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Introduction

  1. LittleMomo
    LittleMomo
    So what are we about?
    It's just a Blog game I created based on inspiration. Click below to check it out.
    http://www.animeforum.com/blog.php?3...o-Towards-Life

    So what is the rules?
    There are a lot of rules.
    First of all, there are 4 Phases. Once all 4 Phases are done it finishes a Turn Cycle.
    The 4 Phases are:
    -Turn Phase
    -Night Phase
    -Enemy Phase
    -Enemy Night Phase


    The first Two Phases is just your turn pretty much.

    Turn Phase:
    This is your standard phase, where people attack. Now you have two basic choices. You can do one of the following:
    -Attack and Support
    -Upgrade and Standby
  2. LittleMomo
    LittleMomo
    Attack and Support:
    You basically attack during that turn and once you attack, you can choose to support someone as you fight. If they choose to support you back, then you can back each other up during battles.
    Upgrade/Customize and Standby:
    Choosing this option lets you upgrade your weapons. The better the weapons the stronger you are in battle obviously!! Standby is when you are in a passive state. You cannot attack this phase choosing this path, but you can recover/recruit units. Customize is to make your weapon "special". You can put an element into it to use it to your advantage. Or increase the accuracy for bows. Whatever you think is gonna make it rock in the battlefield.
    Skills:
    Straightforward. Use them and see what happens yes? LOL You get certain skills as you Upgrade. If you change class, you will get a skill. Certain skills can be used only during the Turn Phase, while others only for Night. Some can be used either.
    Status:
    What happens.
  3. LittleMomo
    LittleMomo
    Now we get to Battle Phase!!!

    Battle Phase:

    It is determined by 3 factors:
    Morale, Weather, and Weaponry

    Morale: It's your performance. The more morale you have the better. The less morale, well you suck then lol. Even with a strong weapon, low morale will wear your units down like no other.

    Weather: It's also performance. In addition, it does not let certain units into the battlefield. Let's say it's raining. Dragons can't go into the thunderous skies and attack. Scorched means that ground units won't do well.

    Weaponry: The better the weapon, the more the advantage you have against enemies.

    Experience
    Every battle you gain 1 exp. You level up how many battles you go through without dying of course. You can level up to 5 and from there you can promote to a class. That will be discussed later.

    Battle Phase is calculated by me. I calculate everything.
  4. LittleMomo
    LittleMomo
    Stats:

    Attack Ratio: how much damage you'll do.
    Defense Ratio: how much you can take.
    Rank:It's who you are
    Unit Count: How many units you have before battle

    Support:
    Support is the key for special options. It's also beneficial during battle. Let's say you're low on units, or in need of aid. The person who you support with will gladly be there for you to help you out. In the end, if you continue to support with that person you gain access to the special option.

    Rank/Class:
    This is who you are, once you hit level 5 you can promote into a higher class. If you have enough support points you can choose a special class instead.

    Special Class:
    Depending on who you support with, you'll have a certain special class. Each special class is different so pick wisely on who you support with.
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