(but hey ... at least my computer doesn't try to explode when I run Borderlands. Unlike some other games I have. >_>)
It's odd, because on the main menu and at the start of the game, I got 60fps solid, but as soon as I get to Liar's Berg the fps takes a huge dump. I plan to get a new computer at some point, anyway.
I just actually looked into disabling the outline/cel-shader on Borderlands 2 and tried it on my laptop. Went from 10-15 in Liar's Berg to 40-45fps. Like ... damn.
It may be something I'll consider doing on my desktop just to get it to run at 30fps consistently. I actually see little difference in performance between what in-game graphics tweaks there are ... between highest and lowest I get maybe a 5fps difference (excluding physX, obviously.)
Can't wait to combine the Nuke and Double Up skills together. Killing people with nuclear explosions and slagging them will be awesome. Also, it would seem that Kreig will have the longest skill cooldown of the six playable Vault Hunters at 120 seconds (or 2 minutes), but it does cooldown faster when he takes damage.
That may be a problem on UVHM considering that generally, two bullets is enough to kill you... but then if they're developing him properly, they should have something up their sleeve to make him worthwhile in UVHM or the latter end of TVHM, since melee becomes a bit underpowered near the end of TVHM and seems utterly useless in UVHM.
Not even started UVHM yet; planning to this weekend with friends. Spent last weekend knocking out Hammerlock ... fighting the giant Drifter was hillarious not because it was hard, but simply by how long it took. (in contrast, the giant Stalker was hard, but we killed it pretty quickly by having two level 61s and a metric ton of Norfleets + Bee shields).
... and besides that, yeah, Hammerlock's DLC was a letdown. And yes ... fuck the Witch Doctors.
Roll on May. Krieg is going to be hillarious to use. Always wanted to play a Psycho. :p
... UVHM is insane. We had to be so co-ordinated even at the beginning of the game ... Knuckledragger went down easier than the majority of the Badasses we dealt with between there and Sanctuary. Also is it weird that UVHM started like normal for us? in Windshear Waste, like we were in TVHM? It -was- UVHM though...
Anyways ... Krieg has hijacked Gearbox's ECHOcast Twitter feed. First tweet was 'Nipple Salads'. I laughed. I'm already collecting good low-level gear for him; I have a bunch of level 8 and 9 stuff ready for when he first gets to Sanctuary, some level 13 and 14 stuff for the first few story missions including a piss-awesome Tediore SMG that I lucked across along with some Torgue pistols I found and got from the Golden Chest (I hoped for e-tech, I got two pistols >_>). Considering how underpowered melee is in the latter half of the game and in UVHM I'm not sure how good his melee-orientated skills will be; he's a complete contrast to my 'new' Gaige setup (which is going to be predominantly Anarchy-based, because I got that down and holy crap Anarchy + Close Enough + a really powerful shotgun = everything gets bucket-faced so goddamn hard).
Need to quit using level 14 guns at level 24 though. Just not come across any better SMGs yet. No, really, I haven't come across ANY good elemental gear. Half the stuff I have is stuff I stole from my Siren. TVHM is gonna suck unless I get better luck with loot.
So, myeah, Krieg. I'm suspecting an ETA of about two weeks. His stuff is already in-game, so it can't be that long.
... Also I heard Gearbox are saying they're going to nerf the drop rates of good guns even more. Uh, what? It's like 0.05% random chance and about 3% from a specific enemy to find Legendaries. How much more impossible do you want things to get? It took me two hours to get a Bee shield. TWO HOURS. Come on, Gearbox. You're just inviting people to spawn guns instead of earn them -_-
Also, I got a level 50 Conference Call (from the Warrior) and KerBlaster (from one of the chest from the first DLC after completing the mission Treasure of the Sands) for my Commando. Naturally I wouldn't use Torgue assault rifles since their shots are sluggish but I made the KerBlaster an exception to my list.
I learned the other day the Torgue Pocket Rocket has 'fast' gyrojet bullets. Might be worth looking into, since their main weakness is bullet speed.
