu
    Kido
    Sand
    String
    Sound
    Barriers
    Lava
    Explosions
    Music
    Paper
    Light
    Body Manipulation: Self (Extra limbs or uber skin)
    Drawing (If you draw out an orb of doom, expect it to shrink for the sake of balance)
    Reishi siphoning (Giving your reishi to someone else to make them stronger or able to fight once more)

    Things that will have restrictions on (Allowed but monitored)
    In other words, stuff that I really don't feel like dealing with if at all possible.

    Poison
    Illusion
    Shapeshifting
    Shadows (Subject to change)
    Disease
    Gravity
    Nightmares/Hallucinations
    Telekinesis
    Pain
    Nullification/Reflection
    Copying
    Guns (specifically guns that have extra effects)
    Life siphoning (Damage done to foe heals you)
    Manifestation (Needs to have limits. Can't just make anything you want whenver you want. This is for all kinds of manifestation btw, regardless of element.)
    Teleporting (Highly restricted)
    Multiplication (A clone or two for a tech, fine. More then that? We may have to have a chat.)
    Magnetism (Be realistic, you're not gonna have a magnetic charge pull a tractor from a mile away, nor will you be able to magnetize the whole world at once.)
    Mass weapon summoning (A la Senbonzakura)
    Emotion-related attacks
    Summoning beings
    Spying (Sensing or seeing things far beyond normal levels)

    Things not allowed whatsoever

    Time
    Space
    Dimensions
    Radiation
    Plasma

    Blood Manipulation (I am going to allow blood techs, but not straight up blood manipulation. You can't have a passive that involves blood powers. Also can't have techs that involve injecting other people with your blood or controlling the opponents blood. If I change my mind about this later I will edit it again.)

    Mind reading/control
    Precognition (Future Sight)
    Insta-death (Suzumebachi)
    Immortality
    Body Manipulation: Foe
    Watermelons
    Anti-Matter
    Cancer

    This list is subject to change as the RPG continues forward.
    Last edited by Kenshiro_Blaze; 09-11-2011 at 01:00 AM.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  2. #2
    Senior Member Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Name: Ryu Tenshu

    Age: 400

    Visual Age: 23-26

    Years in Soul Society: 390

    Years Since Banishment: 10

    Gender: Male

    Former Division: 2

    Former Shinigami Rank: Captain

    Rank: High Elite

    Appearance: https://lh6.googleusercontent.com/-o...ecd3316f8d.jpg

    Personality: Sociologically; Ryu has a good sense of humor and friendly, is protective of what is his, protective of his friends, not overly jealous and possessive, is polite, well-mannered and hygienic, is kind, understanding, loving, forgiving, humble, confident, rational, sensible and trustworthy, is passionate, is not afraid to show his feelings, loves children, doesn't drink, smoke or gamble.

    Ryu works hard when it come to all his tasks regardless of their priority he tend to take care of the most pressing matter first but won't ignore unimportant tasks for long. Ryu's highly motivated when it comes to work or any other matter really regardless if it's something meaningless or life changing. Ryu not one to rush into things he like to know all the facts before acting if possible to find a solution to solve thing peacefully and try and make it so that both side are satisfied. If that not possible he will act on what he feel is right and what is best for everyone if possible. Ryu enjoy the company of others regardless if their energetic, funny, loud, dimwitted, incredibly smart he really doesn't mind or care. When something threatens something important to him Ryu will stop at nothing to protect it and to Ryu nothing his more important then his friends Ryu will defend them till his dying breath, no energy or the threaten has been dealt with.

    When Ryu is in a leadership position he will carefully examine everything he cane about his enemy, his allies, their motives, landscape, capabilities, limitation skills etc. After gather all the data he needs he will think of a plan that best suits the situation he will then check with everyone if they have a any more subjection to improve the plan if possible. When in command Ryu value the life's of those under his command over that of his own going to any means to save anyone in danger. Ryu will not allow those under his command to take on enemies that out of their league if a superior enemy appears and the life's of his subordinates he will interfere and protect them him self.

    Inner Hollow Personality: Ryu immense Spiritual Energy (Reiryoku) allows him to keep his hollow under tight control she only gets a real sort of control when Ryu in a death like state or become unconscious in a fight her personality: smart, crafty, ruthless, protective of what belongs to her, toy with weaklings, loves breaking people wills and turning them into her servants/toys.

    Inner Hollow Appearance: https://lh3.googleusercontent.com/-3...09-640-853.jpg

    Fighting Style: Ryu has a god-like mastery of Zanjutsu combined with his advance skills of Hohō makes him a force to be feared capable of using Utsusemi as easily as using Shunpo allow him to turn the tide in most battles. Ryu also excelled at Hakuda being capable to use most techniques for this style making him a deadly close combat fighter capable of dealing close combat situations. Ryu great skill is his control over his immense Spiritual Energy (Reiryoku) which he can channel throughout his body and Zanpakutō increase all of his abilities and powers no one has ever seen him fight with his full power. However Ryu skill at Kidō suck more often or not his spell tend to do more harm to him then his enemies as they blow up in his face due to his dense Spiritual Energy making long range fighters a real bother and difficult to deal with.

    Background: When Ryu lived on Earth he was a less then motivated when it came to life he saw everything he did in it was worthless he was a both with a high IQ despite being called a genesis child he still did have any motivation. He remember the most notable thing he did when he was alive was save a girl who was about to be run other. After his death Ryu found himself as spirit wonder around held back by his need for a need or a way to make a difference in the the world it was about then he met a his first Hollow that and the Shinigami that fight them. after being save by the Shinigami he was told if he went to the Soul society and if he showed promise then he too could become a Shinigami and work to make a difference. With that Ryu was able to pass over to the society of his own will.

    After ten year living a close to normal life much to Ryu surprise the Soul Society felt much like the World of the living accepted into the Shinigami Academy Ryu determined to make a difference and now have a will and motivation Ryu discover his first and most valuable ability his skill to get to understand techniques. This helped him learn all he need to learn in a four year which takes other six years to learn it was remarkable he was place in Division 2. After ten year do his duty and continuing his training from the day he left Shinigami Academy Ryu had achieved a lot from becoming an excellent fighter in close combat he became the Lieutenant to Division 2.

    The three year later something cruel happen with the Division their captain disappeared without a trace nothing was ever discover if there was no one revealed it this caused issues to arise in the Division. Ryu became the newly appointed captain of Division 2 by a Captain proficiency test. After becoming the Division 2 captain Ryu was determined to do his best to help the Division and the Soul Society the best he could but something concern him about his captain disappearance.

    Other the 383 Ryu showed his ability to be an effective leader that cared for those under his command his hard work and action spoke loudly about his motivation. However for all those years Ryu felt uneased by the disappearance of his old captain in secret he continued looking into the event but he found nothing this disturbed him more. Then one day he was informed that a few of his subordinates had entered Hueco Mundo there reason and motive was unclear Ryu knew they were endanger he followed after them without a moments hesitation. Upon arriving he discovered his subordinates dead and a person standing among them Ryu was shocked to discover the thing standing before him was his old captain or so he thought. What stood before him was a hollowfied version of his old captain Ryu sensed it start away that it wasn't his captain at least not any more she was a monster now Ryu prepare to fight her little did he know the fight was over before it even begun.

    It was a short but brutal battle Ryu didn't stand a change against her he lay broken on the ground for some reason she left maybe she thought he was died or maybe she found something else to destroy. As Ryu lay dying on the floor a person appeared over him offer to give him power that would help him protect those that he care about and to help him save the captain from her suffering Ryu accepted.

    It took Ryu five year to hunt down his old captain she appeared even more hollowfied like then before no trace of who she used to be could be found Ryu was left with a bitter task now he could no longer save her like he wanted to all he could do was put her to rest. This tables were turned the battle was long and far more destructive but in the end he was able to complete his task he killed her he made sure it was painless and instant. After completing his task Ryu turned his attention to the Vizards he saw them as family and he was determined to do everything in his power to help them and master his control over the hollow and mask and for the five year he did just that.

    Zanpakuto Name: Tenshu kira (Ryu calls the spirit Kira) in English Tenshu Kira means God Killer

    Zanpakuto Spirit Appearance: https://lh6.googleusercontent.com/-Q...813245a5cd.jpg

    Zanpakuto Spirit Personality: Smart, cheerful, optimistic, energetic

    Release Phrase: Come forth slayer of God's

    Family: Melee-Type Zanpakutō and Kidō-Type Zanpakutō

    Level: Bankai

    Sealed Zanpakuto: https://lh6.googleusercontent.com/-B...281%252529.png

    Shikai: https://lh4.googleusercontent.com/-N...stonewurks.jpg

    Shikai Ability: Ryu Shikai slight weakens attacks that use or contains Reiryoku within 3 meter of him.

    Bankai: https://lh4.googleusercontent.com/-p...252520Copy.jpg

    Bankai Release Phrase: Awaken from your slumber Tenshu kira.

    Bankai Ability: Ryu Bankai slightly increases his physical abilities and Reiryoku for close combat allowing Ryu to swing his sword with one hand not nearly as powerful as two but faster.

    Techniques: Heaven slice: is a wave of pure and dense Reiryoku channelled into his sword and realised by swing his sword and when combine with any Zanjutsu techniques it destructive power increases. No charge and 1 turn cooldown. It can be use in Shikai, Bankai and hollowified.

    Rage Armor: Compressing all the spiritual stored within him creates a destructible armor of reishi that acts like armor. During this time damage is slightly decreased. Charge: 2 turns Duration: 3 turns Cooldown 4 turns.

    Kai Sen: Ryu control over Reiryoku has sharpened his ability to detect Reiryoku in his enemies allowing him to better follow their movements without the use of his eyes it helps him better avoid his enemies attacks and improves his own attacks accuracy. Constant.

    Name: Kuro Tenshu kira in English Kuro Tenshu Kira means Dark God Killer

    Hollow Mask Appearance: https://lh5.googleusercontent.com/--...yaoMysticn.jpg

    Unique Ability: Both Ryu's hollow and shinigami Reiryoku sky rocket capable of being used on there own or together while Ryu's Bankai ability is raise improve the slight increase to his physical abilities into moderate increase.

    Unique Technique: Resolve: When Ryu face a powerful enemy he focus his resolve and moulds it into raw physical and spiritual power his senses are heighten and he get a boost in power as he put everything from his life to what he believe in on the line and he determined to destroy his enemy. Charge 3 turn. Duration 3 turn. Cooldown 12 turns.

