Review it please! Advice, suggestions, drunken rage!
http://www.yinyanganime.com/intgfx/Juliet.jpg
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Review it please! Advice, suggestions, drunken rage!
http://www.yinyanganime.com/intgfx/Juliet.jpg
It's a nice solid tag, good source lighting, good identifiable depth, nice colors. Makes me feel like he's actually walking through some sort of steel forrest in space.
Although that being said, the lighting does NOT match up with the render. Personally I think the lighting on his right arm is too bright towards the shoulder and towards the wrist. It's one solid color of bright from top to bottom even though the middle of the arm is more exposed to the source than both ends are. Actually the bottom of the right arm shouldn't really have any lighting on it seeing as you portray the light source to be further in back, the arm is in front and below the light source therefor it should be much more darker.
As well as on the right side of the extraction by his left ribcage there is also more white from an unidentified light reflecting off of him with no identifiable source seeing how the light source on the right side of the tag is on his shoulder. The lighting then turns to a nice greenish tint and then goes to being white for no apparent reason.
Other than that everything seems alright to me. Just the reflective lighting needs a bit more work. (I don't know what it's called, so I'm going to go with obvious reflective lighting, if there's some other term. Do enlighten me.)
Fantastic!
I just found some part of the person a bit over-sharpened here and there, as well as the c4d on the left there.
I like that Elli is saying though, the lighting could use more work? To add on though, I think it would be pretty sick if you took the extra mile to make the lighting similar to this: http://www.iwatchstuff.com/2008/11/1...ster-spock.jpg. It'll add more realism into the art by adding the terminator(?) shadow :)
http://farm6.static.flickr.com/5091/...a05eb27e77.jpg