I also found out if you get a non-elemental Hellfire, it does a mixture of regular and EXPLOSIVE! damage. Well, I know why, but it's funny as hell using a Hellfire that does like 500K explosion damage a bullet.
(and for me, 'low level' is playthrough 1-stuff. I haven't yet done a solo run of playthrough 2 ... got about 1/4 of the way through with an anarchy-orientated Gaige for practice (anarchy is fun as hell, and really useful for UVHM.)
Remind me to ask my friends to get me a good high-powered shotgun with a small ammo count that I can use for boosting anarchy. I'm gradually re-working my skill tree to swap points out of other skills into the skill that gives me a higher max anarchy stack. Also for that matter remind me to ask my friends to help me farm Terrormorphous for a slayer of terrormorphous mod, since that has a native anarchy stack boost.
Anyways. May 14th. You. Meat. Krieg. Fun.
Hopefully my new computer will be done by then. urgh. so little patience. ><
@Ranshiin Yeah, but only way to get a non elemental Hellfire is through modding. Also, loving the Florentine from the new dlc. Heard the shield is really nice too. Also, the Antagonist shield looks to be sweet, homing slag, 50% bullet reflectionchance for 880% damage, good capacity and 49% damage reduction. Could give the sham a run for its money.
There aren't many enemies with guns in the new DLC so the Antagonist probably isn't working as good as it should. Outside of the DLC I'm probably going to experiment between the Sham and Antagonist to see whether the tradeoff of raw shield capacity over raw bullet absorption is worth it or not (the Sham had quickly become my favourite shield in UVHM)
The Florentine is also now one of my favourite guns. I'd always liked the Chulainn, but not its 'side-effect'. A gun that is basically a Chulainn without any drawbacks is amazing, and since most enemies in the new DLC resist either incendiary or corrosive damage (but rarely shock) then it's probably one of the best guns. I'd rather it make Deathtrap take the Slag effect when I shoot him using Make It Sparkle, but eh, not going to complain.
Me and my friends are planning to run through the Torgue and Hammerlock DLCs in UVHM this weekend so we'll see how the new gear works out by then.
My friend actually gave me the non-elemental Hellfire. I learned later on that the splash effect is a common effect with the Maliwan barrels so it's not really a gun-specific thing. We don't use modded guns like so-called 'black gear' ... everything I use is legit.
... Fuck UVHM.
@Ranshiin Yeah, loving it. Never did like the Chulainn because of it's effects. Plus it has much more raw damage then it. Though like the Plasma Casters it takes two ammo per shot. Though the DLC seems to have an over abundance of ammo chests. And the Hellfire is modded since it can only ever be fire elemental. The nice thing about it is because of that since it accumulates dots much more quickly then any other gun. Also, just picked Krieg up with yesterday's sale. With Mania I'm guessing he's going to be a lot harder to kill then Salvador. Especially with a shield like the Rough Rider and things that boost Hp to further increase the 33% sweet spot. Also the Blockade is currently bugged at 38% damage reduction. Whether it's full or not. Though it's still nothing with no shield.
The gun's not really modded; apparently all Maliwan guns can be spawned with no element, but the game code normally forces them to spawn with an element; through some tools ... whilst it's not possible to spawn 'impossible' guns like you could in BL1, you can create equipment that is possible in the code, but disabled.
My friend primarily uses those tools so any Legendaries we find, he can scale them up to appropriate levels. We don't see the point in using cheats or mods to create weapons like shields with 10,000,000 capacity or guns that OHKO everything because it's no fun. Everything we use in the game is legit, like the Florentine we have is one we got from the Seraph Vendor that we then duped.
... It's also through that tool that we discovered the Infinity can't spawn with Slag element. Which sucks, because a slag-elemental Infinity would be amazing.
Nah, I think the Infinity is best with non-elemental or explosive at a 10.4 fire rate. Still want that gun. And a 94% sham. And yeesh, Krieg doesn't really have any tier one skills that are useful out of the gate. Doesn't look like he gets going till about fifteen or so and the party wont start till level thirty-one.