    Time Activated: 6 turn duration, 4 turn cooldown

    (I hope this is more expectable)

    Last edited by Aedan the demon hunter; 09-09-2011 at 06:37 PM. Reason: Edited Typo
    War is hell and I'm the devil

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  4. #3
    Is back!!! Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    I didn't really understand the point system, so I'm leaving that blank for right now. I'd love to get a better description of it please. Also I've watched some Bleach so i am not completely new to this, but I am not as knowledgeable as some people. I did do a little research before I made my character. If I didn't anything wrong just tell me and I'll change it


    Name:Nayeli Sayen

    Age: 230

    Visual Age: 25

    Years in Soul Society: 180

    Years Since Banishment: 50

    Gender: Female

    Former Division: 5th

    Former Shinigami Rank: Lieutenant

    Rank: Regular

    Appearance:
    http://i897.photobucket.com/albums/a...enderpack4.png
    She has long Pink hair that she wears in pig tails with bangs across her forehead. She uses two white ribbons in her hair to keep the pig tails up. Her clothing choice though looks as if she was a school girl. She wears a red and white uniform. It is long sleeved with a short skirt. She has navy stockings that come up her thighs and brown loafers. She is thin, but she has muscles tuned to speed. She is one of the best at flash jumping, because of her small size and proportions. Although, she doesn’t have much physical strength, she makes up for it with her speed and precision.

    Personality:
    Nayeli has a bubbly personality, which leads others to believe she might be an easy push over. She is flirty and mischievous at times. She loves to pull pranks on the others within Vizard and gets in trouble for them most the time too. Although she is low ranking, she wished to be a High Elite one day and make all the rules.
    She is usually quiet and thoughtful when she is alone though. She does well at planning attacks, but most the time she is just planning how she will pull off her next prank. She enjoys playing games that exercise her mind such as chess or a card game.
    When she is given work, she goes about in a good mood. She gets it done right away and moves onto her next task if she has one. Though most the time she isn’t given a task, when she does have one, she is excited and cheerful wanting to impress those higher ups and show them what she can do.



    Inner Hollow Personality:
    She has great control over her hollow for such a young age. Her spiritual power triples when she is in her Hollow state. Her hollow form is quiet and straight to the point compared to her normal self. She is the complete opposite of what she is normally. The only time she is ever taken over, is when she is near death or unconscious, otherwise she is in control. The only thing the normal Nayeli and her hollow form have in common is that they are both not push overs.

    Inner Hollow Appearance:
    http://i897.photobucket.com/albums/a...enderpack7.png

    Fighting Style:
    Nayeli prefers ranged attacks where her small frame doesn’t get put directly into battle. She is fast and enjoys slipping in and out of her opponent’s range as if toying with her prey. She enjoys making herself look weaker than she actually is to gain the upper hand. Since she was the best in her class at the Flash Step, she moved in and out striking her opponent down through a long drawn out battle. Though if the threat is large enough, she will take them down in a matter of seconds. She enjoys to play with her enemy to learn the moves that the enemy has and how best to react to them. She is always calculating at least 5 moves ahead of her prey.

    Background:
    Nayeli from what she remembers was part of a wars on earth. She was sent out to make peace with the enemies, but she ended up as a hosage and was brutally tortured until they got bored with her body and killed her. She lefted her family behind and hasn’t found them yet in Soul Society. Though up until her banishment, she kept looking for them.

    She worked hard in Soul Society and moved up the chain of command quickly. She also had a great personality that many people found amusing and enjoyed being around her. When she was lieutenant of Division 13, she would always play pranks on her subordinates. Her Captain found her just adorable the way she would always play around, and that might have been why she just adored her Captain until her banishment.

    She loved her Captain so much. As much as one person could love another. She was with her Captain the night she was severely injured. It was just her and her Captain that went out to check on an urgent issue. Her Captain could have done it alone, but he had said he wanted her by his side because he trusted no one else more. As they came to the meeting place, a Hueco Mundo was there waiting for them. Her Captain moved towards it with no worries, but she tried to pull him back.

    Her gut was screaming at her that this was wrong and she lost her happy-go-lucky attitude. Her Captain walked straight up to the Hollow intending to kill it she was sure. The Hueco Mundo just swiped him aside as if her Captain had no power. She creamed out to her Captain hoping to get a reply but none came. Her Captain was knocked unconscious. The Hueco Mundo was starting to form a Cero in it’s mouth. She knew she had to get the Hueco Mundo away from her Captain since he couldn’t defend himself.

    She got the attention of the Hueco Mundo and barely dodged the blunt force of the Cero, though her body took a lot of damage. She was bleeding and broken already when the Hueco Mundo sent out Hollows to take her by force. She fought back as long as she could, but failed since there were too many.

    The Hollows attacked her body trying to turn her into a hollow. Her will to live was too strong though. She refused to turn into the enemy. She had to make sure her Captain was alive. She laid there hoping the Hollows though she was dead. After they had their fun, she was just a broken pile on the forest floor. She barely remembers an unknown face saying that if she join him, she could live and have enough power to protect those she loved. She agreed, not because of the power, but because the power would help her protect what she loved.


    Name: Nightweld

    Hollow Mask Appearance:
    http://i897.photobucket.com/albums/a...tz-d3jvjsy.png

    Unique Ability:
    Her mask increases her speed beyond what it already was making her near impossible to catch. It also causes her to gain power in her hand to hand combat which makes her a close range enemy whenever she is in her Hollow form along with her knowledge of ranged weapons.

    Unique Techinque:
    Silence: Every noise she could have made is suppressed so she is like a silent death coming to sneak up on her prey.

    Time Activated: 4 Turns Duration, 5 Turns Cooldown

    Name: Valkyrie

    Zanpakuto Spirit Appearance:
    http://i897.photobucket.com/albums/a...enderpack3.png

    Zanpakuto Spirit Personality:
    Valkyrie is just like the normal Nayeli. She loves to pull pranks and is always looking on the bright side. If Nayeli is ever in danger or in need of training though, Valkyrie is very cruel and doesn’t let Nayeli give up. Valkyrie though always has worries in the back of her mind whereas Nayeli just lets everything go.

    Release Phrase: Valkyrie come out and play with me.

    Family: Ranged but later when she learns her Bankai, lightening is acquired. (Hope that is okie, if not just let me know and I’ll change it.)

    Level: Shikai

    Sealed Zanpakuto:
    http://i897.photobucket.com/albums/a...ss_gabriel.jpg

    Shikai:

    http://i897.photobucket.com/albums/a...hwarrior26.jpg

    Shikai Ability: The sword becomes arrow heads that attack and hilt of the blade becomes the bow. Kinda of like quincys but not sparkly energy. Just the arrow heads and bow. She just aims and shoots. There is no shaft for the arrow head to attack. It’s like a projectile but with better aim since doesn’t send them out scattered but in a direction.

    Bankai: (Describe What Your Bankai looks like. Elites and Captains are allowed to make one automatically. All others need to wait until they buy one in the point shop.)

    Bankai Release Phrase: (Same rules as regular release phrase.)

    Bankai Ability: (The passive abilities of your Bankai.)


    Techniques:
    Cupid: Putting some spiritual energy behind her shot, the arrow is almost impossible to miss. 5 Turns Duration, 4 Turns Cooldown
    Spring: If this arrow head hits, it will lodge in the body and burst apart like a small bomb. 4 Turns Duration, 5 Turns Cooldown
    Alter:
    Last edited by Yukari; 09-13-2011 at 12:42 AM.
    Made by Me (: Requests {OPEN}

    ~Member of Illuminated Spirits ~

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  6. #4
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Aedan- DENIED
    Two words dude. WAY TO STRONG.
    No character well be Former Sotaicho. Over 8000 years old and you only look 20 to 35. Really. Did you read the sample character for soul reapers. In the age section. That will not happen again so a new set of rules are being added.

    Your fighting style. You didn't be original you just took the best techs from the other bleach characters and smashed them into one character. That is a no-no and will not fly. Also you can't be great in everything if you were then your Aizen and that is not allowed. So change it. You can't be a master at Hoho and Zanjutsu, and also a Kido master. and again with Kido you just took the best and smashed, not cool.

    Your history must be scrapped cause you can't be former Sotaicho, and the age limit is now 1000 and that is only for the Primera, and the Sotaicho. I'll be taking the job as Sotaicho.

    Your zanpakuto, bankai, shikai, and mask are ALL DENIED. None of that will ride through. I'm glad you posted this character it reminded me of what i fear. Overpowered Character turning a Bleach Rpg into a Dragonball Z. So scrap this Whole character and try again. I don't think you understood the aspect of the Cooldown system. It all depends on the level and power of the technique. Halving ALL damage. NO not working here. God armor, and an Advanced growth rate. Dude stay off of Bleach Wiki your not Ichigo.

    Your history is what really got me dude. You learned almost evrything in your FIRST YEAR. NOOOOOOOOOOOOO. The course is a SIX year course and only a few ELITE people make it in less then that. 4 year min for all characters before they can graduate and not DIRECTLY into a Vice-Captain position. Your character is not balanced in any way and needs ALOT of work. So please try again.

    Yukari-Denied just because of the history and Zanpakuto. You can;t have a Captain preform an Aizen on you. And please people don't say your Captain died and that's how you became Captain cause it halts other peoples storys. You Captains killing a lot of your friends or stuff like that. Just get promoted or they retired or something. Cause for all you know your Former Captain could be a Vizard and you don't know.

    Please be careful with the Vizard mask. It can get out of hand *cough* Aedan*cough* Don't boost yourself to the point of being almost unstoppable. Balance. Your Character needs to not be good at something. I liked the balance you showed Yukari It's awesome. just change your history and the cooldown system of your techniques. Also no insta-kill techniques at all. NO NO NO. Not allowed. That's a huge form of Godmoding and I can't stand it.

    Cooldown Balance system for EVERYONE:

    Samples and Examples:
    Rage Shot: Condensing her spiritual pressure into single shot, Yukari amplifies the density of her shot increasing it's damage output. Charge: None Duration: instant Cooldown: 1 turn.

    This is for you Aedan

    Rage Armor: Compressing all the spiritual stored within him Aedan creates a destructible armor of reishi that acts like armor. During this time damage is slightly decreased. Charge: 2 turns Duration: 3 turns Cooldown 4 turns.

    Thanx for joining and please make the right changes. See my original post for updated rules.

    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  7. #5
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Aedan and Yukari Denied.

    Yukari your Zanpakuto needs the Cooldown system use the Zanpakuto sample sheet please. Also your captain thing isn't going to work. Don't have you Captains preforming Aizen moves on everyone alright.

    Aedan i really don;t have to time to break down every single mistake in this character but I will let you know it's OVERPOWERED. You can;t be the former Sotaicho I feel you did that so you could try and get away with being this all powerful God. Yeah not working. No former Sotaicho for anyone. You age is crazy. The limit is now 100 for everyone. No characters over 1000. Please you, like Yukari, didn't read the character sheets for Soul Reapers. Also I'm updating my first post with rule you guys reminded me about. Thanx for that. Read the whole thing carefully before posting again. Aedan that character needs to be scrapped. A full detailed report on it will be posted as the Mods approve it.
    Last edited by Kenshiro_Blaze; 09-04-2011 at 01:46 PM.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  8. #6
    Is back!!! Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    :/ Could you please explain why we were denied

    ---------- Post added at 12:51 PM ---------- Previous post was at 12:43 PM ----------

    Don't mean to reply twice, but If you did notice, I said I didn't understand the cool-down system and asked for help. SO I will ask for help again here for you explain farther in detail. Please.
    Made by Me (: Requests {OPEN}

    ~Member of Illuminated Spirits ~

  9. #7
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    The Mods are approving the extremely detailed post about why they are denied. Aedan is way to overpowered, and idiot could see that. And your history is kind of hard to deal with. Captains doing Aizen moves are not cool, so change it to maybe something about him disappearing on you during a mission or something like that.

    The cooldown system is used to balance techniques. So example:

    Ring Fire: Weilder fires several shots of reishi into the where they each split and break into several more shots that rain down over a 15 meter range. Charge: 1 turn Duration: 2 turns, 1 to travel up, second post after activation shots rain down. Cooldown: 3 turns So cooldown is the time AFTER duration in which a tech can't be used. So you have a one post charge where your doing whatever is needed of you to charge this attack. After that you use it and that starts the Duration which is how long it lasts. Is that better.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  10. #8
    The Fire Rage In Meh! Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Name: Hayes Mooney.

    Age: 18.

    Years Since Gaining Quincy Powers: Two years.

    Gender: Male.

    Current Location: Manhattan,NY.

    Occupation: Council Member

    Quincy Rank: Bishop (Second in command to outer realm affairs. Duties include dealing with any outer realm issues such as Hollows,Shinigami,and any other spiritual beings but on a large scale basis only. Rarely are Bishops dispatched to handle field tasks with combat.)

    Appearance: http://creativeuncut.com/gallery-10/ce-raze.html

    Personality: Hayes has a very studious personality. He prides himself on his book keeping and data. He often neglects being a regular teen always busy with the burden of being a high ranking at such a young age. Hayes rarely unwinds due to his curse of critically thinking 24/7.

    Fighting Style: Hayes is a ranged combatant well trained in trapping and containing enemies. His critical thinking skills give Hayes the ability to assess and plan out a majority of outcomes before he strikes. Wearing his opponents down with precise shots and various Quincy techniques Hayes always contains his battles so neither human nor spiritual being is aware of his presence

    Background: Hayes was groomed for the ilussive world of the Quincy. Being the son of a mother and father in the high council his fate was sealed with no hopes of anything but ascension and success withing the Qunicy lifestyle. Waiting until his coming of age ceremony and gaining his Quincy abilities was not something Hayes was willing to wait for. In aspirations of being like his parents He studied, learned, and became familiar with Quincy weapon not based on the raishi of the user. Showing such initiative at the tender age of eleven Hayes had graduated from Follower to Disciple. Pleased his father did nothing but praise him, however his mother was not thrilled with the idea of her eleven year old son becoming so well tuned in the Council. By thirteen Hayes was the Jr. Cleric of Grand Library. Using the time on his hands since the Grand Library was merely an empty husk of knowledge and history that no one entered Hayes took the time to further his knowledge. Soon after Hayes was fearing he'd hit his plateu. Knowing almost all knowldge and history of the old council and not having the abilites to become a full fledges Quincy Hayes appealed a case to Grand Cardinal. Using his persuasive tongue and work histroy well beyong his time Hayes got an audience with the Cardinal and other high ranking officials but to no avail was he able to convince then to let him take on missions outside of book keeping and other types of in office work.

    (A few months after)

    The Qunicy Headquarters in the Vatican City was undersieg! The slaughtering of thousands of Qunicies was called the Blue Night. A traitor within the Council had planed this for years on end it seemed, it was so well coordinated. One by one Qunicy headquaters were being ravaged by hungry Hollow. Hayes was in his office doing the tedious work of filing reports when his door burst open. "Quickly to arms young Disciple! There's been an infiltration!" Hayes quickly grabbed all of his enchanted pendants and crosses. Drawing entrapment symbols all along the floor and walls Hayes demonstrated his ability to handle himself in a field situation. "Holy order, bound by sin, cleanse thy holy refuge from sinful scourge" and with a bright light a dozen of hollow masks burst into flames nthe bodies deteriorating into black dust. Not wasting time on praise and recognition Hayes ran through the council chambers looking for his parents. Not finding them he continued to help out in the battle. Hours past and finally they rid the hollow from their hq. Cleaning up rubble and searching for his parents Hayes was contronted with a gut wrenching sight. His mother lay lifeless on the ground bloodied and mangled. Hayes was speechless. Waking up in the infirmary he pieced together he must've fainted. Father by his side the mourned from then,until the funeral and for quite some time after.

    It was Haye's fifteenth birthday when the Grand Cleric requested to see him. Thoroughly confused and anxious he set off to the holy capital. Astonished at the site and how spectacular it looked he forgot why he was even there. "Ah, you must be Disciple Mooney. Please join an old man for some tea we have much to talk about." Shocked at how pleasent the Grand Cleric was Hayes followed suit. After a long discussion The Grand Cleric got to the jist of their meeting. "I'm a simple man Mr.Mooney. I reward,take away,authorize,and facilitate how I see fit. I've been gaining word of your efforts and strifes. I'm anmazed that a Disciple with no field training or contact with an actual enemy knew how to handle themselves so well, and by the lord accuratley held themselves in a time of chaos. It is with my pleasure and the signing of this Ascension bill that I give you the title Bishop." Overly astonished Hayes fainted again. Waking up to the his father and all of his friends greeting him with the title of Bishop.

    Name: Athenriel

    Symbol: http://www.399animeshop.com/quincy-cross.jpg

    Bow Appearance: http://media.photobucket.com/image/q...g?t=1247450938

    Abilities: Piercing&hight rate of fire


    Techniques: Raishi Rain-Shoots multiple spirit arrows horizontally or vertically 20 meters.
    Cooldown 2posts.


    Ginto-Small capsules fill with unstable energy explodes on impact 1-4 can be used
    1 Ginto-Cool down 1 post
    2 Ginto-2 post
    3 Ginto-3 post
    4 Ginto-4 post


    Seele Schnieder-A rare Quincy item. A blade that can be used for close combat or fired like an arrow.
    Duration-3 posts
    Cooldown-4 posts
    Last edited by Galactic Pretty Boy; 09-06-2011 at 12:35 PM. Reason: Cool downs and durations.

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  12. #9
    Senior Member HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Name: Veil Noblelord

    Age: 150 years old

    Visual Age: 21

    Years in Soul Society: 126

    Years Since Banishment: 24

    Gender: Male

    Former Division: Division 7

    Former Shinigami Rank: Lieutenant

    Rank: Low Elite

    Appearance: http://c2.api.ning.com/files/wqAzcbP...AnimeGuy16.jpg

    Personality: Veil has a carefree personality, he could care less what happens to himself or his friends. He lives in the moment, not one to think anything through. When around other's he's normally really jumpy but he's not afraid to approach and talk to people. He's normally a procrastinator but when it's time to get serious he get's it done. When he was a Lieutenant in the Soul Society he was well respected, even the Captain of the squad listened to him in great times of stress. He is also very into women and is a very smooth talker.

    Inner Hollow Personality: His Inner Hollow is quite crazy, Veil thinks he's lost his mind at time. His Hollow is a master of torture and loves the sight and taste of blood. He will not stop until his enemy is mush or is taken back over.

    Inner Hollow Appearance: http://media.photobucket.com/image/i...AnimeGuy-1.jpg


    Fighting Style: Veil likes close combat, more than anything he like's being able to see the face's of the person he's about to kill. His speed is one to be reckoned he is also a bit more flexible than most people so that allows him to dodge attacks quicker.

    Background: When Veil was young his father died in a war. Being the only child of the house his mother smothered him with gifts, he normally got what ever he wanted and if he did not he would cry about it. To put it straight he was spoiled... rotten, as he grew up he was really open to anything and everything, so kids being kids used that advantage and would hurt him like broken bones, bloody nose's, etc. After he got in his first fight with those other kids he loved the feeling of being stronger than his opponent.
    After grade school ended he went into several different sports he went into Karate, Thai chi, Takwondo, he also took gymnastics and for fun he would play baseball and run around the track. He became more popular because of how active he was and he had an easy middle school/high school life. He would date several women at once while maintaining A's in all of his classes.
    One day a thug came out of the shadows and tried to rob him, they fought for sometime before Veil took several stabs to the chest, falling backwards and dying. Suddenly he was meet by a hollow, out of instinct he was going to try and fight it, knowing good and well he would lose. The hollow let out it's screech as Veil tried to fight it. Realizing after almost losing his arm he started to run and the chase was on, he ran for as long as he could and the moment before he was about to die a soul reaper came in and saved his life.
    That Soul Reaper was from squad seven, that Soul Reaper personally escorted him to the 13 guard squads where he was put into the Soul Reaper Academy, he failed most everything but he did not like to beaten, he trained day in and day out on everything he could but even the he almost did not pass the academy but his will to never back down from a fight and the joy he found in it he was eventually put into squad seven, the same squad with the person who saved him.
    He very slowly progressed through the ranks, he lost several fights he should have never lost so he continued to train until his body could not literary handle it anymore. After some time he finally worked his way into the rank Lieutenant well known for his speed and head strong personality.
    It was many days after he hit Lieutenant that a man approached him, he said he could make him stronger! Stronger than any captain this place had to offer. He took the offer and he became a Vizard. Once it was discovered he was banished, out to fend for him self. He spends most his time in the world of the living watching over his previous family making sure no harm comes to them.
    Eventually he found a fellow Vizard and was introduced to other's like him. He quickly gained control over his Vizard but with the occasional out bursts because truth is, sometimes he can hardly control his Vizard, but he made friends and has now found a family.

    Zanpakto
    Name: Konagona Yami (Other wise known as Shattered Darkness)

    Zanpakuto Spirit Appearance: http://media.photobucket.com/image/a...g?t=1276267310

    Zanpakuto Spirit Personality: He's normally really chill, quiet, and collected but he really likes to talk when he finds thing out of place.

    Release Phrase: Cover, Konagona Yami (Cover, Shattered Darkness)

    Family: Darkness

    Level: Shikai

    Sealed Zanpakuto: http://www.swordssource.com/userfile...y%20sword2.jpg

    Shikai: http://imageshack.us/photo/my-images...jmtj8.png/sr=1

    Shikai Ability: Absorbs all light around it in a 30 mile radius making it harder for the enemy to see him but the light will return within a few turns. All with the sudden darkness there is a cold feeling to most everyone around it. (Light produces heat so when removed there is no heat there as it get's cooler)

    Bankai: (Describe What Your Bankai looks like. Elites and Captains are allowed to make one automatically. All others need to wait until they buy one in the point shop.)

    Bankai Release Phrase: (Same rules as regular release phrase.)

    Bankai Ability: (The passive abilities of your Bankai.)

    Techniques: Armored Darkness (Shikai): All light is returned to the 30 mile radius but it adds a armor of darkness that is hard to penetrate and increases his power. Charge: 3 turn, Duration: 4 turn Cool down: 3 turns.

    Darkness Needle (Bankai when learned): All darkness in the 30 mile radius is turned into needles and can be aimed at an one enemy or multiple. Charge: 5 turns, Duration: 2 turns, Cool Down: 2 turns.

    Darkness Mimicry (Shikai): Makes one clone of himself (without the Vizard inside) and they both attack at once. Charge: 2 turns, Duration: 3 turns, Cool Down: 1 turn

    Vizard Mask

    Name: Blood Grimoire

    Hollow Mask Appearance: http://fc04.deviantart.net/fs24/f/20...Ero_Solrac.png

    Unique Ability: It increases speed dramatically.

    Unique Technique: Pursuit: Make's several clones of himself but are more like images because of how fast he's moving.

    Time Activated: 4 turn duration, 5 Turns Cool down

    AH I'M DONE! I hope this works it took me two days DX Let me know if you need help understanding anything.
    I was listening to Ichigo's Theme Song number one for inspiration so it should work >.<
    Last edited by HateSpawn98; 09-06-2011 at 06:04 PM. Reason: Details forgotten

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  14. #10
    Is back!!! Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    I edited my post. Re-read it if you will please.
    Made by Me (: Requests {OPEN}

    ~Member of Illuminated Spirits ~

  15. #11
    Planeswalker Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma has a reputation beyond repute Valkarma's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Arrancar
    Can I assume the Espada follows the same ranking system as the series?

    Name:
    Arrancar name = Karn Fellborne
    Previous name (human) = Richard May

    Age:
    200

    Visual Age:
    About 23-24

    Gender:
    Male

    Rank:
    Espada.
    Rank = 10 (This does not represent how powerful he is though. See Background for more details)
    Previous Rank = 2

    Sin:
    Isolation

    Appearance:
    http://img691.imageshack.us/img691/2...30b7eee276.jpg
    The remains of Karns' mask are behind his ears. They look like serrated blades pointing backwards. His hollow hole is about 6 inches under his left arm and faces forward. His Espada number is located above his right eye. The scar remains of his old number are located on his right cheek. The number is no longer visible but the scar is.
    As for the rest of his appearance it is much like the image, a very albino style look. His skin is very white and it almost looks tranquil. His hair is a cross between silver and grey. It has much the same look and gleam as silver but is dark and doesn't shine very much like grey. Next his eyes are a sharp green, one that gets darker as it gets to the edges.
    His clothes are typical of an espada, except that he has them close fitting and dyed black. He refuses to have anything that his opponents may be able to grab, hence the close fit. And the colour black is comfortable to him. Around his neck is a crimson blindfold he commonly places on to relax. His body is tall but muscled in all the right places as to not make him look fragile thin. His arms and legs are however slightly longer then average (being what contributes to his height) and do give a lanky look to him as he walks, but when his commonly crouches the appearance seems normal.
    His Zanpakutō is located on the right side of his lower right leg.

    Personality:
    Karn has a very loner attitude even for a Arrancar. His favourite spots to spend his time is in darkness, often sitting just on the edge so that others are aware he is watching. When other seek him places like that are the first they go to, but often he finds them first. He is sensitive to bright lights and it can blind him if he isn't careful. He distrusts others and believes them willing to stab him in the back the first chance they get. This is not born from paranoia, but rather what he would do, which he reflects on others. His nature itself is ruthless and sharp. It is common to judge him as dumb, but he is always calculating. Always looking for an advantage that he could use to defeat anyone. Be it information, location, weakness. He is always keeping his senses open for anything he can use. He will never fight with no means of retreat or at least one advantage under his belt. He isn't disobedient, and understands when he is commanded what is expected of him. But he does have problems when place in large groups.
    In groups of 3 or 4, he becomes sarcastic and snappy, his aggression to others an attempt at keep them at bay. However he still works with them. And with his ability to spot weakness is good at covering where others lack, or making sure someone else does. This is one of the few times he can display any kind of leadership abilities. Using his keen mind to put the right things in place to claim as much advantage as he can.
    In groups exceeding 12 he often becomes unbearable. He has even attacked his own team mates when they got to close. However good leaders know how to put his talents to use, and providing they give him room and a dark place to rest he is much more calmer and easier to be around. That said his abilities often have him placed on his own, so being in a large group is rare. The only exception is when the Espada gather, as he recognizes Primera strength and so refuses to show any weakness in front of him.
    His biggest weakness is his lack of ability to lead. He knows this holds him back from rising the ranks but his nature refuses to let him do it. He prefers being alone.


    Fighting Style:
    Karn's fighting style is about quick strikes and claiming any advantage he can. He will commonly plan ahead where he wants to fight, choosing places that best fit him, where he can lay traps or where retreat is always an option. He sometimes fights by aiming for one locations and wearing it down with fast strikes until it become fatal, or he may go for a 'Death by a Thousand Cuts' style and chip away at his prey bit by bit. Sometimes viewed as cowardly, he values his life in a fight and will never fight to the death for honour. His is not beyond using hostages, scouting his enemies abilities, or placing ambushes. To him survival is the first priority.
    He is capable of most Arrancar techniques, such as Cero, Bala, and Sonído, which is at the same level as most Espada, being an expert at it.
    His Pesquisa however is a level above all others. Merely by being near another being he can sense the level of their Reiatsu. His range is huge, able to cover a large town and sense the location and amount of Reiatsu any individual has. If he spends time focussing he can even learn the type the person is (hollow, Vizard, superhuman, etc) and what there fighting styles are.
    In RP terms this means the amount of posts he spends ONLY focussing on one person and ignoring everything else, beyond the first, he gains more info.
    2 posts = Type.
    3 Posts = Basic info from Fighting Style section of sign-up.
    4 Posts = More info from Fighting Style section of sign-up.
    5 + Posts = All info from Fighting Style section of sign-up.

    Background:
    Richard May was a young man from a quiet town in England. Born and raised there he did well in school and left with average grades. He had hopes that the world outside of school would be less tough. He was wrong. He was never meant to get a physical labour job, he wasn't built for it. But as luck would have it he was denied in all other places. Unable to find a job that would support him he had to turn to the last option. Mining.
    The mines were tough. Each day was a struggle to keep going. Though as he worked more and more he became tough, he still was not excepted. To make matter worse the company running the mines often cut corners. He got hurt more than once from things that could have been avoided, and he wasn't the only one. In the end surviving was his only option.
    His death was sudden. While working a late shift in the mines there was a collapse. Due to cut backs some supports were not made properly. A large section of the mine caved in. Him and nine others were trapped inside. With no water or food each of them knew that death wasn't going to be easy on them. In the darkness Richard cried constantly at his misfortune till one of the other miners, out of madness, stabbed him with a tool repeatedly. He died painfully, but it was better than the others who suffocated in the end.
    Inside Richard blamed the company for this and his hated and lust for revenge bound him to the mines, that were later reopened. His constant push to get back at the company and even other miners caused a rapid decay in his chain of fate. As a demi-hollow he cause misery to those who worked in the mines he had died in. But no matter what he did the company kept putting profit first and miners in his mine. It took just one year for him to completely change into a hollow, his rage consuming him completely.
    A long time he spent slaughtering people who entered his mine. Even so they kept being sent. Due to the unstable area the shinigami put off hunting him down. It was just one hollow, in a difficult place, and only killing those who went to far down the mines. This was a mistake. One day he emerged from the mine and slaughtered everyone involved, chasing many into the depths before consuming them. By the time a shinigami got there he had vanished.
    He had in fact disappeared into Hueco Mundo. His thirst here was greater and he began to claim other Hollows in order to gain more strength. And as it was, soon became apart of a Gillian. This was a time based purely on luck. One wrong moment and one wrong wound and it would have been the end of it all. As it was though, it began to gain control and as the Gillians' mask began to change so did the way it fed upon others. It began watching for those who would lag behind other groups. Those that were already injured. Those who didn't watch. It consumed them merciless.
    In the end it came across a gap in the depths of Hueco Mundo, known as the The Chasm. It was a dark pit that existed somewhere in the forest of Menos. No light penetrated it. It held it, a link to the mines it had long forgotton. Here it evolved and reached Adjucha level. It joined the few other hollows that made it there hunting grounds. Here it evolved to have no need for sight, as did the others did who dwelled there. It grew stronger. It fed on the foolish from the outside that got to close, and on the proud from the inside that thought themselves strong. It was the perfect hunting grounds for something born from darkness. It ruthlessly killed those who showed even a little weakness. It grew. It became a Vasto Lorde. It became Karn Fellborne, The Dark lord of the Pit.
    As Primera learned of the unique abilities of those in the pits and it sent its Arrancar to collect Hollows from the pit to join it. Here Karn met his first challenge in a long time and all the Arrancar where tough to fight, and almost impossible to defeat. In the end he, along with several others, where taken to Primera. They were to worn and too battered to continue fighting, and were drawn by the prospect of power. His first meeting with Primera was a changing point in Karns' existence. He was use to finding the weakness in others, but in Primera he could find none. This led he to follow him. In hopes one day he could find that weak point. In hopes to keep surviving.
    Karn was transformed into an Arrancar, and given a rank befitting a Vasto Lorde, in the Espada. But it was soon discovered that he could not stand to be around others and lead them, unless pushed. His violent outburst when teamed up with lower Arrancar, led to the deaths of some of the more stupid ones. Primera understood he could not leave him with a high rank and so he was placed as the rank 10 of the Espada, despite his strength. Primera was smart though. Smart enough to keep Karn calm while council was held with the Espada. He also used Karn's abilities to the best and often had him sent as the first scouting force. To gauge the opposition. His senses beyond the others.
    Karn is a tool of Primera's. One that he must be aware will bite back the moment weakness it exposed. But for the moment he is still a tool. One used to deadly effect.

    Resurrección

    Name:
    Eclipse

    Release Phrase:
    Descend into Darkness

    Represent:
    Wyvern

    Family:
    Darkness

    Sealed Description:
    When not released it is in the form of a small short sword with a thin blade. The handle looks like it is made from tighten leather, and is very worn and pale. The sheath is black with silver webbing marks all over it in random patterns.

    Released Description:
    When released white bone armour grows over Karn's body, even extending into a tail behind him. It covers each section of his arms, legs, shoulders and chest. The armour has serrated points and made of three layers that can be clearly seen on top of one another. He can use the armour like a weapon and allows him to wield his whole body against his prey. The armour does not cover his joints in order to allow for freedom of movement, making them an exposed weak point. They are however very streamline and despite the extra layers don't slow him down. But the armour can break of. It falls off in layers, and as he gets less of it his speed does increase. His blade is now two, one coming out the back of each of his hands. His mask remains also grow producing a sharp fan like design behind his head, similar to Frilled Lizard. Black web like design crawls on the fan, changing form every few seconds. In addition four volcano like mounds grow out of his back. They let out a feint amount of black gas.
    (Note: The mounds and Fan can not break off).

    Resurrection Ability/Ultimate Attack:
    Total Darkness.
    Passive ability (Can be stopped).
    Taking a deep breath Karn exhales black gas from the mounds on his back filling the area. Once he starts the mounds continue to produce gas until he stops them or turns back. The gas is non-toxic and incapable of hurting anyone (unless they have a lung problem in which case like any gas it can set it off) but is very heavy and can blot out any light plunging those inside it into darkness. The gas is filled with Karn's Reiatsu preventing people from sensing him that way, and giving him some degree of control as to where it stays. He uses it to gain an advantage over others, since he is perfect at blind fighting. It can be affected by wind based techniques and moved but it requires a lot of strength.
    As a rule of thumb. Fill rate:
    1 Posts = Average sized room.
    2 Posts = House
    3 Posts = Church
    4 posts = Sports arena
    5 Posts = Performance arena.
    All sizes will be noted at the bottom of each post saying approximately how full it is. Anything that adds or takes away will be used to calculate the percentage full.
    It has a 3 posts cooldown rate if he chooses to stop it.

    Techniques:

    1.
    Whirlwind of blades.
    Karn uses all the sharp parts of his armour to cut at his prey in a furry of spins. The less armour he has the less damage he can deal. With no armour on the technique is useless.
    Charge turns = 1 (to set himself up)
    Duration = 1 Post (him attacking and spinning)
    Cooldown = 3 posts (to let his balance return)
    Max uses (per release) = 5 (Any more will disturb his balance to much)

    2.
    Blind fight.
    Constant technique.
    Years of existance within darkness have allowed him to fight un-hindered in darkness. He uses all his sense pushed to there limit to tell where his foe is and what they are doing. This is beyond his normal ability when sealed and gives him and instant judgement of where someone is within the darkness or even out of it. However it does make him more sensitive with all his senses.

    3.
    Black meteor.
    Karn begins creating a Cero only to combine it with Sonído to burst towards his foe engulfing them both in the blast and adding his weight and strength to the blow. This technique is damaging to both people and if he misses will still damage him. Can be used with Gran Rey Cero for more damage to both sides
    Charge time = 1 post (Cero), 2 posts (Gran rey Cero)
    Duration = 1 Post
    Cooldown = 3 posts (Cero), 5 posts (Gran Rey Cero)
    Restrictions and side effects = Using this technique destroys one layer of amour on each section of his body for the Cero, and two for the Gran Rey Cero. If at any point he has no armour on a part of his body (Fan and mounds discounted) then he can't use the technique for fear of the damage it deals. His armour can be regrown but he must seal his powers and rest.


    Hope it's all ok. it's a lot of text and I have checked over it but spelling mistakes may miss me. I hope I balanced things correctly. If not just say what you feel should be added and I will do as instructed.
    Last edited by Valkarma; 09-15-2011 at 11:51 AM. Reason: where his espada number is ex number is and his sin.
    "I don't need to have the perfect plan. My foe just has to have an imperfect one." Jace Beleren

    "Why fight the body when you can dominate the mind that rules it?" Jace Beleren



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  17. #12
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Yukari: Approved, thanks for joining.

    Valkarma: Approved, very balanced thanks

    Pretty boy: Change those miinutes to posts.

    Aedan: Denied Age limit is 1000 now, and he can't be the former Sotaicho. The 1st Division is the Head-Captains. Sotaicho is the strongest shinigami and the HEAD-CAPTAIN. That is also my character and he;s been it for a while so change that. Along with that change your zanpakuto cause it's extremely powerful. No Advanced Growth rate, no halving all damage. Do Like Valkarma with his post learning system. Also their are no Full hollow forms, final quincy forms, or Second releases of bankai's(ah la Senbousakura). the God armor is a no and will not be allowed at all. Balance this guy out or just start over.

    I think your just over thinking it and trying to make him just uber-powerful.

    Hate: Denied Your zanpakuto can only use Darkness based attacks. if it blocks out light then it cannot then turn around and control it. So change that attack. Also lower the charge of each of your attack by 1, then add a duration. I think you got that confused.


    Everyone should get a handle for Bleach so here go to bleach.wikia.com here you can learn about everyone the division and what they are about Kido, Cero and all that good stuff.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  18. #13
    Senior Member Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter has a reputation beyond repute Aedan the demon hunter's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Sorry it took so long but I was busy with college however I have finally edited my character and thanks for the pointers.
    War is hell and I'm the devil

  19. #14
    Senior Member HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Alright I fixed all of mine.

  20. #15
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Angry Re: Sign Up: Bleach: Awakening of the Elder One

    Hate: Approved
    Aedan: Approved
    Pretty Boy: Approved
    Yukar:i i'm sry but I didn't notice you still had the death in two turns attack, with a 15 turn duration. I'll need that to be changed. No two turn death attacks of any kind. And that's a powerful technique for a Regular Vizard to have. I would expect that from a higher level Vizard before a Regular. So please change that for he.
    My first Character.....

    Name: Arashi Kishu
    Age: 567
    Visual Age: 34
    Years since Entrance into the Gotei 13: 527
    Gender: Male
    Division: 1
    Rank: Head-Captain/Sotaicho
    Appearance:
    Personality: Leadership wish Arashi is quite the tactician and a overhwmeling thinker. His mind is geared toward voctory and the balance of the realms. He fears nothing and respects everything. Soul Society is under his control not because of his power but because of his mind and his ability to leader. Those under his command, Soul Society, normally view him as a powerhouse with a rage streak. That is true in a way due to the fact that Arashi doesn't care for wasting time in a battle. he watchs his enemy and determines the best way to defeat them. Then, he does it. On the off chance someone gets to know the Captain they will find out that he is a love-able kind of goofy guy who likes to laugh and enjoy himself. he normally holds parties for his squad to maintain moral.

    In battle this love-able guy disappears and is replaced with a tank that is willing to mow down anything in his path. His anger towards injustice and evil is ridiculous and quite genuine. He veiws the current situation with the Espada as War that was bound to happen, but is waiting for the time to strike.

    Fighting Style: Arashi as an unmatched Mastery of Shunpo. His speed is his greatest and most effective weapon. His power comes solely fromn being able to outsmart and outrun his enemies. Combining that speed with his favorite style of fighting Zanjutsu, allows the Sotaicho to maintain his current rank for over 700 years. His mastery over his zanpakuto is almost something to cry about.

    When needed, but not always used, is his Kido which in a way is a cop-out. It's easy to just blast away at someone till they are dead, but Arashi wouldn't just sit back to fire away. he needs to learn about his enemy in a timely fashion so he will use kido to force his enemies into revealing powerful abilities.

    Background: Arashi was breed solely for combat. he was born into the Noble Kishu family, one of the Three Great Spiritual Families that reside inside Soul Society. here his father served as head-Captain, and held the title as the most powerful Soul Reaper. Throughout his training Arashi was subject to harsh training regiments from his father and older brother, whom at the time was Vice-Captain of the 1 division under their father, and also next in line to become Sotaicho. However, through unseen circumstances his brother died and that honor passed to him.

    10 years later Arashi joined the Academy where his skills only increased. Kido, Zanjutsu, and Hoho were his strong suits. hakudo proved to weak for him as his physical strength was only average. During his first year he excelled to the top of his class and by the end of his second year he came into contact with his zanpakuto. Together they worked to make him the strongest Soul Reaper ever and by the time he graduated during his third year he had already mastered his shikai.

    30 years into his Soul Repaer occupation Arashi skyrocketed through the ranks of the 6th Division. his father believed he needed to experience something other then a Leadership posotion so he sent him to the 6th Division, which was a division for capturing and subdoing Soul Reapers. it proved to easy for the boy so 10 years after being the 6th Division 4th seat he was promoted to Vice-Captain of the 5th Division, which was a squad used mainly for protecting Soul Society. This allowed Arashi to increase his level of ability when it came to Kido and 5 years later his father was promoted to the 0 Division to protect the Soul King. Arashi was choosen to become Sotaicho where he was remained sense.

    Throughout his time Arashi has come across interesting thing, but never the power of the Espada. he knows War is coming and has begun preparing the Soul Reapers for all out war. he only hopes they can survive.

    Name: Seishou Setsudankii ((Devastating Sun Bursting Solar Cannon))

    Zanpakuto Spirit Appearance: Seishou Setsudanki takes the form of a young women with long black beautiful hair, and glowing red eyes. her skin is pale, and he is dressed in a dress made of chains. Those chains branch out, and spread throughout Arashi's whole Inner world. When speaking to Arashi she drops from those chains, and now wears a white dress with the same symbols on them as Arashi's shikai blade. When she's fighting or training with Arashi overtime her white dress begins turning into a glamorous long flowing red one. her hair seems also to be chains.

    Zanpakuto Spirit Personality: Seishou Setsudanki is very much like Arashi herself in that she two has a second side she shows very rarely. When speaking to Arashi she is very calm, and caring. Asking him about his day even if she knows everything he's doing. She will even go so far as to ask him if he wants some time off, teleporting him to his inner world where she will await with drinks, or just to have a nice conversation. In times of danger or when she feels Arashi isn't doing whats best for him she turns into a demon of rage. This is the side she normally trains with Arashi in. During this time she attacks wildly like a berserker while in her calm mode she fights much like Arashi.

    Release Phrase: Danpen, Seishou Setsudankii! {Crack, Seishou Setsudankii!!}

    Family: Reishi/Kido

    Level: Bankai

    Sealed Zanpakuto: Arashi carries his sword at his waist. It has a white sheath, and white handle, with a black ribbon handing down to a cross of some kind. The blade on it is white in color, with a slightly curved blade for added slicing damage when drawn. This allows it to be effectively used in the under handed position as well.

    Shikai: Upon said release Seishou Setsudankii's blade shatters into many smaller fragments of the original blade then almost instantly are drawn into the remaining handle of the blade which admits a blinding burst of light as the ringing of a chain echos out. After the light dims down Arashi is there standing with Seishou Setsudankii in it's turn form. A chain spinning around him as he holds a terrible awkwardly shaped weapon. The chain is then reeled into the end of the said weird weapon. The chain seemed to be attached at the hilt to a wider sickle-like blade. The blade has a red ornately-patterned blade extending 3 and a half feet from it's rounded end where it curves around leading directly into the chain. Arashi holds the sword by grabbing hold of a curved handle connected to the curved end of the sword, close to the chain, and near the dull beginning of the curve. Across the curved section of the sword where it leads to the chain there are four large kunai-style daggers. Because of it's shape and size and how it's wielded it results in not limiting the sword to solely its normal functioning but also allows it to be swung like a blade-whip. Due to this Arashi also gains a vastly wider attack range due both to the chain of the blade and its longer sickle-like shape.

    The chain itself is also quite the weapon. At the end of it there is also another of the red ornately-patterned large kunai-style dagger which can be used to deal minor cutting damage or various other effects. The thing about this chain is that it can be retracted into the curved handle of the sword, and shot back out for surprise attacks, and for quick escapes.

    Shikai Ability: Seishou Setsudanki is an Reishi/kido type. Slowly after release the chain begins to become augmented with reishi. The reishi travels up the chain extending all the way to the blade-whip where it augments it in a thick coat of reishi. This increases the amount of power, and cutting ability it wields while also allowing for Arashi to use his techniques. 3 turns for Reishi chain to fully reach the blade-whip before augmenting said weapon. Techniques cannot be used till then.

    Bankai: Shimiru Seishou Setsudankii, looks the same as Shikai.

    Bankai Release Phrase: Bankai, Cut Cleanly Shimiru Seishou Setsudankii! (Obliterating Solar Cannon)

    Bankai Ability: In bankai Seishou Setsudankii gains the ability to create large beams of concentrated reaitsu. Charge 1 post-small beam, 2 post medium beam, 3 post large beam, 5 post-Devestating Sun Bursting Solar Cannon, Duration: instant Cooldown; 1 post, 3post, 4 post, 6 posts.

    Techniques:
    Sweep of Sorrows: Taking hold of Seishou Setsudanki, Arashi swings the blade in a wide arc releasing a very powerful, but range limited burst of reishi. The blast extends outward the in arc created by the sword through the air. It's maximum range being 15 feet.

    Charge: Instant
    Duration: Instantaneous
    Cooldown: 2 turns

    Fleeting Swallow: Focusing his reishi into the blade of his sword or palm Arashi can force the reishi out my simply swinging his hand outward in a circle or slamming his sword into the around. This creates a wave of energy which spreads out in every direction around Arashi. This is normally used when attacked by multiple enemies at the same time. This wave extends outward for 50 feet.

    Charge: Instant
    Duration: Instant
    Cooldow: 3 turns

    Deconstructed Upheaval: Focusing a large amount of reishi into the tip of his blade Arashi lets the Chain wrap around his sword arm before swinging the blade downward in a kendo slash. The resulting wave of energy traveling along the ground or in the path of the swing. After being used the chain no longer remains, and takes 3 turns to reform itself in it's metal form. During this time Arashi cannot use any techniques while also sending his techniques into a 2 turn cooldown after energy once again reaches blade. Arashi can only use this technique twice a fight.

    Charge: 3 turns
    Duration: Instant
    Cooldown: 7 turns before reishi coats blade again. During this time no techniques can be used.
    Last edited by Kenshiro_Blaze; 09-13-2011 at 07:58 AM.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

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  22. #16
    Is back!!! Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    I put it as my Bankai skill when I am able to learn. A character should grow strong in this RPG right? So if she grew stronger, then there shouldn't be a problem that when she learns Bankai she should be able to use it, correct?
    Made by Me (: Requests {OPEN}

    ~Member of Illuminated Spirits ~

  23. #17
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    I have no problem with characters getting stronger as the story moves along. However, I do have a problem with skills that let a character 'decide' when another character lives and dies. So when she learns bankai she will be able to kill anyone. Even characters world apart from her. So Yes, growing is good, No instant-auto killing is not. Please change it.

    Updating the original post please read it.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

  24. #18
    The Fire Rage In Meh! Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Name: Kiyoya Minami

    Age: 237

    Visual Age: N/A

    Gender: Male

    Rank: Espada

    Appearance: http://creativeuncut.com/gallery-11/bb-hakumen.html
    Kiyoya is an Adjuchas/Vasto Lorde hybrid. His Primera form influences his apperence greatly. His eyes are located on his wrists, shoulders, and shins much like a snake he mostly relies on heat detection and air vibrations.

    Personality: Kiyoya isn't a verbal entity he speaks when spoken too but otherwise is more of an observationist. Taking in whats going on around him and making mental notes in situations. Being an under developed Vasto Lorde his reasoning skills are thought are sometimes limited to a one track state of mind.

    Fighting Style: Kiyoya is a close quaters combatant. He prefers assaulting his opponents with sheer aggression and quick slices on vital parts debilitating them quickly. He is an advent user of cero.

    Background: Kiyoya was a sadistic human being. Often spending time in class daydreaming about torturing his peers with brutal techniques and sickening games. Trapped in the confines of the modern day standards he lived out his cruel intentions through video games and role playing games. A frequent player of online games as a vent to slice, shoot, and kill his enemies Kiyoya had a decent outlet for his less than normal tendencies. Having a reputation for being a sick kid he was shunned by nearly everyone in town. A rainy day Kiyoya was on his bike riding home, when he came across a box with a kitten in it. Being the person Kiyoya was he took the kitten home not sure what he was going to do to with it. Quickly after taking his rain coat off and letting the unamed kitten in his room it pounced on a beetle. Pawing at it, inflicting pain, giving it a head start then dashing all hopes of escaping alive the kitten crushed the beetle then ate it. Kiyoya was thoroougly intrigued by this. He named the kitten Patchy for it's patchy coloured fur. Feeling kinship to this kitten Kiyoya and Patchy formed a close relationship, it was all he cared for. Months later Kiyoya came across a group of his peers harrassing Patchy infront of his house on his way home from the mart. Enraged Kiyoya yelling at the top of his lungs trying to strike fear into the bullies he fell short of his goal and only brought down the wrath of a beating from three upperclassmen. Patchy meowing and pawing at the assailants got kicked aside. Kiyoya beyond livid grabbed for the closest thing to him which just so happened to be a wooden plank. He bludgeoned one of them to death. Quickly getting acclimated to the thought of killing someone Kiyoya backed against a wall and sat there waiting..and waiting. Shortly after he was arrested and found guilty of man salughter and aggrivated assault. Kiyoya pleaded he wasn't the one who needed to be convicted he was only protecting the one thing in his life that he cared for, but to no avail multiples of his peers sealed his fate in the courts. Kiyoya was sentenced to twenty five years in prison. The contents of his release into a state transportation vehichle was given out over the media, whilst being escorted to the vehichle to start his tedious new life in prison Kiyoya was malicously shot four times by one of the parents of the kids he had the altercation with that landed him where he was. Dying was Kiyoya's way out. He wasn't content with being just a soul. Kiyoya was a hollow magnet seething with strife and sadistic pleasure of haunting others Kiyoya was dangerously obsessed with haunting his peers but disappointed by his ability to have limited interaction with humans the rage, hate, strife, and over all sick state of mind matured him into a Gillian. Unwillingly Kiyoya didn't know the lowest form of hollow aren't subject to free thinking, just lust for souls. On a night when souls were scarce and hollow were abundant Kiyoya sealed his evolution with the thought "What do other Gillian taste like..." using his mind Kiyoya broke the taboo of lower level hollow using free will and thought. Having the ability of free thought he could potentially build on these ideas of cannibalism against other hollow. Years after his progression of Hollowfication Kiyoya ascended the ranks and became the #4 Espada.

    Name: Malevolencia

    Release Phrase: Release my instinct and strike with rage.

    Represent: Cobra/Python

    Family: String&Poision

    Sealed Description: http://lh3.ggpht.com/__cpj9uq6cGw/TO...1uY/ookami.jpg

    Released Description: http://creativeuncut.com/gallery-15/bbcs-hakumen.html

    Resurrection Ability/Ultimate Attack: Molevolencia released is the Python aspect of Kiyoya being it is larger and stronger than a cobra his muscular tone is increased and his strength becomes a force to be reckoned with, however his speed is drastically affected.

    Ultimate Attack: Yanatano Orochi- Kiyoya swings his blade and releases an energy blast in the form of an eight headed snake. Charge Time 1 post, Radius 20 meters Cooldown 3 posts.

    Techniques: Cero- A powerful swift energy blast shot from Kiyoya's palms.
    2 Cero-Cooldown 1 post

    [B]Emptiness- Kiyoya void his body of all feeling in battle ridding him of hinderance from injuries and pain for a short time[B]
    Charge 2 posts Duration 2 posts/Cooldown 3 posts.

    Snake Fang- Kiyoya streches his arms out to wrap or constrict his enemies
    Charge 1 post Cooldown 1 post.




    Kiyoya's posts will be in this dim gray color.
    Last edited by Galactic Pretty Boy; 09-13-2011 at 03:37 PM.

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  26. #19
    Is back!!! Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari has a reputation beyond repute Yukari's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Hey, would it be alright if I come up with my 3rd tech(which will be bankai) later in the game when I have a better feel for my character? I will of course consult you on this act at a later time through PM to get permission on the skill. Would that be alright?
    Made by Me (: Requests {OPEN}

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  28. #20
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    That's perfectly fine Yukari. Could you make i second character if you interested.

    Pretty boy: I like this guy a lot. The only thing is that Cero, and Caja Negacion are both Techniques any Hollow can use so If you wanna you could make two regular techniques. Also they need a Charge time The ultimate attack as well.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

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    Senior Member Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Have concept, will write.

    If you don't see it in the next thirty minutes expect it in twelve hours - I gotta go to work in a bit but I'll try to get something up before I do.

  31. #22
    The Fire Rage In Meh! Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy has a reputation beyond repute Galactic Pretty Boy's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Quote Originally Posted by Kenshiro_Blaze View Post
    Pretty boy: I like this guy a lot. The only thing is that Cero, and Caja Negacion are both Techniques any Hollow can use so If you wanna you could make two regular techniques. Also they need a Charge time The ultimate attack as well.
    I edited his personality and took out Caja Negacion, I did leave Cero just because I think it's a cool skill I don't mind it being one of my techniques. Glad you like it though

  32. #23
    Senior Member HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98 has a reputation beyond repute HateSpawn98's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    (Second character for some sake, maybe even a third if I can think of one or have time.)
    Arancar

    Name: Jericho

    Age: 100

    Visual Age: 18

    Gender: Male

    Rank: Espada

    Appearance: http://images.wikia.com/bleachfanfic...Anime20Guy.png

    Personality: He's very serious, no matter what. He goes slightly insane at the sight of blood, but other than that he will strike down his enemy's with out hesitation. If anyone goes against him they are considered a threat and he will cut them down. His work is always done 100% to perfection. He has no friends because he tends to kill them when betrayed.

    Fighting Style: He is very balanced in both speed and power but his power is amazing when it's needed. Normally he does you use his resurrection but in case of dire emergency.

    Background: When he was alive his parents abandoned him at a young age forcing him to fight for himself. At the age of 10 he was killing and cooking meat that he could find, he stole, robbed, just to survive. He died young from starvation and freezing to death. When his soul was removed from his body he waited weeks, months, for someone to come and find him but he sat there. Eventually he was so filled with rage that he could no longer stand humans and destroyed his chain himself. Once the hollowification was completed he took the form of a snake hollow. He killed any and every soul he came across, hollow or not. He killed countless soul reapers and eventually grew very strong. After many many many years of consuming the weak and destroying the strong he came into the world. Now known as Jericho, Espada rank 2.

    Name: Paradox Gale

    Release Phrase: Tadashi, dokuji no honoo o hakai suru (Destroy, Consuming Flame)

    Represent: Eagle and Snake (No rules against this is there? If there is it's a snake)

    Family: Fire

    Sealed Description:http://www.andreas.blicher.info/images/Short_Sword.jpg

    Released Description: Wings sprout from his back and a tail. This allows him to fly and move quickly. His body is lit on fire and will never die out as long as he's in that form.

    Resurrection Ability/Ultimate Attack: Burning Ash - In this form ash falls from the sky like snow, the longer it's in the air the harder it is to breath and the more there is.
    1st post - Small amounts, easy to breath
    2ed post - Gathers more and get's harder to breath
    3rd post- More gathering enough to be ankle high if gathering up, breath is getting worse.
    4th post - Knee high ash, almost suffocating

    Techniques:
    Flame Spear - Creates a spear out of fire that he can hold burning anything it touches. Charge Time: None, Duration: 5, cool down: 3
    Flame Vortex - Create's a vortex(s) of fire surrounding the enemy, if they touch it they will catch fire and eventually lose oxygen. Charge time: 2, Duration: 8, Cool down: 4,
    Fire Gun - He points his fingers at his enemy and has little sharp blasts of fire at them. Charge time: None, Duration: 3 turns, Cool Down: 3 turns.
    ---------------------------------------------------------------------------
    Shinigami

    Name: Luffy (Yeah One Piece so what? o_e)

    Age: 100

    Visual Age: 18

    Years since Entrance into the Gotei 13: 95

    Gender: Male

    Division: 7

    Rank: Captain

    Appearance: http://images.wikia.com/onepiece/images/5/54/Luffy0.png

    Personality: He is happy all the time, nothing seems to really bug him. He's loud and quiet stupid but if he needs to protect his comrades he would lay down his life.

    Fighting Style: He fights with both long ranged attacks and close ranged his speed is very impressive.

    Background: As a young boy he was treated poorly, no parents. His only friends were the dirt in the ground and a man named "Red Haired Shanks" Shanks was the only one who was kind to him, he loved shanks like a father but Shanks would leave for weeks at a time, maybe months before returning. Having no schooling what so ever he decided he was going to go with "Red Haired Shanks" Wherever he travels to. He was determined to. When he asked Shanks shunned him, Luffy did not understand what he did wrong and tried to figure it out for years. Whenever Shanks came back he would not speak a word to Luffy. After shanks left yet again, Luffy headed out by himself. He accomplished great things before his death and when he died he was not forgotten. When he died almost the moment he died he was picked up by a soul reaper and that soul reaper took him to the court guard squads. He was never an instant Captain nor did he have the smarts to be one. One thing that many saw was his determination to pass the Soul Reaper Academy. He was accepted into group seven because of his strength. There he had made many friends, and was liked very much. Luffy willingly would give his life for his friends and would not let anything hurt them. These were his first friends ever and he did not want to lose them. After a long time of fighting though the ranks, he reached Captain level at a young age. There he met Veil and Veil helped him out during the worst of times. Once he left he had his bad moments where his anger would get the better of him.


    Name: GumGum

    Zanpakuto Spirit Appearance: http://www.yourplaystationhome.com/a...d-one-zoro.jpg

    Zanpakuto Spirit Personality: He's normal always giving him advice and is very chill and sleeps a lot.

    Release Phrase: Rirīsu, shattāburēdo (Release, Shattered Blade)

    Family: Rubber

    Level: Bankai

    Sealed Zanpakuto: http://images.wikia.com/bleachfanfic..._sword_540.jpg

    Shikai: http://media.photobucket.com/image/S...awk/shikai.jpg

    Shikai Ability: His sword is able to stretch but it dulls the sword quite a bit. Mostly meant for capture.

    Bankai: His Bankai has his sword enter his skin.

    Bankai Release Phrase: Sutoretchi, gamu no gamu (Stretch, Gum Gum)

    Bankai Ability: It allows him to become his old rubber self, but he has no blade so if cut he will bleed.

    Techniques:
    Gum Gum Pistol (Bankai): Stretches his arm out basically with a punch chalk full of power and if it lands it can become very powerful. Charge: 2, Duration: 1, Cool down: 1.
    Gum Gum Gatling Gun (Bankai): Fire's his arms in a very quick rapid movements that have the same power as the Pistol. Charge: 3, Duration: 4, Cool down: 2
    Quick Snap (Shikai): His blade turns into a whip which could be used to capture or to scar them. It very rarely kills them. Charge: 4, Duration: 6, Cool down: 3

    I have been obsessing over One Piece recently so if this does not work let me know and I will make another one. Hope these two work for this and get it started that much quicker (No, I wont make a Quincy I don't like them sorry) Sorry if both backgrounds suck I had a hard time thinking of things so please forgive that.
    Last edited by HateSpawn98; 09-14-2011 at 07:16 PM.

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  34. #24
    Senior Member Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas has a reputation beyond repute Aranneas's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    A * means I'm using Japanese for the first time and if you're more capable than I, I would totally appreciate your help.

    like for instance: apparently Shirataki is a kind of noodle or something -_- good thing Writer has auto-replace.

    Shinigami

     


    Name: Imoto Tomoe* ('gift of wisdom')

    Age: 353

    Visual Age: 27

    Years since Entrance into the Gotei 13: 249

    Gender: Female

    Division: 5

    Rank: Captain

    Appearance: Tomoe is both tall and slender, reaching close to five and a half feet in height. Her thin frame belies a dancer's wiry strength and a remarkable resilience. With fine features, deep blue eyes, and straight black hair, Tomoe could be described as attractive, though she generally carries herself with a cold grace that puts off most would-be suitors.

    Tomoe is rarely found wearing anything other than full captain regalia, with very little by way of additional ornamentation. Her hair is usually long enough to be bound in battle; for this she uses a simple blue ribbon. On less formal occasions her wardrobe occasionally shows further traces of blue, or even mother-of-pearl broaches or combs.

    Personality: Though a captain less than forty years, Tomoe has already cultivated a reputation for being both excruciatingly demanding and exceedingly fair. Before any task she always ensures she has any information available to her, and she is prepared to ask for or accept volunteered advice from those she trusts. Once a decision is made, however, her word is final. Tomoe will accept no insubordination – especially not in battle. She does not, however, take service for granted. Those who meet her high standards will receive justified praise and gain value in her eyes. She forgets neither failure nor success in the line of duty.

    Tomoe is earnest, straightforward, and intuitive, and has little patience for liars, shirkers, or fools. Or traditionalists – who are, to her, just another class of fool. There was a time when she would have told such individuals of her feelings to their face, but age and a close relationship with a gentler spirit have mellowed Tomoe considerably. She is cautious about what she says in public – with reason, as she has burned several bridges in her ascent through the Gotei 13's ranks. Shiroitaki has since convinced her of the value of change and Tomoe is prepared to provide second, and occasionally even third, chances to those who disappoint her.

    Her position rarely affords her time to herself, but Tomoe will spend most that she does receive in quiet fashion. She does allow herself occasional respite in the form of reading and dance, both of which call up associations to her time in the living world. There are very few whom she truly trusts as counsellors, and foremost among them is Shiritaki, her zanpakutou itself; among such individuals she unwinds noticeably, and the other captains have sometimes remarked that it is almost as though two different people bearing her name exist in Soul Society.

    Fighting Style: Tomoe believes that, above all, one must first be prepared to survive in a fight to be of any use. A sacrifice at the wrong time is simply a wasted life. She takes inspiration in her methods from her blade's patron element. Water is strong, but infinitely patient. It grants passage to every strike, flows around every obstacle. Water takes the path of least resistance and, in the end outlasts everything.

    Tomoe is strong, fast, and graceful, but her real strength is her resilience to attacks. She makes use of her prodigious defensive abilities by fighting in close, denying enemies any chance to attack her from a distance. She is, therefore, extremely powerful when fighting in a group, particularly with allies who focus on ranged attacks – since she can serve as a distraction and absorb an enemy's blows while they focus solely on eliminating threats. She is relentless, but not reckless; she will only close in once she understands what, exactly, she is approaching. She is perfectly content to pressure a foe for extended periods of time until she finds an opening; then, like an eroding river, she will force that crack wide open and engulf her enemy.

    At a distance, her zanpakutou abilities lose most of their effectiveness, particularly against single, smaller opponents; if Tomoe cannot close the gap, she is generally forced to use kidou. She has great spiritual power, but her actual skill with manipulating reiryoku directly is limited. She will generally apply the 'brute force' method – sticking to simpler incantations, but imbuing them with all of her impressive force of will.

    Background: Tomoe's memories of the world are fragmented and incomplete. She knows for certain that she was born into a small noble family; much respected, but with little direct political power. They had ascended from the ranks of the warrior classes through long, distinguished service, but were gradually beginning to fade away.

    What memories she has of her family are a strange dichotomy; love, kinship, and respect alternated with fear, hatred, disappointment and despair. Her secret yearning as a child had been to follow in her family's tradition of armed service, but social convention and the needs of her family ensured it remained exactly that: secret.* Tomoe was promised in marriage to the heir of a more powerful clan in order to cement an alliance between the two families.

    What followed was blood and upheaval. Tomoe suspects that the memories she has lost are a mask for a time in which she lived through disempowerment, weakness, and abuse. She is certain she never gave up; her pride and her devotion to family is ingrained in her psyche. Tomoe knows she survived the ordeal, but nothing else; not even whether or not the marriage went as planned. She knows that her death, when it did come, was violent and painful; it was only by the intervention of a shinigami that she avoided becoming a hollow herself.

    Tomoe came to consciousness in one of the outermost districts of Rokugan, an area in the grips of armed gangs of thugs. She took up pottery as a craft, apprenticing with an elderly couple, and was a quick study until the



    Zanpakuto

     


    Name: Shiroitaki* ('white waterfall')

    Zanpakuto Spirit Appearance: Shiroitaki takes the shape of a white wolf accompanied by violently coursing waves of water. Its eyes are the colour of sea water.

    Zanpakuto Spirit Personality: Shiroitaki has significantly more patience with the world and other people than Tomoe herself. It has taught her much about forgiveness and letting go.

    Release Phrase: "Give up your tears, Shiroitaki!"

    Family: Water

    Level: Bankai

    Sealed Zanpakuto: While sealed, Shiroitaki is a fairly ordinary looking one-handed scimitar. The hilt is bound in dark blue leather and the guard is emblematic, taking a mirrored teardrop shape.

    Shikai: When released, Shiroitaki splits in half, forming a pair of curved, wicked blades that bind themselves to Tomoe's forearms with blue ribbon, extending close to two feet past the tips of her fingers. She sometimes takes hold of the punch dagger-styled handles for additional grip, but in reality her hands are free while wielding these weapons.

    Shikai Ability: The airborne water in Tomoe's vicinity begins to condense over time. Gradually, a mist forms around her, hugging her body closely in a nimbus. Once complete (charges over 2-3 rounds, depending on ambient water level) it constitutes a network with her bodily fluids and mediates the flow of her blood. At its strongest it even displays mild regenerative properties.

    At minimum, Tomoe is basically guaranteed not to bleed out due to simple injury. Granted she has any measurable spirit presence remaining, Shiroitaki can just direct the flow of blood away from her open wounds. Actually mending wounds takes considerably more effort. In Shikai form, minor cuts, bruises, and burns will heal themselves without any conscious action on her part within a number of rounds directly proportional to the extent of the injuries and her level of fatigue. Clean breaks can be enveloped and isolated, allowing her to fight unaffected. More serious injuries can only be stabilized on a passive basis and will require direct intervention to actually heal.

    The mist is also directly used by Tomoe in order to fuel her Zanpakutou techniques. Her techniques focus, utilize, and subsequently scatter a portion of the free water available to her; she can only use as much as has been gathered, though she will accrue 'used' vapour just the same. Overusing her techniques later in a fight, after she has taken damage, will consume the mist more rapidly than it can form around her. This can leave her normally vulnerable to the effects of the injuries she has sustained.

    Bankai: The pair of blades from Shiroitaki's shikai is still present, but they lengthen and become more stylized, almost wave-like in shape. They begin to flow in a fashion reminiscent of ribbons; in actuality, Tomoe can direct the shape of the metal with her focused thought, allowing her to deceive opponents and slip through their guard in close combat. The actual reach of the weapons can extend beyond three feet but they cannot sustain such a shape for more than individual thrusting strikes.

    Bankai Release Phrase: Sei no umi nomi masu Shiroitaki (trying to basically say 'Soul Ocean Drinking White Waterfall' but my syntax is crap, at least I tried it now >_>)

    Bankai Ability: In Bankai form, Shiroitaki expands its ability to draw the water from its surroundings. Over the duration of the release it is able to draw in the ambient water from a gradually expanding radius, providing her with more fuel for her techniques. The excess water accumulated this way forms a visible liquid sheath around her two blades, extending towards her arms and body if there is enough.

    Additionally, living creatures (and cohesive souls) in her vicinity can potentially be vulnerable to this field. A healthy soul has nothing to fear; as one's defenses go down, however, prolonged exposure to (Soul Ocean Drinking) Shiroitaki can cause dehydration, exhaustion, and eventually serious internal damage.

    Techniques

    Breaking RiverShikai: Tomoe strikes outwards with one or both of Shiroitaki's blades; as she does so, the mist surrounding her lashes out along the path of the strike. Breaking River is a slashing attack that is particularly effective against armour. It extends both the range and power of Tomoe's melee attacks; however, it dissipates quickly and is more or less ineffective over distances longer than a few meters.

    Charge time: 0 for one blade, up to 2 for a two-bladed strike.
    Duration: a single attack.
    Cooldown: 1.

    Bankai: Rather than fading mist, Tomoe can now attack with a focused blade of water. The force of the attack is greater than in Shikai form and she is able to use it with almost surgical precision at distances of up to fifteen meters.

    Charge time: Tomoe only needs to charge the ability immediately upon releasing her Bankai, or upon overusing her abilities; it can take up to 3 rounds to form sufficient water for the blades to reach their maximum size.
    Duration: sustained, though attacking will gradually use up the accumulating water.
    Cooldown: none.

    Heavenly Rain Curtain – Tomoe forces water to take the shape of a solid, absorbent wall in the space before her. The barrier reduces the effect of attacks that pass through it. It is extremely effective against ranged and area-of-effect or otherwise unfocused attacks; the closer her opponent and the more precise his methods, the less effective Heavenly Rain Curtain will be. After focusing again, Tomoe is able to cannibalize the wall into a forceful column of water, which she can use as an area-of-effect attack against targets up to 50 meters away.

    Shikai: Tomoe is only able to gather the water to sustain a single layer of the barrier. Doing so restricts her ability to use Breaking River, increasing both the charge time required for attacks and the cooldown afterwards.

    Charge time: 1 to 2 to form a barrier, based on available water. 1 to shape it into an attack.
    Duration – Barrier: Up to 4 rounds. Attack: Instantaneous.
    Cooldown: 2.

    Bankai: With a larger reserve of free water, Tomoe can stack multiple layers of the barrier together - up to four at a time. Attempting to add a fifth layer to the barrier strains her focus immensely and will cause them all to lose cohesion within two rounds unless she attacks immediately. Attempting to add a sixth is likely to have serious adverse effects on her mental and physical health. When attacking with Heavenly Rain Curtain, all barriers are consumed at once. While forming additional barriers, Tomoe is not charging Breaking River; when simply holding barriers static she can charge as usual.

    Charge time: 1 per barrier. Tomoe can try to exceed this limit but risks losing control or injuring herself to do so. 1 round to shape all existing barriers into an attack.
    Duration – Barrier: Sustained until broken if 3 or less layers. Up to 4 rounds for 4 layers. See text for more. Attack: Instantaneous.
    Cooldown: 2 if Tomoe retains control over the barriers. If she loses control, at least 4 rounds but proportional to lost water and damage done to self.

    Eternal FountainBankai: When Shiroitaki is fully released, Tomoe can focus her passive regenerative abilities in order to actively heal herself or others. Tomoe can only heal one subject at a time and she must be strongly familiar with the target's reiatsu to do so; attempting to heal those she does not know well can have unintended and severe consequences. For the target.

    Tomoe accelerates natural healing processes, can repair damaged organs and limbs, and alleviates the worst of any spiritual damage. She is unable to perform complete healing on anyone other than herself. Tomoe is unable to regrow parts which have been removed or destroyed completely.

    Charge time: 1 to 3 rounds for minor wounds. 4 to 7 for serious but non-life-threatening injuries. Mortal wounds may take 8 or more rounds to overcome. If she is unfamiliar with a subject she can take time to study their reiatsu; up to 10 rounds of focused meditation should suffice for a shinigami. Time required to familiarize herself with and/or heal other species is untested.
    Duration: Healing lasts until the target gets themselves hurt again. It may up to a couple of days for the body to finish adjusting to its newly repaired state.
    Cooldown: 5 rounds
    Last edited by Aranneas; 09-16-2011 at 11:27 PM.

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  36. #25
    Senior Member Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze has a brilliant future Kenshiro_Blaze's Avatar
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    Default Re: Sign Up: Bleach: Awakening of the Elder One

    Pretty Boy: Approved Your the 4th Espada

    Hate: Approved on both but one can't be the 4th Espada we have one. Go higher maybe 3rd or even 2nd. I'll be creating the Primera unless someone takes it. But if no one does by frieday then I'll open the RPG on Monday giving us time to flesh out everything.

    Aran: i'm thinking this is a Captain maybe of the 5th Division for some reason. Not sure but I LOVE this Zanpakuto.
    “I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.” -Kenshiro_Blaze

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